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/**
* @file llfloaterfixedenvironment.cpp
* @brief Floaters to create and edit fixed settings for sky and water.
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterfixedenvironment.h"
#include <boost/make_shared.hpp>
// libs
#include "llbutton.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llsliderctrl.h"
#include "lltabcontainer.h"
#include "llfilepicker.h"
#include "llviewerparcelmgr.h"
// newview
#include "llpaneleditwater.h"
#include "llpaneleditsky.h"
#include "llsettingssky.h"
#include "llsettingswater.h"
#include "llenvironment.h"
#include "llagent.h"
#include "llparcel.h"
#include "llsettingsvo.h"
#include "llinventorymodel.h"
namespace
{
const std::string FIELD_SETTINGS_NAME("settings_name");
const std::string CONTROL_TAB_AREA("tab_settings");
const std::string BUTTON_NAME_IMPORT("btn_import");
const std::string BUTTON_NAME_COMMIT("btn_commit");
const std::string BUTTON_NAME_CANCEL("btn_cancel");
const std::string BUTTON_NAME_FLYOUT("btn_flyout");
const std::string ACTION_SAVE("save_settings");
const std::string ACTION_SAVEAS("save_as_new_settings");
const std::string ACTION_APPLY_LOCAL("apply_local");
const std::string ACTION_APPLY_PARCEL("apply_parcel");
const std::string ACTION_APPLY_REGION("apply_region");
const std::string XML_FLYOUTMENU_FILE("menu_save_settings.xml");
}
//=========================================================================
const std::string LLFloaterFixedEnvironment::KEY_INVENTORY_ID("inventory_id");
//=========================================================================
LLFloaterFixedEnvironment::LLFloaterFixedEnvironment(const LLSD &key) :
LLFloater(key),
mFlyoutControl(nullptr),
mInventoryId(),
mInventoryItem(nullptr)
{
}
LLFloaterFixedEnvironment::~LLFloaterFixedEnvironment()
{
delete mFlyoutControl;
}
BOOL LLFloaterFixedEnvironment::postBuild()
{
mTab = getChild<LLTabContainer>(CONTROL_TAB_AREA);
mTxtName = getChild<LLLineEditor>(FIELD_SETTINGS_NAME);
mTxtName->setCommitOnFocusLost(TRUE);
mTxtName->setCommitCallback([this](LLUICtrl *, const LLSD &) { onNameChanged(mTxtName->getValue().asString()); });
getChild<LLButton>(BUTTON_NAME_IMPORT)->setClickedCallback([this](LLUICtrl *, const LLSD &) { onButtonImport(); });
getChild<LLButton>(BUTTON_NAME_CANCEL)->setClickedCallback([this](LLUICtrl *, const LLSD &) { onButtonCancel(); });
mFlyoutControl = new LLFlyoutComboBtn(this, BUTTON_NAME_COMMIT, BUTTON_NAME_FLYOUT, XML_FLYOUTMENU_FILE);
mFlyoutControl->setAction([this](LLUICtrl *ctrl, const LLSD &data) { onButtonApply(ctrl, data); });
return TRUE;
}
void LLFloaterFixedEnvironment::onOpen(const LLSD& key)
{
LLUUID invid;
if (key.has(KEY_INVENTORY_ID))
{
invid = key[KEY_INVENTORY_ID].asUUID();
}
loadInventoryItem(invid);
LL_INFOS("SETTINGS") << "Setting edit inventory item to " << mInventoryId << "." << LL_ENDL;
updateEditEnvironment();
syncronizeTabs();
refresh();
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_EDIT, LLEnvironment::TRANSITION_FAST);
}
void LLFloaterFixedEnvironment::onClose(bool app_quitting)
{
mSettings.reset();
syncronizeTabs();
}
void LLFloaterFixedEnvironment::onFocusReceived()
{
updateEditEnvironment();
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_EDIT, LLEnvironment::TRANSITION_FAST);
}
void LLFloaterFixedEnvironment::onFocusLost()
{
// *TODO*: If the window receiving focus is from a select color or select image control...
// We have technically not changed out of what we are doing so don't change back to displaying
// the local environment. (unfortunately the focus manager has
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
}
void LLFloaterFixedEnvironment::refresh()
{
if (!mSettings)
{
// disable everything.
return;
}
bool is_inventory_avail = canUseInventory();
mFlyoutControl->setMenuItemEnabled(ACTION_SAVE, is_inventory_avail);
mFlyoutControl->setMenuItemEnabled(ACTION_SAVEAS, is_inventory_avail);
mTxtName->setValue(mSettings->getName());
S32 count = mTab->getTabCount();
for (S32 idx = 0; idx < count; ++idx)
{
LLSettingsEditPanel *panel = static_cast<LLSettingsEditPanel *>(mTab->getPanelByIndex(idx));
if (panel)
panel->refresh();
}
}
void LLFloaterFixedEnvironment::syncronizeTabs()
{
S32 count = mTab->getTabCount();
for (S32 idx = 0; idx < count; ++idx)
{
LLSettingsEditPanel *panel = static_cast<LLSettingsEditPanel *>(mTab->getPanelByIndex(idx));
if (panel)
panel->setSettings(mSettings);
}
}
void LLFloaterFixedEnvironment::loadInventoryItem(const LLUUID &inventoryId)
{
if (inventoryId.isNull())
{
mInventoryItem = nullptr;
mInventoryId.setNull();
return;
}
mInventoryId = inventoryId;
LL_INFOS("SETTINGS") << "Setting edit inventory item to " << mInventoryId << "." << LL_ENDL;
mInventoryItem = gInventory.getItem(mInventoryId);
if (!mInventoryItem)
{
LL_WARNS("SETTINGS") << "Could not find inventory item with Id = " << mInventoryId << LL_ENDL;
mInventoryId.setNull();
mInventoryItem = nullptr;
return;
}
LLSettingsVOBase::getSettingsAsset(mInventoryItem->getAssetUUID(),
[this](LLUUID asset_id, LLSettingsBase::ptr_t settins, S32 status, LLExtStat) { onAssetLoaded(asset_id, settins, status); });
}
void LLFloaterFixedEnvironment::onAssetLoaded(LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status)
{
mSettings = settings;
updateEditEnvironment();
syncronizeTabs();
refresh();
}
void LLFloaterFixedEnvironment::onNameChanged(const std::string &name)
{
mSettings->setName(name);
}
void LLFloaterFixedEnvironment::onButtonImport()
{
doImportFromDisk();
}
void LLFloaterFixedEnvironment::onButtonApply(LLUICtrl *ctrl, const LLSD &data)
{
std::string ctrl_action = ctrl->getName();
if (ctrl_action == ACTION_SAVE)
{
doApplyUpdateInventory();
}
else if (ctrl_action == ACTION_SAVEAS)
{
doApplyCreateNewInventory();
}
else if ((ctrl_action == ACTION_APPLY_LOCAL) ||
(ctrl_action == ACTION_APPLY_PARCEL) ||
(ctrl_action == ACTION_APPLY_REGION))
{
doApplyEnvironment(ctrl_action);
}
else
{
LL_WARNS("ENVIRONMENT") << "Unknown settings action '" << ctrl_action << "'" << LL_ENDL;
}
}
void LLFloaterFixedEnvironment::onButtonCancel()
{
// *TODO*: If changed issue a warning?
this->closeFloater();
}
void LLFloaterFixedEnvironment::doApplyCreateNewInventory()
{
// This method knows what sort of settings object to create.
LLSettingsVOBase::createInventoryItem(mSettings, [this](LLUUID asset_id, LLUUID inventory_id, LLUUID, LLSD results) { onInventoryCreated(asset_id, inventory_id, results); });
}
void LLFloaterFixedEnvironment::doApplyUpdateInventory()
{
if (mInventoryId.isNull())
LLSettingsVOBase::createInventoryItem(mSettings, [this](LLUUID asset_id, LLUUID inventory_id, LLUUID, LLSD results) { onInventoryCreated(asset_id, inventory_id, results); });
else
LLSettingsVOBase::updateInventoryItem(mSettings, mInventoryId, [this](LLUUID asset_id, LLUUID inventory_id, LLUUID, LLSD results) { onInventoryUpdated(asset_id, inventory_id, results); });
}
void LLFloaterFixedEnvironment::doApplyEnvironment(const std::string &where)
{
LLEnvironment::EnvSelection_t env(LLEnvironment::ENV_DEFAULT);
bool updateSimulator( where != ACTION_APPLY_LOCAL );
if (where == ACTION_APPLY_LOCAL)
env = LLEnvironment::ENV_LOCAL;
else if (where == ACTION_APPLY_PARCEL)
env = LLEnvironment::ENV_PARCEL;
else if (where == ACTION_APPLY_REGION)
env = LLEnvironment::ENV_REGION;
else
{
LL_WARNS("ENVIRONMENT") << "Unknown apply '" << where << "'" << LL_ENDL;
return;
}
LLEnvironment::instance().setEnvironment(env, mSettings);
if (updateSimulator)
{
LL_WARNS("ENVIRONMENT") << "Attempting apply" << LL_ENDL;
}
}
void LLFloaterFixedEnvironment::onInventoryCreated(LLUUID asset_id, LLUUID inventory_id, LLSD results)
{
LL_WARNS("ENVIRONMENT") << "Inventory item " << inventory_id << " has been created with asset " << asset_id << " results are:" << results << LL_ENDL;
setFocus(TRUE); // Call back the focus...
loadInventoryItem(inventory_id);
}
void LLFloaterFixedEnvironment::onInventoryUpdated(LLUUID asset_id, LLUUID inventory_id, LLSD results)
{
LL_WARNS("ENVIRONMENT") << "Inventory item " << inventory_id << " has been updated with asset " << asset_id << " results are:" << results << LL_ENDL;
if (inventory_id != mInventoryId)
{
loadInventoryItem(inventory_id);
}
}
//-------------------------------------------------------------------------
bool LLFloaterFixedEnvironment::canUseInventory() const
{
return LLEnvironment::instance().isInventoryEnabled();
}
bool LLFloaterFixedEnvironment::canApplyRegion() const
{
return gAgent.canManageEstate();
}
bool LLFloaterFixedEnvironment::canApplyParcel() const
{
LLParcelSelectionHandle handle(LLViewerParcelMgr::instance().getParcelSelection());
LLParcel *parcel(nullptr);
if (handle)
parcel = handle->getParcel();
if (!parcel)
parcel = LLViewerParcelMgr::instance().getAgentParcel();
if (!parcel)
return false;
return parcel->allowModifyBy(gAgent.getID(), gAgent.getGroupID()) &&
LLEnvironment::instance().isExtendedEnvironmentEnabled();
}
//=========================================================================
LLFloaterFixedEnvironmentWater::LLFloaterFixedEnvironmentWater(const LLSD &key):
LLFloaterFixedEnvironment(key)
{}
BOOL LLFloaterFixedEnvironmentWater::postBuild()
{
if (!LLFloaterFixedEnvironment::postBuild())
return FALSE;
LLPanelSettingsWater * panel;
panel = new LLPanelSettingsWaterMainTab;
panel->buildFromFile("panel_settings_water.xml");
panel->setWater(std::static_pointer_cast<LLSettingsWater>(mSettings));
mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(true));
return TRUE;
}
void LLFloaterFixedEnvironmentWater::updateEditEnvironment(void)
{
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT,
std::static_pointer_cast<LLSettingsWater>(mSettings));
}
void LLFloaterFixedEnvironmentWater::onOpen(const LLSD& key)
{
if (!mSettings)
{
// Initialize the settings, take a snapshot of the current water.
mSettings = LLEnvironment::instance().getEnvironmentFixedWater(LLEnvironment::ENV_CURRENT)->buildClone();
mSettings->setName("Snapshot water (new)");
// TODO: Should we grab sky and keep it around for reference?
}
LLFloaterFixedEnvironment::onOpen(key);
}
void LLFloaterFixedEnvironmentWater::onClose(bool app_quitting)
{
LLFloaterFixedEnvironment::onClose(app_quitting);
}
void LLFloaterFixedEnvironmentWater::doImportFromDisk()
{ // Load a a legacy Windlight XML from disk.
LLFilePicker& picker = LLFilePicker::instance();
if (picker.getOpenFile(LLFilePicker::FFLOAD_XML))
{
std::string filename = picker.getFirstFile();
LL_WARNS("LAPRAS") << "Selected file: " << filename << LL_ENDL;
LLSettingsWater::ptr_t legacywater = LLEnvironment::createWaterFromLegacyPreset(filename);
if (!legacywater)
{ // *TODO* Put up error dialog here. Could not create water from filename
return;
}
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, legacywater);
this->setEditSettings(legacywater);
LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_FAST, true);
}
}
//=========================================================================
LLFloaterFixedEnvironmentSky::LLFloaterFixedEnvironmentSky(const LLSD &key) :
LLFloaterFixedEnvironment(key)
{}
BOOL LLFloaterFixedEnvironmentSky::postBuild()
{
if (!LLFloaterFixedEnvironment::postBuild())
return FALSE;
LLPanelSettingsSky * panel;
panel = new LLPanelSettingsSkyAtmosTab;
panel->buildFromFile("panel_settings_sky_atmos.xml");
panel->setSky(std::static_pointer_cast<LLSettingsSky>(mSettings));
mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(true));
panel = new LLPanelSettingsSkyCloudTab;
panel->buildFromFile("panel_settings_sky_clouds.xml");
panel->setSky(std::static_pointer_cast<LLSettingsSky>(mSettings));
mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(false));
panel = new LLPanelSettingsSkySunMoonTab;
panel->buildFromFile("panel_settings_sky_sunmoon.xml");
panel->setSky(std::static_pointer_cast<LLSettingsSky>(mSettings));
mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(false));
return TRUE;
}
void LLFloaterFixedEnvironmentSky::updateEditEnvironment(void)
{
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT,
std::static_pointer_cast<LLSettingsSky>(mSettings));
}
void LLFloaterFixedEnvironmentSky::onOpen(const LLSD& key)
{
if (!mSettings)
{
// Initialize the settings, take a snapshot of the current water.
mSettings = LLEnvironment::instance().getEnvironmentFixedSky(LLEnvironment::ENV_CURRENT)->buildClone();
mSettings->setName("Snapshot sky (new)");
// TODO: Should we grab water and keep it around for reference?
}
LLFloaterFixedEnvironment::onOpen(key);
}
void LLFloaterFixedEnvironmentSky::onClose(bool app_quitting)
{
LLFloaterFixedEnvironment::onClose(app_quitting);
}
void LLFloaterFixedEnvironmentSky::doImportFromDisk()
{ // Load a a legacy Windlight XML from disk.
LLFilePicker& picker = LLFilePicker::instance();
if (picker.getOpenFile(LLFilePicker::FFLOAD_XML))
{
std::string filename = picker.getFirstFile();
LL_WARNS("LAPRAS") << "Selected file: " << filename << LL_ENDL;
LLSettingsSky::ptr_t legacysky = LLEnvironment::createSkyFromLegacyPreset(filename);
if (!legacysky)
{ // *TODO* Put up error dialog here. Could not create water from filename
return;
}
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, legacysky);
this->setEditSettings(legacysky);
LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_FAST, true);
}
}
//=========================================================================
|