summaryrefslogtreecommitdiff
path: root/indra/newview/llfloaterfacebook.h
blob: 0776f24034fd114ba3998900fae48bfd7337c9d6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
/** 
* @file   llfloaterfacebook.h
* @brief  Header file for llfloaterfacebook
* @author Gilbert@lindenlab.com
*
* $LicenseInfo:firstyear=2013&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERFACEBOOK_H
#define LL_LLFLOATERFACEBOOK_H

#include "llfloater.h"
#include "lltextbox.h"
#include "llviewertexture.h"

class LLIconCtrl;
class LLCheckBoxCtrl;
class LLSnapshotLivePreview;

class LLFacebookStatusPanel : public LLPanel
{
public:
    LLFacebookStatusPanel();
	BOOL postBuild();
	void draw();
    void onSend();
	bool onFacebookConnectStateChange(const LLSD& data);

	void sendStatus();
	void clearAndClose();

private:
	LLUICtrl* mMessageTextEditor;
	LLUICtrl* mPostButton;
	LLUICtrl* mCancelButton;
};

class LLFacebookPhotoPanel : public LLPanel
{
public:
	LLFacebookPhotoPanel();
	~LLFacebookPhotoPanel();

	BOOL postBuild();
	void draw();

	LLSnapshotLivePreview* getPreviewView();
	void onVisibilityChange(const LLSD& new_visibility);
	void onClickNewSnapshot();
	void onSend();
	bool onFacebookConnectStateChange(const LLSD& data);

	void sendPhoto();
	void clearAndClose();

	void updateControls();
	void updateResolution(BOOL do_update);
	void checkAspectRatio(S32 index);
	LLUICtrl* getRefreshBtn();

private:
	LLHandle<LLView> mPreviewHandle;

	LLUICtrl * mSnapshotPanel;
	LLUICtrl * mResolutionComboBox;
	LLUICtrl * mRefreshBtn;
	LLUICtrl * mWorkingLabel;
	LLUICtrl * mThumbnailPlaceholder;
	LLUICtrl * mCaptionTextBox;
	LLUICtrl * mLocationCheckbox;
	LLUICtrl * mPostButton;
	LLUICtrl* mCancelButton;
    
    S32 mQuality;       // Compression quality
};

class LLFacebookCheckinPanel : public LLPanel
{
public:
    LLFacebookCheckinPanel();
	BOOL postBuild();
	void draw();
    void onSend();
	bool onFacebookConnectStateChange(const LLSD& data);

	void sendCheckin();
	void clearAndClose();

private:
    std::string mMapUrl;
    LLPointer<LLViewerFetchedTexture> mMapTexture;
	LLUICtrl* mPostButton;
	LLUICtrl* mCancelButton;
	LLUICtrl* mMessageTextEditor;
    LLUICtrl* mMapLoadingIndicator;
    LLIconCtrl* mMapPlaceholder;
    LLIconCtrl* mMapDefault;
    LLCheckBoxCtrl* mMapCheckBox;
    bool mReloadingMapTexture;
};

class LLFacebookAccountPanel : public LLPanel
{
public:
	LLFacebookAccountPanel();
	BOOL postBuild();
	void draw();

private:
	void onVisibilityChange(const LLSD& new_visibility);
	bool onFacebookConnectStateChange(const LLSD& data);
	bool onFacebookConnectInfoChange();
	void onConnect();
	void onUseAnotherAccount();
	void onDisconnect();

	void showConnectButton();
	void hideConnectButton();
	void showDisconnectedLayout();
	void showConnectedLayout();

	LLTextBox * mAccountCaptionLabel;
	LLTextBox * mAccountNameLabel;
	LLUICtrl * mPanelButtons;
	LLUICtrl * mConnectButton;
	LLUICtrl * mDisconnectButton;
};


class LLFloaterFacebook : public LLFloater
{
public:
	LLFloaterFacebook(const LLSD& key);
	BOOL postBuild();
	void draw();
	void onCancel();
	
	void showPhotoPanel();

	static void preUpdate();
	static void postUpdate();

private:
	LLFacebookPhotoPanel* mFacebookPhotoPanel;
    LLTextBox* mStatusErrorText;
    LLTextBox* mStatusLoadingText;
    LLUICtrl*  mStatusLoadingIndicator;
};

#endif // LL_LLFLOATERFACEBOOK_H