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/**
* @file llfloaterenvsettings.cpp
* @brief LLFloaterEnvSettings class definition
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterenvsettings.h"
#include "llfloaterreg.h"
#include "llfloaterwindlight.h"
#include "llfloaterwater.h"
#include "llfloaterdaycycle.h"
#include "llfloaterregioninfo.h"
#include "lluictrlfactory.h"
#include "llsliderctrl.h"
#include "llcombobox.h"
#include "llcolorswatch.h"
#include "llwlanimator.h"
#include "llnotifications.h"
#include "llwlparamset.h"
#include "llwlparammanager.h"
#include "llwaterparammanager.h"
#include "llmath.h"
#include "llviewerwindow.h"
#include "llviewercontrol.h"
#include "llcheckboxctrl.h"
#include "pipeline.h"
#include <sstream>
// LLFloaterEnvSettings* LLFloaterEnvSettings::sEnvSettings = NULL;
LLFloaterEnvSettings::LLFloaterEnvSettings(const LLSD &key) : LLFloater(key)
{
lldebugs << "Creating env settings floater" << llendl;
}
LLFloaterEnvSettings::~LLFloaterEnvSettings()
{
}
// virtual
BOOL LLFloaterEnvSettings::postBuild()
{
// load it up
initCallbacks();
syncMenu();
return TRUE;
}
void LLFloaterEnvSettings::initCallbacks(void)
{
// our three sliders
childSetCommitCallback("EnvTimeSlider", &LLFloaterEnvSettings::onChangeDayTime, NULL);
childSetCommitCallback("EnvCloudSlider", &LLFloaterEnvSettings::onChangeCloudCoverage, NULL);
childSetCommitCallback("EnvWaterFogSlider", &LLFloaterEnvSettings::onChangeWaterFogDensity, &LLWaterParamManager::instance().mFogDensity);
// color picker
childSetCommitCallback("EnvWaterColor", &LLFloaterEnvSettings::onChangeWaterColor, &LLWaterParamManager::instance().mFogColor);
// WL Top
childSetCommitCallback("EnvAdvancedSkyButton", &LLFloaterEnvSettings::onOpenAdvancedSky, NULL);
childSetCommitCallback("EnvAdvancedWaterButton", &LLFloaterEnvSettings::onOpenAdvancedWater, NULL);
childSetCommitCallback("EnvUseEstateTimeButton", &LLFloaterEnvSettings::onUseEstateTime, NULL);
getChild<LLUICtrl>("EnvUseLocalTimeButton")->setCommitCallback(boost::bind(&LLFloaterEnvSettings::onUseLocalTime));
getChild<LLUICtrl>("EnvUseLocalTimeButton")->setRightMouseDownCallback(boost::bind(&LLEnvManagerNew::dumpUserPrefs, &LLEnvManagerNew::instance()));
getChild<LLUICtrl>("EnvUseEstateTimeButton")->setRightMouseDownCallback(boost::bind(&LLEnvManagerNew::dumpUserPrefs, &LLEnvManagerNew::instance()));
}
// menu maintenance functions
void LLFloaterEnvSettings::syncMenu()
{
LLSliderCtrl* sldr;
sldr = getChild<LLSliderCtrl>("EnvTimeSlider");
// sync the clock
F32 val = (F32)LLWLParamManager::getInstance()->mAnimator.getDayTime();
std::string timeStr = LLWLAnimator::timeToString(val);
LLTextBox* textBox;
textBox = getChild<LLTextBox>("EnvTimeText");
textBox->setValue(timeStr);
// sync time slider which starts at 6 AM
val -= 0.25;
if(val < 0)
{
val++;
}
sldr->setValue(val);
// sync cloud coverage
bool err;
childSetValue("EnvCloudSlider", LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_shadow", err));
LLWaterParamManager * param_mgr = LLWaterParamManager::getInstance();
// sync water params
LLColor4 col = param_mgr->getFogColor();
LLColorSwatchCtrl* colCtrl = getChild<LLColorSwatchCtrl>("EnvWaterColor");
col.mV[3] = 1.0f;
colCtrl->set(col);
childSetValue("EnvWaterFogSlider", param_mgr->mFogDensity.mExp);
param_mgr->setDensitySliderValue(param_mgr->mFogDensity.mExp);
// turn off Use Estate/Local Time buttons if already being used
LLWLAnimator& anim = LLWLParamManager::getInstance()->mAnimator;
childSetEnabled("EnvUseEstateTimeButton", !anim.getIsRunning() || !anim.getUseLindenTime());
childSetEnabled("EnvUseLocalTimeButton", !anim.getIsRunning() || !anim.getUseLocalTime());
if(!gPipeline.canUseVertexShaders())
{
childDisable("EnvWaterColor");
childDisable("EnvWaterColorText");
//childDisable("EnvAdvancedWaterButton");
}
else
{
childEnable("EnvWaterColor");
childEnable("EnvWaterColorText");
//childEnable("EnvAdvancedWaterButton");
}
// only allow access to these if they are using windlight
if(!gPipeline.canUseWindLightShaders())
{
childDisable("EnvCloudSlider");
childDisable("EnvCloudText");
//childDisable("EnvAdvancedSkyButton");
}
else
{
childEnable("EnvCloudSlider");
childEnable("EnvCloudText");
//childEnable("EnvAdvancedSkyButton");
}
}
void LLFloaterEnvSettings::onChangeDayTime(LLUICtrl* ctrl, void* userData)
{
LLSliderCtrl* sldr = static_cast<LLSliderCtrl*>(ctrl);
// deactivate animator
LLWLParamManager::instance().mAnimator.deactivate();
F32 val = sldr->getValueF32() + 0.25f;
if(val > 1.0)
{
val--;
}
LLWLParamManager::instance().mAnimator.setDayTime((F64)val);
LLWLParamManager::instance().mAnimator.update(
LLWLParamManager::instance().mCurParams);
}
void LLFloaterEnvSettings::onChangeCloudCoverage(LLUICtrl* ctrl, void* userData)
{
LLSliderCtrl* sldr = static_cast<LLSliderCtrl*>(ctrl);
// deactivate animator
//LLWLParamManager::instance()->mAnimator.mIsRunning = false;
//LLWLParamManager::instance()->mAnimator.mUseLindenTime = false;
F32 val = sldr->getValueF32();
LLWLParamManager::instance().mCurParams.set("cloud_shadow", val);
}
void LLFloaterEnvSettings::onChangeWaterFogDensity(LLUICtrl* ctrl, void* userData)
{
LLSliderCtrl* sldr = static_cast<LLSliderCtrl*>(ctrl);
F32 val = sldr->getValueF32();
WaterExpFloatControl* expFloatControl = static_cast<WaterExpFloatControl*>(userData);
expFloatControl->mExp = val;
LLWaterParamManager::instance().setDensitySliderValue(val);
expFloatControl->update(LLWaterParamManager::instance().mCurParams);
LLWaterParamManager::instance().propagateParameters();
}
void LLFloaterEnvSettings::onChangeWaterColor(LLUICtrl* ctrl, void* userData)
{
LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl);
WaterColorControl* colorControl = static_cast<WaterColorControl*>(userData);
*colorControl = swatch->get();
colorControl->update(LLWaterParamManager::instance().mCurParams);
LLWaterParamManager::instance().propagateParameters();
}
void LLFloaterEnvSettings::onOpenAdvancedSky(void* userData1, void* userData2)
{
// *TODO: make sure title is displayed correctly.
LLFloaterReg::showInstance("env_windlight");
}
void LLFloaterEnvSettings::onOpenAdvancedWater(void* userData1, void* userData2)
{
// *TODO: make sure title is displayed correctly.
LLFloaterReg::showInstance("env_water");
}
void LLFloaterEnvSettings::onUseEstateTime(void* userData1, void* userData2)
{
LLFloaterWindLight* wl = LLFloaterReg::findTypedInstance<LLFloaterWindLight>("env_windlight");
if(wl)
{
LLComboBox* box = wl->getChild<LLComboBox>("WLPresetsCombo");
box->selectByValue("");
}
LLWLParamManager::instance().mAnimator.activate(LLWLAnimator::TIME_LINDEN);
}
// static
void LLFloaterEnvSettings::onUseLocalTime()
{
LLWLParamManager::getInstance()->mAnimator.setDayTime(LLWLAnimator::getLocalTime());
LLWLParamManager::getInstance()->mAnimator.activate(LLWLAnimator::TIME_LOCAL);
}
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