1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/**
* @file llfloaterenvironmentadjust.h
* @brief Floaters to create and edit fixed settings for sky and water.
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_FLOATERENVIRONMENTADJUST_H
#define LL_FLOATERENVIRONMENTADJUST_H
#include "llfloater.h"
#include "llsettingsbase.h"
#include "llsettingssky.h"
#include "llenvironment.h"
#include "boost/signals2.hpp"
class LLButton;
class LLLineEditor;
/**
* Floater container for taking a snapshot of the current environment and making minor adjustments.
*/
class LLFloaterEnvironmentAdjust : public LLFloater
{
LOG_CLASS(LLFloaterEnvironmentAdjust);
public:
LLFloaterEnvironmentAdjust(const LLSD &key);
virtual ~LLFloaterEnvironmentAdjust();
virtual BOOL postBuild() override;
virtual void onOpen(const LLSD& key) override;
virtual void onClose(bool app_quitting) override;
virtual void refresh() override;
private:
void captureCurrentEnvironment();
void onAmbientLightChanged();
void onBlueHorizonChanged();
void onBlueDensityChanged();
void onHazeHorizonChanged();
void onHazeDensityChanged();
void onSceneGammaChanged();
void onCloudColorChanged();
void onCloudCoverageChanged();
void onCloudScaleChanged();
void onSunColorChanged();
void onGlowChanged();
void onStarBrightnessChanged();
void onSunRotationChanged();
void onSunScaleChanged();
void onMoonRotationChanged();
void onButtonReset();
void onEnvironmentUpdated(LLEnvironment::EnvSelection_t env, S32 version);
LLSettingsSky::ptr_t mLiveSky;
LLEnvironment::connection_t mEventConnection;
};
#endif // LL_FLOATERFIXEDENVIRONMENT_H
|