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/**
* @file llfloaterdaycycle.h
* @brief LLFloaterDayCycle class definition
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERDAYCYCLE_H
#define LL_LLFLOATERDAYCYCLE_H
#include "llfloater.h"
#include <vector>
#include "llwlparamset.h"
#include "llwlanimator.h"
#include "llwlparammanager.h"
struct WLColorControl;
struct WLFloatControl;
/// convenience class for holding keyframes mapped to sliders
struct LLWLCycleSliderKey
{
public:
LLWLCycleSliderKey(LLWLParamKey kf, F32 t) : keyframe(kf), time(t) {}
LLWLCycleSliderKey() : keyframe(), time(0.f) {} // Don't use this default constructor
LLWLParamKey keyframe;
F32 time;
};
/// Menu for all of windlight's functionality.
/// Menuing system for adjusting the atmospheric settings of the world.
class LLFloaterDayCycle : public LLFloater
{
LOG_CLASS(LLFloaterDayCycle);
public:
LLFloaterDayCycle(const LLSD &key);
virtual ~LLFloaterDayCycle();
/*virtual*/ BOOL postBuild();
// map of sliders to parameters
static std::map<std::string, LLWLCycleSliderKey> sSliderToKey;
/// help button stuff
static void onClickHelp(void* data);
void initHelpBtn(const std::string& name, const std::string& xml_alert);
/// initialize all
void initCallbacks(void);
/// one and one instance only
static LLFloaterDayCycle* instance();
/// on time slider moved
static void onTimeSliderMoved(LLUICtrl* ctrl, void* userData);
/// what happens when you move the key frame
static void onKeyTimeMoved(LLUICtrl* ctrl, void* userData);
/// what happens when you change the key frame's time
static void onKeyTimeChanged(LLUICtrl* ctrl, void* userData);
/// if you change the combo box, change the frame
static void onKeyPresetChanged(LLUICtrl* ctrl, void* userData);
/// run this when user says to run the sky animation
static void onRunAnimSky(void* userData);
/// run this when user says to stop the sky animation
static void onStopAnimSky(void* userData);
/// if you change the combo box, change the frame
static void onTimeRateChanged(LLUICtrl* ctrl, void* userData);
/// add a new key on slider
static void onAddKey(void* userData);
/// delete any and all reference to a preset
void deletePreset(LLWLParamKey keyframe);
/// delete a key frame
static void onDeleteKey(void* userData);
/// button to load day
static void onLoadDayCycle(void* userData);
/// button to save day
static void onSaveDayCycle(void* userData);
/// toggle for Linden time
static void onUseLindenTime(void* userData);
//// menu management
/// show off our menu
static void show(LLEnvKey::EScope scope = LLEnvKey::SCOPE_LOCAL);
/// return if the menu exists or not
static bool isOpen();
/// stuff to do on exit
virtual void onClose(bool app_quitting);
/// sync up sliders with day cycle structure
static void syncMenu();
// makes sure key slider has what's in day cycle
static void syncSliderTrack();
/// makes sure day cycle data structure has what's in menu
static void syncTrack();
/// refresh combox box from param manager
static void refreshPresetsFromParamManager();
/// add a slider to the track
static void addSliderKey(F32 time, LLWLParamKey keyframe);
private:
static LLFloaterDayCycle* sDayCycle; // one instance on the inside
static const F32 sHoursPerDay;
static LLEnvKey::EScope sScope;
static std::string sOriginalTitle;
static LLWLAnimator::ETime sPreviousTimeType;
};
#endif
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