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/**
* @file llfloatercreatelandmark.h
* @brief LLFloaterCreateLandmark class definition
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2021, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERCREATELANDMARK_H
#define LL_LLFLOATERCREATELANDMARK_H
#include "llfloater.h"
class LLComboBox;
class LLInventoryItem;
class LLLineEditor;
class LLTextEditor;
class LLLandmarksInventoryObserver;
class LLFloaterCreateLandmark:
public LLFloater
{
friend class LLFloaterReg;
public:
LLFloaterCreateLandmark(const LLSD& key);
~LLFloaterCreateLandmark();
BOOL postBuild();
void onOpen(const LLSD& key);
void setItem(const uuid_set_t& items);
void updateItem(const uuid_set_t& items, U32 mask);
LLInventoryItem* getItem() { return mItem; }
private:
void setLandmarkInfo(const LLUUID &folder_id);
void removeObserver();
void populateFoldersList(const LLUUID &folder_id = LLUUID::null);
void onCommitTextChanges();
void onCreateFolderClicked();
void onSaveClicked();
void onCancelClicked();
void folderCreatedCallback(LLUUID folder_id);
LLComboBox* mFolderCombo;
LLLineEditor* mLandmarkTitleEditor;
LLTextEditor* mNotesEditor;
LLUUID mLandmarksID;
LLUUID mAssetID;
LLUUID mParentID;
LLLandmarksInventoryObserver* mInventoryObserver;
LLPointer<LLInventoryItem> mItem;
};
#endif
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