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/**
* @file llfloatercamera.h
* @brief Container for camera control buttons (zoom, pan, orbit)
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LLFLOATERCAMERA_H
#define LLFLOATERCAMERA_H
#include "llfloater.h"
#include "llfirsttimetipmanager.h"
class LLJoystickCameraRotate;
class LLJoystickCameraZoom;
class LLJoystickCameraTrack;
class LLFloaterReg;
enum ECameraControlMode
{
CAMERA_CTRL_MODE_ORBIT,
CAMERA_CTRL_MODE_PAN,
CAMERA_CTRL_MODE_FREE_CAMERA,
CAMERA_CTRL_MODE_AVATAR_VIEW
};
class LLFloaterCamera
: public LLFloater
{
friend class LLFloaterReg;
public:
/* whether in free camera mode */
static bool inFreeCameraMode();
static void toPrevModeIfInAvatarViewMode();
/* resets free camera mode to the previous mode */
//*TODO remove, if it won't be used by LLToolCamera::handleDeselect()
void resetFreeCameraMode();
/* determines actual mode and updates ui */
void update();
static void updateIfNotInAvatarViewMode();
static void onClickCameraPresets(LLUICtrl* ctrl, const LLSD& param);
virtual void onOpen(const LLSD& key);
// *HACK: due to hard enough to have this control aligned with "Camera" button while resizing
// let update its position in each frame
/*virtual*/ void draw(){updatePosition(); LLFloater::draw();}
LLJoystickCameraRotate* mRotate;
LLJoystickCameraZoom* mZoom;
LLJoystickCameraTrack* mTrack;
private:
LLFloaterCamera(const LLSD& val);
~LLFloaterCamera() {};
/* return instance if it exists - created by LLFloaterReg */
static LLFloaterCamera* findInstance();
/*virtual*/ BOOL postBuild();
ECameraControlMode determineMode();
/* whether in avatar view (first person) mode */
bool inAvatarViewMode();
/* resets to the previous mode */
void toPrevMode();
/* sets a new mode and performs related actions */
void switchMode(ECameraControlMode mode);
/* sets a new mode preserving previous one and updates ui*/
void setMode(ECameraControlMode mode);
/* updates the state (UI) according to the current mode */
void updateState();
void onClickBtn(ECameraControlMode mode);
void assignButton2Mode(ECameraControlMode mode, const std::string& button_name);
void initMode2TipTypeMap();
/*Updates position of the floater to be center aligned with "Camera" button.*/
void updatePosition();
ECameraControlMode mPrevMode;
ECameraControlMode mCurrMode;
std::map<ECameraControlMode, LLButton*> mMode2Button;
std::map<ECameraControlMode, LLFirstTimeTipsManager::EFirstTimeTipType> mMode2TipType;
};
#endif
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