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/**
* @file llfloatercamera.cpp
* @brief Container for camera control buttons (zoom, pan, orbit)
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatercamera.h"
// Library includes
#include "llfloaterreg.h"
// Viewer includes
#include "lljoystickbutton.h"
#include "llfirsttimetipmanager.h"
#include "llviewercontrol.h"
#include "llbottomtray.h"
#include "llagent.h"
#include "lltoolmgr.h"
#include "lltoolfocus.h"
// Constants
const F32 CAMERA_BUTTON_DELAY = 0.0f;
#define ORBIT "cam_rotate_stick"
#define PAN "cam_track_stick"
#define CONTROLS "controls"
//
// Member functions
//
/*static*/ bool LLFloaterCamera::inFreeCameraMode()
{
LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
if (floater_camera && floater_camera->mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA)
{
return true;
}
return false;
}
bool LLFloaterCamera::inAvatarViewMode()
{
return mCurrMode == CAMERA_CTRL_MODE_AVATAR_VIEW;
}
void LLFloaterCamera::resetFreeCameraMode()
{
if (mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA)
{
/* Camera Tool can be deselected when we are mouse wheel scrolling into Mouse Look
In such case we are unable to determine that we will be into Mouse Look view */
if (mPrevMode == CAMERA_CTRL_MODE_AVATAR_VIEW)
{
setMode(CAMERA_CTRL_MODE_ORBIT);
}
else
{
setMode(mPrevMode);
}
}
}
void LLFloaterCamera::update()
{
ECameraControlMode mode = determineMode();
if (mode != mCurrMode) setMode(mode);
LLFirstTimeTipsManager::showTipsFor(mMode2TipType[mode], this);
}
/*static*/ void LLFloaterCamera::updateIfNotInAvatarViewMode()
{
LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
if (floater_camera && !floater_camera->inAvatarViewMode())
{
floater_camera->update();
}
}
void LLFloaterCamera::toPrevMode()
{
switchMode(mPrevMode);
}
/*static*/ void LLFloaterCamera::toPrevModeIfInAvatarViewMode()
{
LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance();
if (floater_camera && floater_camera->inAvatarViewMode())
{
floater_camera->toPrevMode();
}
}
LLFloaterCamera* LLFloaterCamera::findInstance()
{
return LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera");
}
/*static*/
void LLFloaterCamera::onClickCameraPresets(LLUICtrl* ctrl, const LLSD& param)
{
std::string name = param.asString();
if ("rear_view" == name)
{
LLFirstTimeTipsManager::showTipsFor(LLFirstTimeTipsManager::FTT_CAMERA_PRESET_REAR, ctrl);
gAgent.resetView(TRUE, TRUE);
}
else if ("3/4_view" == name)
{
LLFirstTimeTipsManager::showTipsFor(LLFirstTimeTipsManager::FTT_CAMERA_PRESET_GROUP);
//*TODO implement 3/4 view
}
else if ("front_view" == name)
{
LLFirstTimeTipsManager::showTipsFor(LLFirstTimeTipsManager::FTT_CAMERA_PRESET_FRONT);
//*TODO implement front view
}
}
void LLFloaterCamera::onOpen(const LLSD& key)
{
updatePosition();
}
void LLFloaterCamera::updatePosition()
{
LLBottomTray* tray = LLBottomTray::getInstance();
if (!tray) return;
LLButton* camera_button = tray->getChild<LLButton>("camera_btn", TRUE, FALSE);
if (!camera_button) return;
//align centers of a button and a floater
S32 x = camera_button->calcScreenRect().getCenterX() - getRect().getWidth()/2;
setOrigin(x, 0);
}
LLFloaterCamera::LLFloaterCamera(const LLSD& val)
: LLFloater(val),
mCurrMode(CAMERA_CTRL_MODE_ORBIT),
mPrevMode(CAMERA_CTRL_MODE_ORBIT)
{
}
// virtual
BOOL LLFloaterCamera::postBuild()
{
setIsChrome(TRUE);
mRotate = getChild<LLJoystickCameraRotate>(ORBIT);
mZoom = getChild<LLJoystickCameraZoom>("zoom");
mTrack = getChild<LLJoystickCameraTrack>(PAN);
initMode2TipTypeMap();
assignButton2Mode(CAMERA_CTRL_MODE_ORBIT, "orbit_btn");
assignButton2Mode(CAMERA_CTRL_MODE_PAN, "pan_btn");
assignButton2Mode(CAMERA_CTRL_MODE_FREE_CAMERA, "freecamera_btn");
assignButton2Mode(CAMERA_CTRL_MODE_AVATAR_VIEW, "avatarview_btn");
update();
return TRUE;
}
ECameraControlMode LLFloaterCamera::determineMode()
{
LLTool* curr_tool = LLToolMgr::getInstance()->getCurrentTool();
if (curr_tool == LLToolCamera::getInstance())
{
return CAMERA_CTRL_MODE_FREE_CAMERA;
}
if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
return CAMERA_CTRL_MODE_AVATAR_VIEW;
}
return CAMERA_CTRL_MODE_ORBIT;
}
void clear_camera_tool()
{
LLToolMgr* tool_mgr = LLToolMgr::getInstance();
if (tool_mgr->usingTransientTool() &&
tool_mgr->getCurrentTool() == LLToolCamera::getInstance())
{
tool_mgr->clearTransientTool();
}
}
void LLFloaterCamera::setMode(ECameraControlMode mode)
{
if (mode != mCurrMode)
{
mPrevMode = mCurrMode;
mCurrMode = mode;
}
updateState();
}
void LLFloaterCamera::switchMode(ECameraControlMode mode)
{
setMode(mode);
switch (mode)
{
case CAMERA_CTRL_MODE_ORBIT:
clear_camera_tool();
break;
case CAMERA_CTRL_MODE_PAN:
clear_camera_tool();
break;
case CAMERA_CTRL_MODE_FREE_CAMERA:
LLToolMgr::getInstance()->setTransientTool(LLToolCamera::getInstance());
break;
case CAMERA_CTRL_MODE_AVATAR_VIEW:
gAgent.changeCameraToMouselook();
break;
default:
//normally we won't occur here
llassert_always(FALSE);
}
}
void LLFloaterCamera::onClickBtn(ECameraControlMode mode)
{
// check for a click on active button
if (mCurrMode == mode) mMode2Button[mode]->setToggleState(TRUE);
switchMode(mode);
LLFirstTimeTipsManager::showTipsFor(mMode2TipType[mode], mMode2Button[mode]);
}
void LLFloaterCamera::assignButton2Mode(ECameraControlMode mode, const std::string& button_name)
{
LLButton* button = getChild<LLButton>(button_name, TRUE, FALSE);
llassert_always(button);
if (button)
{
button->setClickedCallback(boost::bind(&LLFloaterCamera::onClickBtn, this, mode));
mMode2Button[mode] = button;
}
}
void LLFloaterCamera::initMode2TipTypeMap()
{
mMode2TipType[CAMERA_CTRL_MODE_ORBIT] = LLFirstTimeTipsManager::FTT_CAMERA_ORBIT_MODE;
mMode2TipType[CAMERA_CTRL_MODE_PAN] = LLFirstTimeTipsManager::FTT_CAMERA_PAN_MODE;
mMode2TipType[CAMERA_CTRL_MODE_FREE_CAMERA] = LLFirstTimeTipsManager::FTT_CAMERA_FREE_MODE;
mMode2TipType[CAMERA_CTRL_MODE_AVATAR_VIEW] = LLFirstTimeTipsManager::FTT_AVATAR_FREE_MODE;
}
void LLFloaterCamera::updateState()
{
//updating buttons
std::map<ECameraControlMode, LLButton*>::const_iterator iter = mMode2Button.begin();
for (; iter != mMode2Button.end(); ++iter)
{
iter->second->setToggleState(iter->first == mCurrMode);
}
//updating controls
bool isOrbitMode = CAMERA_CTRL_MODE_ORBIT == mCurrMode;
bool isPanMode = CAMERA_CTRL_MODE_PAN == mCurrMode;
childSetVisible(ORBIT, isOrbitMode);
childSetVisible(PAN, isPanMode);
//hiding or showing the panel with controls by reshaping the floater
bool showControls = isOrbitMode || isPanMode;
if (showControls == childIsVisible(CONTROLS)) return;
childSetVisible(CONTROLS, showControls);
LLRect rect = getRect();
LLRect controls_rect;
if (childGetRect(CONTROLS, controls_rect))
{
static S32 height = controls_rect.getHeight();
S32 newHeight = rect.getHeight();
if (showControls)
{
newHeight += height;
}
else
{
newHeight -= height;
}
rect.setOriginAndSize(rect.mLeft, rect.mBottom, rect.getWidth(), newHeight);
reshape(rect.getWidth(), rect.getHeight());
setRect(rect);
}
}
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