summaryrefslogtreecommitdiff
path: root/indra/newview/llfloaterbvhpreview.h
blob: 31eeefd357e3c39964aca05b0b49b456f51d98e4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/** 
 * @file llfloaterbvhpreview.h
 * @brief LLFloaterBvhPreview class definition
 *
 * $LicenseInfo:firstyear=2004&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFLOATERBVHPREVIEW_H
#define LL_LLFLOATERBVHPREVIEW_H

#include "llassettype.h"
#include "llfloaternamedesc.h"
#include "lldynamictexture.h"
#include "llcharacter.h"
#include "llquaternion.h"
#include "llextendedstatus.h"

class LLVOAvatar;
class LLViewerJointMesh;

class LLPreviewAnimation : public LLViewerDynamicTexture
{
protected:
	virtual ~LLPreviewAnimation();

public:
	LLPreviewAnimation(S32 width, S32 height);	

	/*virtual*/ S8 getType() const ;

	BOOL	render();
	void	requestUpdate();
	void	rotate(F32 yaw_radians, F32 pitch_radians);
	void	zoom(F32 zoom_delta);
	void	setZoom(F32 zoom_amt);
	void	pan(F32 right, F32 up);
	virtual BOOL needsUpdate() { return mNeedsUpdate; }

	LLVOAvatar* getDummyAvatar() { return mDummyAvatar; }

protected:
	BOOL				mNeedsUpdate;
	F32					mCameraDistance;
	F32					mCameraYaw;
	F32					mCameraPitch;
	F32					mCameraZoom;
	LLVector3			mCameraOffset;
	LLPointer<LLVOAvatar>			mDummyAvatar;
};

class LLFloaterBvhPreview : public LLFloaterNameDesc
{
public:
	LLFloaterBvhPreview(const std::string& filename);
	virtual ~LLFloaterBvhPreview();
	
	bool postBuild();

	bool handleMouseDown(S32 x, S32 y, MASK mask);
	bool handleMouseUp(S32 x, S32 y, MASK mask);
	bool handleHover(S32 x, S32 y, MASK mask);
	bool handleScrollWheel(S32 x, S32 y, S32 clicks);
	void onMouseCaptureLost();

	void refresh();

	void onBtnPlay();
	void onBtnPause();	
	void onBtnStop();
	void onSliderMove();
	void onCommitBaseAnim();
	void onCommitLoop();
	void onCommitLoopIn();
	void onCommitLoopOut();
	bool validateLoopIn(const LLSD& data);
	bool validateLoopOut(const LLSD& data);
	void onCommitName();
	void onCommitHandPose();
	void onCommitEmote();
	void onCommitPriority();
	void onCommitEaseIn();
	void onCommitEaseOut();
	bool validateEaseIn(const LLSD& data);
	bool validateEaseOut(const LLSD& data);
	static void	onBtnOK(void*);
	static void onSaveComplete(const LLUUID& asset_uuid,
									   LLAssetType::EType type,
									   void* user_data,
									   S32 status, LLExtStat ext_status);
private:
	void setAnimCallbacks() ;
    std::map <std::string, std::string> getJointAliases();


protected:
	void			draw();
	void			resetMotion();

	LLPointer< LLPreviewAnimation > mAnimPreview;
	S32					mLastMouseX;
	S32					mLastMouseY;
	LLButton*			mPlayButton;
	LLButton*			mPauseButton;	
	LLButton*			mStopButton;
	LLRect				mPreviewRect;
	LLRectf				mPreviewImageRect;
	LLAssetID			mMotionID;
	LLTransactionID		mTransactionID;
	LLAnimPauseRequest	mPauseRequest;

	std::map<std::string, LLUUID>	mIDList;
};

#endif  // LL_LLFLOATERBVHPREVIEW_H