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/**
* @file llfloaterbulkythumbs.cpp
* @author Callum Prentice
* @brief LLFloaterBulkyThumbs class implementation
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/**
* Floater that appears when buying an object, giving a preview
* of its contents and their permissions.
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterbulkythumbs.h"
#include "lluictrlfactory.h"
#include "llclipboard.h"
#include "llinventorymodel.h"
#include "lltexteditor.h"
#include "lluuid.h"
LLFloaterBulkyThumbs::LLFloaterBulkyThumbs(const LLSD& key)
: LLFloater("floater_bulky_thumbs")
{
}
LLFloaterBulkyThumbs::~LLFloaterBulkyThumbs() {}
BOOL LLFloaterBulkyThumbs::postBuild()
{
mPasteFromInventoryBtn = getChild<LLUICtrl>("paste_from_inventory");
mPasteFromInventoryBtn->setCommitCallback(boost::bind(&LLFloaterBulkyThumbs::onPasteFromInventory, this));
mInventoryItems = getChild<LLTextEditor>("inventory_items");
mInventoryItems->setMaxTextLength(0x8000);
mInventoryItems->setCommitCallback(boost::bind(&LLFloaterBulkyThumbs::onCommitInventoryItems, this));
mProcessBulkyThumbsBtn = getChild<LLUICtrl>("process_bulky_thumbs");
mProcessBulkyThumbsBtn->setCommitCallback(boost::bind(&LLFloaterBulkyThumbs::onProcessBulkyThumbs, this));
mProcessBulkyThumbsBtn->setEnabled(false);
return true;
}
void LLFloaterBulkyThumbs::onPasteFromInventory()
{
std::cout << "onPasteFromInventory" << std::endl;
if (!LLClipboard::instance().hasContents())
{
return;
}
std::vector<LLUUID> objects;
LLClipboard::instance().pasteFromClipboard(objects);
size_t count = objects.size();
if (count > 0)
{
mInventoryItems->clear();
for (size_t i = 0; i < count; i++)
{
const LLUUID& item_id = objects.at(i);
const LLInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
if (item->getType() == LLAssetType::AT_OBJECT)
{
const std::string name = item->getName();
const std::string item_asset_uuid_str = item->getAssetUUID().asString();
const std::string thumb_uuid_str = item->getThumbnailUUID().asString();
const std::string output_line = name + "|" + item_asset_uuid_str + "|" + thumb_uuid_str;
mInventoryItems->appendText(output_line, "\n");
}
}
}
mProcessBulkyThumbsBtn->setEnabled(true);
}
}
void LLFloaterBulkyThumbs::onProcessBulkyThumbs()
{
std::cout << "onProcessBulkyThumbs" << std::endl;
}
void LLFloaterBulkyThumbs::onCommitInventoryItems()
{
std::cout << "onCommitInventoryItems" << std::endl;
}
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