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/**
* @file llfloaterbeacons.cpp
* @brief Front-end to LLPipeline controls for highlighting various kinds of objects.
* @author Coco
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterbeacons.h"
#include "llviewercontrol.h"
#include "lluictrlfactory.h"
#include "llcheckboxctrl.h"
#include "pipeline.h"
LLFloaterBeacons::LLFloaterBeacons(const LLSD& seed)
: LLFloater(seed)
{
// Initialize pipeline states from saved settings.
// OK to do at floater constructor time because beacons do not display unless the floater is open
// therefore it is OK to not initialize the pipeline state before needed.
// Note also that we should replace those pipeline statics with direct lookup of the saved settings
// eliminating the need to keep these states in sync.
LLPipeline::setRenderScriptedTouchBeacons(gSavedSettings.getBOOL("scripttouchbeacon"));
LLPipeline::setRenderScriptedBeacons( gSavedSettings.getBOOL("scriptsbeacon"));
LLPipeline::setRenderPhysicalBeacons( gSavedSettings.getBOOL("physicalbeacon"));
LLPipeline::setRenderSoundBeacons( gSavedSettings.getBOOL("soundsbeacon"));
LLPipeline::setRenderParticleBeacons( gSavedSettings.getBOOL("particlesbeacon"));
LLPipeline::setRenderHighlights( gSavedSettings.getBOOL("renderhighlights"));
LLPipeline::setRenderBeacons( gSavedSettings.getBOOL("renderbeacons"));
LLPipeline::setRenderMOAPBeacons( gSavedSettings.getBOOL("moapbeacon"));
mCommitCallbackRegistrar.add("Beacons.UICheck", { boost::bind(&LLFloaterBeacons::onClickUICheck, this,_1) });
}
BOOL LLFloaterBeacons::postBuild()
{
return TRUE;
}
// Callback attached to each check box control to both affect their main purpose
// and to implement the couple screwy interdependency rules that some have.
void LLFloaterBeacons::onClickUICheck(LLUICtrl *ctrl)
{
LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl;
std::string name = check->getName();
if(name == "touch_only")
{
LLPipeline::toggleRenderScriptedTouchBeacons();
// Don't allow both to be ON at the same time. Toggle the other one off if both now on.
if (
LLPipeline::getRenderScriptedTouchBeacons() &&
LLPipeline::getRenderScriptedBeacons() )
{
LLPipeline::setRenderScriptedBeacons(false);
getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(FALSE));
getChild<LLCheckBoxCtrl>("scripted")->setValue(FALSE);
getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline
getChild<LLCheckBoxCtrl>("touch_only")->setValue(TRUE);
}
}
else if(name == "scripted")
{
LLPipeline::toggleRenderScriptedBeacons();
// Don't allow both to be ON at the same time. Toggle the other one off if both now on.
if (
LLPipeline::getRenderScriptedTouchBeacons() &&
LLPipeline::getRenderScriptedBeacons() )
{
LLPipeline::setRenderScriptedTouchBeacons(false);
getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(FALSE));
getChild<LLCheckBoxCtrl>("touch_only")->setValue(FALSE);
getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline
getChild<LLCheckBoxCtrl>("scripted")->setValue(TRUE);
}
}
else if(name == "physical") LLPipeline::setRenderPhysicalBeacons(check->get());
else if(name == "sounds") LLPipeline::setRenderSoundBeacons(check->get());
else if(name == "particles") LLPipeline::setRenderParticleBeacons(check->get());
else if(name == "moapbeacon") LLPipeline::setRenderMOAPBeacons(check->get());
else if(name == "highlights")
{
LLPipeline::toggleRenderHighlights();
// Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
if (
!LLPipeline::getRenderBeacons() &&
!LLPipeline::getRenderHighlights() )
{
LLPipeline::setRenderBeacons(true);
getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(TRUE));
getChild<LLCheckBoxCtrl>("beacons")->setValue(TRUE);
getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline
getChild<LLCheckBoxCtrl>("highlights")->setValue(FALSE);
}
}
else if(name == "beacons")
{
LLPipeline::toggleRenderBeacons();
// Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
if (
!LLPipeline::getRenderBeacons() &&
!LLPipeline::getRenderHighlights() )
{
LLPipeline::setRenderHighlights(true);
getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(TRUE));
getChild<LLCheckBoxCtrl>("highlights")->setValue(TRUE);
getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline
getChild<LLCheckBoxCtrl>("beacons")->setValue(FALSE);
}
}
}
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