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/**
* @file llfloateravatarpicker.h
* @brief was llavatarpicker.h
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LLFLOATERAVATARPICKER_H
#define LLFLOATERAVATARPICKER_H
#include "llfloater.h"
#include <vector>
class LLFloaterAvatarPicker : public LLFloater
{
public:
// Call this to select an avatar.
// The callback function will be called with an avatar name and UUID.
typedef void(*callback_t)(const std::vector<std::string>&, const std::vector<LLUUID>&, void*);
static LLFloaterAvatarPicker* show(callback_t callback,
void* userdata,
BOOL allow_multiple = FALSE,
BOOL closeOnSelect = FALSE);
virtual BOOL postBuild();
static void processAvatarPickerReply(class LLMessageSystem* msg, void**);
private:
static void editKeystroke(class LLLineEditor* caller, void* user_data);
static void onBtnFind(void* userdata);
static void onBtnSelect(void* userdata);
static void onBtnRefresh(void* userdata);
static void onRangeAdjust(LLUICtrl* source, void* data);
static void onBtnClose(void* userdata);
static void onList(class LLUICtrl* ctrl, void* userdata);
void onTabChanged();
void doCallingCardSelectionChange(const std::deque<class LLFolderViewItem*> &items, BOOL user_action);
void populateNearMe();
BOOL visibleItemsSelected() const; // Returns true if any items in the current tab are selected.
void find();
void setAllowMultiple(BOOL allow_multiple);
virtual void draw();
virtual BOOL handleKeyHere(KEY key, MASK mask);
std::vector<LLUUID> mSelectedInventoryAvatarIDs;
std::vector<std::string> mSelectedInventoryAvatarNames;
LLUUID mQueryID;
BOOL mResultsReturned;
BOOL mNearMeListComplete;
BOOL mCloseOnSelect;
void (*mCallback)(const std::vector<std::string>& name, const std::vector<LLUUID>& id, void* userdata);
void* mCallbackUserdata;
static LLFloaterAvatarPicker* sInstance;
// do not call these directly
LLFloaterAvatarPicker();
virtual ~LLFloaterAvatarPicker();
};
#endif
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