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/**
* @file llfloaterauction.h
* @author James Cook, Ian Wilkes
* @brief llfloaterauction class header file
*
* Copyright (c) 2004-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLFLOATERAUCTION_H
#define LL_LLFLOATERAUCTION_H
#include "llfloater.h"
#include "lluuid.h"
#include "llmemory.h"
#include "llviewerimage.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterAuction
//
// Class which holds the functionality to start auctions.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLParcelSelection;
class LLFloaterAuction : public LLFloater
{
public:
// LLFloater interface
/*virtual*/ void onClose(bool app_quitting) { setVisible(FALSE); }
/*virtual*/ void draw();
// LLFloaterAuction interface
static void show();
private:
LLFloaterAuction();
~LLFloaterAuction();
void initialize();
static void onClickSnapshot(void* data);
static void onClickOK(void* data);
static LLFloaterAuction* sInstance;
private:
LLTransactionID mTransactionID;
LLAssetID mImageID;
LLPointer<LLImageGL> mImage;
LLHandle<LLParcelSelection> mParcelp;
S32 mParcelID;
LLHost mParcelHost;
};
#endif // LL_LLFLOATERAUCTION_H
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