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/**
* @file llfloateranimpreview.h
* @brief LLFloaterAnimPreview class definition
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERANIMPREVIEW_H
#define LL_LLFLOATERANIMPREVIEW_H
#include "llassettype.h"
#include "llfloaternamedesc.h"
#include "lldynamictexture.h"
#include "llcharacter.h"
#include "llquaternion.h"
class LLVOAvatar;
class LLViewerJointMesh;
class LLPreviewAnimation : public LLViewerDynamicTexture
{
protected:
virtual ~LLPreviewAnimation();
public:
LLPreviewAnimation(S32 width, S32 height);
BOOL render();
void requestUpdate();
void rotate(F32 yaw_radians, F32 pitch_radians);
void zoom(F32 zoom_delta);
void setZoom(F32 zoom_amt);
void pan(F32 right, F32 up);
virtual BOOL needsUpdate() { return mNeedsUpdate; }
LLVOAvatar* getDummyAvatar() { return mDummyAvatar; }
protected:
BOOL mNeedsUpdate;
F32 mCameraDistance;
F32 mCameraYaw;
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
LLVector3 mCameraRelPos;
LLPointer<LLVOAvatar> mDummyAvatar;
};
class LLFloaterAnimPreview : public LLFloaterNameDesc
{
public:
LLFloaterAnimPreview(const std::string& filename);
virtual ~LLFloaterAnimPreview();
BOOL postBuild();
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
void onMouseCaptureLost();
void refresh();
static void onBtnPlay(void*);
static void onBtnStop(void*);
static void onSliderMove(LLUICtrl*, void*);
static void onCommitBaseAnim(LLUICtrl*, void*);
static void onCommitLoop(LLUICtrl*, void*);
static void onCommitLoopIn(LLUICtrl*, void*);
static void onCommitLoopOut(LLUICtrl*, void*);
bool validateLoopIn(const LLSD& data);
bool validateLoopOut(const LLSD& data);
static void onCommitName(LLUICtrl*, void*);
static void onCommitHandPose(LLUICtrl*, void*);
static void onCommitEmote(LLUICtrl*, void*);
static void onCommitPriority(LLUICtrl*, void*);
static void onCommitEaseIn(LLUICtrl*, void*);
static void onCommitEaseOut(LLUICtrl*, void*);
bool validateEaseIn(const LLSD& data);
bool validateEaseOut(const LLSD& data);
static void onBtnOK(void*);
static void onSaveComplete(const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data,
S32 status, LLExtStat ext_status);
private:
void setAnimCallbacks() ;
protected:
void draw();
void resetMotion();
LLPointer< LLPreviewAnimation > mAnimPreview;
S32 mLastMouseX;
S32 mLastMouseY;
LLButton* mPlayButton;
LLButton* mStopButton;
LLRect mPreviewRect;
LLRectf mPreviewImageRect;
LLAssetID mMotionID;
LLTransactionID mTransactionID;
BOOL mEnabled;
LLAnimPauseRequest mPauseRequest;
std::map<std::string, LLUUID> mIDList;
};
#endif // LL_LLFLOATERANIMPREVIEW_H
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