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/**
* @file llfavoritesbar.h
* @brief LLFavoritesBarCtrl base class
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFAVORITESBARCTRL_H
#define LL_LLFAVORITESBARCTRL_H
#include "llbutton.h"
#include "lluictrl.h"
#include "lltextbox.h"
#include "llinventoryobserver.h"
#include "llinventorymodel.h"
#include "llviewerinventory.h"
#include "llinitdestroyclass.h"
class LLMenuItemCallGL;
class LLToggleableMenu;
class LLFavoritesBarCtrl : public LLUICtrl, public LLInventoryObserver
{
public:
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
Optional<LLUIImage*> image_drag_indication;
Optional<LLTextBox::Params> more_button;
Optional<LLTextBox::Params> label;
Params();
};
protected:
LLFavoritesBarCtrl(const Params&);
friend class LLUICtrlFactory;
public:
virtual ~LLFavoritesBarCtrl();
/*virtual*/ BOOL postBuild();
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
// LLInventoryObserver observer trigger
virtual void changed(U32 mask);
virtual void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
virtual void draw();
void showDragMarker(BOOL show) { mShowDragMarker = show; }
void setLandingTab(LLUICtrl* tab) { mLandingTab = tab; }
protected:
void updateButtons();
LLButton* createButton(const LLPointer<LLViewerInventoryItem> item, const LLButton::Params& button_params, S32 x_offset );
const LLButton::Params& getButtonParams();
BOOL collectFavoriteItems(LLInventoryModel::item_array_t &items);
void onButtonClick(LLUUID id);
void onButtonRightClick(LLUUID id,LLView* button,S32 x,S32 y,MASK mask);
void onButtonMouseDown(LLUUID id, LLUICtrl* button, S32 x, S32 y, MASK mask);
void onOverflowMenuItemMouseDown(LLUUID id, LLUICtrl* item, S32 x, S32 y, MASK mask);
void onButtonMouseUp(LLUUID id, LLUICtrl* button, S32 x, S32 y, MASK mask);
void onEndDrag();
bool enableSelected(const LLSD& userdata);
void doToSelected(const LLSD& userdata);
BOOL isClipboardPasteable() const;
void pasteFromClipboard() const;
void showDropDownMenu();
LLHandle<LLView> mOverflowMenuHandle;
LLHandle<LLView> mContextMenuHandle;
LLUUID mFavoriteFolderId;
const LLFontGL *mFont;
S32 mFirstDropDownItem;
S32 mDropDownItemsCount;
bool mUpdateDropDownItems;
bool mRestoreOverflowMenu;
bool mGetPrevItems;
LLUUID mSelectedItemID;
LLFrameTimer mItemsChangedTimer;
LLUIImage* mImageDragIndication;
private:
/*
* Helper function to make code more readable. It handles all drag and drop
* operations of the existing favorites items on the favorites bar.
*/
void handleExistingFavoriteDragAndDrop(S32 x, S32 y);
/*
* Helper function to make code more readable. It handles all drag and drop
* operations of the new landmark to the favorites bar.
*/
void handleNewFavoriteDragAndDrop(LLInventoryItem *item, const LLUUID& favorites_id, S32 x, S32 y);
// finds a control under the specified LOCAL point
LLUICtrl* findChildByLocalCoords(S32 x, S32 y);
// checks if the current order of the favorites items must be saved
BOOL needToSaveItemsOrder(const LLInventoryModel::item_array_t& items);
/**
* inserts an item identified by insertedItemId BEFORE an item identified by beforeItemId.
* this function assumes that an item identified by insertedItemId doesn't exist in items array.
*/
void insertItem(LLInventoryModel::item_array_t& items, const LLUUID& dest_item_id, LLViewerInventoryItem* insertedItem, bool insert_before);
// finds an item by it's UUID in the items array
LLInventoryModel::item_array_t::iterator findItemByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id);
void createOverflowMenu();
void updateMenuItems(LLToggleableMenu* menu);
// Fits menu item label width with favorites menu width
void fitLabelWidth(LLMenuItemCallGL* menu_item);
void addOpenLandmarksMenuItem(LLToggleableMenu* menu);
void positionAndShowMenu(LLToggleableMenu* menu);
BOOL mShowDragMarker;
LLUICtrl* mLandingTab;
LLUICtrl* mLastTab;
LLTextBox* mMoreTextBox;
LLTextBox* mBarLabel;
LLUUID mDragItemId;
BOOL mStartDrag;
LLInventoryModel::item_array_t mItems;
BOOL mTabsHighlightEnabled;
boost::signals2::connection mEndDragConnection;
};
/**
* Class to store sorting order of favorites landmarks in a local file. EXT-3985.
* It replaced previously implemented solution to store sort index in landmark's name as a "<N>@" prefix.
* Data are stored in user home directory.
*/
class LLFavoritesOrderStorage : public LLSingleton<LLFavoritesOrderStorage>
, public LLDestroyClass<LLFavoritesOrderStorage>
{
LOG_CLASS(LLFavoritesOrderStorage);
public:
/**
* Sets sort index for specified with LLUUID favorite landmark
*/
void setSortIndex(const LLViewerInventoryItem* inv_item, S32 sort_index);
/**
* Gets sort index for specified with LLUUID favorite landmark
*/
S32 getSortIndex(const LLUUID& inv_item_id);
void removeSortIndex(const LLUUID& inv_item_id);
void getSLURL(const LLUUID& asset_id);
// Saves current order of the passed items using inventory item sort field.
// Resets 'items' sort fields and saves them on server.
// Is used to save order for Favorites folder.
void saveItemsOrder(const LLInventoryModel::item_array_t& items);
void saveOrder();
void rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id);
/**
* Implementation of LLDestroyClass. Calls cleanup() instance method.
*
* It is important this callback is called before gInventory is cleaned.
* For now it is called from LLAppViewer::cleanup() -> LLAppViewer::disconnectViewer(),
* Inventory is cleaned later from LLAppViewer::cleanup() after LLAppViewer::disconnectViewer() is called.
* @see cleanup()
*/
static void destroyClass();
static std::string getStoredFavoritesFilename();
static std::string getSavedOrderFileName();
BOOL saveFavoritesRecord(bool pref_changed = false);
void showFavoritesOnLoginChanged(BOOL show);
LLInventoryModel::item_array_t mPrevFavorites;
const static S32 NO_INDEX;
static bool mSaveOnExit;
bool mUpdateRequired;
private:
friend class LLSingleton<LLFavoritesOrderStorage>;
LLFavoritesOrderStorage() : mIsDirty(false), mUpdateRequired(false){ load(); }
~LLFavoritesOrderStorage() {}
/**
* Removes sort indexes for items which are not in Favorites bar for now.
*/
void cleanup();
const static std::string SORTING_DATA_FILE_NAME;
void load();
// Remove record of current user's favorites from file on disk.
void removeFavoritesRecordOfUser();
void onLandmarkLoaded(const LLUUID& asset_id, class LLLandmark* landmark);
void storeFavoriteSLURL(const LLUUID& asset_id, std::string& slurl);
typedef std::map<LLUUID, S32> sort_index_map_t;
sort_index_map_t mSortIndexes;
typedef std::map<LLUUID, std::string> slurls_map_t;
slurls_map_t mSLURLs;
bool mIsDirty;
struct IsNotInFavorites
{
IsNotInFavorites(const LLInventoryModel::item_array_t& items)
: mFavoriteItems(items)
{
}
/**
* Returns true if specified item is not found among inventory items
*/
bool operator()(const sort_index_map_t::value_type& id_index_pair) const
{
LLPointer<LLViewerInventoryItem> item = gInventory.getItem(id_index_pair.first);
if (item.isNull()) return true;
LLInventoryModel::item_array_t::const_iterator found_it =
std::find(mFavoriteItems.begin(), mFavoriteItems.end(), item);
return found_it == mFavoriteItems.end();
}
private:
LLInventoryModel::item_array_t mFavoriteItems;
};
};
#endif // LL_LLFAVORITESBARCTRL_H
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