1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
/**
* @file llfacebookconnect.h
* @author Merov, Cho, Gil
* @brief Connection to Facebook Service
*
* $LicenseInfo:firstyear=2013&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFACEBOOKCONNECT_H
#define LL_LLFACEBOOKCONNECT_H
#include "llsingleton.h"
#include "llimage.h"
class LLEventPump;
/**
* @class LLFacebookConnect
*
* Manages authentication to, and interaction with, a web service allowing the
* the viewer to get Facebook OpenGraph data.
*/
class LLFacebookConnect : public LLSingleton<LLFacebookConnect>
{
LOG_CLASS(LLFacebookConnect);
public:
enum EConnectionState
{
FB_NOT_CONNECTED = 0,
FB_CONNECTION_IN_PROGRESS = 1,
FB_CONNECTED = 2,
FB_CONNECTION_FAILED = 3,
FB_POSTING = 4,
FB_POSTED = 5,
FB_POST_FAILED = 6,
FB_DISCONNECTING = 7,
FB_DISCONNECT_FAILED = 8
};
void connectToFacebook(const std::string& auth_code = "", const std::string& auth_state = ""); // Initiate the complete FB connection. Please use checkConnectionToFacebook() in normal use.
void disconnectFromFacebook(); // Disconnect from the FBC service.
void checkConnectionToFacebook(bool auto_connect = false); // Check if an access token is available on the FBC service. If not, call connectToFacebook().
void loadFacebookInfo();
void loadFacebookFriends();
void postCheckin(const std::string& location, const std::string& name, const std::string& description, const std::string& picture, const std::string& message);
void sharePhoto(const std::string& image_url, const std::string& caption);
void sharePhoto(LLPointer<LLImageFormatted> image, const std::string& caption);
void updateStatus(const std::string& message);
void storeInfo(const LLSD& info);
const LLSD& getInfo() const;
void clearContent();
void storeContent(const LLSD& content);
const LLSD& getContent() const;
void setConnectionState(EConnectionState connection_state);
void setConnected(bool connected);
bool isConnected() { return mConnected; }
bool isTransactionOngoing() { return ((mConnectionState == FB_CONNECTION_IN_PROGRESS) || (mConnectionState == FB_POSTING) || (mConnectionState == FB_DISCONNECTING)); }
EConnectionState getConnectionState() { return mConnectionState; }
S32 generation() { return mGeneration; }
void openFacebookWeb(std::string url);
private:
friend class LLSingleton<LLFacebookConnect>;
LLFacebookConnect();
~LLFacebookConnect() {};
std::string getFacebookConnectURL(const std::string& route = "");
EConnectionState mConnectionState;
BOOL mConnected;
LLSD mInfo;
LLSD mContent;
S32 mGeneration;
static boost::scoped_ptr<LLEventPump> sStateWatcher;
static boost::scoped_ptr<LLEventPump> sInfoWatcher;
static boost::scoped_ptr<LLEventPump> sContentWatcher;
};
#endif // LL_LLFACEBOOKCONNECT_H
|