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/**
* @file llfacebookconnect.h
* @author Merov, Cho, Gil
* @brief Connection to Facebook Service
*
* $LicenseInfo:firstyear=2013&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfacebookconnect.h"
#include "llagent.h"
#include "llcallingcard.h" // for LLAvatarTracker
//#include "llcommandhandler.h"
#include "llhttpclient.h"
///////////////////////////////////////////////////////////////////////////////
//
/*
class LLFacebookConnectHandler : public LLCommandHandler
{
public:
LLFacebookConnectHandler() : LLCommandHandler("fbc", UNTRUSTED_THROTTLE) { }
bool handle(const LLSD& tokens, const LLSD& query_map, LLMediaCtrl* web)
{
if (tokens.size() > 0)
{
if (tokens[0].asString() == "connect")
{
if (query_map.has("code"))
{
LLFacebookConnect::instance().connectToFacebook(query_map["code"]);
}
return true;
}
}
return false;
}
};
LLFacebookConnectHandler gFacebookConnectHandler;
*/
///////////////////////////////////////////////////////////////////////////////
//
class LLFacebookConnectResponder : public LLHTTPClient::Responder
{
LOG_CLASS(LLFacebookConnectResponder);
public:
virtual void completed(U32 status, const std::string& reason, const LLSD& content)
{
if (isGoodStatus(status))
{
LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL;
// Grab some graph data now that we are connected
LLFacebookConnect::instance().setConnected(true);
LLFacebookConnect::instance().loadFacebookFriends();
}
else
{
LL_WARNS("FacebookConnect") << "Failed to get a response. reason: " << reason << " status: " << status << LL_ENDL;
}
}
};
///////////////////////////////////////////////////////////////////////////////
//
class LLFacebookDisconnectResponder : public LLHTTPClient::Responder
{
LOG_CLASS(LLFacebookDisconnectResponder);
public:
virtual void completed(U32 status, const std::string& reason, const LLSD& content)
{
if (isGoodStatus(status))
{
LL_DEBUGS("FacebookConnect") << "Disconnect successful. content: " << content << LL_ENDL;
// Clear all facebook stuff
LLFacebookConnect::instance().setConnected(false);
LLFacebookConnect::instance().clearContent();
}
else
{
LL_WARNS("FacebookConnect") << "Failed to get a response. reason: " << reason << " status: " << status << LL_ENDL;
}
}
};
///////////////////////////////////////////////////////////////////////////////
//
class LLFacebookConnectedResponder : public LLHTTPClient::Responder
{
LOG_CLASS(LLFacebookConnectedResponder);
public:
LLFacebookConnectedResponder(bool show_login_if_not_connected) : mShowLoginIfNotConnected(show_login_if_not_connected) {}
virtual void completed(U32 status, const std::string& reason, const LLSD& content)
{
if (isGoodStatus(status))
{
LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL;
// Grab some graph data if already connected
LLFacebookConnect::instance().setConnected(true);
LLFacebookConnect::instance().loadFacebookFriends();
}
else
{
LL_WARNS("FacebookConnect") << "Failed to get a response. reason: " << reason << " status: " << status << LL_ENDL;
// show the facebook login page if not connected yet
if ((status == 404) && mShowLoginIfNotConnected)
{
LLFacebookConnect::instance().connectToFacebook();
}
}
}
private:
bool mShowLoginIfNotConnected;
};
///////////////////////////////////////////////////////////////////////////////
//
class LLFacebookFriendsResponder : public LLHTTPClient::Responder
{
LOG_CLASS(LLFacebookFriendsResponder);
public:
virtual void completed(U32 status, const std::string& reason, const LLSD& content)
{
if (isGoodStatus(status))
{
LL_DEBUGS("FacebookConnect") << "Getting Facebook friends successful. content: " << content << LL_ENDL;
LLFacebookConnect::instance().storeContent(content);
}
else
{
LL_WARNS("FacebookConnect") << "Failed to get a response. reason: " << reason << " status: " << status << LL_ENDL;
}
}
};
///////////////////////////////////////////////////////////////////////////////
//
LLFacebookConnect::LLFacebookConnect()
: mConnectedToFbc(false),
mContent(),
mGeneration(0)
{
}
std::string LLFacebookConnect::getFacebookConnectURL(const std::string& route)
{
//static std::string sFacebookConnectUrl = gAgent.getRegion()->getCapability("FacebookConnect");
static std::string sFacebookConnectUrl = "https://pdp15.lindenlab.com/fbc/agent/" + gAgentID.asString(); // TEMPORARY HACK FOR FB DEMO - Cho
std::string url = sFacebookConnectUrl + route;
llinfos << url << llendl;
return url;
}
void LLFacebookConnect::connectToFacebook(const std::string& auth_code)
{
LLSD body;
if (!auth_code.empty())
body["code"] = auth_code;
LLHTTPClient::put(getFacebookConnectURL("/connection"), body, new LLFacebookConnectResponder());
}
void LLFacebookConnect::disconnectFromFacebook()
{
LLHTTPClient::del(getFacebookConnectURL("/connection"), new LLFacebookDisconnectResponder());
}
void LLFacebookConnect::tryToReconnectToFacebook()
{
if (!mConnectedToFbc)
{
const bool follow_redirects=false;
const F32 timeout=HTTP_REQUEST_EXPIRY_SECS;
LLHTTPClient::get(getFacebookConnectURL("/connection"), new LLFacebookConnectedResponder(false),
LLSD(), timeout, follow_redirects);
}
}
void LLFacebookConnect::getConnectionToFacebook()
{
const bool follow_redirects=false;
const F32 timeout=HTTP_REQUEST_EXPIRY_SECS;
LLHTTPClient::get(getFacebookConnectURL("/connection"), new LLFacebookConnectedResponder(true),
LLSD(), timeout, follow_redirects);
}
void LLFacebookConnect::loadFacebookFriends()
{
const bool follow_redirects=false;
const F32 timeout=HTTP_REQUEST_EXPIRY_SECS;
LLHTTPClient::get(getFacebookConnectURL("/friend"), new LLFacebookFriendsResponder(),
LLSD(), timeout, follow_redirects);
}
void LLFacebookConnect::storeContent(const LLSD& content)
{
mGeneration++;
mContent = content;
}
const LLSD& LLFacebookConnect::getContent() const
{
return mContent;
}
void LLFacebookConnect::clearContent()
{
mGeneration++;
mContent = LLSD();
}
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