1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
|
/**
* @file llface.h
* @brief LLFace class definition
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFACE_H
#define LL_LLFACE_H
#include "llstrider.h"
#include "llrender.h"
#include "v2math.h"
#include "v3math.h"
#include "v4math.h"
#include "m4math.h"
#include "v4coloru.h"
#include "llquaternion.h"
#include "xform.h"
#include "lldarrayptr.h"
#include "llvertexbuffer.h"
#include "llviewertexture.h"
#include "lldrawable.h"
#include "lltextureatlasmanager.h"
class LLFacePool;
class LLVolume;
class LLViewerTexture;
class LLTextureEntry;
class LLVertexProgram;
class LLViewerTexture;
class LLGeometryManager;
class LLTextureAtlasSlot;
const F32 MIN_ALPHA_SIZE = 1024.f;
const F32 MIN_TEX_ANIM_SIZE = 512.f;
class LLFace
{
public:
enum EMasks
{
LIGHT = 0x0001,
GLOBAL = 0x0002,
FULLBRIGHT = 0x0004,
HUD_RENDER = 0x0008,
USE_FACE_COLOR = 0x0010,
TEXTURE_ANIM = 0x0020,
};
static void initClass();
public:
LLFace(LLDrawable* drawablep, LLViewerObject* objp) { init(drawablep, objp); }
~LLFace() { destroy(); }
const LLMatrix4& getWorldMatrix() const { return mVObjp->getWorldMatrix(mXform); }
const LLMatrix4& getRenderMatrix() const;
U32 getIndicesCount() const { return mIndicesCount; };
S32 getIndicesStart() const { return mIndicesIndex; };
U16 getGeomCount() const { return mGeomCount; } // vertex count for this face
U16 getGeomIndex() const { return mGeomIndex; } // index into draw pool
U16 getGeomStart() const { return mGeomIndex; } // index into draw pool
void setTexture(LLViewerTexture* tex) ;
void switchTexture(LLViewerTexture* new_texture);
void dirtyTexture();
LLXformMatrix* getXform() const { return mXform; }
BOOL hasGeometry() const { return mGeomCount > 0; }
LLVector3 getPositionAgent() const;
LLVector2 surfaceToTexture(LLVector2 surface_coord, LLVector3 position, LLVector3 normal);
U32 getState() const { return mState; }
void setState(U32 state) { mState |= state; }
void clearState(U32 state) { mState &= ~state; }
BOOL isState(U32 state) const { return ((mState & state) != 0) ? TRUE : FALSE; }
void setVirtualSize(F32 size) { mVSize = size; }
void setPixelArea(F32 area) { mPixelArea = area; }
F32 getVirtualSize() const { return mVSize; }
F32 getPixelArea() const { return mPixelArea; }
S32 getIndexInTex() const {return mIndexInTex ;}
void setIndexInTex(S32 index) { mIndexInTex = index ;}
void renderSetColor() const;
S32 renderElements(const U16 *index_array) const;
S32 renderIndexed ();
S32 renderIndexed (U32 mask);
S32 pushVertices(const U16* index_array) const;
void setWorldMatrix(const LLMatrix4& mat);
const LLTextureEntry* getTextureEntry() const { return mVObjp->getTE(mTEOffset); }
LLFacePool* getPool() const { return mDrawPoolp; }
U32 getPoolType() const { return mPoolType; }
LLDrawable* getDrawable() const { return mDrawablep; }
LLViewerObject* getViewerObject() const { return mVObjp; }
S32 getLOD() const { return mVObjp.notNull() ? mVObjp->getLOD() : 0; }
LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; }
void setPoolType(U32 type) { mPoolType = type; }
S32 getTEOffset() { return mTEOffset; }
LLViewerTexture* getTexture() const;
void setViewerObject(LLViewerObject* object);
void setPool(LLFacePool *pool, LLViewerTexture *texturep);
void setDrawable(LLDrawable *drawable);
void setTEOffset(const S32 te_offset);
void setFaceColor(const LLColor4& color); // override material color
void unsetFaceColor(); // switch back to material color
const LLColor4& getFaceColor() const { return mFaceColor; }
const LLColor4& getRenderColor() const;
//for volumes
void updateRebuildFlags();
bool canRenderAsMask(); // logic helper
BOOL getGeometryVolume(const LLVolume& volume,
const S32 &f,
const LLMatrix4& mat_vert, const LLMatrix3& mat_normal,
const U16 &index_offset);
// For avatar
U16 getGeometryAvatar(
LLStrider<LLVector3> &vertices,
LLStrider<LLVector3> &normals,
LLStrider<LLVector2> &texCoords,
LLStrider<F32> &vertex_weights,
LLStrider<LLVector4> &clothing_weights);
// For volumes, etc.
U16 getGeometry(LLStrider<LLVector3> &vertices,
LLStrider<LLVector3> &normals,
LLStrider<LLVector2> &texCoords,
LLStrider<U16> &indices);
S32 getColors(LLStrider<LLColor4U> &colors);
S32 getIndices(LLStrider<U16> &indices);
void setSize(const S32 numVertices, const S32 num_indices = 0);
BOOL genVolumeBBoxes(const LLVolume &volume, S32 f,
const LLMatrix4& mat, const LLMatrix3& inv_trans_mat, BOOL global_volume = FALSE);
void init(LLDrawable* drawablep, LLViewerObject* objp);
void destroy();
void update();
void updateCenterAgent(); // Update center when xform has changed.
void renderSelectedUV();
void renderForSelect(U32 data_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
void renderSelected(LLViewerTexture *image, const LLColor4 &color);
F32 getKey() const { return mDistance; }
S32 getReferenceIndex() const { return mReferenceIndex; }
void setReferenceIndex(const S32 index) { mReferenceIndex = index; }
BOOL verify(const U32* indices_array = NULL) const;
void printDebugInfo() const;
void setGeomIndex(U16 idx) { mGeomIndex = idx; }
void setIndicesIndex(S32 idx) { mIndicesIndex = idx; }
void setDrawInfo(LLDrawInfo* draw_info);
F32 getTextureVirtualSize() ;
F32 getImportanceToCamera()const {return mImportanceToCamera ;}
void setHasMedia(bool has_media) { mHasMedia = has_media ;}
BOOL hasMedia() const ;
//for atlas
LLTextureAtlasSlot* getAtlasInfo() ;
void setAtlasInUse(BOOL flag);
void setAtlasInfo(LLTextureAtlasSlot* atlasp);
BOOL isAtlasInUse()const;
BOOL canUseAtlas() const;
const LLVector2* getTexCoordScale() const ;
const LLVector2* getTexCoordOffset()const;
const LLTextureAtlas* getAtlas()const ;
void removeAtlas() ;
BOOL switchTexture() ;
private:
F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius );
BOOL calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) ;
public:
static F32 calcImportanceToCamera(F32 to_view_dir, F32 dist);
static F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area) ;
public:
LLVector3 mCenterLocal;
LLVector3 mCenterAgent;
LLVector3 mExtents[2];
LLVector2 mTexExtents[2];
F32 mDistance;
LLPointer<LLVertexBuffer> mVertexBuffer;
LLPointer<LLVertexBuffer> mLastVertexBuffer;
F32 mLastUpdateTime;
F32 mLastMoveTime;
LLMatrix4* mTextureMatrix;
LLDrawInfo* mDrawInfo;
private:
friend class LLGeometryManager;
friend class LLVolumeGeometryManager;
U32 mState;
LLFacePool* mDrawPoolp;
U32 mPoolType;
LLColor4 mFaceColor; // overrides material color if state |= USE_FACE_COLOR
U16 mGeomCount; // vertex count for this face
U16 mGeomIndex; // index into draw pool
U32 mIndicesCount;
U32 mIndicesIndex; // index into draw pool for indices (yeah, I know!)
S32 mIndexInTex ;
//previous rebuild's geometry info
U16 mLastGeomCount;
U16 mLastGeomIndex;
U32 mLastIndicesCount;
U32 mLastIndicesIndex;
LLXformMatrix* mXform;
LLPointer<LLViewerTexture> mTexture;
LLPointer<LLDrawable> mDrawablep;
LLPointer<LLViewerObject> mVObjp;
S32 mTEOffset;
S32 mReferenceIndex;
F32 mVSize;
F32 mPixelArea;
//importance factor, in the range [0, 1.0].
//1.0: the most important.
//based on the distance from the face to the view point and the angle from the face center to the view direction.
F32 mImportanceToCamera ;
F32 mBoundingSphereRadius ;
bool mHasMedia ;
//atlas
LLPointer<LLTextureAtlasSlot> mAtlasInfop ;
BOOL mUsingAtlas ;
protected:
static BOOL sSafeRenderSelect;
public:
struct CompareDistanceGreater
{
bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
{
return !lhs || (rhs && (lhs->mDistance > rhs->mDistance)); // farthest = first
}
};
struct CompareTexture
{
bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
{
return lhs->getTexture() < rhs->getTexture();
}
};
struct CompareBatchBreaker
{
bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
{
const LLTextureEntry* lte = lhs->getTextureEntry();
const LLTextureEntry* rte = rhs->getTextureEntry();
if(lhs->getTexture() != rhs->getTexture())
{
return lhs->getTexture() < rhs->getTexture();
}
else if (lte->getBumpShinyFullbright() != rte->getBumpShinyFullbright())
{
return lte->getBumpShinyFullbright() < rte->getBumpShinyFullbright();
}
else
{
return lte->getGlow() < rte->getGlow();
}
}
};
struct CompareTextureAndGeomCount
{
bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
{
return lhs->getTexture() == rhs->getTexture() ?
lhs->getGeomCount() < rhs->getGeomCount() : //smallest = first
lhs->getTexture() > rhs->getTexture();
}
};
struct CompareTextureAndLOD
{
bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
{
return lhs->getTexture() == rhs->getTexture() ?
lhs->getLOD() < rhs->getLOD() :
lhs->getTexture() < rhs->getTexture();
}
};
struct CompareTextureAndTime
{
bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
{
return lhs->getTexture() == rhs->getTexture() ?
lhs->mLastUpdateTime < rhs->mLastUpdateTime :
lhs->getTexture() < rhs->getTexture();
}
};
};
#endif // LL_LLFACE_H
|