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/**
* @file llenvmanager.h
* @brief Declaration of classes managing WindLight and water settings.
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLENVMANAGER_H
#define LL_LLENVMANAGER_H
#include "llmemory.h"
#include "llsd.h"
class LLWLParamManager;
class LLWaterParamManager;
class LLWLAnimator;
// generic key
struct LLEnvKey
{
public:
// Note: enum ordering is important; for example, a region-level floater (1) will see local and region (all values that are <=)
typedef enum e_scope
{
SCOPE_LOCAL, // 0
SCOPE_REGION//, // 1
// SCOPE_ESTATE, // 2
// etc.
} EScope;
};
class LLEnvironmentSettings
{
public:
LLEnvironmentSettings() :
mWLDayCycle(LLSD::emptyMap()),
mSkyMap(LLSD::emptyMap()),
mWaterParams(LLSD::emptyMap()),
mDayTime(0.f)
{}
LLEnvironmentSettings(const LLSD& dayCycle, const LLSD& skyMap, const LLSD& waterParams, F64 dayTime) :
mWLDayCycle(dayCycle),
mSkyMap(skyMap),
mWaterParams(waterParams),
mDayTime(dayTime)
{}
~LLEnvironmentSettings() {}
void saveParams(const LLSD& dayCycle, const LLSD& skyMap, const LLSD& waterParams, F64 dayTime)
{
mWLDayCycle = dayCycle;
mSkyMap = skyMap;
mWaterParams = waterParams;
mDayTime = dayTime;
}
const LLSD& getWLDayCycle() const
{
return mWLDayCycle;
}
const LLSD& getWaterParams() const
{
return mWaterParams;
}
const LLSD& getSkyMap() const
{
return mSkyMap;
}
F64 getDayTime() const
{
return mDayTime;
}
bool isEmpty() const
{
return mWLDayCycle.size() == 0;
}
void clear()
{
*this = LLEnvironmentSettings();
}
LLSD makePacket(const LLSD& metadata) const
{
LLSD full_packet = LLSD::emptyArray();
// 0: metadata
full_packet.append(metadata);
// 1: day cycle
full_packet.append(mWLDayCycle);
// 2: map of sky setting names to sky settings (as LLSD)
full_packet.append(mSkyMap);
// 3: water params
full_packet.append(mWaterParams);
return full_packet;
}
private:
LLSD mWLDayCycle, mWaterParams, mSkyMap;
F64 mDayTime;
};
// not thread-safe
class LLEnvManager : public LLSingleton<LLEnvManager>
{
LOG_CLASS(LLEnvManager);
public:
// sets scopes (currently, only region-scope) to startup states
// delay calling these until as close as possible to knowing whether the remote service is capable of holding windlight settings
void notifyCrossing();
// these avoid interpolation on the next incoming message (if it comes)
void notifyLogin();
void notifyTP();
// request settings again from remote storage (currently implemented only for region)
void refreshFromStorage(LLEnvKey::EScope scope);
// stores settings and starts transitions (as necessary)
// validates packet and returns whether it was valid
// loads defaults if not valid
// returns whether or not arguments were valid
bool processIncomingMessage(const LLSD& packet, LLEnvKey::EScope scope);
// saves settings in the given scope to persistent storage appropriate for that scope
void commitSettings(LLEnvKey::EScope scope);
// called back when the commit finishes
void commitSettingsFinished(LLEnvKey::EScope scope);
// Immediately apply current settings from managers to region.
void applyLocalSettingsToRegion();
/*
* notify of changes in god/not-god mode, estate ownership, etc.
* should be called every time after entering new region (after receiving new caps)
*/
void notifyPermissionChange();
bool regionCapable();
static const std::string getScopeString(LLEnvKey::EScope scope);
bool canEdit(LLEnvKey::EScope scope);
// enables and populates UI
// populates display (param managers) with scope's settings
// silently fails if canEdit(scope) is false!
void startEditingScope(LLEnvKey::EScope scope);
// cancel and close UI as necessary
// reapplies unedited settings
// displays the settings from the scope that user has set (i.e. opt-in setting for now)
void maybeClearEditingScope(bool user_initiated, bool was_commit);
// clear the scope only if was editing that scope
void maybeClearEditingScope(LLEnvKey::EScope scope, bool user_initiated, bool was_commit);
// actually do the clearing
void clearEditingScope(const LLSD& notification, const LLSD& response);
// clear and reload defaults into scope
void resetInternalsToDefault(LLEnvKey::EScope scope);
// sets which scope is to be displayed
// fix me if/when adding more levels of scope
void setNormallyDisplayedScope(LLEnvKey::EScope scope);
// gets normally displayed scope
LLEnvKey::EScope getNormallyDisplayedScope() const;
// for debugging purposes
void dumpScopes();
private:
// overriden initializer
friend class LLSingleton<LLEnvManager>;
virtual void initSingleton();
// helper function (when region changes, but before caps are received)
void changedRegion(bool interpolate);
// apply to current display and UI
void loadSettingsIntoManagers(LLEnvKey::EScope scope, bool interpolate);
// save from current display and UI into memory (mOrigSettingStore)
void saveSettingsFromManagers(LLEnvKey::EScope scope);
// If not done already, save current local environment settings, so that we can switch to them later.
void backUpLocalSettingsIfNeeded();
// Save copy of settings from the current ones in the param managers
LLEnvironmentSettings collateFromParamManagers();
// bundle settings (already committed from UI) into an LLSD
LLSD makePacket(LLEnvKey::EScope scope, const LLSD& metadata);
void updateUIFromEditability();
// only call when setting *changes*, not just when it might have changed
// saves local settings into mOrigSettingStore when necessary
void notifyOptInChange();
// calculate Linden default settings
static const LLEnvironmentSettings& lindenDefaults();
std::map<LLEnvKey::EScope, LLEnvironmentSettings> mOrigSettingStore; // settings which have been committed from UI
bool mInterpNextChangeMessage;
bool mPendingOutgoingMessage;
bool mIsEditing;
LLEnvKey::EScope mCurNormalScope; // scope being displayed when not editing (i.e. most of the time)
LLEnvKey::EScope mCurEditingScope;
LLUUID mLastReceivedID;
};
/**
* User environment preferences.
*
* defaults = use region settings
*/
class LLEnvPrefs
{
public:
LLEnvPrefs() : mUseDefaults(true), mUseDayCycle(true) {}
bool getUseDefaults() const { return mUseDefaults; }
bool getUseDayCycle() const { return mUseDayCycle; }
bool getUseFixedSky() const { return !getUseDayCycle(); }
std::string getWaterPresetName() const;
std::string getSkyPresetName() const;
std::string getDayCycleName() const;
void setUseDefaults(bool val);
void setUseWaterPreset(const std::string& name);
void setUseSkyPreset(const std::string& name);
void setUseDayCycle(const std::string& name);
bool mUseDefaults;
bool mUseDayCycle;
std::string mWaterPresetName;
std::string mSkyPresetName;
std::string mDayCycleName;
};
/**
* Setting:
* 1. Use region settings.
* 2. Use my setting: <water preset> + <fixed_sky>|<day_cycle>
*/
class LLEnvManagerNew : public LLSingleton<LLEnvManagerNew>
{
LOG_CLASS(LLEnvManagerNew);
public:
typedef boost::signals2::signal<void()> region_settings_change_signal_t;
typedef boost::signals2::signal<void()> region_change_signal_t;
typedef boost::signals2::signal<void(bool)> region_settings_applied_signal_t;
LLEnvManagerNew();
// getters to access user env. preferences
bool getUseRegionSettings() const;
bool getUseDayCycle() const;
bool getUseFixedSky() const;
std::string getWaterPresetName() const;
std::string getSkyPresetName() const;
std::string getDayCycleName() const;
/// @return cached env. settings of the current region.
const LLEnvironmentSettings& getRegionSettings() const;
/**
* Set new region settings without uploading them to the region.
*
* The override will be reset when the changes are applied to the region (=uploaded)
* or user teleports to another region.
*/
void setRegionSettings(const LLEnvironmentSettings& new_settings);
// Change environment w/o changing user preferences.
bool usePrefs();
bool useDefaults();
bool useWaterPreset(const std::string& name);
bool useWaterParams(const LLSD& params);
bool useSkyParams(const LLSD& params);
bool useDayCycle(const std::string& name, LLEnvKey::EScope scope);
bool useDayCycleParams(const LLSD& params, LLEnvKey::EScope scope);
// setters for user env. preferences
void setUseRegionSettings(bool val);
void setUseWaterPreset(const std::string& name);
void setUseSkyPreset(const std::string& name);
void setUseDayCycle(const std::string& name);
// Preferences manipulation.
void loadUserPrefs();
void saveUserPrefs();
void setUserPrefs(
const std::string& water_preset,
const std::string& sky_preset,
const std::string& day_cycle_preset,
bool use_fixed_sky,
bool use_region_settings);
void dumpUserPrefs();
void dumpPresets();
// Misc.
void requestRegionSettings();
bool sendRegionSettings(const LLEnvironmentSettings& new_settings);
boost::signals2::connection setRegionSettingsChangeCallback(const region_settings_change_signal_t::slot_type& cb);
boost::signals2::connection setRegionChangeCallback(const region_change_signal_t::slot_type& cb);
boost::signals2::connection setRegionSettingsAppliedCallback(const region_settings_applied_signal_t::slot_type& cb);
static bool canEditRegionSettings(); /// @return true if we have access to editing region environment
// Public callbacks.
void onRegionCrossing();
void onTeleport();
void onRegionSettingsResponse(const LLSD& content);
void onRegionSettingsApplyResponse(bool ok);
private:
friend class LLSingleton<LLEnvManagerNew>;
/*virtual*/ void initSingleton();
void updateManagersFromPrefs(bool interpolate);
void onRegionChange(bool interpolate);
/// Emitted when region environment settings update comes.
region_settings_change_signal_t mRegionSettingsChangeSignal;
/// Emitted when agent region changes. Move to LLAgent?
region_change_signal_t mRegionChangeSignal;
/// Emitted when agent region changes. Move to LLAgent?
region_settings_applied_signal_t mRegionSettingsAppliedSignal;
LLEnvPrefs mUserPrefs; /// User environment preferences.
LLEnvironmentSettings mCachedRegionPrefs; /// Cached region environment settings.
LLEnvironmentSettings mNewRegionPrefs; /// Not-yet-uploaded modified region env. settings.
bool mInterpNextChangeMessage; /// Interpolate env. settings on next region change.
LLUUID mCurRegionUUID; /// To avoid duplicated region env. settings requests.
LLUUID mLastReceivedID; /// Id of last received region env. settings.
};
#endif // LL_LLENVMANAGER_H
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