1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
|
/**
* @file llenvmanager.cpp
* @brief Implementation of classes managing WindLight and water settings.
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llenvmanager.h"
#include "llagent.h"
#include "llviewerregion.h"
#include "llfloaterreg.h"
#include "llfloaterwindlight.h"
#include "llfloaterwater.h"
#include "llfloaterenvsettings.h"
#include "llwlparammanager.h"
#include "llwaterparammanager.h"
#include "llfloaterregioninfo.h"
//#include "llwindlightscrubbers.h" // *HACK commented out since this code isn't released (yet)
#include "llwlhandlers.h"
#include "llnotifications.h"
extern LLControlGroup gSavedSettings;
/*virtual*/ void LLEnvManager::initSingleton()
{
mOrigSettingStore[LLEnvKey::SCOPE_LOCAL] = lindenDefaults();
mCurNormalScope = (gSavedSettings.getBOOL("UseEnvironmentFromRegion") ? LLEnvKey::SCOPE_REGION : LLEnvKey::SCOPE_LOCAL);
mInterpNextChangeMessage = true;
mPendingOutgoingMessage = false;
mIsEditing = false;
}
/*******
* Region Changes
*******/
void LLEnvManager::notifyLogin()
{
changedRegion(false);
}
void LLEnvManager::notifyCrossing()
{
changedRegion(true);
}
void LLEnvManager::notifyTP()
{
changedRegion(false);
}
void LLEnvManager::changedRegion(bool interp)
{
mInterpNextChangeMessage = interp;
mPendingOutgoingMessage = false;
LLFloaterReg::hideInstance("env_settings");
resetInternalsToDefault(LLEnvKey::SCOPE_REGION);
maybeClearEditingScope(LLEnvKey::SCOPE_REGION, true, false);
}
/*******
* Editing settings / UI mode
*******/
void LLEnvManager::startEditingScope(LLEnvKey::EScope scope)
{
LL_DEBUGS("Windlight") << "Starting editing scope " << scope << LL_ENDL;
if (mIsEditing)
{
LL_WARNS("Windlight") << "Tried to start editing windlight settings while already editing some settings (possibly others)! Ignoring..." << LL_ENDL;
return;
}
if (!canEdit(scope))
{
LL_WARNS("Windlight") << "Tried to start editing windlight settings while not allowed to! Ignoring..." << LL_ENDL;
return;
}
mIsEditing = true;
mCurEditingScope = scope;
// Back up local settings so that we can switch back to them later.
if (scope != LLEnvKey::SCOPE_LOCAL)
{
backUpLocalSettingsIfNeeded();
}
// show scope being edited
loadSettingsIntoManagers(scope, false);
switch (scope)
{
case LLEnvKey::SCOPE_LOCAL:
// not implemented here (yet)
return;
case LLEnvKey::SCOPE_REGION:
LLPanelRegionTerrainInfo::instance()->setCommitControls(true);
break;
default:
return;
}
}
void LLEnvManager::maybeClearEditingScope(LLEnvKey::EScope scope, bool user_initiated, bool was_commit)
{
if (mIsEditing && mCurEditingScope == scope)
{
maybeClearEditingScope(user_initiated, was_commit); // handles UI, updating managers, etc.
}
}
void LLEnvManager::maybeClearEditingScope(bool user_initiated, bool was_commit)
{
bool clear_now = true;
if (mIsEditing && !was_commit)
{
if(user_initiated)
{
LLSD args;
args["SCOPE"] = getScopeString(mCurEditingScope);
LLNotifications::instance().add("EnvEditUnsavedChangesCancel", args, LLSD(),
boost::bind(&LLEnvManager::clearEditingScope, this, _1, _2));
clear_now = false;
}
else
{
LLNotifications::instance().add("EnvEditExternalCancel", LLSD(), LLSD());
}
}
if(clear_now)
{
clearEditingScope(LLSD(), LLSD());
}
}
void LLEnvManager::clearEditingScope(const LLSD& notification, const LLSD& response)
{
if(notification.isDefined() && response.isDefined() && LLNotification::getSelectedOption(notification, response) != 0)
{
#if 0
// *TODO: select terrain panel here
mIsEditing = false;
LLFloaterReg::showTypedInstance<LLFloaterRegionInfo>("regioninfo");
#endif
return;
}
mIsEditing = false;
updateUIFromEditability();
LLPanelRegionTerrainInfo::instance()->cancelChanges();
loadSettingsIntoManagers(mCurNormalScope, true);
}
void LLEnvManager::updateUIFromEditability()
{
// *TODO When the checkbox from LLFloaterEnvSettings is moved elsewhere, opening the local environment settings window should auto-display local settings
// Currently, disable all editing to ensure region settings are hidden from those that can't edit them (to preserve possibility of future tradable assets)
// Remove "!gSavedSettings.getBOOL(...)" when the desired behavior is implemented
// LLFloaterEnvSettings::instance()->setControlsEnabled(canEdit(LLEnvKey::SCOPE_LOCAL) && !gSavedSettings.getBOOL("UseEnvironmentFromRegion"));
// LLPanelRegionTerrainInfo::instance()->setEnvControls(canEdit(LLEnvKey::SCOPE_REGION));
// enable estate UI iff canEdit(LLEnvKey::SCOPE_ESTATE), etc.
}
bool LLEnvManager::regionCapable()
{
return !gAgent.getRegion()->getCapability("EnvironmentSettings").empty();
}
const std::string LLEnvManager::getScopeString(LLEnvKey::EScope scope)
{
switch(scope)
{
case LLEnvKey::SCOPE_LOCAL:
return LLTrans::getString("LocalSettings");
case LLEnvKey::SCOPE_REGION:
return LLTrans::getString("RegionSettings");
default:
return " (?)";
}
}
bool LLEnvManager::canEdit(LLEnvKey::EScope scope)
{
// can't edit while a message is being sent or if already editing
if (mPendingOutgoingMessage || mIsEditing)
{
return false;
}
// check permissions and caps
switch (scope)
{
case LLEnvKey::SCOPE_LOCAL:
return true; // always permitted to edit local
case LLEnvKey::SCOPE_REGION:
bool owner_or_god_or_manager;
{
LLViewerRegion* region = gAgent.getRegion();
if (NULL == region || region->getCapability("EnvironmentSettings").empty())
{
// not a windlight-aware region
return false;
}
owner_or_god_or_manager = gAgent.isGodlike()
|| (region && (region->getOwner() == gAgent.getID()))
|| (region && region->isEstateManager());
}
return owner_or_god_or_manager;
default:
return false;
}
}
/*******
* Incoming Messaging
*******/
void LLEnvManager::refreshFromStorage(LLEnvKey::EScope scope)
{
// Back up local env. settings so that we can switch to them later.
if (scope != LLEnvKey::SCOPE_LOCAL)
{
backUpLocalSettingsIfNeeded();
}
switch (scope)
{
case LLEnvKey::SCOPE_LOCAL:
break;
case LLEnvKey::SCOPE_REGION:
if (!LLEnvironmentRequest::initiate())
{
// don't have a cap for this, presume invalid response
processIncomingMessage(LLSD(), scope);
}
break;
default:
processIncomingMessage(LLSD(), scope);
break;
}
}
bool LLEnvManager::processIncomingMessage(const LLSD& unvalidated_content, const LLEnvKey::EScope scope)
{
if (scope != LLEnvKey::SCOPE_REGION)
{
return false;
}
// Start out with defaults
resetInternalsToDefault(scope);
updateUIFromEditability();
// Validate
//std::set<std::string> empty_set;
//LLWLPacketScrubber scrubber(scope, empty_set);
//LLSD windlight_llsd = scrubber.scrub(unvalidated_content);
//bool valid = windlight_llsd.isDefined(); // successful scrub
// *HACK - Don't have the validator, so just use content without validating. Should validate here for third-party grids.
LLSD windlight_llsd(unvalidated_content);
bool valid = true;
// end HACK
mLastReceivedID = unvalidated_content[0]["messageID"].asUUID(); // if the message was valid, grab the UUID from it and save it for next outbound update message
LL_DEBUGS("Windlight Sync") << "mLastReceivedID: " << mLastReceivedID << LL_ENDL;
LL_DEBUGS("Windlight Sync") << "windlight_llsd: " << windlight_llsd << LL_ENDL;
if (valid)
{
F32 sun_hour = LLPanelRegionTerrainInfo::instance()->getSunHour(); // this slider is kept up to date
LLWLParamManager::getInstance()->addAllSkies(scope, windlight_llsd[2]);
LLEnvironmentSettings newSettings(windlight_llsd[1], windlight_llsd[2], windlight_llsd[3], sun_hour);
mOrigSettingStore[scope] = newSettings;
}
else
{
LL_WARNS("Windlight Sync") << "Failed to parse windlight settings!" << LL_ENDL;
// presume defaults (already reset above)
}
maybeClearEditingScope(scope, false, false);
// refresh display with new settings, if applicable
if (mCurNormalScope == scope && !mIsEditing) // if mIsEditing still, must be editing some other scope, so don't load
{
loadSettingsIntoManagers(scope, mInterpNextChangeMessage);
}
else
{
LL_DEBUGS("Windlight Sync") << "Not loading settings (mCurNormalScope=" << mCurNormalScope << ", scope=" << scope << ", mIsEditing=" << mIsEditing << ")" << LL_ENDL;
}
mInterpNextChangeMessage = true; // reset flag
return valid;
}
/*******
* Outgoing Messaging
*******/
void LLEnvManager::commitSettings(LLEnvKey::EScope scope)
{
LL_DEBUGS("Windlight Sync") << "commitSettings(scope = " << scope << ")" << LL_ENDL;
bool success = true;
switch (scope)
{
case (LLEnvKey::SCOPE_LOCAL):
// not implemented - LLWLParamManager and LLWaterParamManager currently manage local storage themselves
break;
case (LLEnvKey::SCOPE_REGION):
mPendingOutgoingMessage = true;
LLSD metadata(LLSD::emptyMap());
metadata["regionID"] = gAgent.getRegion()->getRegionID();
metadata["messageID"] = mLastReceivedID; // add last received update ID to outbound message so simulator can handle concurrent updates
saveSettingsFromManagers(scope); // save current settings into settings store before grabbing from settings store and sending
success = LLEnvironmentApplyResponder::initiateRequest(makePacket(LLEnvKey::SCOPE_REGION, metadata));
if(success)
{
// while waiting for the return message, render old settings
// (as of Aug 09, we should get an updated RegionInfo packet, which triggers a re-request of Windlight data, which causes us to show new settings)
loadSettingsIntoManagers(LLEnvKey::SCOPE_REGION, true);
}
break;
}
if(success)
{
// with mPendingOutgoingMessage = true, nothing is editable
updateUIFromEditability();
maybeClearEditingScope(true, true);
}
else
{
mPendingOutgoingMessage = false;
}
}
LLSD LLEnvManager::makePacket(LLEnvKey::EScope scope, const LLSD& metadata)
{
return mOrigSettingStore[scope].makePacket(metadata);
}
void LLEnvManager::commitSettingsFinished(LLEnvKey::EScope scope)
{
mPendingOutgoingMessage = false;
updateUIFromEditability();
}
void LLEnvManager::applyLocalSettingsToRegion()
{
// Immediately apply current environment settings to region.
LLEnvManager::instance().commitSettings(LLEnvKey::SCOPE_REGION);
}
/*******
* Loading defaults
*******/
void LLEnvManager::resetInternalsToDefault(LLEnvKey::EScope scope)
{
if (LLEnvKey::SCOPE_LOCAL != scope)
{
LLWLParamManager::getInstance()->clearParamSetsOfScope(scope);
}
mOrigSettingStore[scope] = lindenDefaults();
LLWLParamManager::getInstance()->mAnimator.setTimeType(LLWLAnimator::TIME_LINDEN);
}
const LLEnvironmentSettings& LLEnvManager::lindenDefaults()
{
static bool loaded = false;
static LLEnvironmentSettings defSettings;
if (!loaded)
{
LLWaterParamSet defaultWater;
LLWaterParamManager::instance().getParamSet("default", defaultWater);
// *TODO save default skies (remove hack in LLWLDayCycle::loadDayCycle when this is done)
defSettings.saveParams(
LLWLDayCycle::loadCycleDataFromFile("default.xml"), // frames will refer to local presets, which is okay
LLSD(LLSD::emptyMap()), // should never lose the default sky presets (read-only)
defaultWater.getAll(),
0.0);
loaded = true;
}
return defSettings;
}
/*******
* Manipulation of Param Managers
*******/
void LLEnvManager::loadSettingsIntoManagers(LLEnvKey::EScope scope, bool interpolate)
{
LL_DEBUGS("Windlight Sync") << "Loading settings (scope = " << scope << ")" << LL_ENDL;
LLEnvironmentSettings settings = mOrigSettingStore[scope];
if(interpolate)
{
LLWLParamManager::getInstance()->mAnimator.startInterpolation(settings.getWaterParams());
}
LLWLParamManager::getInstance()->addAllSkies(scope, settings.getSkyMap());
LLWLParamManager::getInstance()->mDay.loadDayCycle(settings.getWLDayCycle(), scope);
LLWLParamManager::getInstance()->resetAnimator(settings.getDayTime(), true);
LLWaterParamManager::getInstance()->mCurParams.setAll(settings.getWaterParams());
}
void LLEnvManager::saveSettingsFromManagers(LLEnvKey::EScope scope)
{
LL_DEBUGS("Windlight Sync") << "Saving settings (scope = " << scope << ")" << LL_ENDL;
switch (scope)
{
case LLEnvKey::SCOPE_LOCAL:
mOrigSettingStore[scope].saveParams(
LLWLParamManager::getInstance()->mDay.asLLSD(),
LLSD(LLSD::emptyMap()), // never overwrite
LLWaterParamManager::getInstance()->mCurParams.getAll(),
LLWLParamManager::getInstance()->mAnimator.mDayTime);
break;
case LLEnvKey::SCOPE_REGION:
{
// ensure only referenced region-scope skies are saved, resolve naming collisions, etc.
std::map<LLWLParamKey, LLWLParamSet> final_references = LLWLParamManager::getInstance()->finalizeFromDayCycle(scope);
LLSD referenced_skies = LLWLParamManager::getInstance()->createSkyMap(final_references);
LL_DEBUGS("Windlight Sync") << "Dumping referenced skies (" << final_references.size() << ") to LLSD: " << referenced_skies << LL_ENDL;
mOrigSettingStore[scope].saveParams(
LLWLParamManager::getInstance()->mDay.asLLSD(),
referenced_skies,
LLWaterParamManager::getInstance()->mCurParams.getAll(),
LLWLParamManager::getInstance()->mAnimator.mDayTime);
}
break;
default:
return;
}
}
void LLEnvManager::backUpLocalSettingsIfNeeded()
{
// *HACK: Back up local env. settings so that we can switch to them later.
// Otherwise local day cycle is likely to be reset.
static bool sSavedLocalSettings = false;
if (!sSavedLocalSettings)
{
LL_DEBUGS("Windlight") << "Backing up local environment settings" << LL_ENDL;
saveSettingsFromManagers(LLEnvKey::SCOPE_LOCAL);
sSavedLocalSettings = true;
}
}
/*******
* Setting desired display level
*******/
void LLEnvManager::setNormallyDisplayedScope(LLEnvKey::EScope new_scope)
{
// temp, just save the scope directly as a value in the future when there's more than two
bool want_region = (LLEnvKey::SCOPE_REGION == new_scope);
gSavedSettings.setBOOL("UseEnvironmentFromRegion", want_region);
if (mCurNormalScope != new_scope)
{
LL_INFOS("Windlight") << "Switching to scope " << new_scope << LL_ENDL;
mCurNormalScope = new_scope;
notifyOptInChange();
}
}
LLEnvKey::EScope LLEnvManager::getNormallyDisplayedScope() const
{
return mCurNormalScope;
}
void LLEnvManager::notifyOptInChange()
{
bool opt_in = gSavedSettings.getBOOL("UseEnvironmentFromRegion");
// Save local settings if switching to region
if(opt_in)
{
LL_INFOS("Windlight") << "Saving currently-displayed settings as current local settings..." << LL_ENDL;
saveSettingsFromManagers(LLEnvKey::SCOPE_LOCAL);
}
maybeClearEditingScope(true, false);
}
void LLEnvManager::dumpScopes()
{
LLSD scope_dump;
scope_dump = makePacket(LLEnvKey::SCOPE_LOCAL, LLSD());
LL_DEBUGS("Windlight") << "Local scope:" << scope_dump << LL_ENDL;
scope_dump = makePacket(LLEnvKey::SCOPE_REGION, LLSD());
LL_DEBUGS("Windlight") << "Region scope:" << scope_dump << LL_ENDL;
}
|