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/**
* @file llenvironmentmap.cpp
* @brief LLEnvironmentMap class implementation
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llenvironmentmap.h"
#include "pipeline.h"
#include "llviewerwindow.h"
LLEnvironmentMap::LLEnvironmentMap()
{
mOrigin.setVec(0, 0, 0);
}
void LLEnvironmentMap::update(const LLVector3& origin, U32 resolution)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
mOrigin = origin;
// allocate images
std::vector<LLPointer<LLImageRaw> > rawimages;
rawimages.reserve(6);
for (int i = 0; i < 6; ++i)
{
rawimages.push_back(new LLImageRaw(resolution, resolution, 3));
}
// ============== modified copy/paste of LLFloater360Capture::capture360Images() follows ==============
// these are the 6 directions we will point the camera, see LLCubeMap::mTargets
LLVector3 look_dirs[6] = {
LLVector3(-1, 0, 0),
LLVector3(1, 0, 0),
LLVector3(0, -1, 0),
LLVector3(0, 1, 0),
LLVector3(0, 0, -1),
LLVector3(0, 0, 1)
};
LLVector3 look_upvecs[6] = {
LLVector3(0, -1, 0),
LLVector3(0, -1, 0),
LLVector3(0, 0, -1),
LLVector3(0, 0, 1),
LLVector3(0, -1, 0),
LLVector3(0, -1, 0)
};
// save current view/camera settings so we can restore them afterwards
S32 old_occlusion = LLPipeline::sUseOcclusion;
// set new parameters specific to the 360 requirements
LLPipeline::sUseOcclusion = 0;
LLViewerCamera* camera = LLViewerCamera::getInstance();
LLVector3 old_origin = camera->getOrigin();
F32 old_fov = camera->getView();
F32 old_aspect = camera->getAspect();
F32 old_yaw = camera->getYaw();
// camera constants for the square, cube map capture image
camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV
camera->setView(F_PI_BY_TWO);
camera->yaw(0.0);
camera->setOrigin(mOrigin);
// for each of the 6 directions we shoot...
for (int i = 0; i < 6; i++)
{
// set up camera to look in each direction
camera->lookDir(look_dirs[i], look_upvecs[i]);
// call the (very) simplified snapshot code that simply deals
// with a single image, no sub-images etc. but is very fast
gViewerWindow->simpleSnapshot(rawimages[i],
resolution, resolution, 1);
}
// restore original view/camera/avatar settings settings
camera->setAspect(old_aspect);
camera->setView(old_fov);
camera->yaw(old_yaw);
camera->setOrigin(old_origin);
LLPipeline::sUseOcclusion = old_occlusion;
// ====================================================
mCubeMap = new LLCubeMap(false);
mCubeMap->initEnvironmentMap(rawimages);
}
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