summaryrefslogtreecommitdiff
path: root/indra/newview/llenvironment.h
blob: 06bcd368dd6d841249da10a54327ca65374820d4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
/**
 * @file llenvmanager.h
 * @brief Declaration of classes managing WindLight and water settings.
 *
 * $LicenseInfo:firstyear=2009&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2011, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_ENVIRONMENT_H
#define LL_ENVIRONMENT_H

#include "llsingleton.h"
#include "llmemory.h"
#include "llsd.h"

#include "llsettingsbase.h"
#include "llsettingssky.h"
#include "llsettingswater.h"
#include "llsettingsdaycycle.h"

#include <boost/signals2.hpp>

//-------------------------------------------------------------------------
class LLViewerCamera;
class LLGLSLShader;

//-------------------------------------------------------------------------
class LLEnvironment : public LLSingleton<LLEnvironment>
{
    LLSINGLETON(LLEnvironment);
    LOG_CLASS(LLEnvironment);

public:
    static const F32Seconds     TRANSITION_INSTANT;
    static const F32Seconds     TRANSITION_FAST;
    static const F32Seconds     TRANSITION_DEFAULT;
    static const F32Seconds     TRANSITION_SLOW;

    struct EnvironmentInfo
    {
        EnvironmentInfo();

        typedef std::shared_ptr<EnvironmentInfo>  ptr_t;

        S32             mParcelId;
        LLUUID          mRegionId;
        S64Seconds      mDayLength;
        S64Seconds      mDayOffset;
        size_t          mDayHash;
        LLSD            mDaycycleData;
        LLSD            mAltitudes;
        bool            mIsDefault;
        bool            mIsRegion;


        static ptr_t    extract(LLSD);

    };

    enum EnvSelection_t
    {
        ENV_EDIT,
        ENV_LOCAL,
        ENV_PARCEL,
        ENV_REGION,
        ENV_DEFAULT,
        ENV_END
    };

    typedef boost::signals2::connection     connection_t;

    class UserPrefs
    {
        friend class LLEnvironment;
    public:
        UserPrefs();

        bool            getUseRegionSettings() const { return mUseRegionSettings; }
        bool            getUseDayCycle() const { return mUseDayCycle; }
        bool            getUseFixedSky() const { return !getUseDayCycle(); }

        std::string     getWaterPresetName() const { return mWaterPresetName; }
        std::string     getSkyPresetName() const { return mSkyPresetName; }
        std::string     getDayCycleName() const { return mDayCycleName; }

        void            setUseRegionSettings(bool val);
        void            setUseWaterPreset(const std::string& name);
        void            setUseSkyPreset(const std::string& name);
        void            setUseDayCycle(const std::string& name);

    private:
        void            load();
        void            store();

        bool			mUseRegionSettings;
        bool			mUseDayCycle;
        bool            mPersistEnvironment;
        std::string		mWaterPresetName;
        std::string		mSkyPresetName;
        std::string		mDayCycleName;
    };

    typedef std::pair<LLSettingsSky::ptr_t, LLSettingsWater::ptr_t> fixedEnvironment_t;

    typedef std::map<std::string, LLSettingsBase::ptr_t>    namedSettingMap_t;
    typedef std::pair<std::string, LLUUID>                  name_id_t;
    typedef std::vector<name_id_t>                          list_name_id_t;
    typedef boost::signals2::signal<void()>                 change_signal_t;
    typedef boost::function<void(S32, EnvironmentInfo::ptr_t)>     environment_apply_fn;

    virtual ~LLEnvironment();

    void                        loadPreferences();
    void                        updatePreferences();
    const UserPrefs &           getPreferences() const { return mUserPrefs; }

    bool                        canEdit() const;

    LLSettingsSky::ptr_t        getCurrentSky() const { return mCurrentEnvironment->getSky(); }
    LLSettingsWater::ptr_t      getCurrentWater() const { return mCurrentEnvironment->getWater(); }

    void                        update(const LLViewerCamera * cam);

    void                        updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);
    void                        updateShaderUniforms(LLGLSLShader *shader);

    void                        setSelectedEnvironment(EnvSelection_t env, F64Seconds transition = TRANSITION_DEFAULT);
    EnvSelection_t              getSelectedEnvironment() const                  { return mSelectedEnvironment; }

    bool                        hasEnvironment(EnvSelection_t env);
    void                        setEnvironment(EnvSelection_t env, const LLSettingsDay::ptr_t &pday, S64Seconds daylength, S64Seconds dayoffset);
    void                        setEnvironment(EnvSelection_t env, fixedEnvironment_t fixed);
    void                        setEnvironment(EnvSelection_t env, const LLSettingsSky::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(fixed, LLSettingsWater::ptr_t())); }
    void                        setEnvironment(EnvSelection_t env, const LLSettingsWater::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(LLSettingsSky::ptr_t(), fixed)); }
    void                        clearEnvironment(EnvSelection_t env);
    LLSettingsDay::ptr_t        getEnvironmentDay(EnvSelection_t env);
    S64Seconds                  getEnvironmentDayLength(EnvSelection_t env);
    S64Seconds                  getEnvironmentDayOffset(EnvSelection_t env);
    fixedEnvironment_t          getEnvironmentFixed(EnvSelection_t env);
    LLSettingsSky::ptr_t        getEnvironmentFixedSky(EnvSelection_t env)      { return getEnvironmentFixed(env).first; };
    LLSettingsWater::ptr_t      getEnvironmentFixedWater(EnvSelection_t env)    { return getEnvironmentFixed(env).second; };

    void                        updateEnvironment(F64Seconds transition = TRANSITION_DEFAULT);

    void                        addSky(const LLSettingsSky::ptr_t &sky);
    void                        addWater(const LLSettingsWater::ptr_t &sky);
    void                        addDayCycle(const LLSettingsDay::ptr_t &day);

    list_name_id_t              getSkyList() const;
    list_name_id_t              getWaterList() const;
    list_name_id_t              getDayCycleList() const;

    LLSettingsSky::ptr_t        findSkyByName(std::string name) const;
    LLSettingsWater::ptr_t      findWaterByName(std::string name) const;
    LLSettingsDay::ptr_t        findDayCycleByName(std::string name) const;

    inline LLVector2            getCloudScrollDelta() const { return mCloudScrollDelta; }

    F32                         getCamHeight() const;
    F32                         getWaterHeight() const;
    bool                        getIsDayTime() const;   // "Day Time" is defined as the sun above the horizon.
    bool                        getIsNightTime() const { return !getIsDayTime(); } // "Not Day Time" 

    inline F32                  getSceneLightStrength() const { return mSceneLightStrength; }
    inline void                 setSceneLightStrength(F32 light_strength) { mSceneLightStrength = light_strength; }

    inline LLVector4            getLightDirection() const { return ((mCurrentEnvironment->getSky()) ? LLVector4(mCurrentEnvironment->getSky()->getLightDirection(), 0.0f) : LLVector4()); }
    inline LLVector4            getClampedLightDirection() const { return LLVector4(mCurrentEnvironment->getSky()->getClampedLightDirection(), 0.0f); }
    inline LLVector4            getRotatedLight() const { return mRotatedLight; }

    //-------------------------------------------
    connection_t                setSkyListChange(const change_signal_t::slot_type& cb);
    connection_t                setWaterListChange(const change_signal_t::slot_type& cb);
    connection_t                setDayCycleListChange(const change_signal_t::slot_type& cb);

    void                        requestRegionEnvironment();

    void                        onLegacyRegionSettings(LLSD data);

    void                        requestRegion();
    void                        updateRegion(LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset);
    void                        resetRegion();
    void                        requestParcel(S32 parcel_id);
    void                        updateParcel(S32 parcel_id, LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset);
    void                        resetParcel(S32 parcel_id);

    void                        selectAgentEnvironment();

protected:
    virtual void                initSingleton();

private:
    class DayInstance
    {
    public:
        enum InstanceType_t
        {
            TYPE_INVALID,
            TYPE_FIXED,
            TYPE_CYCLED
        };
        typedef std::shared_ptr<DayInstance> ptr_t;

                                    DayInstance();
        virtual                     ~DayInstance() { };

        virtual void                update(F64Seconds);

        void                        setDay(const LLSettingsDay::ptr_t &pday, S64Seconds daylength, S64Seconds dayoffset);
        void                        setSky(const LLSettingsSky::ptr_t &psky);
        void                        setWater(const LLSettingsWater::ptr_t &pwater);

        void                        initialize();
        bool                        isInitialized();

        void                        clear();

        LLSettingsDay::ptr_t        getDayCycle() const     { return mDayCycle; }
        LLSettingsSky::ptr_t        getSky() const          { return mSky; }
        LLSettingsWater::ptr_t      getWater() const        { return mWater; }
        S64Seconds                  getDayLength() const    { return mDayLength; }
        S64Seconds                  getDayOffset() const    { return mDayOffset; }

        virtual void                animate();

        void                        setBlenders(const LLSettingsBlender::ptr_t &skyblend, const LLSettingsBlender::ptr_t &waterblend);

    protected:
        LLSettingsDay::ptr_t        mDayCycle;
        LLSettingsSky::ptr_t        mSky;
        LLSettingsWater::ptr_t      mWater;

        InstanceType_t              mType;
        bool                        mInitialized;

        S64Seconds                  mDayLength;
        S64Seconds                  mDayOffset;

        LLSettingsBlender::ptr_t    mBlenderSky;
        LLSettingsBlender::ptr_t    mBlenderWater;

        F64                         secondsToKeyframe(S64Seconds seconds);

        void                        onTrackTransitionDone(S32 trackno, const LLSettingsBlender::ptr_t blender);
    };
    typedef std::array<DayInstance::ptr_t, ENV_END> InstanceArray_t;


    class DayTransition : public DayInstance
    {
    public:
                                    DayTransition(const LLSettingsSky::ptr_t &skystart, const LLSettingsWater::ptr_t &waterstart, DayInstance::ptr_t &end, S64Seconds time);
        virtual                     ~DayTransition() { };

        virtual void                update(F64Seconds);
        virtual void                animate();

    protected:
        LLSettingsSky::ptr_t        mStartSky;
        LLSettingsWater::ptr_t      mStartWater;
        DayInstance::ptr_t          mNextInstance;
        S64Seconds                  mTransitionTime;

        void                        onTransitonDone(S32 trackno, const LLSettingsBlender::ptr_t blender);
    };

    static const F32            SUN_DELTA_YAW;
    static const F32            NIGHTTIME_ELEVATION_COS;

    typedef std::map<LLUUID, LLSettingsBase::ptr_t> AssetSettingMap_t;

    LLVector2                   mCloudScrollDelta;  // cumulative cloud delta

    InstanceArray_t             mEnvironments;

    EnvSelection_t              mSelectedEnvironment;
    DayInstance::ptr_t          mCurrentEnvironment;

    LLSettingsSky::ptr_t        mSelectedSky;
    LLSettingsWater::ptr_t      mSelectedWater;
    LLSettingsDay::ptr_t        mSelectedDay;

    LLSettingsBlender::ptr_t    mBlenderSky;
    LLSettingsBlender::ptr_t    mBlenderWater;

    typedef std::vector<LLSettingsSky::ptr_t> SkyList_t;
    typedef std::vector<LLSettingsWater::ptr_t> WaterList_t;
    typedef std::vector<LLSettingsDay::ptr_t> DayList_t;

    namedSettingMap_t           mSkysByName;
    AssetSettingMap_t           mSkysById;

    namedSettingMap_t           mWaterByName;
    AssetSettingMap_t           mWaterById;

    namedSettingMap_t           mDayCycleByName;
    AssetSettingMap_t           mDayCycleById;

    F32                         mSceneLightStrength;
    LLVector4                   mRotatedLight;

    UserPrefs                   mUserPrefs;

    change_signal_t             mSkyListChange;
    change_signal_t             mWaterListChange;
    change_signal_t             mDayCycleListChange;

    DayInstance::ptr_t          getEnvironmentInstance(EnvSelection_t env, bool create = false);

    DayInstance::ptr_t          getSelectedEnvironmentInstance();


    //void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky);
    void removeSky(const std::string &name);
    //void removeSky(const LLUUID &id);
    void clearAllSkys();

    //void addWater(const LLUUID &id, const LLSettingsSky::ptr_t &sky);
    void removeWater(const std::string &name);
    //void removeWater(const LLUUID &id);
    void clearAllWater();

    //void addDayCycle(const LLUUID &id, const LLSettingsSky::ptr_t &sky);
    void removeDayCycle(const std::string &name);
    //void removeDayCycle(const LLUUID &id);
    void clearAllDayCycles();


    void updateCloudScroll();

    void onParcelChange();

    void coroRequestEnvironment(S32 parcel_id, environment_apply_fn apply);
    void coroUpdateEnvironment(S32 parcel_id, LLSettingsDay::ptr_t pday, S32 day_length, S32 day_offset, environment_apply_fn apply);
    void coroResetEnvironment(S32 parcel_id, environment_apply_fn apply);

    void recordEnvironment(S32 parcel_id, EnvironmentInfo::ptr_t environment);

    void onTransitionDone(const LLSettingsBlender::ptr_t, bool isSky);
    //=========================================================================
    void                        legacyLoadAllPresets();
    LLSD                        legacyLoadPreset(const std::string& path);
    static std::string          getSysDir(const std::string &subdir);
    static std::string          getUserDir(const std::string &subdir);

};


#endif // LL_ENVIRONMENT_H