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/**
* @file llenvmanager.h
* @brief Declaration of classes managing WindLight and water settings.
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_ENVIRONMENT_H
#define LL_ENVIRONMENT_H
#include "llsingleton.h"
#include "llmemory.h"
#include "llsd.h"
#include "llsettingsbase.h"
#include "llsettingssky.h"
#include "llsettingswater.h"
#include "llsettingsdaycycle.h"
#include "llglslshader.h"
#include <boost/signals2.hpp>
#include <array>
//-------------------------------------------------------------------------
class LLViewerCamera;
class LLParcel;
//-------------------------------------------------------------------------
class LLEnvironment : public LLSimpleton<LLEnvironment>
{
LOG_CLASS(LLEnvironment);
public:
LLEnvironment();
static const F64Seconds TRANSITION_INSTANT;
static const F64Seconds TRANSITION_FAST;
static const F64Seconds TRANSITION_DEFAULT;
static const F64Seconds TRANSITION_SLOW;
static const F64Seconds TRANSITION_ALTITUDE;
static const LLUUID KNOWN_SKY_SUNRISE;
static const LLUUID KNOWN_SKY_MIDDAY;
static const LLUUID KNOWN_SKY_LEGACY_MIDDAY;
static const LLUUID KNOWN_SKY_SUNSET;
static const LLUUID KNOWN_SKY_MIDNIGHT;
static const S32 NO_TRACK;
static const S32 NO_VERSION;
static const S32 VERSION_CLEANUP;
struct EnvironmentInfo
{
EnvironmentInfo();
typedef std::shared_ptr<EnvironmentInfo> ptr_t;
typedef std::array<std::string, 5> namelist_t;
S32 mParcelId;
LLUUID mRegionId;
S64Seconds mDayLength;
S64Seconds mDayOffset;
size_t mDayHash;
LLSettingsDay::ptr_t mDayCycle;
std::array<F32, 4> mAltitudes;
bool mIsDefault;
LLUUID mAssetId;
bool mIsLegacy;
std::string mDayCycleName;
namelist_t mNameList;
S32 mEnvVersion;
static ptr_t extract(LLSD);
static ptr_t extractLegacy(LLSD);
};
enum EnvSelection_t
{
ENV_EDIT = 0,
ENV_LOCAL,
ENV_PUSH,
ENV_PARCEL,
ENV_REGION,
ENV_DEFAULT,
ENV_END,
ENV_CURRENT = -1,
ENV_NONE = -2
};
typedef boost::signals2::connection connection_t;
typedef std::pair<LLSettingsSky::ptr_t, LLSettingsWater::ptr_t> fixedEnvironment_t;
typedef std::function<void(S32, EnvironmentInfo::ptr_t)> environment_apply_fn;
typedef boost::signals2::signal<void(EnvSelection_t, S32)> env_changed_signal_t;
typedef env_changed_signal_t::slot_type env_changed_fn;
typedef std::array<F32, 4> altitude_list_t;
typedef std::vector<F32> altitudes_vect_t;
~LLEnvironment();
bool canEdit() const;
bool isExtendedEnvironmentEnabled() const;
bool isInventoryEnabled() const;
bool canAgentUpdateParcelEnvironment() const;
bool canAgentUpdateParcelEnvironment(LLParcel *parcel) const;
bool canAgentUpdateRegionEnvironment() const;
LLSettingsDay::ptr_t getCurrentDay() const { return mCurrentEnvironment->getDayCycle(); }
LLSettingsSky::ptr_t getCurrentSky() const;
LLSettingsWater::ptr_t getCurrentWater() const;
void update(const LLViewerCamera * cam);
static void updateGLVariablesForSettings(LLShaderUniforms* uniforms, const LLSettingsBase::ptr_t &psetting);
// apply current sky settings to given shader
void updateShaderUniforms(LLGLSLShader *shader);
// prepare settings to be applied to shaders (call whenever settings are updated)
void updateSettingsUniforms();
void setSelectedEnvironment(EnvSelection_t env, LLSettingsBase::Seconds transition = TRANSITION_DEFAULT, bool forced = false);
EnvSelection_t getSelectedEnvironment() const { return mSelectedEnvironment; }
bool hasEnvironment(EnvSelection_t env);
void setEnvironment(EnvSelection_t env, const LLSettingsDay::ptr_t &pday, LLSettingsDay::Seconds daylength, LLSettingsDay::Seconds dayoffset, S32 env_version = NO_VERSION);
void setEnvironment(EnvSelection_t env, fixedEnvironment_t fixed, S32 env_version = NO_VERSION);
void setEnvironment(EnvSelection_t env, const LLSettingsBase::ptr_t &fixed, S32 env_version = NO_VERSION);
void setEnvironment(EnvSelection_t env, const LLSettingsSky::ptr_t & fixed, S32 env_version = NO_VERSION) { setEnvironment(env, fixedEnvironment_t(fixed, LLSettingsWater::ptr_t()), env_version); }
void setEnvironment(EnvSelection_t env, const LLSettingsWater::ptr_t & fixed, S32 env_version = NO_VERSION) { setEnvironment(env, fixedEnvironment_t(LLSettingsSky::ptr_t(), fixed), env_version); }
void setEnvironment(EnvSelection_t env, const LLSettingsSky::ptr_t & fixeds, const LLSettingsWater::ptr_t & fixedw, S32 env_version = NO_VERSION) { setEnvironment(env, fixedEnvironment_t(fixeds, fixedw), env_version); }
void setEnvironment(EnvSelection_t env, const LLUUID &assetId, S32 env_version);
void setEnvironment(EnvSelection_t env, const LLUUID &assetId, LLSettingsBase::Seconds transition = TRANSITION_DEFAULT, S32 env_version = NO_VERSION);
void setSharedEnvironment();
void clearEnvironment(EnvSelection_t env);
static void logEnvironment(EnvSelection_t env, const LLSettingsBase::ptr_t &settings, S32 env_version = NO_VERSION);
void setCurrentEnvironmentSelection(LLEnvironment::EnvSelection_t env);
LLSettingsDay::ptr_t getEnvironmentDay(EnvSelection_t env);
LLSettingsDay::Seconds getEnvironmentDayLength(EnvSelection_t env);
LLSettingsDay::Seconds getEnvironmentDayOffset(EnvSelection_t env);
fixedEnvironment_t getEnvironmentFixed(EnvSelection_t env, bool resolve = false);
LLSettingsSky::ptr_t getEnvironmentFixedSky(EnvSelection_t env, bool resolve = false) { return getEnvironmentFixed(env, resolve).first; };
LLSettingsWater::ptr_t getEnvironmentFixedWater(EnvSelection_t env, bool resolve = false) { return getEnvironmentFixed(env, resolve).second; };
void updateEnvironment(LLSettingsBase::Seconds transition = TRANSITION_DEFAULT, bool forced = false);
inline LLVector2 getCloudScrollDelta() const { return mCloudScrollDelta; }
void pauseCloudScroll() { mCloudScrollPaused = true; }
void resumeCloudScroll() { mCloudScrollPaused = false; }
bool isCloudScrollPaused() const { return mCloudScrollPaused; }
F32 getCamHeight() const;
F32 getWaterHeight() const;
bool getIsSunUp() const;
bool getIsMoonUp() const;
void saveToSettings();
bool loadFromSettings();
void saveBeaconsState();
void revertBeaconsState();
// Returns either sun or moon direction (depending on which is up and stronger)
// Light direction in +x right, +z up, +y at internal coord sys
LLVector3 getLightDirection() const; // returns sun or moon depending on which is up
LLVector3 getSunDirection() const;
LLVector3 getMoonDirection() const;
// Returns light direction converted to CFR coord system
LLVector4 getLightDirectionCFR() const; // returns sun or moon depending on which is up
LLVector4 getSunDirectionCFR() const;
LLVector4 getMoonDirectionCFR() const;
// Returns light direction converted to OGL coord system
// and clamped above -0.1f in Y to avoid render artifacts in sky shaders
LLVector4 getClampedLightNorm() const; // returns sun or moon depending on which is up
LLVector4 getClampedSunNorm() const;
LLVector4 getClampedMoonNorm() const;
// Returns light direction converted to OGL coord system
// and rotated by last cam yaw needed by water rendering shaders
LLVector4 getRotatedLightNorm() const;
static LLSettingsWater::ptr_t createWaterFromLegacyPreset(const std::string filename, LLSD &messages);
static LLSettingsSky::ptr_t createSkyFromLegacyPreset(const std::string filename, LLSD &messages);
static LLSettingsDay::ptr_t createDayCycleFromLegacyPreset(const std::string filename, LLSD &messages);
// Construct a new day cycle based on the environment. Replacing either the water or the sky tracks.
LLSettingsDay::ptr_t createDayCycleFromEnvironment(EnvSelection_t env, LLSettingsBase::ptr_t settings);
F32 getProgress() const { return (mCurrentEnvironment) ? mCurrentEnvironment->getProgress() : -1.0f; }
F32 getRegionProgress() const { return (mEnvironments[ENV_REGION]) ? mEnvironments[ENV_REGION]->getProgress() : -1.0f; }
void adjustRegionOffset(F32 adjust); // only used on legacy regions, to better sync the viewer with other agents
//-------------------------------------------
connection_t setEnvironmentChanged(env_changed_fn cb) { return mSignalEnvChanged.connect(cb); }
void requestRegion(environment_apply_fn cb = environment_apply_fn());
void updateRegion(const LLUUID &asset_id, std::string display_name, S32 track_num, S32 day_length, S32 day_offset, U32 flags, altitudes_vect_t altitudes = altitudes_vect_t(), environment_apply_fn cb = environment_apply_fn());
void updateRegion(const LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset, altitudes_vect_t altitudes = altitudes_vect_t(), environment_apply_fn cb = environment_apply_fn());
void updateRegion(const LLSettingsSky::ptr_t &psky, S32 day_length, S32 day_offset, altitudes_vect_t altitudes = altitudes_vect_t(), environment_apply_fn cb = environment_apply_fn());
void updateRegion(const LLSettingsWater::ptr_t &pwater, S32 day_length, S32 day_offset, altitudes_vect_t altitudes = altitudes_vect_t(), environment_apply_fn cb = environment_apply_fn());
void resetRegion(environment_apply_fn cb = environment_apply_fn());
void requestParcel(S32 parcel_id, environment_apply_fn cb = environment_apply_fn());
void updateParcel(S32 parcel_id, const LLUUID &asset_id, std::string display_name, S32 track_num, S32 day_length, S32 day_offset, U32 flags, altitudes_vect_t altitudes = altitudes_vect_t(), environment_apply_fn cb = environment_apply_fn());
void updateParcel(S32 parcel_id, const LLSettingsDay::ptr_t &pday, S32 track_num, S32 day_length, S32 day_offset, altitudes_vect_t altitudes = altitudes_vect_t(), environment_apply_fn cb = environment_apply_fn());
void updateParcel(S32 parcel_id, const LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset, altitudes_vect_t altitudes = altitudes_vect_t(), environment_apply_fn cb = environment_apply_fn());
void updateParcel(S32 parcel_id, const LLSettingsSky::ptr_t &psky, S32 day_length, S32 day_offset, altitudes_vect_t altitudes = altitudes_vect_t(), environment_apply_fn cb = environment_apply_fn());
void updateParcel(S32 parcel_id, const LLSettingsWater::ptr_t &pwater, S32 day_length, S32 day_offset, altitudes_vect_t altitudes = altitudes_vect_t(), environment_apply_fn cb = environment_apply_fn());
void resetParcel(S32 parcel_id, environment_apply_fn cb = environment_apply_fn());
void selectAgentEnvironment();
S32 calculateSkyTrackForAltitude(F64 altitude);
const altitude_list_t & getRegionAltitudes() const { return mTrackAltitudes; }
void handleEnvironmentPush(LLSD &message);
//cached uniform values from LLSD values
LLShaderUniforms mWaterUniforms[LLGLSLShader::SG_COUNT];
LLShaderUniforms mSkyUniforms[LLGLSLShader::SG_COUNT];
// =======================================================================================
class DayInstance: public std::enable_shared_from_this<DayInstance>
{
public:
typedef std::shared_ptr<DayInstance> ptr_t;
static const U32 NO_ANIMATE_SKY;
static const U32 NO_ANIMATE_WATER;
DayInstance(EnvSelection_t env);
virtual ~DayInstance() { };
virtual ptr_t clone() const;
virtual bool applyTimeDelta(const LLSettingsBase::Seconds& delta);
virtual void setDay(const LLSettingsDay::ptr_t &pday, LLSettingsDay::Seconds daylength, LLSettingsDay::Seconds dayoffset);
bool setSky(const LLSettingsSky::ptr_t &psky);
virtual void setWater(const LLSettingsWater::ptr_t &pwater);
void initialize();
bool isInitialized();
void clear();
void setSkyTrack(S32 trackno);
LLSettingsDay::ptr_t getDayCycle() const { return mDayCycle; }
LLSettingsSky::ptr_t getSky() const { return mSky; }
LLSettingsWater::ptr_t getWater() const { return mWater; }
LLSettingsDay::Seconds getDayLength() const { return mDayLength; }
LLSettingsDay::Seconds getDayOffset() const { return mDayOffset; }
S32 getSkyTrack() const { return mSkyTrack; }
void setDayOffset(LLSettingsBase::Seconds offset) { mDayOffset = offset; animate(); }
virtual void animate();
void setBlenders(const LLSettingsBlender::ptr_t &skyblend, const LLSettingsBlender::ptr_t &waterblend);
EnvSelection_t getEnvironmentSelection() const { return mEnv; }
void setEnvironmentSelection(EnvSelection_t env) { mEnv = env; }
LLSettingsBase::TrackPosition getProgress() const;
void setFlags(U32 flag) { mAnimateFlags |= flag; }
void clearFlags(U32 flag) { mAnimateFlags &= ~flag; }
U32 getFlags() { return mAnimateFlags; }
protected:
LLSettingsDay::ptr_t mDayCycle;
LLSettingsSky::ptr_t mSky;
LLSettingsWater::ptr_t mWater;
S32 mSkyTrack;
bool mInitialized;
LLSettingsDay::Seconds mDayLength;
LLSettingsDay::Seconds mDayOffset;
S32 mLastTrackAltitude;
LLSettingsBlender::ptr_t mBlenderSky;
LLSettingsBlender::ptr_t mBlenderWater;
EnvSelection_t mEnv;
U32 mAnimateFlags;
LLSettingsBase::TrackPosition secondsToKeyframe(LLSettingsDay::Seconds seconds);
};
class DayTransition : public DayInstance
{
public:
DayTransition(const LLSettingsSky::ptr_t &skystart, const LLSettingsWater::ptr_t &waterstart, DayInstance::ptr_t &end, LLSettingsDay::Seconds time);
virtual ~DayTransition() { };
virtual bool applyTimeDelta(const LLSettingsBase::Seconds& delta) override;
virtual void animate() override;
protected:
LLSettingsSky::ptr_t mStartSky;
LLSettingsWater::ptr_t mStartWater;
DayInstance::ptr_t mNextInstance;
LLSettingsDay::Seconds mTransitionTime;
};
DayInstance::ptr_t getSelectedEnvironmentInstance();
DayInstance::ptr_t getSharedEnvironmentInstance();
void initSingleton();
protected:
void cleanupSingleton();
private:
LLVector4 toCFR(const LLVector3 vec) const;
LLVector4 toLightNorm(const LLVector3 vec) const;
typedef std::array<DayInstance::ptr_t, ENV_END> InstanceArray_t;
struct ExpEnvironmentEntry
{
typedef std::shared_ptr<ExpEnvironmentEntry> ptr_t;
S32Seconds mTime;
LLUUID mExperienceId;
LLSD mEnvironmentOverrides;
};
typedef std::deque<ExpEnvironmentEntry::ptr_t> mPushOverrides;
LLUUID mPushEnvironmentExpId;
static const F32 SUN_DELTA_YAW;
F32 mLastCamYaw = 0.0f;
LLVector2 mCloudScrollDelta; // cumulative cloud delta
bool mCloudScrollPaused;
InstanceArray_t mEnvironments;
EnvSelection_t mSelectedEnvironment;
DayInstance::ptr_t mCurrentEnvironment;
LLSettingsSky::ptr_t mSelectedSky;
LLSettingsWater::ptr_t mSelectedWater;
LLSettingsDay::ptr_t mSelectedDay;
LLSettingsBlender::ptr_t mBlenderSky;
LLSettingsBlender::ptr_t mBlenderWater;
env_changed_signal_t mSignalEnvChanged;
S32 mCurrentTrack;
altitude_list_t mTrackAltitudes;
LLSD mSkyOverrides;
LLSD mWaterOverrides;
typedef std::map<std::string, LLUUID> experience_overrides_t;
experience_overrides_t mExperienceOverrides;
DayInstance::ptr_t getEnvironmentInstance(EnvSelection_t env, bool create = false);
void updateCloudScroll();
void onRegionChange();
void onParcelChange();
bool mShowSunBeacon;
bool mShowMoonBeacon;
S32 mEditorCounter;
connection_t mParcelCallbackConnection;
connection_t mRegionUpdateCallbackConnection;
connection_t mRegionChangeCallbackConnection;
connection_t mPositionCallbackConnection;
struct UpdateInfo
{
typedef std::shared_ptr<UpdateInfo> ptr_t;
UpdateInfo(LLSettingsDay::ptr_t pday, S32 day_length, S32 day_offset, altitudes_vect_t altitudes):
mDayp(pday),
mSettingsAsset(),
mDayLength(day_length),
mDayOffset(day_offset),
mAltitudes(altitudes),
mDayName(),
mFlags(0)
{
if (mDayp)
{
mDayName = mDayp->getName();
mFlags = mDayp->getFlags();
}
}
UpdateInfo(LLUUID settings_asset, std::string name, S32 day_length, S32 day_offset, altitudes_vect_t altitudes, U32 flags) :
mDayp(),
mSettingsAsset(settings_asset),
mDayLength(day_length),
mDayOffset(day_offset),
mAltitudes(altitudes),
mDayName(name),
mFlags(flags)
{}
LLSettingsDay::ptr_t mDayp;
LLUUID mSettingsAsset;
S32 mDayLength;
S32 mDayOffset;
altitudes_vect_t mAltitudes;
std::string mDayName;
U32 mFlags;
};
void coroRequestEnvironment(S32 parcel_id, environment_apply_fn apply);
void coroUpdateEnvironment(S32 parcel_id, S32 track_no, UpdateInfo::ptr_t updates, environment_apply_fn apply);
void coroResetEnvironment(S32 parcel_id, S32 track_no, environment_apply_fn apply);
void recordEnvironment(S32 parcel_id, EnvironmentInfo::ptr_t environment, LLSettingsBase::Seconds transition);
void onAgentPositionHasChanged(const LLVector3 &localpos);
void onSetEnvAssetLoaded(EnvSelection_t env, LLUUID asset_id, LLSettingsBase::ptr_t settings, LLSettingsBase::Seconds transition, S32 status, S32 env_version);
void onUpdateParcelAssetLoaded(LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status, S32 parcel_id, S32 day_length, S32 day_offset, altitudes_vect_t altitudes);
void handleEnvironmentPushClear(LLUUID experience_id, LLSD &message, F32 transition);
void handleEnvironmentPushFull(LLUUID experience_id, LLSD &message, F32 transition);
void handleEnvironmentPushPartial(LLUUID experience_id, LLSD &message, F32 transition);
void clearExperienceEnvironment(LLUUID experience_id, LLSettingsBase::Seconds transition_time);
void setExperienceEnvironment(LLUUID experience_id, LLUUID asset_id, F32 transition_time);
void setExperienceEnvironment(LLUUID experience_id, LLSD environment, F32 transition_time);
void onSetExperienceEnvAssetLoaded(LLUUID experience_id, LLSettingsBase::ptr_t setting, F32 transition_time, S32 status);
void listenExperiencePump(const LLSD &message);
void loadSkyWaterFromSettings(const LLSD &env_data, bool &valid, bool &assets_present); // for use in loadFromSettings()
};
class LLTrackBlenderLoopingManual : public LLSettingsBlender
{
public:
LLTrackBlenderLoopingManual(const LLSettingsBase::ptr_t &target, const LLSettingsDay::ptr_t &day, S32 trackno);
F64 setPosition(const LLSettingsBase::TrackPosition& position);
virtual void switchTrack(S32 trackno, const LLSettingsBase::TrackPosition& position) override;
S32 getTrack() const { return mTrackNo; }
typedef std::shared_ptr<LLTrackBlenderLoopingManual> ptr_t;
protected:
LLSettingsDay::TrackBound_t getBoundingEntries(F64 position);
F64 getSpanLength(const LLSettingsDay::TrackBound_t &bounds) const;
private:
LLSettingsDay::ptr_t mDay;
S32 mTrackNo;
F64 mPosition;
LLSettingsDay::CycleTrack_t::iterator mEndMarker;
};
#endif // LL_ENVIRONMENT_H
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