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/**
* @file llenvmanager.h
* @brief Declaration of classes managing WindLight and water settings.
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_ENVIRONMENT_H
#define LL_ENVIRONMENT_H
#include "llsingleton.h"
#include "llmemory.h"
#include "llsd.h"
#include "llsettingsbase.h"
#include "llsettingssky.h"
#include "llsettingswater.h"
#include "llsettingsdaycycle.h"
#include <boost/signals2.hpp>
//-------------------------------------------------------------------------
class LLViewerCamera;
class LLGLSLShader;
class AtmosphericModelSettings;
//-------------------------------------------------------------------------
class LLEnvironment : public LLSingleton<LLEnvironment>
{
LLSINGLETON(LLEnvironment);
LOG_CLASS(LLEnvironment);
public:
static const F32Seconds TRANSITION_INSTANT;
static const F32Seconds TRANSITION_FAST;
static const F32Seconds TRANSITION_DEFAULT;
static const F32Seconds TRANSITION_SLOW;
struct EnvironmentInfo
{
EnvironmentInfo();
typedef std::shared_ptr<EnvironmentInfo> ptr_t;
S32 mParcelId;
LLUUID mRegionId;
S64Seconds mDayLength;
S64Seconds mDayOffset;
size_t mDayHash;
LLSD mDaycycleData;
LLSD mAltitudes;
bool mIsDefault;
bool mIsRegion;
static ptr_t extract(LLSD);
};
enum EnvSelection_t
{
ENV_EDIT,
ENV_LOCAL,
ENV_PARCEL,
ENV_REGION,
ENV_DEFAULT,
ENV_END,
ENV_CURRENT = -1
};
typedef boost::signals2::connection connection_t;
class UserPrefs
{
friend class LLEnvironment;
public:
UserPrefs();
bool getUseRegionSettings() const { return mUseRegionSettings; }
bool getUseDayCycle() const { return mUseDayCycle; }
bool getUseFixedSky() const { return !getUseDayCycle(); }
std::string getWaterPresetName() const { return mWaterPresetName; }
std::string getSkyPresetName() const { return mSkyPresetName; }
std::string getDayCycleName() const { return mDayCycleName; }
void setUseRegionSettings(bool val);
void setUseWaterPreset(const std::string& name);
void setUseSkyPreset(const std::string& name);
void setUseDayCycle(const std::string& name);
private:
void load();
void store();
bool mUseRegionSettings;
bool mUseDayCycle;
bool mPersistEnvironment;
std::string mWaterPresetName;
std::string mSkyPresetName;
std::string mDayCycleName;
};
typedef std::pair<LLSettingsSky::ptr_t, LLSettingsWater::ptr_t> fixedEnvironment_t;
typedef std::map<std::string, LLSettingsBase::ptr_t> namedSettingMap_t;
typedef std::pair<std::string, LLUUID> name_id_t;
typedef std::vector<name_id_t> list_name_id_t;
typedef boost::signals2::signal<void()> change_signal_t;
typedef std::function<void(S32, EnvironmentInfo::ptr_t)> environment_apply_fn;
virtual ~LLEnvironment();
void loadPreferences();
void updatePreferences();
const UserPrefs & getPreferences() const { return mUserPrefs; }
bool canEdit() const;
bool isExtendedEnvironmentEnabled() const;
bool isInventoryEnabled() const;
LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentEnvironment->getSky(); }
LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentEnvironment->getWater(); }
static void getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky);
void update(const LLViewerCamera * cam);
void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);
void updateShaderUniforms(LLGLSLShader *shader);
void setSelectedEnvironment(EnvSelection_t env, F64Seconds transition = TRANSITION_DEFAULT, bool forced = false);
EnvSelection_t getSelectedEnvironment() const { return mSelectedEnvironment; }
bool hasEnvironment(EnvSelection_t env);
void setEnvironment(EnvSelection_t env, const LLSettingsDay::ptr_t &pday, S64Seconds daylength, S64Seconds dayoffset);
void setEnvironment(EnvSelection_t env, fixedEnvironment_t fixed);
void setEnvironment(EnvSelection_t env, const LLSettingsBase::ptr_t &fixed);
void setEnvironment(EnvSelection_t env, const LLSettingsSky::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(fixed, LLSettingsWater::ptr_t())); }
void setEnvironment(EnvSelection_t env, const LLSettingsWater::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(LLSettingsSky::ptr_t(), fixed)); }
void clearEnvironment(EnvSelection_t env);
LLSettingsDay::ptr_t getEnvironmentDay(EnvSelection_t env);
S64Seconds getEnvironmentDayLength(EnvSelection_t env);
S64Seconds getEnvironmentDayOffset(EnvSelection_t env);
fixedEnvironment_t getEnvironmentFixed(EnvSelection_t env);
LLSettingsSky::ptr_t getEnvironmentFixedSky(EnvSelection_t env) { return getEnvironmentFixed(env).first; };
LLSettingsWater::ptr_t getEnvironmentFixedWater(EnvSelection_t env) { return getEnvironmentFixed(env).second; };
void updateEnvironment(F64Seconds transition = TRANSITION_DEFAULT, bool forced = false);
void addSky(const LLSettingsSky::ptr_t &sky);
void addWater(const LLSettingsWater::ptr_t &sky);
void addDayCycle(const LLSettingsDay::ptr_t &day);
list_name_id_t getSkyList() const;
list_name_id_t getWaterList() const;
list_name_id_t getDayCycleList() const;
LLSettingsSky::ptr_t findSkyByName(std::string name) const;
LLSettingsWater::ptr_t findWaterByName(std::string name) const;
LLSettingsDay::ptr_t findDayCycleByName(std::string name) const;
inline LLVector2 getCloudScrollDelta() const { return mCloudScrollDelta; }
F32 getCamHeight() const;
F32 getWaterHeight() const;
bool getIsDayTime() const; // "Day Time" is defined as the sun above the horizon.
bool getIsNightTime() const { return !getIsDayTime(); } // "Not Day Time"
inline F32 getSceneLightStrength() const { return mSceneLightStrength; }
inline void setSceneLightStrength(F32 light_strength) { mSceneLightStrength = light_strength; }
inline LLVector4 getLightDirection() const { return ((mCurrentEnvironment->getSky()) ? LLVector4(mCurrentEnvironment->getSky()->getLightDirection(), 0.0f) : LLVector4(0, 0, 1, 0)); }
inline LLVector4 getClampedLightDirection() const { return LLVector4(mCurrentEnvironment->getSky()->getClampedLightDirection(), 0.0f); }
inline LLVector4 getRotatedLight() const { return mRotatedLight; }
static LLSettingsWater::ptr_t createWaterFromLegacyPreset(const std::string filename);
static LLSettingsSky::ptr_t createSkyFromLegacyPreset(const std::string filename);
//-------------------------------------------
connection_t setSkyListChange(const change_signal_t::slot_type& cb);
connection_t setWaterListChange(const change_signal_t::slot_type& cb);
connection_t setDayCycleListChange(const change_signal_t::slot_type& cb);
void requestRegionEnvironment();
void onLegacyRegionSettings(LLSD data);
void requestRegion();
void updateRegion(LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset);
void resetRegion();
void requestParcel(S32 parcel_id);
void updateParcel(S32 parcel_id, LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset);
void resetParcel(S32 parcel_id);
void selectAgentEnvironment();
protected:
virtual void initSingleton();
private:
class DayInstance
{
public:
enum InstanceType_t
{
TYPE_INVALID,
TYPE_FIXED,
TYPE_CYCLED
};
typedef std::shared_ptr<DayInstance> ptr_t;
DayInstance();
virtual ~DayInstance() { };
virtual void update(F64Seconds);
void setDay(const LLSettingsDay::ptr_t &pday, S64Seconds daylength, S64Seconds dayoffset);
void setSky(const LLSettingsSky::ptr_t &psky);
void setWater(const LLSettingsWater::ptr_t &pwater);
void initialize();
bool isInitialized();
void clear();
void setSkyTrack(S32 trackno);
LLSettingsDay::ptr_t getDayCycle() const { return mDayCycle; }
LLSettingsSky::ptr_t getSky() const { return mSky; }
LLSettingsWater::ptr_t getWater() const { return mWater; }
S64Seconds getDayLength() const { return mDayLength; }
S64Seconds getDayOffset() const { return mDayOffset; }
S32 getSkyTrack() const { return mSkyTrack; }
virtual void animate();
void setBlenders(const LLSettingsBlender::ptr_t &skyblend, const LLSettingsBlender::ptr_t &waterblend);
protected:
LLSettingsDay::ptr_t mDayCycle;
LLSettingsSky::ptr_t mSky;
LLSettingsWater::ptr_t mWater;
S32 mSkyTrack;
InstanceType_t mType;
bool mInitialized;
S64Seconds mDayLength;
S64Seconds mDayOffset;
LLSettingsBlender::ptr_t mBlenderSky;
LLSettingsBlender::ptr_t mBlenderWater;
F64 secondsToKeyframe(S64Seconds seconds);
};
typedef std::array<DayInstance::ptr_t, ENV_END> InstanceArray_t;
class DayTransition : public DayInstance
{
public:
DayTransition(const LLSettingsSky::ptr_t &skystart, const LLSettingsWater::ptr_t &waterstart, DayInstance::ptr_t &end, S64Seconds time);
virtual ~DayTransition() { };
virtual void update(F64Seconds);
virtual void animate();
protected:
LLSettingsSky::ptr_t mStartSky;
LLSettingsWater::ptr_t mStartWater;
DayInstance::ptr_t mNextInstance;
S64Seconds mTransitionTime;
};
static const F32 SUN_DELTA_YAW;
static const F32 NIGHTTIME_ELEVATION_COS;
typedef std::map<LLUUID, LLSettingsBase::ptr_t> AssetSettingMap_t;
LLVector2 mCloudScrollDelta; // cumulative cloud delta
InstanceArray_t mEnvironments;
EnvSelection_t mSelectedEnvironment;
DayInstance::ptr_t mCurrentEnvironment;
LLSettingsSky::ptr_t mSelectedSky;
LLSettingsWater::ptr_t mSelectedWater;
LLSettingsDay::ptr_t mSelectedDay;
LLSettingsBlender::ptr_t mBlenderSky;
LLSettingsBlender::ptr_t mBlenderWater;
typedef std::vector<LLSettingsSky::ptr_t> SkyList_t;
typedef std::vector<LLSettingsWater::ptr_t> WaterList_t;
typedef std::vector<LLSettingsDay::ptr_t> DayList_t;
namedSettingMap_t mSkysByName;
AssetSettingMap_t mSkysById;
namedSettingMap_t mWaterByName;
AssetSettingMap_t mWaterById;
namedSettingMap_t mDayCycleByName;
AssetSettingMap_t mDayCycleById;
F32 mSceneLightStrength;
LLVector4 mRotatedLight;
UserPrefs mUserPrefs;
change_signal_t mSkyListChange;
change_signal_t mWaterListChange;
change_signal_t mDayCycleListChange;
DayInstance::ptr_t getEnvironmentInstance(EnvSelection_t env, bool create = false);
DayInstance::ptr_t getSelectedEnvironmentInstance();
//void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky);
void removeSky(const std::string &name);
//void removeSky(const LLUUID &id);
void clearAllSkys();
//void addWater(const LLUUID &id, const LLSettingsSky::ptr_t &sky);
void removeWater(const std::string &name);
//void removeWater(const LLUUID &id);
void clearAllWater();
//void addDayCycle(const LLUUID &id, const LLSettingsSky::ptr_t &sky);
void removeDayCycle(const std::string &name);
//void removeDayCycle(const LLUUID &id);
void clearAllDayCycles();
void updateCloudScroll();
void onParcelChange();
void coroRequestEnvironment(S32 parcel_id, environment_apply_fn apply);
void coroUpdateEnvironment(S32 parcel_id, LLSettingsDay::ptr_t pday, S32 day_length, S32 day_offset, environment_apply_fn apply);
void coroResetEnvironment(S32 parcel_id, environment_apply_fn apply);
void recordEnvironment(S32 parcel_id, EnvironmentInfo::ptr_t environment);
//=========================================================================
void legacyLoadAllPresets();
static LLSD legacyLoadPreset(const std::string& path);
static std::string getSysDir(const std::string &subdir);
static std::string getUserDir(const std::string &subdir);
};
#endif // LL_ENVIRONMENT_H
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