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/**
* @file llenvmanager.h
* @brief Declaration of classes managing WindLight and water settings.
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_ENVIRONMENT_H
#define LL_ENVIRONMENT_H
#include "llsingleton.h"
#include "llmemory.h"
#include "llsd.h"
#include "llsettingsbase.h"
#include "llsettingssky.h"
#include "llsettingswater.h"
#include "llsettingsdaycycle.h"
#include "llatmosphere.h"
#include <boost/signals2.hpp>
//-------------------------------------------------------------------------
class LLViewerCamera;
class LLGLSLShader;
class LLParcel;
//-------------------------------------------------------------------------
class LLEnvironment : public LLSingleton<LLEnvironment>
{
LLSINGLETON(LLEnvironment);
LOG_CLASS(LLEnvironment);
public:
static const F32Seconds TRANSITION_INSTANT;
static const F32Seconds TRANSITION_FAST;
static const F32Seconds TRANSITION_DEFAULT;
static const F32Seconds TRANSITION_SLOW;
static const F32Seconds TRANSITION_ALTITUDE;
static const LLUUID KNOWN_SKY_DEFAULT;
static const LLUUID KNOWN_WATER_DEFAULT;
static const LLUUID KNOWN_DAY_DEFAULT;
static const LLUUID KNOWN_SKY_SUNRISE;
static const LLUUID KNOWN_SKY_MIDDAY;
static const LLUUID KNOWN_SKY_SUNSET;
static const LLUUID KNOWN_SKY_MIDNIGHT;
static const S32 NO_TRACK;
struct EnvironmentInfo
{
EnvironmentInfo();
typedef std::shared_ptr<EnvironmentInfo> ptr_t;
S32 mParcelId;
LLUUID mRegionId;
S64Seconds mDayLength;
S64Seconds mDayOffset;
size_t mDayHash;
LLSettingsDay::ptr_t mDayCycle;
std::array<F32, 4> mAltitudes;
bool mIsDefault;
LLUUID mAssetId;
bool mIsLegacy;
static ptr_t extract(LLSD);
static ptr_t extractLegacy(LLSD);
};
enum EnvSelection_t
{
ENV_EDIT = 0,
ENV_LOCAL,
ENV_PARCEL,
ENV_REGION,
ENV_DEFAULT,
ENV_END,
ENV_CURRENT = -1,
ENV_NONE = -2
};
typedef boost::signals2::connection connection_t;
typedef std::pair<LLSettingsSky::ptr_t, LLSettingsWater::ptr_t> fixedEnvironment_t;
typedef std::function<void(S32, EnvironmentInfo::ptr_t)> environment_apply_fn;
typedef boost::signals2::signal<void(EnvSelection_t)> env_changed_signal_t;
typedef env_changed_signal_t::slot_type env_changed_fn;
typedef std::array<F32, 4> altitude_list_t;
virtual ~LLEnvironment();
bool canEdit() const;
bool isExtendedEnvironmentEnabled() const;
bool isInventoryEnabled() const;
bool canAgentUpdateParcelEnvironment() const;
bool canAgentUpdateParcelEnvironment(LLParcel *parcel) const;
bool canAgentUpdateRegionEnvironment() const;
LLSettingsDay::ptr_t getCurrentDay() const { return mCurrentEnvironment->getDayCycle(); }
LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentEnvironment->getSky(); }
LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentEnvironment->getWater(); }
static void getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky);
void update(const LLViewerCamera * cam);
void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting);
void updateShaderUniforms(LLGLSLShader *shader);
void setSelectedEnvironment(EnvSelection_t env, LLSettingsBase::Seconds transition = TRANSITION_DEFAULT, bool forced = false);
EnvSelection_t getSelectedEnvironment() const { return mSelectedEnvironment; }
bool hasEnvironment(EnvSelection_t env);
void setEnvironment(EnvSelection_t env, const LLSettingsDay::ptr_t &pday, LLSettingsDay::Seconds daylength, LLSettingsDay::Seconds dayoffset);
void setEnvironment(EnvSelection_t env, fixedEnvironment_t fixed);
void setEnvironment(EnvSelection_t env, const LLSettingsBase::ptr_t &fixed);
void setEnvironment(EnvSelection_t env, const LLSettingsSky::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(fixed, LLSettingsWater::ptr_t())); }
void setEnvironment(EnvSelection_t env, const LLSettingsWater::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(LLSettingsSky::ptr_t(), fixed)); }
void setEnvironment(EnvSelection_t env, const LLSettingsSky::ptr_t & fixeds, const LLSettingsWater::ptr_t & fixedw) { setEnvironment(env, fixedEnvironment_t(fixeds, fixedw)); }
void setEnvironment(EnvSelection_t env, const LLUUID &assetId, LLSettingsDay::Seconds daylength, LLSettingsDay::Seconds dayoffset);
void setEnvironment(EnvSelection_t env, const LLUUID &assetId);
void clearEnvironment(EnvSelection_t env);
LLSettingsDay::ptr_t getEnvironmentDay(EnvSelection_t env);
LLSettingsDay::Seconds getEnvironmentDayLength(EnvSelection_t env);
LLSettingsDay::Seconds getEnvironmentDayOffset(EnvSelection_t env);
fixedEnvironment_t getEnvironmentFixed(EnvSelection_t env);
LLSettingsSky::ptr_t getEnvironmentFixedSky(EnvSelection_t env) { return getEnvironmentFixed(env).first; };
LLSettingsWater::ptr_t getEnvironmentFixedWater(EnvSelection_t env) { return getEnvironmentFixed(env).second; };
void updateEnvironment(LLSettingsBase::Seconds transition = TRANSITION_DEFAULT, bool forced = false);
inline LLVector2 getCloudScrollDelta() const { return mCloudScrollDelta; }
void pauseCloudScroll() { mCloudScrollPaused = true; }
void resumeCloudScroll() { mCloudScrollPaused = false; }
bool isCloudScrollPaused() const { return mCloudScrollPaused; }
F32 getCamHeight() const;
F32 getWaterHeight() const;
bool getIsSunUp() const;
bool getIsMoonUp() const;
// Returns either sun or moon direction (depending on which is up and stronger)
// Light direction in +x right, +z up, +y at internal coord sys
LLVector3 getLightDirection() const; // returns sun or moon depending on which is up
LLVector3 getSunDirection() const;
LLVector3 getMoonDirection() const;
// Returns light direction converted to CFR coord system
LLVector4 getLightDirectionCFR() const; // returns sun or moon depending on which is up
LLVector4 getSunDirectionCFR() const;
LLVector4 getMoonDirectionCFR() const;
// Returns light direction converted to OGL coord system
// and clamped above -0.1f in Y to avoid render artifacts in sky shaders
LLVector4 getClampedLightNorm() const; // returns sun or moon depending on which is up
LLVector4 getClampedSunNorm() const;
LLVector4 getClampedMoonNorm() const;
// Returns light direction converted to OGL coord system
// and rotated by last cam yaw needed by water rendering shaders
LLVector4 getRotatedLightNorm() const;
static LLSettingsWater::ptr_t createWaterFromLegacyPreset(const std::string filename);
static LLSettingsSky::ptr_t createSkyFromLegacyPreset(const std::string filename);
static LLSettingsDay::ptr_t createDayCycleFromLegacyPreset(const std::string filename);
// Construct a new day cycle based on the environment. Replacing either the water or the sky tracks.
LLSettingsDay::ptr_t createDayCycleFromEnvironment(EnvSelection_t env, LLSettingsBase::ptr_t settings);
//-------------------------------------------
connection_t setEnvironmentChanged(env_changed_fn cb) { return mSignalEnvChanged.connect(cb); }
void requestRegion(environment_apply_fn cb = environment_apply_fn());
void updateRegion(const LLUUID &asset_id, S32 day_length, S32 day_offset, environment_apply_fn cb = environment_apply_fn());
void updateRegion(const LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset, environment_apply_fn cb = environment_apply_fn());
void updateRegion(const LLSettingsSky::ptr_t &psky, S32 day_length, S32 day_offset, environment_apply_fn cb = environment_apply_fn());
void updateRegion(const LLSettingsWater::ptr_t &pwater, S32 day_length, S32 day_offset, environment_apply_fn cb = environment_apply_fn());
void resetRegion(environment_apply_fn cb = environment_apply_fn());
void requestParcel(S32 parcel_id, environment_apply_fn cb = environment_apply_fn());
void updateParcel(S32 parcel_id, const LLUUID &asset_id, S32 day_length, S32 day_offset, environment_apply_fn cb = environment_apply_fn());
void updateParcel(S32 parcel_id, const LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset, environment_apply_fn cb = environment_apply_fn());
void updateParcel(S32 parcel_id, const LLSettingsSky::ptr_t &psky, S32 day_length, S32 day_offset, environment_apply_fn cb = environment_apply_fn());
void updateParcel(S32 parcel_id, const LLSettingsWater::ptr_t &pwater, S32 day_length, S32 day_offset, environment_apply_fn cb = environment_apply_fn());
void resetParcel(S32 parcel_id, environment_apply_fn cb = environment_apply_fn());
void selectAgentEnvironment();
S32 calculateSkyTrackForAltitude(F64 altitude);
const altitude_list_t & getRegionAltitudes() const { return mTrackAltitudes; }
protected:
virtual void initSingleton();
private:
LLVector4 toCFR(const LLVector3 vec) const;
LLVector4 toLightNorm(const LLVector3 vec) const;
class DayInstance
{
public:
enum InstanceType_t
{
TYPE_INVALID,
TYPE_FIXED,
TYPE_CYCLED
};
typedef std::shared_ptr<DayInstance> ptr_t;
DayInstance();
virtual ~DayInstance() { };
virtual void applyTimeDelta(const LLSettingsBase::Seconds& delta);
void setDay(const LLSettingsDay::ptr_t &pday, LLSettingsDay::Seconds daylength, LLSettingsDay::Seconds dayoffset);
void setSky(const LLSettingsSky::ptr_t &psky);
void setWater(const LLSettingsWater::ptr_t &pwater);
void initialize();
bool isInitialized();
void clear();
void setSkyTrack(S32 trackno);
LLSettingsDay::ptr_t getDayCycle() const { return mDayCycle; }
LLSettingsSky::ptr_t getSky() const { return mSky; }
LLSettingsWater::ptr_t getWater() const { return mWater; }
LLSettingsDay::Seconds getDayLength() const { return mDayLength; }
LLSettingsDay::Seconds getDayOffset() const { return mDayOffset; }
S32 getSkyTrack() const { return mSkyTrack; }
virtual void animate();
void setBlenders(const LLSettingsBlender::ptr_t &skyblend, const LLSettingsBlender::ptr_t &waterblend);
protected:
LLSettingsDay::ptr_t mDayCycle;
LLSettingsSky::ptr_t mSky;
LLSettingsWater::ptr_t mWater;
S32 mSkyTrack;
InstanceType_t mType;
bool mInitialized;
LLSettingsDay::Seconds mDayLength;
LLSettingsDay::Seconds mDayOffset;
S32 mLastTrackAltitude;
LLSettingsBlender::ptr_t mBlenderSky;
LLSettingsBlender::ptr_t mBlenderWater;
LLSettingsBase::TrackPosition secondsToKeyframe(LLSettingsDay::Seconds seconds);
};
typedef std::array<DayInstance::ptr_t, ENV_END> InstanceArray_t;
class DayTransition : public DayInstance
{
public:
DayTransition(const LLSettingsSky::ptr_t &skystart, const LLSettingsWater::ptr_t &waterstart, DayInstance::ptr_t &end, LLSettingsDay::Seconds time);
virtual ~DayTransition() { };
virtual void applyTimeDelta(const LLSettingsBase::Seconds& delta);
virtual void animate();
protected:
LLSettingsSky::ptr_t mStartSky;
LLSettingsWater::ptr_t mStartWater;
DayInstance::ptr_t mNextInstance;
LLSettingsDay::Seconds mTransitionTime;
};
static const F32 SUN_DELTA_YAW;
F32 mLastCamYaw = 0.0f;
LLVector2 mCloudScrollDelta; // cumulative cloud delta
bool mCloudScrollPaused;
InstanceArray_t mEnvironments;
EnvSelection_t mSelectedEnvironment;
DayInstance::ptr_t mCurrentEnvironment;
LLSettingsSky::ptr_t mSelectedSky;
LLSettingsWater::ptr_t mSelectedWater;
LLSettingsDay::ptr_t mSelectedDay;
LLSettingsBlender::ptr_t mBlenderSky;
LLSettingsBlender::ptr_t mBlenderWater;
env_changed_signal_t mSignalEnvChanged;
S32 mCurrentTrack;
altitude_list_t mTrackAltitudes;
DayInstance::ptr_t getEnvironmentInstance(EnvSelection_t env, bool create = false);
DayInstance::ptr_t getSelectedEnvironmentInstance();
void updateCloudScroll();
void onParcelChange();
void coroRequestEnvironment(S32 parcel_id, environment_apply_fn apply);
void coroUpdateEnvironment(S32 parcel_id, S32 track_no, LLSettingsDay::ptr_t pday, LLUUID settings_asset, S32 day_length, S32 day_offset, environment_apply_fn apply);
void coroResetEnvironment(S32 parcel_id, S32 track_no, environment_apply_fn apply);
void recordEnvironment(S32 parcel_id, EnvironmentInfo::ptr_t environment);
void onAgentPositionHasChanged(const LLVector3 &localpos);
void onSetEnvAssetLoaded(EnvSelection_t env, LLUUID asset_id, LLSettingsBase::ptr_t settings, LLSettingsDay::Seconds daylength, LLSettingsDay::Seconds dayoffset, S32 status);
void onUpdateParcelAssetLoaded(LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status, S32 parcel_id, S32 day_length, S32 day_offset);
};
class LLTrackBlenderLoopingManual : public LLSettingsBlender
{
public:
LLTrackBlenderLoopingManual(const LLSettingsBase::ptr_t &target, const LLSettingsDay::ptr_t &day, S32 trackno);
F64 setPosition(const LLSettingsBase::TrackPosition& position);
virtual void switchTrack(S32 trackno, const LLSettingsBase::TrackPosition& position) override;
S32 getTrack() const { return mTrackNo; }
typedef std::shared_ptr<LLTrackBlenderLoopingManual> ptr_t;
protected:
LLSettingsDay::TrackBound_t getBoundingEntries(F64 position);
F64 getSpanLength(const LLSettingsDay::TrackBound_t &bounds) const;
private:
LLSettingsDay::ptr_t mDay;
S32 mTrackNo;
F64 mPosition;
LLSettingsDay::CycleTrack_t::iterator mEndMarker;
};
#endif // LL_ENVIRONMENT_H
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