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/**
* @file lldrawpoolwater.h
* @brief LLDrawPoolWater class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLDRAWPOOLWATER_H
#define LL_LLDRAWPOOLWATER_H
#include "lldrawpool.h"
class LLFace;
class LLHeavenBody;
class LLWaterSurface;
class LLDrawPoolWater: public LLDrawPool
{
protected:
LLPointer<LLViewerImage> mHBTex[2];
LLPointer<LLViewerImage> mWaterImagep;
LLPointer<LLViewerImage> mWaterNormp;
const LLWaterSurface *mWaterSurface;
public:
enum
{
SHADER_LEVEL_RIPPLE = 2,
};
LLDrawPoolWater();
/*virtual*/ ~LLDrawPoolWater();
/*virtual*/ LLDrawPool *instancePool();
static void restoreGL();
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color,
const S32 index_offset = 0, const S32 index_count = 0);
/*virtual*/ void prerender();
/*virtual*/ void renderForSelect();
/*virtual*/ LLViewerImage *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
void renderReflection(const LLFace* face);
void shade();
void renderShaderSimple();
virtual S32 getMaterialAttribIndex() { return 0; }
};
void cgErrorCallback();
#endif // LL_LLDRAWPOOLWATER_H
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