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/**
* @file lldrawpooltree.h
* @brief LLDrawPoolTree class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLDRAWPOOLTREE_H
#define LL_LLDRAWPOOLTREE_H
#include "lldrawpool.h"
class LLDrawPoolTree : public LLDrawPool
{
LLPointer<LLViewerImage> mTexturep;
public:
LLDrawPoolTree(LLViewerImage *texturep);
/*virtual*/ LLDrawPool *instancePool();
/*virtual*/ void prerender();
/*virtual*/ void beginRenderPass( S32 pass );
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void endRenderPass( S32 pass );
/*virtual*/ void renderForSelect();
/*virtual*/ S32 rebuild();
/*virtual*/ BOOL verify() const;
/*virtual*/ LLViewerImage *getTexture();
/*virtual*/ LLViewerImage *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
virtual S32 getMaterialAttribIndex();
static S32 sDiffTex;
private:
void renderTree(BOOL selecting = FALSE);
};
#endif // LL_LLDRAWPOOLTREE_H
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