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/**
* @file lldrawpoolterrain.h
* @brief LLDrawPoolTerrain class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLDRAWPOOLTERRAIN_H
#define LL_LLDRAWPOOLTERRAIN_H
#include "lldrawpool.h"
class LLDrawPoolTerrain : public LLFacePool
{
LLPointer<LLViewerTexture> mTexturep;
public:
enum
{
VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TANGENT | // Only PBR terrain uses this currently
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_TEXCOORD1
};
virtual U32 getVertexDataMask();
LLDrawPoolTerrain(LLViewerTexture *texturep);
virtual ~LLDrawPoolTerrain();
/*virtual*/ S32 getNumDeferredPasses() { return 1; }
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
/*virtual*/ S32 getNumShadowPasses() { return 1; }
/*virtual*/ void beginShadowPass(S32 pass);
/*virtual*/ void endShadowPass(S32 pass);
/*virtual*/ void renderShadow(S32 pass);
/*virtual*/ void prerender();
/*virtual*/ void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures);
/*virtual*/ LLViewerTexture *getTexture();
/*virtual*/ LLViewerTexture *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
LLPointer<LLViewerTexture> mAlphaRampImagep;
LLPointer<LLViewerTexture> m2DAlphaRampImagep;
LLPointer<LLViewerTexture> mAlphaNoiseImagep;
static S32 sDetailMode;
static S32 sPBRDetailMode;
static F32 sDetailScale; // textures per meter
static F32 sPBRDetailScale; // textures per meter
protected:
void boostTerrainDetailTextures();
void renderSimple();
void renderOwnership();
void renderFull2TU();
void renderFull4TU();
void renderFullShader();
void renderFullShaderTextures();
void renderFullShaderPBR(BOOL local_materials = false);
void drawLoop();
private:
void hilightParcelOwners();
};
#endif // LL_LLDRAWPOOLSIMPLE_H
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