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/**
* @file lldrawpoolpbropaque.cpp
* @brief LLDrawPoolGLTFPBR class implementation
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lldrawpool.h"
#include "lldrawpoolpbropaque.h"
#include "llviewershadermgr.h"
#include "pipeline.h"
static const U32 gltf_render_types[] = { LLPipeline::RENDER_TYPE_PASS_GLTF_PBR, LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK };
LLDrawPoolGLTFPBR::LLDrawPoolGLTFPBR() :
LLRenderPass(POOL_GLTF_PBR)
{
}
S32 LLDrawPoolGLTFPBR::getNumDeferredPasses()
{
return 1;
}
void LLDrawPoolGLTFPBR::renderDeferred(S32 pass)
{
llassert(!LLPipeline::sRenderingHUDs);
for (U32 type : gltf_render_types)
{
gDeferredPBROpaqueProgram.bind();
pushGLTFBatches(type);
gDeferredPBROpaqueProgram.bind(true);
pushRiggedGLTFBatches(type + 1);
}
}
S32 LLDrawPoolGLTFPBR::getNumPostDeferredPasses()
{
return 1;
}
void LLDrawPoolGLTFPBR::renderPostDeferred(S32 pass)
{
if (LLPipeline::sRenderingHUDs)
{
gHUDPBROpaqueProgram.bind();
for (U32 type : gltf_render_types)
{
pushGLTFBatches(type);
}
}
else
{
gGL.setColorMask(false, true);
gPBRGlowProgram.bind();
pushGLTFBatches(LLRenderPass::PASS_GLTF_GLOW);
gPBRGlowProgram.bind(true);
pushRiggedGLTFBatches(LLRenderPass::PASS_GLTF_GLOW_RIGGED);
gGL.setColorMask(true, false);
}
}
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