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/**
* @file lldrawpoolground.cpp
* @brief LLDrawPoolGround class implementation
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "lldrawpoolground.h"
#include "llviewercontrol.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
#include "llviewercamera.h"
#include "llviewerwindow.h"
#include "llworld.h"
#include "pipeline.h"
#include "llagent.h"
#include "llviewerregion.h"
#include "llglslshader.h"
LLDrawPoolGround::LLDrawPoolGround() :
LLFacePool(POOL_GROUND)
{
}
LLDrawPool *LLDrawPoolGround::instancePool()
{
return new LLDrawPoolGround();
}
void LLDrawPoolGround::prerender()
{
mVertexShaderLevel = LLShaderMgr::getVertexShaderLevel(LLShaderMgr::SHADER_ENVIRONMENT);
}
void LLDrawPoolGround::render(S32 pass)
{
if (mDrawFace.empty())
{
return;
}
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
LLGLSPipelineSkyBox gls_skybox;
LLGLDisable tex(GL_TEXTURE_2D);
LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE);
glMatrixMode( GL_PROJECTION );
glPushMatrix();
//gViewerWindow->setup3DRender();
glMatrixMode(GL_MODELVIEW);
F32 water_height = gAgent.getRegion()->getWaterHeight();
glPushMatrix();
LLVector3 origin = gCamera->getOrigin();
glTranslatef(origin.mV[0], origin.mV[1], llmax(origin.mV[2], water_height));
LLFace *facep = mDrawFace[0];
gPipeline.disableLights();
LLOverrideFaceColor col(this, gSky.mVOSkyp->getGLFogColor());
facep->renderIndexed();
glMatrixMode( GL_PROJECTION );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
}
void LLDrawPoolGround::renderForSelect()
{
}
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