blob: 0d706b012bf8314bc9af7377c87ddc9104162f9b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
/**
* @file lldrawpoolavatar.h
* @brief LLDrawPoolAvatar class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLDRAWPOOLAVATAR_H
#define LL_LLDRAWPOOLAVATAR_H
#include "lldrawpool.h"
class LLVOAvatar;
class LLDrawPoolAvatar : public LLDrawPool
{
protected:
S32 mNumFaces;
public:
enum
{
SHADER_LEVEL_BUMP = 2,
SHADER_LEVEL_CLOTH = 3
};
LLDrawPoolAvatar();
/*virtual*/ LLDrawPool *instancePool();
/*virtual*/ void prerender();
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void renderForSelect();
/*virtual*/ S32 rebuild();
/*virtual*/ LLViewerImage *getDebugTexture();
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
virtual S32 getMaterialAttribIndex() { return 0; }
void renderAvatars(LLVOAvatar *single_avatar, BOOL no_shaders = FALSE); // renders only one avatar if single_avatar is not null.
};
extern S32 AVATAR_OFFSET_POS;
extern S32 AVATAR_OFFSET_NORMAL;
extern S32 AVATAR_OFFSET_TEX0;
extern S32 AVATAR_OFFSET_TEX1;
extern S32 AVATAR_VERTEX_BYTES;
const S32 AVATAR_BUFFER_ELEMENTS = 8192; // Needs to be enough to store all avatar vertices.
extern BOOL gAvatarEmbossBumpMap;
#endif // LL_LLDRAWPOOLAVATAR_H
|