blob: 9f3425fc666382b85b38cc88caafc805efd2c5ce (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
/**
* @file lldeferredsounds.h
* @brief Header file for lldeferredsounds
* @author Gilbert@lindenlab.com
*
* $LicenseInfo:firstyear=2013&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLDEFERREDSOUNDS_H
#define LL_LLDEFERREDSOUNDS_H
#include "llsingleton.h"
#include "llaudioengine.h"
class LLDeferredSounds : public LLSingleton<LLDeferredSounds>
{
LLSINGLETON_EMPTY_CTOR(LLDeferredSounds);
std::vector<SoundData> soundVector;
public:
//Add sounds to be played once progress bar is hidden (such as after teleport or loading screen)
void deferSound(SoundData& sound);
void playdeferredSounds();
};
#endif // LL_LLDEFERREDSOUNDS_H
|