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/**
* @file llcontrolavatar.h
* @brief Special dummy avatar used to drive rigged meshes.
*
* $LicenseInfo:firstyear=2017&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_CONTROLAVATAR_H
#define LL_CONTROLAVATAR_H
#include "llvoavatar.h"
#include "llvovolume.h"
class LLControlAvatar:
public LLVOAvatar
{
LOG_CLASS(LLControlAvatar);
public:
LLControlAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual void initInstance(); // Called after construction to initialize the class.
virtual ~LLControlAvatar();
void matchVolumeTransform();
void updateVolumeGeom();
void setGlobalScale(F32 scale);
void recursiveScaleJoint(LLJoint *joint, F32 factor);
static LLControlAvatar *createControlAvatar(LLVOVolume *obj);
// Delayed kill so we don't make graphics pipeline unhappy calling
// markDead() inside other graphics pipeline operations.
void markForDeath();
virtual void idleUpdate(LLAgent &agent, const F64 &time);
virtual BOOL updateCharacter(LLAgent &agent);
void getAnimatedVolumes(std::vector<LLVOVolume*>& volumes);
void updateAnimations();
virtual LLViewerObject* lineSegmentIntersectRiggedAttachments(
const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
BOOL pick_rigged = FALSE,
S32* face_hit = NULL, // which face was hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
virtual void updateDebugText();
bool mPlaying;
F32 mGlobalScale;
LLVOVolume *mRootVolp;
bool mMarkedForDeath;
};
#endif //LL_CONTROLAVATAR_H
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