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/**
* @file llcallingcard.h
* @brief Definition of the LLPreviewCallingCard class
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLCALLINGCARD_H
#define LL_LLCALLINGCARD_H
#include <map>
#include <set>
#include <string>
#include <vector>
#include "lluserrelations.h"
#include "lluuid.h"
#include "v3dmath.h"
//class LLInventoryModel;
//class LLInventoryObserver;
class LLMessageSystem;
class LLTrackingData;
class LLFriendObserver
{
public:
// This enumeration is a way to refer to what changed in a more
// human readable format. You can mask the value provided by
// chaged() to see if the observer is interested in the change.
enum
{
NONE = 0,
ADD = 1,
REMOVE = 2,
ONLINE = 4,
POWERS = 8,
ALL = 0xffffffff
};
virtual ~LLFriendObserver() {}
virtual void changed(U32 mask) = 0;
};
/*
struct LLBuddyInfo
{
bool mIsOnline;
bool mIsEmpowered;
LLBuddyInfo() : mIsOnline(false), mIsEmpowered(false) {}
};
*/
// This is used as a base class for doing operations on all buddies.
class LLRelationshipFunctor
{
public:
virtual ~LLRelationshipFunctor() {}
virtual bool operator()(const LLUUID& buddy_id, LLRelationship* buddy) = 0;
};
class LLAvatarTracker
{
public:
static LLAvatarTracker& instance() { return sInstance; }
void track(const LLUUID& avatar_id, const std::string& name);
void untrack(const LLUUID& avatar_id);
bool isTrackedAgentValid() { return mTrackedAgentValid; }
void setTrackedAgentValid(bool valid) { mTrackedAgentValid = valid; }
void findAgent();
// coarse update information
void setTrackedCoarseLocation(const LLVector3d& global_pos);
// dealing with the tracked agent location
bool haveTrackingInfo();
void getDegreesAndDist(F32& rot, F64& horiz_dist, F64& vert_dist);
LLVector3d getGlobalPos();
// Get the name passed in, returns null string if uninitialized.
const std::string& getName();
// Get the avatar being tracked, returns LLUUID::null if uninitialized
const LLUUID& getAvatarID();
// Deal with inventory
//void observe(LLInventoryModel* model);
//void inventoryChanged();
// add or remove agents from buddy list. Each method takes a set
// of buddies and returns how many were actually added or removed.
typedef std::map<LLUUID, LLRelationship*> buddy_map_t;
S32 addBuddyList(const buddy_map_t& buddies);
//S32 removeBuddyList(const buddy_list_t& exes);
void copyBuddyList(buddy_map_t& buddies) const;
// deal with termination of friendhsip
void terminateBuddy(const LLUUID& id);
// get full info
const LLRelationship* getBuddyInfo(const LLUUID& id) const;
// online status
void setBuddyOnline(const LLUUID& id, bool is_online);
bool isBuddyOnline(const LLUUID& id) const;
// simple empowered status
void setBuddyEmpowered(const LLUUID& id, bool is_empowered);
bool isBuddyEmpowered(const LLUUID& id) const;
// set the empower bit & message the server.
void empowerList(const buddy_map_t& list, bool grant);
void empower(const LLUUID& id, bool grant); // wrapper for above
// register callbacks
void registerCallbacks(LLMessageSystem* msg);
// Add/remove an observer. If the observer is destroyed, be sure
// to remove it. On destruction of the tracker, it will delete any
// observers left behind.
void addObserver(LLFriendObserver* observer);
void removeObserver(LLFriendObserver* observer);
void notifyObservers();
/**
* Stores flag for change and id of object change applies to
*
* This allows outsiders to tell the AvatarTracker if something has
* been changed 'under the hood',
* and next notification will have exact avatar IDs have been changed.
*/
void addChangedMask(U32 mask, const LLUUID& referent);
const std::set<LLUUID>& getChangedIDs() { return mChangedBuddyIDs; }
// Apply the functor to every buddy. Do not actually modify the
// buddy list in the functor or bad things will happen.
void applyFunctor(LLRelationshipFunctor& f);
static void formFriendship(const LLUUID& friend_id);
protected:
void deleteTrackingData();
void agentFound(const LLUUID& prey,
const LLVector3d& estimated_global_pos);
// Message system functionality
static void processAgentFound(LLMessageSystem* msg, void**);
static void processOnlineNotification(LLMessageSystem* msg, void**);
static void processOfflineNotification(LLMessageSystem* msg, void**);
//static void processGrantedProxies(LLMessageSystem* msg, void**);
static void processTerminateFriendship(LLMessageSystem* msg, void**);
static void processChangeUserRights(LLMessageSystem* msg, void**);
void processNotify(LLMessageSystem* msg, bool online);
void processChange(LLMessageSystem* msg);
protected:
static LLAvatarTracker sInstance;
LLTrackingData* mTrackingData;
bool mTrackedAgentValid;
U32 mModifyMask;
//LLInventoryModel* mInventory;
//LLInventoryObserver* mInventoryObserver;
buddy_map_t mBuddyInfo;
typedef std::set<LLUUID> changed_buddy_t;
changed_buddy_t mChangedBuddyIDs;
typedef std::vector<LLFriendObserver*> observer_list_t;
observer_list_t mObservers;
private:
// do not implement
LLAvatarTracker(const LLAvatarTracker&);
bool operator==(const LLAvatarTracker&);
public:
// don't you dare create or delete this object
LLAvatarTracker();
~LLAvatarTracker();
};
// collect set of LLUUIDs we're a proxy for
class LLCollectProxyBuddies : public LLRelationshipFunctor
{
public:
LLCollectProxyBuddies() {}
virtual ~LLCollectProxyBuddies() {}
virtual bool operator()(const LLUUID& buddy_id, LLRelationship* buddy);
typedef std::set<LLUUID> buddy_list_t;
buddy_list_t mProxy;
};
// collect dictionary sorted map of name -> agent_id for every online buddy
class LLCollectMappableBuddies : public LLRelationshipFunctor
{
public:
LLCollectMappableBuddies() {}
virtual ~LLCollectMappableBuddies() {}
virtual bool operator()(const LLUUID& buddy_id, LLRelationship* buddy);
typedef std::map<std::string, LLUUID, LLDictionaryLess> buddy_map_t;
buddy_map_t mMappable;
std::string mFirst;
std::string mLast;
};
// collect dictionary sorted map of name -> agent_id for every online buddy
class LLCollectOnlineBuddies : public LLRelationshipFunctor
{
public:
LLCollectOnlineBuddies() {}
virtual ~LLCollectOnlineBuddies() {}
virtual bool operator()(const LLUUID& buddy_id, LLRelationship* buddy);
typedef std::map<std::string, LLUUID, LLDictionaryLess> buddy_map_t;
buddy_map_t mOnline;
std::string mFirst;
std::string mLast;
};
// collect dictionary sorted map of name -> agent_id for every buddy,
// one map is offline and the other map is online.
class LLCollectAllBuddies : public LLRelationshipFunctor
{
public:
LLCollectAllBuddies() {}
virtual ~LLCollectAllBuddies() {}
virtual bool operator()(const LLUUID& buddy_id, LLRelationship* buddy);
typedef std::map<std::string, LLUUID, LLDictionaryLess> buddy_map_t;
buddy_map_t mOnline;
buddy_map_t mOffline;
std::string mFirst;
std::string mLast;
};
#endif // LL_LLCALLINGCARD_H
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