summaryrefslogtreecommitdiff
path: root/indra/newview/llcallfloater.h
blob: 90b23eb4c45e79da01a9d90421e7a6ee7250f21b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
/** 
 * @file llcallfloater.h
 * @author Mike Antipov
 * @brief Voice Control Panel in a Voice Chats (P2P, Group, Nearby...).
 *
 * $LicenseInfo:firstyear=2009&license=viewergpl$
 * 
 * Copyright (c) 2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLCALLFLOATER_H
#define LL_LLCALLFLOATER_H

#include "lltransientdockablefloater.h"
#include "llvoicechannel.h"
#include "llvoiceclient.h"

class LLAvatarList;
class LLAvatarListItem;
class LLComboBox;
class LLNonAvatarCaller;
class LLOutputMonitorCtrl;
class LLParticipantList;
class LLSpeakerMgr;
class LLSpeakersDelayActionsStorage;

/**
 * The Voice Control Panel is an ambient window summoned by clicking the flyout chevron
 * on the Speak button. It can be torn-off and freely positioned onscreen.
 *
 * When the Resident is engaged in Voice Chat, the Voice Control Panel provides control
 * over the audible volume of each of the other participants, the Resident's own Voice
 * Morphing settings (if she has subscribed to enable the feature), and Voice Recording.
 *
 * When the Resident is engaged in any chat except Nearby Chat, the Voice Control Panel
 * also provides a 'Leave Call' button to allow the Resident to leave that voice channel.
 */
class LLCallFloater : public LLTransientDockableFloater,
							 LLVoiceClientParticipantObserver,
							 LLVoiceClientFontsObserver
{
public:

	LOG_CLASS(LLCallFloater);

	LLCallFloater(const LLSD& key);
	~LLCallFloater();

	/*virtual*/ BOOL postBuild();
	/*virtual*/ void onOpen(const LLSD& key);
	/*virtual*/ void draw();

	/**
	 * Is called by LLVoiceClient::notifyParticipantObservers when voice participant list is changed.
	 *
	 * Refreshes list to display participants not in voice as disabled.
	 */
	/*virtual*/ void onParticipantsChanged();

	/// Called by LLVoiceClient::notifyVoiceFontObservers when voice font list is changed.
	/*virtual*/ void onVoiceFontsChanged();

	static void sOnCurrentChannelChanged(const LLUUID& session_id);

private:
	typedef enum e_voice_controls_type
	{
		VC_LOCAL_CHAT,
		VC_GROUP_CHAT,
		VC_AD_HOC_CHAT,
		VC_PEER_TO_PEER,
		VC_PEER_TO_PEER_AVALINE
	}EVoiceControls;

	typedef enum e_speaker_state
	{
		STATE_UNKNOWN,
		STATE_INVITED,
		STATE_JOINED,
		STATE_LEFT,
	} ESpeakerState;

	typedef std::map<LLUUID, ESpeakerState> speaker_state_map_t;

	void leaveCall();

	void onCommitVoiceFont();
	void updateVoiceFont();

	/**
	 * Updates mSpeakerManager and list according to current Voice Channel
	 *
	 * It compares mSpeakerManager & current Voice Channel session IDs.
	 * If they are different gets Speaker manager related to current channel and updates channel participant list.
	 */
	void updateSession();

	/**
	 * Refreshes participant list according to current Voice Channel
	 */
	void refreshParticipantList();

	/**
	 * Handles event on avatar list is refreshed after it was marked dirty.
	 *
	 * It sets initial participants voice states (once after the first refreshing)
	 * and updates voice states each time anybody is joined/left voice chat in session.
	 */
	void onAvatarListRefreshed();

	
	void updateTitle();
	void initAgentData();
	void setModeratorMutedVoice(bool moderator_muted);
	void updateAgentModeratorState();

	/**
	 * Sets initial participants voice states in avatar list (Invited, Joined, Has Left).
	 *
	 * @see refreshParticipantList()
	 * @see onAvatarListRefreshed()
	 * @see mInitParticipantsVoiceState
	 */
	void initParticipantsVoiceState();

	/**
	 * Updates participants voice states in avatar list (Invited, Joined, Has Left).
	 *
	 * @see onAvatarListRefreshed()
	 * @see onChanged()
	 */
	void updateParticipantsVoiceState();

	/**
	 * Updates voice state of participant not in current voice channel depend on its current state.
	 */
	void updateNotInVoiceParticipantState(LLAvatarListItem* item);
	void setState(LLAvatarListItem* item, ESpeakerState state);
	void setState(const LLUUID& speaker_id, ESpeakerState state)
	{
		lldebugs << "Storing state: " << speaker_id << ", " << state << llendl;
		mSpeakerStateMap[speaker_id] = state;
	}

	ESpeakerState getState(const LLUUID& speaker_id)
	{
		lldebugs << "Getting state: " << speaker_id << ", " << mSpeakerStateMap[speaker_id] << llendl;

		return mSpeakerStateMap[speaker_id];
	}

	/**
	 * Instantiates new LLAvatarListItemRemoveTimer and adds it into the map if it is not already created.
	 *
	 * @param voice_speaker_id LLUUID of Avatar List item to be removed from the list when timer expires.
	 */
	void setVoiceRemoveTimer(const LLUUID& voice_speaker_id);

	/**
	 * Removes specified by UUID Avatar List item.
	 *
	 * @param voice_speaker_id LLUUID of Avatar List item to be removed from the list.
	 */
	bool removeVoiceLeftParticipant(const LLUUID& voice_speaker_id);

	/**
	 * Deletes all timers from the list to prevent started timers from ticking after destruction
	 * and after switching on another voice channel.
	 */
	void resetVoiceRemoveTimers();

	/**
	 * Removes specified by UUID timer from the map.
	 *
	 * @param voice_speaker_id LLUUID of Avatar List item whose timer should be removed from the map.
	 */
	void removeVoiceRemoveTimer(const LLUUID& voice_speaker_id);

	/**
	 * Called by LLParticipantList before adding a speaker to the participant list.
	 *
	 * If false is returned, the speaker will not be added to the list.
	 *
	 * @param speaker_id Speaker to validate.
	 * @return true if this is a valid speaker, false otherwise.
	 */
	bool validateSpeaker(const LLUUID& speaker_id);

	/**
	 * Connects to passed channel to be updated according to channel's voice states.
	 */
	void connectToChannel(LLVoiceChannel* channel);

	/**
	 * Callback to process changing of voice channel's states.
	 */
	void onVoiceChannelStateChanged(const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state);

	/**
	 * Updates floater according to passed channel's voice state.
	 */
	void updateState(const LLVoiceChannel::EState& new_state);

	/**
	 * Resets floater to be ready to show voice participants.
	 *
	 * Clears all data from the latest voice session.
	 */
	void reset(const LLVoiceChannel::EState& new_state);

private:
	speaker_state_map_t mSpeakerStateMap;
	LLSpeakerMgr* mSpeakerManager;
	LLParticipantList* mParticipants;
	LLAvatarList* mAvatarList;
	LLNonAvatarCaller* mNonAvatarCaller;
	EVoiceControls mVoiceType;
	LLPanel* mAgentPanel;
	LLComboBox* mVoiceFont;
	LLOutputMonitorCtrl* mSpeakingIndicator;
	bool mIsModeratorMutedVoice;

	/**
	 * Flag indicated that participants voice states should be initialized.
	 *
	 * It is used due to Avatar List has delayed refreshing after it content is changed.
	 * Real initializing is performed when Avatar List is first time refreshed.
	 *
	 * @see onAvatarListRefreshed()
	 * @see initParticipantsVoiceState()
	 */
	bool mInitParticipantsVoiceState;

	boost::signals2::connection mAvatarListRefreshConnection;


	/**
	 * time out speakers when they are not part of current session
	 */
	LLSpeakersDelayActionsStorage* mSpeakerDelayRemover;

	/**
	 * Stores reference to current voice channel.
	 *
	 * Is used to ignore voice channel changed callback for the same channel.
	 *
	 * @see sOnCurrentChannelChanged()
	 */
	static LLVoiceChannel* sCurrentVoiceChannel;

	/* virtual */
	LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::IM; }

	boost::signals2::connection mVoiceChannelStateChangeConnection;
};


#endif //LL_LLCALLFLOATER_H