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/**
* @file llavatarlistitem.h
* @brief avatar list item header file
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLAVATARLISTITEM_H
#define LL_LLAVATARLISTITEM_H
#include <boost/signals2.hpp>
#include "llpanel.h"
#include "lloutputmonitorctrl.h"
#include "llbutton.h"
#include "lltextbox.h"
#include "llstyle.h"
#include "llcallingcard.h" // for LLFriendObserver
class LLAvatarIconCtrl;
class LLAvatarName;
class LLIconCtrl;
class LLAvatarListItem : public LLPanel, public LLFriendObserver
{
public:
struct Params : public LLInitParam::Block<Params, LLPanel::Params>
{
Optional<LLStyle::Params> default_style,
voice_call_invited_style,
voice_call_joined_style,
voice_call_left_style,
online_style,
offline_style;
Optional<S32> name_right_pad;
Params();
};
typedef enum e_item_state_type {
IS_DEFAULT,
IS_VOICE_INVITED,
IS_VOICE_JOINED,
IS_VOICE_LEFT,
IS_ONLINE,
IS_OFFLINE,
} EItemState;
/**
* Creates an instance of LLAvatarListItem.
*
* It is not registered with LLDefaultChildRegistry. It is built via LLUICtrlFactory::buildPanel
* or via registered LLCallbackMap depend on passed parameter.
*
* @param not_from_ui_factory if true instance will be build with LLUICtrlFactory::buildPanel
* otherwise it should be registered via LLCallbackMap before creating.
*/
LLAvatarListItem(bool not_from_ui_factory = true);
virtual ~LLAvatarListItem();
virtual BOOL postBuild();
/**
* Processes notification from speaker indicator to update children when indicator's visibility is changed.
*/
virtual void handleVisibilityChange ( BOOL new_visibility );
virtual S32 notifyParent(const LLSD& info);
virtual void onMouseLeave(S32 x, S32 y, MASK mask);
virtual void onMouseEnter(S32 x, S32 y, MASK mask);
virtual void setValue(const LLSD& value);
virtual void changed(U32 mask); // from LLFriendObserver
void setOnline(bool online);
void updateAvatarName(); // re-query the name cache
void setAvatarName(const std::string& name);
void setAvatarToolTip(const std::string& tooltip);
void setHighlight(const std::string& highlight);
void setState(EItemState item_style);
void setAvatarId(const LLUUID& id, const LLUUID& session_id, bool ignore_status_changes = false, bool is_resident = true);
void setLastInteractionTime(U32 secs_since);
//Show/hide profile/info btn, translating speaker indicator and avatar name coordinates accordingly
void setShowProfileBtn(bool show);
void setShowInfoBtn(bool show);
void showSpeakingIndicator(bool show);
void setShowPermissions(bool show) { mShowPermissions = show; };
void showLastInteractionTime(bool show);
void setAvatarIconVisible(bool visible);
const LLUUID& getAvatarId() const;
std::string getAvatarName() const;
std::string getAvatarToolTip() const;
void onInfoBtnClick();
void onProfileBtnClick();
/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseDown( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
protected:
/**
* Contains indicator to show voice activity.
*/
LLOutputMonitorCtrl* mSpeakingIndicator;
LLAvatarIconCtrl* mAvatarIcon;
/// Indicator for permission to see me online.
LLIconCtrl* mIconPermissionOnline;
/// Indicator for permission to see my position on the map.
LLIconCtrl* mIconPermissionMap;
/// Indicator for permission to edit my objects.
LLIconCtrl* mIconPermissionEditMine;
/// Indicator for permission to edit their objects.
LLIconCtrl* mIconPermissionEditTheirs;
private:
typedef enum e_online_status {
E_OFFLINE,
E_ONLINE,
E_UNKNOWN,
} EOnlineStatus;
/**
* Enumeration of item elements in order from right to left.
*
* updateChildren() assumes that indexes are in the such order to process avatar icon easier.
*
* @see updateChildren()
*/
typedef enum e_avatar_item_child {
ALIC_SPEAKER_INDICATOR,
ALIC_PROFILE_BUTTON,
ALIC_INFO_BUTTON,
ALIC_PERMISSION_ONLINE,
ALIC_PERMISSION_MAP,
ALIC_PERMISSION_EDIT_MINE,
ALIC_PERMISSION_EDIT_THEIRS,
ALIC_INTERACTION_TIME,
ALIC_NAME,
ALIC_ICON,
ALIC_COUNT,
} EAvatarListItemChildIndex;
void setNameInternal(const std::string& name, const std::string& highlight);
void onAvatarNameCache(const LLAvatarName& av_name);
std::string formatSeconds(U32 secs);
typedef std::map<EItemState, LLColor4> icon_color_map_t;
static icon_color_map_t& getItemIconColorMap();
/**
* Initializes widths of all children to use them while changing visibility of any of them.
*
* @see updateChildren()
*/
static void initChildrenWidths(LLAvatarListItem* self);
/**
* Updates position and rectangle of visible children to fit all available item's width.
*/
void updateChildren();
/**
* Update visibility of active permissions icons.
*
* Need to call updateChildren() afterwards to sort out their layout.
*/
bool showPermissions(bool visible);
/**
* Gets child view specified by index.
*
* This method implemented via switch by all EAvatarListItemChildIndex values.
* It is used to not store children in array or vector to avoid of increasing memory usage.
*/
LLView* getItemChildView(EAvatarListItemChildIndex child_index);
LLTextBox* mAvatarName;
LLTextBox* mLastInteractionTime;
LLStyle::Params mAvatarNameStyle;
LLButton* mInfoBtn;
LLButton* mProfileBtn;
LLUUID mAvatarId;
std::string mHighlihtSubstring; // substring to highlight
EOnlineStatus mOnlineStatus;
//Flag indicating that info/profile button shouldn't be shown at all.
//Speaker indicator and avatar name coords are translated accordingly
bool mShowInfoBtn;
bool mShowProfileBtn;
/// indicates whether to show icons representing permissions granted
bool mShowPermissions;
/// true when the mouse pointer is hovering over this item
bool mHovered;
void fetchAvatarName();
boost::signals2::connection mAvatarNameCacheConnection;
static bool sStaticInitialized; // this variable is introduced to improve code readability
static S32 sLeftPadding; // padding to first left visible child (icon or name)
static S32 sNameRightPadding; // right padding from name to next visible child
/**
* Contains widths of each child specified by EAvatarListItemChildIndex
* including padding to the next right one.
*
* @see initChildrenWidths()
*/
static S32 sChildrenWidths[ALIC_COUNT];
};
#endif //LL_LLAVATARLISTITEM_H
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