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/**
* @file llappviewer.h
* @brief The LLAppViewer class declaration
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLAPPVIEWER_H
#define LL_LLAPPVIEWER_H
#include "llallocator.h"
#include "llcontrol.h"
#include "llsys.h" // for LLOSInfo
#include "lltimer.h"
#include "llunit.h"
class LLCommandLineParser;
class LLFrameTimer;
class LLPumpIO;
class LLTextureCache;
class LLImageDecodeThread;
class LLTextureFetch;
class LLWatchdogTimeout;
class LLUpdaterService;
extern LLFastTimer::DeclareTimer FTM_FRAME;
class LLAppViewer : public LLApp
{
public:
LLAppViewer();
virtual ~LLAppViewer();
/**
* @brief Access to the LLAppViewer singleton.
*
* The LLAppViewer singleton is created in main()/WinMain().
* So don't use it in pre-entry (static initialization) code.
*/
static LLAppViewer* instance() {return sInstance; }
//
// Main application logic
//
virtual bool init(); // Override to do application initialization
virtual bool cleanup(); // Override to do application cleanup
virtual bool mainLoop(); // Override for the application main loop. Needs to at least gracefully notice the QUITTING state and exit.
// Application control
void flushVFSIO(); // waits for vfs transfers to complete
void forceQuit(); // Puts the viewer into 'shutting down without error' mode.
void fastQuit(S32 error_code = 0); // Shuts down the viewer immediately after sending a logout message
void requestQuit(); // Request a quit. A kinder, gentler quit.
void userQuit(); // The users asks to quit. Confirm, then requestQuit()
void earlyExit(const std::string& name,
const LLSD& substitutions = LLSD()); // Display an error dialog and forcibly quit.
void earlyExitNoNotify(); // Do not display error dialog then forcibly quit.
void abortQuit(); // Called to abort a quit request.
bool quitRequested() { return mQuitRequested; }
bool logoutRequestSent() { return mLogoutRequestSent; }
void writeDebugInfo();
const LLOSInfo& getOSInfo() const { return mSysOSInfo; }
// Report true if under the control of a debugger. A null-op default.
virtual bool beingDebugged() { return false; }
virtual bool restoreErrorTrap() = 0; // Require platform specific override to reset error handling mechanism.
// return false if the error trap needed restoration.
virtual void handleCrashReporting(bool reportFreeze = false) = 0; // What to do with crash report?
static void handleViewerCrash(); // Hey! The viewer crashed. Do this, soon.
void checkForCrash();
// Thread accessors
static LLTextureCache* getTextureCache() { return sTextureCache; }
static LLImageDecodeThread* getImageDecodeThread() { return sImageDecodeThread; }
static LLTextureFetch* getTextureFetch() { return sTextureFetch; }
static U32 getTextureCacheVersion() ;
static U32 getObjectCacheVersion() ;
const std::string& getSerialNumber() { return mSerialNumber; }
bool getPurgeCache() const { return mPurgeCache; }
std::string getSecondLifeTitle() const; // The Second Life title.
std::string getWindowTitle() const; // The window display name.
void forceDisconnect(const std::string& msg); // Force disconnection, with a message to the user.
void badNetworkHandler(); // Cause a crash state due to bad network packet.
bool hasSavedFinalSnapshot() { return mSavedFinalSnapshot; }
void saveFinalSnapshot();
void loadNameCache();
void saveNameCache();
void removeMarkerFile(bool leave_logout_marker = false);
// LLAppViewer testing helpers.
// *NOTE: These will potentially crash the viewer. Only for debugging.
virtual void forceErrorLLError();
virtual void forceErrorBreakpoint();
virtual void forceErrorBadMemoryAccess();
virtual void forceErrorInfiniteLoop();
virtual void forceErrorSoftwareException();
virtual void forceErrorDriverCrash();
// The list is found in app_settings/settings_files.xml
// but since they are used explicitly in code,
// the follow consts should also do the trick.
static const std::string sGlobalSettingsName;
LLCachedControl<bool> mRandomizeFramerate;
LLCachedControl<bool> mPeriodicSlowFrame;
// Load settings from the location specified by loction_key.
// Key availale and rules for loading, are specified in
// 'app_settings/settings_files.xml'
bool loadSettingsFromDirectory(const std::string& location_key,
bool set_defaults = false);
std::string getSettingsFilename(const std::string& location_key,
const std::string& file);
void loadColorSettings();
// For thread debugging.
// llstartup needs to control init.
// llworld, send_agent_pause() also controls pause/resume.
void initMainloopTimeout(const std::string& state, F32 secs = -1.0f);
void destroyMainloopTimeout();
void pauseMainloopTimeout();
void resumeMainloopTimeout(const std::string& state = "", F32 secs = -1.0f);
void pingMainloopTimeout(const std::string& state, F32 secs = -1.0f);
// Handle the 'login completed' event.
// *NOTE:Mani Fix this for login abstraction!!
void handleLoginComplete();
LLAllocator & getAllocator() { return mAlloc; }
// On LoginCompleted callback
typedef boost::signals2::signal<void (void)> login_completed_signal_t;
login_completed_signal_t mOnLoginCompleted;
boost::signals2::connection setOnLoginCompletedCallback( const login_completed_signal_t::slot_type& cb ) { return mOnLoginCompleted.connect(cb); }
void addOnIdleCallback(const boost::function<void()>& cb); // add a callback to fire (once) when idle
void purgeCache(); // Clear the local cache.
// mute/unmute the system's master audio
virtual void setMasterSystemAudioMute(bool mute);
virtual bool getMasterSystemAudioMute();
// Metrics policy helper statics.
static void metricsUpdateRegion(U64 region_handle);
static void metricsSend(bool enable_reporting);
protected:
virtual bool initWindow(); // Initialize the viewer's window.
virtual bool initLogging(); // Initialize log files, logging system, return false on failure.
virtual void initConsole() {}; // Initialize OS level debugging console.
virtual bool initHardwareTest() { return true; } // A false result indicates the app should quit.
virtual bool initSLURLHandler();
virtual bool sendURLToOtherInstance(const std::string& url);
virtual bool initParseCommandLine(LLCommandLineParser& clp)
{ return true; } // Allow platforms to specify the command line args.
virtual std::string generateSerialNumber() = 0; // Platforms specific classes generate this.
virtual bool meetsRequirementsForMaximizedStart(); // Used on first login to decide to launch maximized
private:
void initMaxHeapSize();
bool initThreads(); // Initialize viewer threads, return false on failure.
bool initConfiguration(); // Initialize settings from the command line/config file.
void initUpdater(); // Initialize the updater service.
bool initCache(); // Initialize local client cache.
void checkMemory() ;
// We have switched locations of both Mac and Windows cache, make sure
// files migrate and old cache is cleared out.
void migrateCacheDirectory();
void cleanupSavedSettings(); // Sets some config data to current or default values during cleanup.
void removeCacheFiles(const std::string& filemask); // Deletes cached files the match the given wildcard.
void writeSystemInfo(); // Write system info to "debug_info.log"
bool anotherInstanceRunning();
void initMarkerFile();
void idle();
void idleShutdown();
// update avatar SLID and display name caches
void idleNameCache();
void idleNetwork();
void sendLogoutRequest();
void disconnectViewer();
// *FIX: the app viewer class should be some sort of singleton, no?
// Perhaps its child class is the singleton and this should be an abstract base.
static LLAppViewer* sInstance;
bool mSecondInstance; // Is this a second instance of the app?
std::string mMarkerFileName;
LLAPRFile mMarkerFile; // A file created to indicate the app is running.
std::string mLogoutMarkerFileName;
apr_file_t* mLogoutMarkerFile; // A file created to indicate the app is running.
LLOSInfo mSysOSInfo;
bool mReportedCrash;
// Thread objects.
static LLTextureCache* sTextureCache;
static LLImageDecodeThread* sImageDecodeThread;
static LLTextureFetch* sTextureFetch;
S32 mNumSessions;
std::string mSerialNumber;
bool mPurgeCache;
bool mPurgeOnExit;
bool mSavedFinalSnapshot;
bool mSavePerAccountSettings; // only save per account settings if login succeeded
bool mForceGraphicsDetail;
bool mQuitRequested; // User wants to quit, may have modified documents open.
bool mLogoutRequestSent; // Disconnect message sent to simulator, no longer safe to send messages to the sim.
S32 mYieldTime;
struct SettingsFiles* mSettingsLocationList;
LLWatchdogTimeout* mMainloopTimeout;
// For performance and metric gathering
LLThread* mFastTimerLogThread;
// for tracking viewer<->region circuit death
bool mAgentRegionLastAlive;
LLUUID mAgentRegionLastID;
LLAllocator mAlloc;
LLFrameTimer mMemCheckTimer;
boost::scoped_ptr<LLUpdaterService> mUpdater;
//---------------------------------------------
//*NOTE: Mani - legacy updater stuff
// Still useable?
public:
//some information for updater
typedef struct
{
std::string mUpdateExePath;
std::ostringstream mParams;
}LLUpdaterInfo ;
static LLUpdaterInfo *sUpdaterInfo ;
void launchUpdater();
//---------------------------------------------
};
// consts from viewer.h
const S32 AGENT_UPDATES_PER_SECOND = 10;
// Globals with external linkage. From viewer.h
// *NOTE:Mani - These will be removed as the Viewer App Cleanup project continues.
//
// "// llstartup" indicates that llstartup is the only client for this global.
extern LLSD gDebugInfo;
extern BOOL gShowObjectUpdates;
typedef enum
{
LAST_EXEC_NORMAL = 0,
LAST_EXEC_FROZE,
LAST_EXEC_LLERROR_CRASH,
LAST_EXEC_OTHER_CRASH,
LAST_EXEC_LOGOUT_FROZE,
LAST_EXEC_LOGOUT_CRASH
} eLastExecEvent;
extern eLastExecEvent gLastExecEvent; // llstartup
extern U32 gFrameCount;
extern U32 gForegroundFrameCount;
extern LLPumpIO* gServicePump;
extern U64 gFrameTime; // The timestamp of the most-recently-processed frame
extern F32 gFrameTimeSeconds; // Loses msec precision after ~4.5 hours...
extern LLUnit::Seconds<F32> gFrameIntervalSeconds; // Elapsed time between current and previous gFrameTimeSeconds
extern F32 gFPSClamped; // Frames per second, smoothed, weighted toward last frame
extern F32 gFrameDTClamped;
extern U64 gStartTime;
extern U32 gFrameStalls;
extern LLTimer gRenderStartTime;
extern LLFrameTimer gForegroundTime;
extern LLFrameTimer gLoggedInTime;
extern F32 gLogoutMaxTime;
extern LLTimer gLogoutTimer;
extern F32 gSimLastTime;
extern F32 gSimFrames;
extern BOOL gDisconnected;
extern LLFrameTimer gRestoreGLTimer;
extern BOOL gRestoreGL;
extern BOOL gUseWireframe;
// VFS globals - gVFS is for general use
// gStaticVFS is read-only and is shipped w/ the viewer
// it has pre-cache data like the UI .TGAs
class LLVFS;
extern LLVFS *gStaticVFS;
extern LLMemoryInfo gSysMemory;
extern U64 gMemoryAllocated;
extern std::string gLastVersionChannel;
extern LLVector3 gWindVec;
extern LLVector3 gRelativeWindVec;
extern U32 gPacketsIn;
extern BOOL gPrintMessagesThisFrame;
extern LLUUID gSunTextureID;
extern LLUUID gMoonTextureID;
extern BOOL gRandomizeFramerate;
extern BOOL gPeriodicSlowFrame;
#endif // LL_LLAPPVIEWER_H
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