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/**
* @file llappearancemgr.h
* @brief Manager for initiating appearance changes on the viewer
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLAPPEARANCEMGR_H
#define LL_LLAPPEARANCEMGR_H
#include "llsingleton.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llviewerinventory.h"
#include "llcallbacklist.h"
class LLWearable;
class LLWearableHoldingPattern;
class LLInventoryCallback;
class LLAppearanceMgr: public LLSingleton<LLAppearanceMgr>
{
friend class LLSingleton<LLAppearanceMgr>;
public:
void updateAppearanceFromCOF();
bool needToSaveCOF();
void updateCOF(const LLUUID& category, bool append = false);
void wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append);
void wearInventoryCategoryOnAvatar(LLInventoryCategory* category, bool append);
void wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append);
void wearOutfitByName(const std::string& name);
void changeOutfit(bool proceed, const LLUUID& category, bool append);
// Copy all items and the src category itself.
void shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb);
// Return whether this folder contains minimal contents suitable for making a full outfit.
BOOL getCanMakeFolderIntoOutfit(const LLUUID& folder_id);
// Copy all items in a category.
void shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb);
// Find the Current Outfit folder.
const LLUUID getCOF() const;
// Finds the folder link to the currently worn outfit
const LLViewerInventoryItem *getBaseOutfitLink();
bool getBaseOutfitName(std::string &name);
// find the UUID of the currently worn outfit (Base Outfit)
const LLUUID getBaseOutfitUUID();
// Wear/attach an item (from a user's inventory) on the agent
bool LLAppearanceMgr::wearItemOnAvatar(const LLUUID& item_to_wear, bool do_update = true);
// Update the displayed outfit name in UI.
void updatePanelOutfitName(const std::string& name);
void createBaseOutfitLink(const LLUUID& category, LLPointer<LLInventoryCallback> link_waiter);
void updateAgentWearables(LLWearableHoldingPattern* holder, bool append);
// For debugging - could be moved elsewhere.
void dumpCat(const LLUUID& cat_id, const std::string& msg);
void dumpItemArray(const LLInventoryModel::item_array_t& items, const std::string& msg);
// Attachment link management
void unregisterAttachment(const LLUUID& item_id);
void registerAttachment(const LLUUID& item_id);
void setAttachmentInvLinkEnable(bool val);
void linkRegisteredAttachments();
// utility function for bulk linking.
void linkAll(const LLUUID& category,
LLInventoryModel::item_array_t& items,
LLPointer<LLInventoryCallback> cb);
// Add COF link to individual item.
void addCOFItemLink(const LLUUID& item_id, bool do_update = true);
void addCOFItemLink(const LLInventoryItem *item, bool do_update = true);
// Remove COF entries
void removeCOFItemLinks(const LLUUID& item_id, bool do_update = true);
// Add COF link to ensemble folder.
void addEnsembleLink(LLInventoryCategory* item, bool do_update = true);
//has the current outfit changed since it was loaded?
bool isOutfitDirty() { return mOutfitIsDirty; }
// set false if you just loaded the outfit, true otherwise
void setOutfitDirty(bool isDirty) { mOutfitIsDirty = isDirty; }
// manually compare ouftit folder link to COF to see if outfit has changed.
// should only be necessary to do on initial login.
void updateIsDirty();
// Called when self avatar is first fully visible.
void onFirstFullyVisible();
// Create initial outfits from library.
void autopopulateOutfits();
// Overrides the base outfit with the content from COF
// @return false if there is no base outfit
bool updateBaseOutfit();
protected:
LLAppearanceMgr();
~LLAppearanceMgr();
private:
void filterWearableItems(LLInventoryModel::item_array_t& items, S32 max_per_type);
void getDescendentsOfAssetType(const LLUUID& category,
LLInventoryModel::item_array_t& items,
LLAssetType::EType type,
bool follow_folder_links);
void getUserDescendents(const LLUUID& category,
LLInventoryModel::item_array_t& wear_items,
LLInventoryModel::item_array_t& obj_items,
LLInventoryModel::item_array_t& gest_items,
bool follow_folder_links);
void purgeCategory(const LLUUID& category, bool keep_outfit_links);
void purgeBaseOutfitLink(const LLUUID& category);
std::set<LLUUID> mRegisteredAttachments;
bool mAttachmentInvLinkEnabled;
bool mOutfitIsDirty;
//////////////////////////////////////////////////////////////////////////////////
// Item-specific convenience functions
public:
// Is this in the COF?
BOOL getIsInCOF(const LLUUID& obj_id) const;
// Is this in the COF and can the user delete it from the COF?
BOOL getIsProtectedCOFItem(const LLUUID& obj_id) const;
};
class LLUpdateAppearanceOnDestroy: public LLInventoryCallback
{
public:
LLUpdateAppearanceOnDestroy();
virtual ~LLUpdateAppearanceOnDestroy();
/* virtual */ void fire(const LLUUID& inv_item);
private:
U32 mFireCount;
};
#define SUPPORT_ENSEMBLES 0
LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id,const std::string& name);
// Shim class and template function to allow arbitrary boost::bind
// expressions to be run as one-time idle callbacks.
template <typename T>
class OnIdleCallbackOneTime
{
public:
OnIdleCallbackOneTime(T callable):
mCallable(callable)
{
}
static void onIdle(void *data)
{
gIdleCallbacks.deleteFunction(onIdle, data);
OnIdleCallbackOneTime<T>* self = reinterpret_cast<OnIdleCallbackOneTime<T>*>(data);
self->call();
delete self;
}
void call()
{
mCallable();
}
private:
T mCallable;
};
template <typename T>
void doOnIdleOneTime(T callable)
{
OnIdleCallbackOneTime<T>* cb_functor = new OnIdleCallbackOneTime<T>(callable);
gIdleCallbacks.addFunction(&OnIdleCallbackOneTime<T>::onIdle,cb_functor);
}
// Shim class and template function to allow arbitrary boost::bind
// expressions to be run as recurring idle callbacks.
// Callable should return true when done, false to continue getting called.
template <typename T>
class OnIdleCallbackRepeating
{
public:
OnIdleCallbackRepeating(T callable):
mCallable(callable)
{
}
// Will keep getting called until the callable returns true.
static void onIdle(void *data)
{
OnIdleCallbackRepeating<T>* self = reinterpret_cast<OnIdleCallbackRepeating<T>*>(data);
bool done = self->call();
if (done)
{
gIdleCallbacks.deleteFunction(onIdle, data);
delete self;
}
}
bool call()
{
return mCallable();
}
private:
T mCallable;
};
template <typename T>
void doOnIdleRepeating(T callable)
{
OnIdleCallbackRepeating<T>* cb_functor = new OnIdleCallbackRepeating<T>(callable);
gIdleCallbacks.addFunction(&OnIdleCallbackRepeating<T>::onIdle,cb_functor);
}
template <class T>
class CallAfterCategoryFetchStage2: public LLInventoryFetchObserver
{
public:
CallAfterCategoryFetchStage2(T callable):
mCallable(callable)
{
}
~CallAfterCategoryFetchStage2()
{
}
virtual void done()
{
gInventory.removeObserver(this);
doOnIdleOneTime(mCallable);
delete this;
}
protected:
T mCallable;
};
template <class T>
class CallAfterCategoryFetchStage1: public LLInventoryFetchDescendentsObserver
{
public:
CallAfterCategoryFetchStage1(T callable):
mCallable(callable)
{
}
~CallAfterCategoryFetchStage1()
{
}
virtual void done()
{
// What we do here is get the complete information on the items in
// the library, and set up an observer that will wait for that to
// happen.
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(mComplete.front(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
S32 count = item_array.count();
if(!count)
{
llwarns << "Nothing fetched in category " << mComplete.front()
<< llendl;
//dec_busy_count();
gInventory.removeObserver(this);
delete this;
return;
}
CallAfterCategoryFetchStage2<T> *stage2 = new CallAfterCategoryFetchStage2<T>(mCallable);
uuid_vec_t ids;
for(S32 i = 0; i < count; ++i)
{
ids.push_back(item_array.get(i)->getUUID());
}
gInventory.removeObserver(this);
// do the fetch
stage2->fetch(ids);
if(stage2->isEverythingComplete())
{
// everything is already here - call done.
stage2->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(stage2);
}
delete this;
}
protected:
T mCallable;
};
template <class T>
void callAfterCategoryFetch(const LLUUID& cat_id, T callable)
{
CallAfterCategoryFetchStage1<T> *stage1 = new CallAfterCategoryFetchStage1<T>(callable);
uuid_vec_t folders;
folders.push_back(cat_id);
stage1->fetch(folders);
if (stage1->isEverythingComplete())
{
stage1->done();
}
else
{
gInventory.addObserver(stage1);
}
}
#endif
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