1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
|
/**
* @file llappearancemgr.h
* @brief Manager for initiating appearance changes on the viewer
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLAPPEARANCEMGR_H
#define LL_LLAPPEARANCEMGR_H
#include "llsingleton.h"
#include "llagentwearables.h"
#include "llcallbacklist.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llviewerinventory.h"
class LLWearable;
class LLWearableHoldingPattern;
class LLInventoryCallback;
class LLOutfitUnLockTimer;
class LLAppearanceMgr: public LLSingleton<LLAppearanceMgr>
{
LOG_CLASS(LLAppearanceMgr);
friend class LLSingleton<LLAppearanceMgr>;
friend class LLOutfitUnLockTimer;
public:
typedef std::vector<LLInventoryModel::item_array_t> wearables_by_type_t;
void updateAppearanceFromCOF(bool update_base_outfit_ordering = false);
bool needToSaveCOF();
void updateCOF(const LLUUID& category, bool append = false);
void wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append);
void wearInventoryCategoryOnAvatar(LLInventoryCategory* category, bool append);
void wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append);
void wearOutfitByName(const std::string& name);
void changeOutfit(bool proceed, const LLUUID& category, bool append);
void replaceCurrentOutfit(const LLUUID& new_outfit);
void renameOutfit(const LLUUID& outfit_id);
void takeOffOutfit(const LLUUID& cat_id);
void addCategoryToCurrentOutfit(const LLUUID& cat_id);
S32 findExcessOrDuplicateItems(const LLUUID& cat_id,
LLAssetType::EType type,
S32 max_items,
LLInventoryModel::item_array_t& items_to_kill);
void enforceItemRestrictions();
// Copy all items and the src category itself.
void shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb);
// Return whether this folder contains minimal contents suitable for making a full outfit.
BOOL getCanMakeFolderIntoOutfit(const LLUUID& folder_id);
// Determine whether a given outfit can be removed.
bool getCanRemoveOutfit(const LLUUID& outfit_cat_id);
// Determine whether we're wearing any of the outfit contents (excluding body parts).
static bool getCanRemoveFromCOF(const LLUUID& outfit_cat_id);
// Determine whether we can add anything (but body parts) from the outfit contents to COF.
static bool getCanAddToCOF(const LLUUID& outfit_cat_id);
// Determine whether we can replace current outfit with the given one.
bool getCanReplaceCOF(const LLUUID& outfit_cat_id);
// Copy all items in a category.
void shallowCopyCategoryContents(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb);
// Find the Current Outfit folder.
const LLUUID getCOF() const;
S32 getCOFVersion() const;
S32 mLastUpdateRequestCOFVersion;
// Finds the folder link to the currently worn outfit
const LLViewerInventoryItem *getBaseOutfitLink();
bool getBaseOutfitName(std::string &name);
// find the UUID of the currently worn outfit (Base Outfit)
const LLUUID getBaseOutfitUUID();
// Wear/attach an item (from a user's inventory) on the agent
bool wearItemOnAvatar(const LLUUID& item_to_wear, bool do_update = true, bool replace = false, LLPointer<LLInventoryCallback> cb = NULL);
// Update the displayed outfit name in UI.
void updatePanelOutfitName(const std::string& name);
void createBaseOutfitLink(const LLUUID& category, LLPointer<LLInventoryCallback> link_waiter);
void updateAgentWearables(LLWearableHoldingPattern* holder, bool append);
// For debugging - could be moved elsewhere.
void dumpCat(const LLUUID& cat_id, const std::string& msg);
void dumpItemArray(const LLInventoryModel::item_array_t& items, const std::string& msg);
// Attachment link management
void unregisterAttachment(const LLUUID& item_id);
void registerAttachment(const LLUUID& item_id);
void setAttachmentInvLinkEnable(bool val);
// utility function for bulk linking.
void linkAll(const LLUUID& category,
LLInventoryModel::item_array_t& items,
LLPointer<LLInventoryCallback> cb);
// Add COF link to individual item.
void addCOFItemLink(const LLUUID& item_id, bool do_update = true, LLPointer<LLInventoryCallback> cb = NULL);
void addCOFItemLink(const LLInventoryItem *item, bool do_update = true, LLPointer<LLInventoryCallback> cb = NULL);
// Remove COF entries
void removeCOFItemLinks(const LLUUID& item_id, bool do_update = true);
void removeCOFLinksOfType(LLWearableType::EType type, bool do_update = true);
void removeAllClothesFromAvatar();
// Add COF link to ensemble folder.
void addEnsembleLink(LLInventoryCategory* item, bool do_update = true);
//has the current outfit changed since it was loaded?
bool isOutfitDirty() { return mOutfitIsDirty; }
// set false if you just loaded the outfit, true otherwise
void setOutfitDirty(bool isDirty) { mOutfitIsDirty = isDirty; }
// manually compare ouftit folder link to COF to see if outfit has changed.
// should only be necessary to do on initial login.
void updateIsDirty();
// Called when self avatar is first fully visible.
void onFirstFullyVisible();
// Create initial outfits from library.
void autopopulateOutfits();
// Copy initial gestures from library.
void copyLibraryGestures();
void wearBaseOutfit();
// Overrides the base outfit with the content from COF
// @return false if there is no base outfit
bool updateBaseOutfit();
//Remove clothing or detach an object from the agent (a bodypart cannot be removed)
void removeItemsFromAvatar(const uuid_vec_t& item_ids);
void removeItemFromAvatar(const LLUUID& item_id);
LLUUID makeNewOutfitLinks(const std::string& new_folder_name,bool show_panel = true);
bool moveWearable(LLViewerInventoryItem* item, bool closer_to_body);
static void sortItemsByActualDescription(LLInventoryModel::item_array_t& items);
//Divvy items into arrays by wearable type
static void divvyWearablesByType(const LLInventoryModel::item_array_t& items, wearables_by_type_t& items_by_type);
//Check ordering information on wearables stored in links' descriptions and update if it is invalid
// COF is processed if cat_id is not specified
void updateClothingOrderingInfo(LLUUID cat_id = LLUUID::null, bool update_base_outfit_ordering = false);
bool isOutfitLocked() { return mOutfitLocked; }
bool isInUpdateAppearanceFromCOF() { return mIsInUpdateAppearanceFromCOF; }
void requestServerAppearanceUpdate();
protected:
LLAppearanceMgr();
~LLAppearanceMgr();
private:
void filterWearableItems(LLInventoryModel::item_array_t& items, S32 max_per_type);
void getDescendentsOfAssetType(const LLUUID& category,
LLInventoryModel::item_array_t& items,
LLAssetType::EType type,
bool follow_folder_links);
void getUserDescendents(const LLUUID& category,
LLInventoryModel::item_array_t& wear_items,
LLInventoryModel::item_array_t& obj_items,
LLInventoryModel::item_array_t& gest_items,
bool follow_folder_links);
void purgeCategory(const LLUUID& category, bool keep_outfit_links);
void purgeBaseOutfitLink(const LLUUID& category);
static void onOutfitRename(const LLSD& notification, const LLSD& response);
void setOutfitLocked(bool locked);
bool mAttachmentInvLinkEnabled;
bool mOutfitIsDirty;
bool mIsInUpdateAppearanceFromCOF; // to detect recursive calls.
/**
* Lock for blocking operations on outfit until server reply or timeout exceed
* to avoid unsynchronized outfit state or performing duplicate operations.
*/
bool mOutfitLocked;
std::auto_ptr<LLOutfitUnLockTimer> mUnlockOutfitTimer;
//////////////////////////////////////////////////////////////////////////////////
// Item-specific convenience functions
public:
// Is this in the COF?
BOOL getIsInCOF(const LLUUID& obj_id) const;
// Is this in the COF and can the user delete it from the COF?
BOOL getIsProtectedCOFItem(const LLUUID& obj_id) const;
/**
* Checks if COF contains link to specified object.
*/
static bool isLinkInCOF(const LLUUID& obj_id);
};
class LLUpdateAppearanceOnDestroy: public LLInventoryCallback
{
public:
LLUpdateAppearanceOnDestroy(bool update_base_outfit_ordering = false);
virtual ~LLUpdateAppearanceOnDestroy();
/* virtual */ void fire(const LLUUID& inv_item);
private:
U32 mFireCount;
bool mUpdateBaseOrder;
};
#define SUPPORT_ENSEMBLES 0
LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id,const std::string& name);
// Invoke a given callable after category contents are fully fetched.
void callAfterCategoryFetch(const LLUUID& cat_id, nullary_func_t cb);
// Wear all items in a uuid vector.
void wear_multiple(const uuid_vec_t& ids, bool replace);
#endif
|