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|
/**
* @file llappearancemgr.cpp
* @brief Manager for initiating appearance changes on the viewer
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llappearancemgr.h"
#include "llinventorymodel.h"
#include "llnotifications.h"
#include "llgesturemgr.h"
#include "llinventorybridge.h"
#include "llwearablelist.h"
#include "llagentwearables.h"
#include "llagent.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "llviewerregion.h"
#include "llfloatercustomize.h"
class LLWearInventoryCategoryCallback : public LLInventoryCallback
{
public:
LLWearInventoryCategoryCallback(const LLUUID& cat_id, bool append)
{
mCatID = cat_id;
mAppend = append;
}
void fire(const LLUUID& item_id)
{
/*
* Do nothing. We only care about the destructor
*
* The reason for this is that this callback is used in a hack where the
* same callback is given to dozens of items, and the destructor is called
* after the last item has fired the event and dereferenced it -- if all
* the events actually fire!
*/
}
protected:
~LLWearInventoryCategoryCallback()
{
// Is the destructor called by ordinary dereference, or because the app's shutting down?
// If the inventory callback manager goes away, we're shutting down, no longer want the callback.
if( LLInventoryCallbackManager::is_instantiated() )
{
LLAppearanceManager::instance().wearInventoryCategoryOnAvatar(gInventory.getCategory(mCatID), mAppend);
}
else
{
llwarns << "Dropping unhandled LLWearInventoryCategoryCallback" << llendl;
}
}
private:
LLUUID mCatID;
bool mAppend;
};
class LLOutfitObserver : public LLInventoryFetchObserver
{
public:
LLOutfitObserver(const LLUUID& cat_id, bool copy_items, bool append) :
mCatID(cat_id),
mCopyItems(copy_items),
mAppend(append)
{}
~LLOutfitObserver() {}
virtual void done(); //public
protected:
LLUUID mCatID;
bool mCopyItems;
bool mAppend;
};
void LLOutfitObserver::done()
{
// We now have an outfit ready to be copied to agent inventory. Do
// it, and wear that outfit normally.
if(mCopyItems)
{
LLInventoryCategory* cat = gInventory.getCategory(mCatID);
std::string name;
if(!cat)
{
// should never happen.
name = "New Outfit";
}
else
{
name = cat->getName();
}
LLViewerInventoryItem* item = NULL;
item_ref_t::iterator it = mComplete.begin();
item_ref_t::iterator end = mComplete.end();
LLUUID pid;
for(; it < end; ++it)
{
item = (LLViewerInventoryItem*)gInventory.getItem(*it);
if(item)
{
if(LLInventoryType::IT_GESTURE == item->getInventoryType())
{
pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
}
else
{
pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
}
break;
}
}
if(pid.isNull())
{
pid = gInventory.getRootFolderID();
}
LLUUID cat_id = gInventory.createNewCategory(
pid,
LLFolderType::FT_NONE,
name);
mCatID = cat_id;
LLPointer<LLInventoryCallback> cb = new LLWearInventoryCategoryCallback(mCatID, mAppend);
it = mComplete.begin();
for(; it < end; ++it)
{
item = (LLViewerInventoryItem*)gInventory.getItem(*it);
if(item)
{
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
cat_id,
std::string(),
cb);
}
}
// BAP fixes a lag in display of created dir.
gInventory.notifyObservers();
}
else
{
// Wear the inventory category.
LLAppearanceManager::instance().wearInventoryCategoryOnAvatar(gInventory.getCategory(mCatID), mAppend);
}
}
class LLOutfitFetch : public LLInventoryFetchDescendentsObserver
{
public:
LLOutfitFetch(bool copy_items, bool append) : mCopyItems(copy_items), mAppend(append) {}
~LLOutfitFetch() {}
virtual void done();
protected:
bool mCopyItems;
bool mAppend;
};
void LLOutfitFetch::done()
{
// What we do here is get the complete information on the items in
// the library, and set up an observer that will wait for that to
// happen.
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(mCompleteFolders.front(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
S32 count = item_array.count();
if(!count)
{
llwarns << "Nothing fetched in category " << mCompleteFolders.front()
<< llendl;
//dec_busy_count();
gInventory.removeObserver(this);
delete this;
return;
}
LLOutfitObserver* outfit_observer = new LLOutfitObserver(mCompleteFolders.front(), mCopyItems, mAppend);
LLInventoryFetchObserver::item_ref_t ids;
for(S32 i = 0; i < count; ++i)
{
ids.push_back(item_array.get(i)->getUUID());
}
// clean up, and remove this as an observer since the call to the
// outfit could notify observers and throw us into an infinite
// loop.
//dec_busy_count();
gInventory.removeObserver(this);
delete this;
// increment busy count and either tell the inventory to check &
// call done, or add this object to the inventory for observation.
//inc_busy_count();
// do the fetch
outfit_observer->fetchItems(ids);
if(outfit_observer->isEverythingComplete())
{
// everything is already here - call done.
outfit_observer->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(outfit_observer);
}
}
class LLUpdateAppearanceOnDestroy: public LLInventoryCallback
{
public:
LLUpdateAppearanceOnDestroy():
mFireCount(0)
{
}
virtual ~LLUpdateAppearanceOnDestroy()
{
LLAppearanceManager::instance().updateAppearanceFromCOF();
}
/* virtual */ void fire(const LLUUID& inv_item)
{
mFireCount++;
}
private:
U32 mFireCount;
};
struct LLFoundData
{
LLFoundData(const LLUUID& item_id,
const LLUUID& asset_id,
const std::string& name,
LLAssetType::EType asset_type) :
mItemID(item_id),
mAssetID(asset_id),
mName(name),
mAssetType(asset_type),
mWearable( NULL ) {}
LLUUID mItemID;
LLUUID mAssetID;
std::string mName;
LLAssetType::EType mAssetType;
LLWearable* mWearable;
};
struct LLWearableHoldingPattern
{
LLWearableHoldingPattern() : mResolved(0) {}
~LLWearableHoldingPattern()
{
for_each(mFoundList.begin(), mFoundList.end(), DeletePointer());
mFoundList.clear();
}
typedef std::list<LLFoundData*> found_list_t;
found_list_t mFoundList;
S32 mResolved;
bool append;
};
static void removeDuplicateItems(LLInventoryModel::item_array_t& items)
{
LLInventoryModel::item_array_t new_items;
std::set<LLUUID> items_seen;
std::deque<LLViewerInventoryItem*> tmp_list;
// Traverse from the front and keep the first of each item
// encountered, so we actually keep the *last* of each duplicate
// item. This is needed to give the right priority when adding
// duplicate items to an existing outfit.
for (S32 i=items.count()-1; i>=0; i--)
{
LLViewerInventoryItem *item = items.get(i);
LLUUID item_id = item->getLinkedUUID();
if (items_seen.find(item_id)!=items_seen.end())
continue;
items_seen.insert(item_id);
tmp_list.push_front(item);
}
for (std::deque<LLViewerInventoryItem*>::iterator it = tmp_list.begin();
it != tmp_list.end();
++it)
{
new_items.put(*it);
}
items = new_items;
}
static void removeDuplicateItems(LLInventoryModel::item_array_t& dst, const LLInventoryModel::item_array_t& src)
{
LLInventoryModel::item_array_t new_dst;
std::set<LLUUID> mark_inventory;
S32 inventory_dups = 0;
for (LLInventoryModel::item_array_t::const_iterator src_pos = src.begin();
src_pos != src.end();
++src_pos)
{
LLUUID src_item_id = (*src_pos)->getLinkedUUID();
mark_inventory.insert(src_item_id);
}
for (LLInventoryModel::item_array_t::const_iterator dst_pos = dst.begin();
dst_pos != dst.end();
++dst_pos)
{
LLUUID dst_item_id = (*dst_pos)->getLinkedUUID();
if (mark_inventory.find(dst_item_id) == mark_inventory.end())
{
// Item is not already present in COF.
new_dst.put(*dst_pos);
mark_inventory.insert(dst_item_id);
}
else
{
inventory_dups++;
}
}
llinfos << "removeDups, original " << dst.count() << " final " << new_dst.count()
<< " inventory dups " << inventory_dups << llendl;
dst = new_dst;
}
static void onWearableAssetFetch(LLWearable* wearable, void* data)
{
LLWearableHoldingPattern* holder = (LLWearableHoldingPattern*)data;
bool append = holder->append;
if(wearable)
{
for (LLWearableHoldingPattern::found_list_t::iterator iter = holder->mFoundList.begin();
iter != holder->mFoundList.end(); ++iter)
{
LLFoundData* data = *iter;
if(wearable->getAssetID() == data->mAssetID)
{
data->mWearable = wearable;
break;
}
}
}
holder->mResolved += 1;
if(holder->mResolved >= (S32)holder->mFoundList.size())
{
LLAppearanceManager::instance().updateAgentWearables(holder, append);
}
}
LLUUID LLAppearanceManager::getCOF()
{
return gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
}
// Update appearance from outfit folder.
void LLAppearanceManager::changeOutfit(bool proceed, const LLUUID& category, bool append)
{
if (!proceed)
return;
LLAppearanceManager::instance().updateCOF(category,append);
}
void LLAppearanceManager::shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(src_id, cats, items,
LLInventoryModel::EXCLUDE_TRASH);
for (S32 i = 0; i < items.count(); ++i)
{
const LLViewerInventoryItem* item = items.get(i).get();
if (item->getActualType() == LLAssetType::AT_LINK)
{
link_inventory_item(gAgent.getID(),
item->getLinkedUUID(),
dst_id,
item->getName(),
LLAssetType::AT_LINK, cb);
}
else if (item->getActualType() == LLAssetType::AT_LINK_FOLDER)
{
LLViewerInventoryCategory *catp = item->getLinkedCategory();
// Skip copying outfit links.
if (catp && catp->getPreferredType() != LLFolderType::FT_OUTFIT)
{
link_inventory_item(gAgent.getID(),
item->getLinkedUUID(),
dst_id,
item->getName(),
LLAssetType::AT_LINK_FOLDER, cb);
}
}
else
{
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
dst_id,
item->getName(),
cb);
}
}
}
void LLAppearanceManager::purgeCategory(const LLUUID& category, bool keep_outfit_links)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(category, cats, items,
LLInventoryModel::EXCLUDE_TRASH);
for (S32 i = 0; i < items.count(); ++i)
{
LLViewerInventoryItem *item = items.get(i);
if (keep_outfit_links && (item->getActualType() == LLAssetType::AT_LINK_FOLDER))
continue;
gInventory.purgeObject(item->getUUID());
}
}
// Keep the last N wearables of each type. For viewer 2.0, N is 1 for
// both body parts and clothing items.
void LLAppearanceManager::filterWearableItems(
LLInventoryModel::item_array_t& items, S32 max_per_type)
{
// Divvy items into arrays by wearable type.
std::vector<LLInventoryModel::item_array_t> items_by_type(WT_COUNT);
for (S32 i=0; i<items.count(); i++)
{
LLViewerInventoryItem *item = items.get(i);
// Ignore non-wearables.
if (!item->isWearableType())
continue;
EWearableType type = item->getWearableType();
items_by_type[type].push_back(item);
}
// rebuild items list, retaining the last max_per_type of each array
items.clear();
for (S32 i=0; i<WT_COUNT; i++)
{
S32 size = items_by_type[i].size();
if (size <= 0)
continue;
S32 start_index = llmax(0,size-max_per_type);
for (S32 j = start_index; j<size; j++)
{
items.push_back(items_by_type[i][j]);
}
}
}
// Create links to all listed items.
void LLAppearanceManager::linkAll(const LLUUID& category,
LLInventoryModel::item_array_t& items,
LLPointer<LLInventoryCallback> cb)
{
for (S32 i=0; i<items.count(); i++)
{
const LLInventoryItem* item = items.get(i).get();
link_inventory_item(gAgent.getID(),
item->getLinkedUUID(),
category,
item->getName(),
LLAssetType::AT_LINK,
cb);
}
}
void LLAppearanceManager::updateCOF(const LLUUID& category, bool append)
{
const LLUUID cof = getCOF();
// Collect and filter descendents to determine new COF contents.
// - Body parts: always include COF contents as a fallback in case any
// required parts are missing.
LLInventoryModel::item_array_t body_items;
getDescendentsOfAssetType(cof, body_items, LLAssetType::AT_BODYPART, false);
getDescendentsOfAssetType(category, body_items, LLAssetType::AT_BODYPART, false);
// Reduce body items to max of one per type.
removeDuplicateItems(body_items);
filterWearableItems(body_items, 1);
// - Wearables: include COF contents only if appending.
LLInventoryModel::item_array_t wear_items;
if (append)
getDescendentsOfAssetType(cof, wear_items, LLAssetType::AT_CLOTHING, false);
getDescendentsOfAssetType(category, wear_items, LLAssetType::AT_CLOTHING, false);
// Reduce wearables to max of one per type.
removeDuplicateItems(wear_items);
filterWearableItems(wear_items, 1);
// - Attachments: include COF contents only if appending.
LLInventoryModel::item_array_t obj_items;
if (append)
getDescendentsOfAssetType(cof, obj_items, LLAssetType::AT_OBJECT, false);
getDescendentsOfAssetType(category, obj_items, LLAssetType::AT_OBJECT, false);
removeDuplicateItems(obj_items);
// - Gestures: include COF contents only if appending.
LLInventoryModel::item_array_t gest_items;
if (append)
getDescendentsOfAssetType(cof, gest_items, LLAssetType::AT_GESTURE, false);
getDescendentsOfAssetType(category, gest_items, LLAssetType::AT_GESTURE, false);
removeDuplicateItems(gest_items);
// Remove current COF contents.
bool keep_outfit_links = append;
purgeCategory(cof, keep_outfit_links);
gInventory.notifyObservers();
// Create links to new COF contents.
LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
linkAll(cof, body_items, link_waiter);
linkAll(cof, wear_items, link_waiter);
linkAll(cof, obj_items, link_waiter);
linkAll(cof, gest_items, link_waiter);
// Add link to outfit if category is an outfit.
LLViewerInventoryCategory* catp = gInventory.getCategory(category);
if (!append && catp && catp->getPreferredType() == LLFolderType::FT_OUTFIT)
{
link_inventory_item(gAgent.getID(), category, cof, catp->getName(),
LLAssetType::AT_LINK_FOLDER, link_waiter);
}
}
void LLAppearanceManager::updateAgentWearables(LLWearableHoldingPattern* holder, bool append)
{
lldebugs << "updateAgentWearables()" << llendl;
LLInventoryItem::item_array_t items;
LLDynamicArray< LLWearable* > wearables;
// For each wearable type, find the first instance in the category
// that we recursed through.
for( S32 i = 0; i < WT_COUNT; i++ )
{
for (LLWearableHoldingPattern::found_list_t::iterator iter = holder->mFoundList.begin();
iter != holder->mFoundList.end(); ++iter)
{
LLFoundData* data = *iter;
LLWearable* wearable = data->mWearable;
if( wearable && ((S32)wearable->getType() == i) )
{
LLViewerInventoryItem* item;
item = (LLViewerInventoryItem*)gInventory.getItem(data->mItemID);
if( item && (item->getAssetUUID() == wearable->getAssetID()) )
{
items.put(item);
wearables.put(wearable);
}
break;
}
}
}
if(wearables.count() > 0)
{
gAgentWearables.setWearableOutfit(items, wearables, !append);
gInventory.notifyObservers();
}
delete holder;
// dec_busy_count();
}
void LLAppearanceManager::updateAppearanceFromCOF()
{
dumpCat(getCOF(),"COF, start");
bool follow_folder_links = true;
LLUUID current_outfit_id = getCOF();
// Find all the wearables that are in the COF's subtree.
lldebugs << "LLAppearanceManager::updateFromCOF()" << llendl;
LLInventoryModel::item_array_t wear_items;
LLInventoryModel::item_array_t obj_items;
LLInventoryModel::item_array_t gest_items;
getUserDescendents(current_outfit_id, wear_items, obj_items, gest_items, follow_folder_links);
if( !wear_items.count() && !obj_items.count() && !gest_items.count())
{
LLNotifications::instance().add("CouldNotPutOnOutfit");
return;
}
// Processes that take time should show the busy cursor
//inc_busy_count(); // BAP this is currently a no-op in llinventorybridge.cpp - do we need it?
// Activate all gestures in this folder
if (gest_items.count() > 0)
{
llinfos << "Activating " << gest_items.count() << " gestures" << llendl;
LLGestureManager::instance().activateGestures(gest_items);
// Update the inventory item labels to reflect the fact
// they are active.
LLViewerInventoryCategory* catp = gInventory.getCategory(current_outfit_id);
if (catp)
{
gInventory.updateCategory(catp);
gInventory.notifyObservers();
}
}
if(wear_items.count() > 0)
{
// Note: can't do normal iteration, because if all the
// wearables can be resolved immediately, then the
// callback will be called (and this object deleted)
// before the final getNextData().
LLWearableHoldingPattern* holder = new LLWearableHoldingPattern;
LLFoundData* found;
LLDynamicArray<LLFoundData*> found_container;
for(S32 i = 0; i < wear_items.count(); ++i)
{
found = new LLFoundData(wear_items.get(i)->getLinkedUUID(), // Wear the base item, not the link
wear_items.get(i)->getAssetUUID(),
wear_items.get(i)->getName(),
wear_items.get(i)->getType());
holder->mFoundList.push_front(found);
found_container.put(found);
}
for(S32 i = 0; i < wear_items.count(); ++i)
{
holder->append = false;
found = found_container.get(i);
// Fetch the wearables about to be worn.
LLWearableList::instance().getAsset(found->mAssetID,
found->mName,
found->mAssetType,
onWearableAssetFetch,
(void*)holder);
}
}
// Update attachments to match those requested.
LLVOAvatar* avatar = gAgent.getAvatarObject();
if( avatar )
{
LLAgentWearables::userUpdateAttachments(obj_items);
}
}
void LLAppearanceManager::getDescendentsOfAssetType(const LLUUID& category,
LLInventoryModel::item_array_t& items,
LLAssetType::EType type,
bool follow_folder_links)
{
LLInventoryModel::cat_array_t cats;
LLIsType is_of_type(type);
gInventory.collectDescendentsIf(category,
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
is_of_type,
follow_folder_links);
}
void LLAppearanceManager::getUserDescendents(const LLUUID& category,
LLInventoryModel::item_array_t& wear_items,
LLInventoryModel::item_array_t& obj_items,
LLInventoryModel::item_array_t& gest_items,
bool follow_folder_links)
{
LLInventoryModel::cat_array_t wear_cats;
LLFindWearables is_wearable;
gInventory.collectDescendentsIf(category,
wear_cats,
wear_items,
LLInventoryModel::EXCLUDE_TRASH,
is_wearable,
follow_folder_links);
LLInventoryModel::cat_array_t obj_cats;
LLIsType is_object( LLAssetType::AT_OBJECT );
gInventory.collectDescendentsIf(category,
obj_cats,
obj_items,
LLInventoryModel::EXCLUDE_TRASH,
is_object,
follow_folder_links);
// Find all gestures in this folder
LLInventoryModel::cat_array_t gest_cats;
LLIsType is_gesture( LLAssetType::AT_GESTURE );
gInventory.collectDescendentsIf(category,
gest_cats,
gest_items,
LLInventoryModel::EXCLUDE_TRASH,
is_gesture,
follow_folder_links);
}
void LLAppearanceManager::wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append)
{
if(!category) return;
lldebugs << "wearInventoryCategory( " << category->getName()
<< " )" << llendl;
// What we do here is get the complete information on the items in
// the inventory, and set up an observer that will wait for that to
// happen.
LLOutfitFetch* outfit_fetcher = new LLOutfitFetch(copy, append);
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
folders.push_back(category->getUUID());
outfit_fetcher->fetchDescendents(folders);
//inc_busy_count();
if(outfit_fetcher->isEverythingComplete())
{
// everything is already here - call done.
outfit_fetcher->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(outfit_fetcher);
}
}
// *NOTE: hack to get from avatar inventory to avatar
void LLAppearanceManager::wearInventoryCategoryOnAvatar( LLInventoryCategory* category, bool append )
{
// Avoid unintentionally overwriting old wearables. We have to do
// this up front to avoid having to deal with the case of multiple
// wearables being dirty.
if(!category) return;
lldebugs << "wearInventoryCategoryOnAvatar( " << category->getName()
<< " )" << llendl;
if( gFloaterCustomize )
{
gFloaterCustomize->askToSaveIfDirty(boost::bind(&LLAppearanceManager::changeOutfit,
&LLAppearanceManager::instance(),
_1, category->getUUID(), append));
}
else
{
LLAppearanceManager::changeOutfit(TRUE, category->getUUID(), append);
}
}
void LLAppearanceManager::wearOutfitByName(const std::string& name)
{
llinfos << "Wearing category " << name << llendl;
//inc_busy_count();
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLNameCategoryCollector has_name(name);
gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
has_name);
bool copy_items = false;
LLInventoryCategory* cat = NULL;
if (cat_array.count() > 0)
{
// Just wear the first one that matches
cat = cat_array.get(0);
}
else
{
gInventory.collectDescendentsIf(LLUUID::null,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
has_name);
if(cat_array.count() > 0)
{
cat = cat_array.get(0);
copy_items = true;
}
}
if(cat)
{
LLAppearanceManager::wearInventoryCategory(cat, copy_items, false);
}
else
{
llwarns << "Couldn't find outfit " <<name<< " in wearOutfitByName()"
<< llendl;
}
//dec_busy_count();
}
bool areMatchingWearables(const LLViewerInventoryItem *a, const LLViewerInventoryItem *b)
{
return (a->isWearableType() && b->isWearableType() &&
(a->getWearableType() == b->getWearableType()));
}
void LLAppearanceManager::wearItem( LLInventoryItem* item, bool do_update )
{
LLViewerInventoryItem *vitem = dynamic_cast<LLViewerInventoryItem*>(item);
if (!vitem)
{
llwarns << "not an llviewerinventoryitem, failed" << llendl;
return;
}
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(LLAppearanceManager::getCOF(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
bool linked_already = false;
for (S32 i=0; i<item_array.count(); i++)
{
// Are these links to the same object?
const LLViewerInventoryItem* inv_item = item_array.get(i).get();
if (inv_item->getLinkedUUID() == item->getLinkedUUID())
{
linked_already = true;
}
// Are these links to different items of the same wearable
// type? If so, new item will replace old.
// MULTI-WEARABLES: revisit if more than one per type is allowed.
else if (areMatchingWearables(vitem,inv_item))
{
gAgentWearables.removeWearable(inv_item->getWearableType(),true,0);
gInventory.purgeObject(inv_item->getUUID());
gInventory.notifyObservers();
}
}
if (linked_already)
{
if (do_update)
LLAppearanceManager::updateAppearanceFromCOF();
return;
}
else
{
LLPointer<LLInventoryCallback> cb = do_update ? new ModifiedCOFCallback : 0;
link_inventory_item( gAgent.getID(),
vitem->getLinkedUUID(),
getCOF(),
vitem->getName(),
LLAssetType::AT_LINK,
cb);
}
return;
}
void LLAppearanceManager::wearEnsemble( LLInventoryCategory* cat, bool do_update )
{
#if SUPPORT_ENSEMBLES
// BAP add check for already in COF.
LLPointer<LLInventoryCallback> cb = do_update ? new ModifiedCOFCallback : 0;
link_inventory_item( gAgent.getID(),
cat->getLinkedUUID(),
getCOF(),
cat->getName(),
LLAssetType::AT_LINK_FOLDER,
cb);
#endif
}
void LLAppearanceManager::removeItemLinks(const LLUUID& item_id, bool do_update)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(LLAppearanceManager::getCOF(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
for (S32 i=0; i<item_array.count(); i++)
{
const LLInventoryItem* item = item_array.get(i).get();
if (item->getLinkedUUID() == item_id)
{
gInventory.purgeObject(item_array.get(i)->getUUID());
}
}
if (do_update)
{
LLAppearanceManager::updateAppearanceFromCOF();
}
}
//#define DUMP_CAT_VERBOSE
void LLAppearanceManager::dumpCat(const LLUUID& cat_id, const std::string& msg)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(cat_id, cats, items, LLInventoryModel::EXCLUDE_TRASH);
#ifdef DUMP_CAT_VERBOSE
llinfos << llendl;
llinfos << str << llendl;
S32 hitcount = 0;
for(S32 i=0; i<items.count(); i++)
{
LLViewerInventoryItem *item = items.get(i);
if (item)
hitcount++;
llinfos << i <<" "<< item->getName() <<llendl;
}
#endif
llinfos << msg << " count " << items.count() << llendl;
}
void LLAppearanceManager::dumpItemArray(const LLInventoryModel::item_array_t& items,
const std::string& msg)
{
llinfos << msg << llendl;
for (S32 i=0; i<items.count(); i++)
{
LLViewerInventoryItem *item = items.get(i);
llinfos << i <<" " << item->getName() << llendl;
}
llinfos << llendl;
}
LLAppearanceManager::LLAppearanceManager():
mAttachmentInvLinkEnabled(false)
{
}
LLAppearanceManager::~LLAppearanceManager()
{
}
void LLAppearanceManager::setAttachmentInvLinkEnable(bool val)
{
llinfos << "setAttachmentInvLinkEnable => " << (int) val << llendl;
mAttachmentInvLinkEnabled = val;
}
void dumpAttachmentSet(const std::set<LLUUID>& atts, const std::string& msg)
{
llinfos << msg << llendl;
for (std::set<LLUUID>::const_iterator it = atts.begin();
it != atts.end();
++it)
{
LLUUID item_id = *it;
LLViewerInventoryItem *item = gInventory.getItem(item_id);
if (item)
llinfos << "atts " << item->getName() << llendl;
else
llinfos << "atts " << "UNKNOWN[" << item_id.asString() << "]" << llendl;
}
llinfos << llendl;
}
void LLAppearanceManager::registerAttachment(const LLUUID& item_id)
{
mRegisteredAttachments.insert(item_id);
//dumpAttachmentSet(mRegisteredAttachments,"after register:");
if (mAttachmentInvLinkEnabled)
{
LLViewerInventoryItem *item = gInventory.getItem(item_id);
if (item)
{
//LLAppearanceManager::dumpCat(LLAppearanceManager::getCOF(),"Adding attachment link:");
LLAppearanceManager::wearItem(item,false); // Add COF link for item.
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
gInventory.notifyObservers();
}
}
else
{
//llinfos << "no link changes, inv link not enabled" << llendl;
}
}
void LLAppearanceManager::unregisterAttachment(const LLUUID& item_id)
{
mRegisteredAttachments.erase(item_id);
//dumpAttachmentSet(mRegisteredAttachments,"after unregister:");
if (mAttachmentInvLinkEnabled)
{
//LLAppearanceManager::dumpCat(LLAppearanceManager::getCOF(),"Removing attachment link:");
LLAppearanceManager::removeItemLinks(item_id, false);
// BAP - needs to change for label to track link.
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
gInventory.notifyObservers();
}
else
{
//llinfos << "no link changes, inv link not enabled" << llendl;
}
}
void LLAppearanceManager::linkRegisteredAttachments()
{
for (std::set<LLUUID>::iterator it = mRegisteredAttachments.begin();
it != mRegisteredAttachments.end();
++it)
{
LLUUID item_id = *it;
LLViewerInventoryItem *item = gInventory.getItem(item_id);
if (item)
{
wearItem(item, false);
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
gInventory.notifyObservers();
}
}
mRegisteredAttachments.clear();
}
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