1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
|
/**
* @file llappearancemgr.cpp
* @brief Manager for initiating appearance changes on the viewer
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagent.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
#include "llfloatercustomize.h"
#include "llgesturemgr.h"
#include "llinventorybridge.h"
#include "llinventorymodel.h"
#include "llnotifications.h"
#include "llpanelappearance.h"
#include "llsidetray.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "llviewerregion.h"
#include "llwearablelist.h"
class LLWearInventoryCategoryCallback : public LLInventoryCallback
{
public:
LLWearInventoryCategoryCallback(const LLUUID& cat_id, bool append)
{
mCatID = cat_id;
mAppend = append;
}
void fire(const LLUUID& item_id)
{
/*
* Do nothing. We only care about the destructor
*
* The reason for this is that this callback is used in a hack where the
* same callback is given to dozens of items, and the destructor is called
* after the last item has fired the event and dereferenced it -- if all
* the events actually fire!
*/
}
protected:
~LLWearInventoryCategoryCallback()
{
// Is the destructor called by ordinary dereference, or because the app's shutting down?
// If the inventory callback manager goes away, we're shutting down, no longer want the callback.
if( LLInventoryCallbackManager::is_instantiated() )
{
LLAppearanceManager::instance().wearInventoryCategoryOnAvatar(gInventory.getCategory(mCatID), mAppend);
}
else
{
llwarns << "Dropping unhandled LLWearInventoryCategoryCallback" << llendl;
}
}
private:
LLUUID mCatID;
bool mAppend;
};
class LLOutfitObserver : public LLInventoryFetchObserver
{
public:
LLOutfitObserver(const LLUUID& cat_id, bool copy_items, bool append) :
mCatID(cat_id),
mCopyItems(copy_items),
mAppend(append)
{}
~LLOutfitObserver() {}
virtual void done(); //public
protected:
LLUUID mCatID;
bool mCopyItems;
bool mAppend;
};
void LLOutfitObserver::done()
{
// We now have an outfit ready to be copied to agent inventory. Do
// it, and wear that outfit normally.
if(mCopyItems)
{
LLInventoryCategory* cat = gInventory.getCategory(mCatID);
std::string name;
if(!cat)
{
// should never happen.
name = "New Outfit";
}
else
{
name = cat->getName();
}
LLViewerInventoryItem* item = NULL;
item_ref_t::iterator it = mComplete.begin();
item_ref_t::iterator end = mComplete.end();
LLUUID pid;
for(; it < end; ++it)
{
item = (LLViewerInventoryItem*)gInventory.getItem(*it);
if(item)
{
if(LLInventoryType::IT_GESTURE == item->getInventoryType())
{
pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
}
else
{
pid = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
}
break;
}
}
if(pid.isNull())
{
pid = gInventory.getRootFolderID();
}
LLUUID cat_id = gInventory.createNewCategory(
pid,
LLFolderType::FT_NONE,
name);
mCatID = cat_id;
LLPointer<LLInventoryCallback> cb = new LLWearInventoryCategoryCallback(mCatID, mAppend);
it = mComplete.begin();
for(; it < end; ++it)
{
item = (LLViewerInventoryItem*)gInventory.getItem(*it);
if(item)
{
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
cat_id,
std::string(),
cb);
}
}
// BAP fixes a lag in display of created dir.
gInventory.notifyObservers();
}
else
{
// Wear the inventory category.
LLAppearanceManager::instance().wearInventoryCategoryOnAvatar(gInventory.getCategory(mCatID), mAppend);
}
}
class LLOutfitFetch : public LLInventoryFetchDescendentsObserver
{
public:
LLOutfitFetch(bool copy_items, bool append) : mCopyItems(copy_items), mAppend(append) {}
~LLOutfitFetch() {}
virtual void done();
protected:
bool mCopyItems;
bool mAppend;
};
void LLOutfitFetch::done()
{
// What we do here is get the complete information on the items in
// the library, and set up an observer that will wait for that to
// happen.
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(mCompleteFolders.front(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
S32 count = item_array.count();
if(!count)
{
llwarns << "Nothing fetched in category " << mCompleteFolders.front()
<< llendl;
//dec_busy_count();
gInventory.removeObserver(this);
delete this;
return;
}
LLOutfitObserver* outfit_observer = new LLOutfitObserver(mCompleteFolders.front(), mCopyItems, mAppend);
LLInventoryFetchObserver::item_ref_t ids;
for(S32 i = 0; i < count; ++i)
{
ids.push_back(item_array.get(i)->getUUID());
}
// clean up, and remove this as an observer since the call to the
// outfit could notify observers and throw us into an infinite
// loop.
//dec_busy_count();
gInventory.removeObserver(this);
delete this;
// increment busy count and either tell the inventory to check &
// call done, or add this object to the inventory for observation.
//inc_busy_count();
// do the fetch
outfit_observer->fetchItems(ids);
if(outfit_observer->isEverythingComplete())
{
// everything is already here - call done.
outfit_observer->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(outfit_observer);
}
}
class LLUpdateAppearanceOnDestroy: public LLInventoryCallback
{
public:
LLUpdateAppearanceOnDestroy():
mFireCount(0)
{
}
virtual ~LLUpdateAppearanceOnDestroy()
{
LLAppearanceManager::instance().updateAppearanceFromCOF();
}
/* virtual */ void fire(const LLUUID& inv_item)
{
mFireCount++;
}
private:
U32 mFireCount;
};
struct LLFoundData
{
LLFoundData(const LLUUID& item_id,
const LLUUID& asset_id,
const std::string& name,
LLAssetType::EType asset_type) :
mItemID(item_id),
mAssetID(asset_id),
mName(name),
mAssetType(asset_type),
mWearable( NULL ) {}
LLUUID mItemID;
LLUUID mAssetID;
std::string mName;
LLAssetType::EType mAssetType;
LLWearable* mWearable;
};
struct LLWearableHoldingPattern
{
LLWearableHoldingPattern() : mResolved(0) {}
~LLWearableHoldingPattern()
{
for_each(mFoundList.begin(), mFoundList.end(), DeletePointer());
mFoundList.clear();
}
typedef std::list<LLFoundData*> found_list_t;
found_list_t mFoundList;
S32 mResolved;
bool append;
};
static void removeDuplicateItems(LLInventoryModel::item_array_t& items)
{
LLInventoryModel::item_array_t new_items;
std::set<LLUUID> items_seen;
std::deque<LLViewerInventoryItem*> tmp_list;
// Traverse from the front and keep the first of each item
// encountered, so we actually keep the *last* of each duplicate
// item. This is needed to give the right priority when adding
// duplicate items to an existing outfit.
for (S32 i=items.count()-1; i>=0; i--)
{
LLViewerInventoryItem *item = items.get(i);
LLUUID item_id = item->getLinkedUUID();
if (items_seen.find(item_id)!=items_seen.end())
continue;
items_seen.insert(item_id);
tmp_list.push_front(item);
}
for (std::deque<LLViewerInventoryItem*>::iterator it = tmp_list.begin();
it != tmp_list.end();
++it)
{
new_items.put(*it);
}
items = new_items;
}
static void removeDuplicateItems(LLInventoryModel::item_array_t& dst, const LLInventoryModel::item_array_t& src)
{
LLInventoryModel::item_array_t new_dst;
std::set<LLUUID> mark_inventory;
S32 inventory_dups = 0;
for (LLInventoryModel::item_array_t::const_iterator src_pos = src.begin();
src_pos != src.end();
++src_pos)
{
LLUUID src_item_id = (*src_pos)->getLinkedUUID();
mark_inventory.insert(src_item_id);
}
for (LLInventoryModel::item_array_t::const_iterator dst_pos = dst.begin();
dst_pos != dst.end();
++dst_pos)
{
LLUUID dst_item_id = (*dst_pos)->getLinkedUUID();
if (mark_inventory.find(dst_item_id) == mark_inventory.end())
{
// Item is not already present in COF.
new_dst.put(*dst_pos);
mark_inventory.insert(dst_item_id);
}
else
{
inventory_dups++;
}
}
llinfos << "removeDups, original " << dst.count() << " final " << new_dst.count()
<< " inventory dups " << inventory_dups << llendl;
dst = new_dst;
}
static void onWearableAssetFetch(LLWearable* wearable, void* data)
{
LLWearableHoldingPattern* holder = (LLWearableHoldingPattern*)data;
bool append = holder->append;
if(wearable)
{
for (LLWearableHoldingPattern::found_list_t::iterator iter = holder->mFoundList.begin();
iter != holder->mFoundList.end(); ++iter)
{
LLFoundData* data = *iter;
if(wearable->getAssetID() == data->mAssetID)
{
data->mWearable = wearable;
break;
}
}
}
holder->mResolved += 1;
if(holder->mResolved >= (S32)holder->mFoundList.size())
{
LLAppearanceManager::instance().updateAgentWearables(holder, append);
}
}
LLUUID LLAppearanceManager::getCOF()
{
return gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
}
// Update appearance from outfit folder.
void LLAppearanceManager::changeOutfit(bool proceed, const LLUUID& category, bool append)
{
if (!proceed)
return;
LLAppearanceManager::instance().updateCOF(category,append);
}
void LLAppearanceManager::shallowCopyCategory(const LLUUID& src_id, const LLUUID& dst_id,
LLPointer<LLInventoryCallback> cb)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(src_id, cats, items,
LLInventoryModel::EXCLUDE_TRASH);
for (S32 i = 0; i < items.count(); ++i)
{
const LLViewerInventoryItem* item = items.get(i).get();
if (item->getActualType() == LLAssetType::AT_LINK)
{
link_inventory_item(gAgent.getID(),
item->getLinkedUUID(),
dst_id,
item->getName(),
LLAssetType::AT_LINK, cb);
}
else if (item->getActualType() == LLAssetType::AT_LINK_FOLDER)
{
LLViewerInventoryCategory *catp = item->getLinkedCategory();
// Skip copying outfit links.
if (catp && catp->getPreferredType() != LLFolderType::FT_OUTFIT)
{
link_inventory_item(gAgent.getID(),
item->getLinkedUUID(),
dst_id,
item->getName(),
LLAssetType::AT_LINK_FOLDER, cb);
}
}
else
{
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
dst_id,
item->getName(),
cb);
}
}
}
void LLAppearanceManager::purgeCategory(const LLUUID& category, bool keep_outfit_links)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(category, cats, items,
LLInventoryModel::EXCLUDE_TRASH);
for (S32 i = 0; i < items.count(); ++i)
{
LLViewerInventoryItem *item = items.get(i);
if (keep_outfit_links && (item->getActualType() == LLAssetType::AT_LINK_FOLDER))
continue;
gInventory.purgeObject(item->getUUID());
}
}
// Keep the last N wearables of each type. For viewer 2.0, N is 1 for
// both body parts and clothing items.
void LLAppearanceManager::filterWearableItems(
LLInventoryModel::item_array_t& items, S32 max_per_type)
{
// Divvy items into arrays by wearable type.
std::vector<LLInventoryModel::item_array_t> items_by_type(WT_COUNT);
for (S32 i=0; i<items.count(); i++)
{
LLViewerInventoryItem *item = items.get(i);
// Ignore non-wearables.
if (!item->isWearableType())
continue;
EWearableType type = item->getWearableType();
items_by_type[type].push_back(item);
}
// rebuild items list, retaining the last max_per_type of each array
items.clear();
for (S32 i=0; i<WT_COUNT; i++)
{
S32 size = items_by_type[i].size();
if (size <= 0)
continue;
S32 start_index = llmax(0,size-max_per_type);
for (S32 j = start_index; j<size; j++)
{
items.push_back(items_by_type[i][j]);
}
}
}
// Create links to all listed items.
void LLAppearanceManager::linkAll(const LLUUID& category,
LLInventoryModel::item_array_t& items,
LLPointer<LLInventoryCallback> cb)
{
for (S32 i=0; i<items.count(); i++)
{
const LLInventoryItem* item = items.get(i).get();
link_inventory_item(gAgent.getID(),
item->getLinkedUUID(),
category,
item->getName(),
LLAssetType::AT_LINK,
cb);
}
}
void LLAppearanceManager::updateCOF(const LLUUID& category, bool append)
{
const LLUUID cof = getCOF();
// Collect and filter descendents to determine new COF contents.
// - Body parts: always include COF contents as a fallback in case any
// required parts are missing.
LLInventoryModel::item_array_t body_items;
getDescendentsOfAssetType(cof, body_items, LLAssetType::AT_BODYPART, false);
getDescendentsOfAssetType(category, body_items, LLAssetType::AT_BODYPART, false);
// Reduce body items to max of one per type.
removeDuplicateItems(body_items);
filterWearableItems(body_items, 1);
// - Wearables: include COF contents only if appending.
LLInventoryModel::item_array_t wear_items;
if (append)
getDescendentsOfAssetType(cof, wear_items, LLAssetType::AT_CLOTHING, false);
getDescendentsOfAssetType(category, wear_items, LLAssetType::AT_CLOTHING, false);
// Reduce wearables to max of one per type.
removeDuplicateItems(wear_items);
filterWearableItems(wear_items, 1);
// - Attachments: include COF contents only if appending.
LLInventoryModel::item_array_t obj_items;
if (append)
getDescendentsOfAssetType(cof, obj_items, LLAssetType::AT_OBJECT, false);
getDescendentsOfAssetType(category, obj_items, LLAssetType::AT_OBJECT, false);
removeDuplicateItems(obj_items);
// - Gestures: include COF contents only if appending.
LLInventoryModel::item_array_t gest_items;
if (append)
getDescendentsOfAssetType(cof, gest_items, LLAssetType::AT_GESTURE, false);
getDescendentsOfAssetType(category, gest_items, LLAssetType::AT_GESTURE, false);
removeDuplicateItems(gest_items);
// Remove current COF contents.
bool keep_outfit_links = append;
purgeCategory(cof, keep_outfit_links);
gInventory.notifyObservers();
// Create links to new COF contents.
LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
linkAll(cof, body_items, link_waiter);
linkAll(cof, wear_items, link_waiter);
linkAll(cof, obj_items, link_waiter);
linkAll(cof, gest_items, link_waiter);
// Add link to outfit if category is an outfit.
LLViewerInventoryCategory* catp = gInventory.getCategory(category);
if (!append && catp && catp->getPreferredType() == LLFolderType::FT_OUTFIT)
{
link_inventory_item(gAgent.getID(), category, cof, catp->getName(),
LLAssetType::AT_LINK_FOLDER, link_waiter);
// Update the current outfit name of the appearance sidepanel.
LLPanelAppearance* panel_appearance = dynamic_cast<LLPanelAppearance *>(LLSideTray::getInstance()->getPanel("panel_appearance"));
if (panel_appearance)
{
panel_appearance->refreshCurrentLookName(catp->getName());
}
}
}
void LLAppearanceManager::updateAgentWearables(LLWearableHoldingPattern* holder, bool append)
{
lldebugs << "updateAgentWearables()" << llendl;
LLInventoryItem::item_array_t items;
LLDynamicArray< LLWearable* > wearables;
// For each wearable type, find the first instance in the category
// that we recursed through.
for( S32 i = 0; i < WT_COUNT; i++ )
{
for (LLWearableHoldingPattern::found_list_t::iterator iter = holder->mFoundList.begin();
iter != holder->mFoundList.end(); ++iter)
{
LLFoundData* data = *iter;
LLWearable* wearable = data->mWearable;
if( wearable && ((S32)wearable->getType() == i) )
{
LLViewerInventoryItem* item;
item = (LLViewerInventoryItem*)gInventory.getItem(data->mItemID);
if( item && (item->getAssetUUID() == wearable->getAssetID()) )
{
items.put(item);
wearables.put(wearable);
}
break;
}
}
}
if(wearables.count() > 0)
{
gAgentWearables.setWearableOutfit(items, wearables, !append);
gInventory.notifyObservers();
}
delete holder;
// dec_busy_count();
}
void LLAppearanceManager::updateAppearanceFromCOF()
{
dumpCat(getCOF(),"COF, start");
bool follow_folder_links = true;
LLUUID current_outfit_id = getCOF();
// Find all the wearables that are in the COF's subtree.
lldebugs << "LLAppearanceManager::updateFromCOF()" << llendl;
LLInventoryModel::item_array_t wear_items;
LLInventoryModel::item_array_t obj_items;
LLInventoryModel::item_array_t gest_items;
getUserDescendents(current_outfit_id, wear_items, obj_items, gest_items, follow_folder_links);
if( !wear_items.count() && !obj_items.count() && !gest_items.count())
{
LLNotifications::instance().add("CouldNotPutOnOutfit");
return;
}
// Processes that take time should show the busy cursor
//inc_busy_count(); // BAP this is currently a no-op in llinventorybridge.cpp - do we need it?
// Activate all gestures in this folder
if (gest_items.count() > 0)
{
llinfos << "Activating " << gest_items.count() << " gestures" << llendl;
LLGestureManager::instance().activateGestures(gest_items);
// Update the inventory item labels to reflect the fact
// they are active.
LLViewerInventoryCategory* catp = gInventory.getCategory(current_outfit_id);
if (catp)
{
gInventory.updateCategory(catp);
gInventory.notifyObservers();
}
}
if(wear_items.count() > 0)
{
// Note: can't do normal iteration, because if all the
// wearables can be resolved immediately, then the
// callback will be called (and this object deleted)
// before the final getNextData().
LLWearableHoldingPattern* holder = new LLWearableHoldingPattern;
LLFoundData* found;
LLDynamicArray<LLFoundData*> found_container;
for(S32 i = 0; i < wear_items.count(); ++i)
{
found = new LLFoundData(wear_items.get(i)->getLinkedUUID(), // Wear the base item, not the link
wear_items.get(i)->getAssetUUID(),
wear_items.get(i)->getName(),
wear_items.get(i)->getType());
holder->mFoundList.push_front(found);
found_container.put(found);
}
for(S32 i = 0; i < wear_items.count(); ++i)
{
holder->append = false;
found = found_container.get(i);
// Fetch the wearables about to be worn.
LLWearableList::instance().getAsset(found->mAssetID,
found->mName,
found->mAssetType,
onWearableAssetFetch,
(void*)holder);
}
}
// Update attachments to match those requested.
LLVOAvatar* avatar = gAgent.getAvatarObject();
if( avatar )
{
LLAgentWearables::userUpdateAttachments(obj_items);
}
}
void LLAppearanceManager::getDescendentsOfAssetType(const LLUUID& category,
LLInventoryModel::item_array_t& items,
LLAssetType::EType type,
bool follow_folder_links)
{
LLInventoryModel::cat_array_t cats;
LLIsType is_of_type(type);
gInventory.collectDescendentsIf(category,
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
is_of_type,
follow_folder_links);
}
void LLAppearanceManager::getUserDescendents(const LLUUID& category,
LLInventoryModel::item_array_t& wear_items,
LLInventoryModel::item_array_t& obj_items,
LLInventoryModel::item_array_t& gest_items,
bool follow_folder_links)
{
LLInventoryModel::cat_array_t wear_cats;
LLFindWearables is_wearable;
gInventory.collectDescendentsIf(category,
wear_cats,
wear_items,
LLInventoryModel::EXCLUDE_TRASH,
is_wearable,
follow_folder_links);
LLInventoryModel::cat_array_t obj_cats;
LLIsType is_object( LLAssetType::AT_OBJECT );
gInventory.collectDescendentsIf(category,
obj_cats,
obj_items,
LLInventoryModel::EXCLUDE_TRASH,
is_object,
follow_folder_links);
// Find all gestures in this folder
LLInventoryModel::cat_array_t gest_cats;
LLIsType is_gesture( LLAssetType::AT_GESTURE );
gInventory.collectDescendentsIf(category,
gest_cats,
gest_items,
LLInventoryModel::EXCLUDE_TRASH,
is_gesture,
follow_folder_links);
}
void LLAppearanceManager::wearInventoryCategory(LLInventoryCategory* category, bool copy, bool append)
{
if(!category) return;
lldebugs << "wearInventoryCategory( " << category->getName()
<< " )" << llendl;
// What we do here is get the complete information on the items in
// the inventory, and set up an observer that will wait for that to
// happen.
LLOutfitFetch* outfit_fetcher = new LLOutfitFetch(copy, append);
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
folders.push_back(category->getUUID());
outfit_fetcher->fetchDescendents(folders);
//inc_busy_count();
if(outfit_fetcher->isEverythingComplete())
{
// everything is already here - call done.
outfit_fetcher->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(outfit_fetcher);
}
}
// *NOTE: hack to get from avatar inventory to avatar
void LLAppearanceManager::wearInventoryCategoryOnAvatar( LLInventoryCategory* category, bool append )
{
// Avoid unintentionally overwriting old wearables. We have to do
// this up front to avoid having to deal with the case of multiple
// wearables being dirty.
if(!category) return;
lldebugs << "wearInventoryCategoryOnAvatar( " << category->getName()
<< " )" << llendl;
if( gFloaterCustomize )
{
gFloaterCustomize->askToSaveIfDirty(boost::bind(&LLAppearanceManager::changeOutfit,
&LLAppearanceManager::instance(),
_1, category->getUUID(), append));
}
else
{
LLAppearanceManager::changeOutfit(TRUE, category->getUUID(), append);
}
}
void LLAppearanceManager::wearOutfitByName(const std::string& name)
{
llinfos << "Wearing category " << name << llendl;
//inc_busy_count();
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLNameCategoryCollector has_name(name);
gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
has_name);
bool copy_items = false;
LLInventoryCategory* cat = NULL;
if (cat_array.count() > 0)
{
// Just wear the first one that matches
cat = cat_array.get(0);
}
else
{
gInventory.collectDescendentsIf(LLUUID::null,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
has_name);
if(cat_array.count() > 0)
{
cat = cat_array.get(0);
copy_items = true;
}
}
if(cat)
{
LLAppearanceManager::wearInventoryCategory(cat, copy_items, false);
}
else
{
llwarns << "Couldn't find outfit " <<name<< " in wearOutfitByName()"
<< llendl;
}
//dec_busy_count();
}
bool areMatchingWearables(const LLViewerInventoryItem *a, const LLViewerInventoryItem *b)
{
return (a->isWearableType() && b->isWearableType() &&
(a->getWearableType() == b->getWearableType()));
}
void LLAppearanceManager::wearItem( LLInventoryItem* item, bool do_update )
{
LLViewerInventoryItem *vitem = dynamic_cast<LLViewerInventoryItem*>(item);
if (!vitem)
{
llwarns << "not an llviewerinventoryitem, failed" << llendl;
return;
}
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(LLAppearanceManager::getCOF(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
bool linked_already = false;
for (S32 i=0; i<item_array.count(); i++)
{
// Are these links to the same object?
const LLViewerInventoryItem* inv_item = item_array.get(i).get();
if (inv_item->getLinkedUUID() == item->getLinkedUUID())
{
linked_already = true;
}
// Are these links to different items of the same wearable
// type? If so, new item will replace old.
// MULTI-WEARABLES: revisit if more than one per type is allowed.
else if (areMatchingWearables(vitem,inv_item))
{
gAgentWearables.removeWearable(inv_item->getWearableType(),true,0);
gInventory.purgeObject(inv_item->getUUID());
gInventory.notifyObservers();
}
}
if (linked_already)
{
if (do_update)
LLAppearanceManager::updateAppearanceFromCOF();
return;
}
else
{
LLPointer<LLInventoryCallback> cb = do_update ? new ModifiedCOFCallback : 0;
link_inventory_item( gAgent.getID(),
vitem->getLinkedUUID(),
getCOF(),
vitem->getName(),
LLAssetType::AT_LINK,
cb);
}
return;
}
void LLAppearanceManager::wearEnsemble( LLInventoryCategory* cat, bool do_update )
{
#if SUPPORT_ENSEMBLES
// BAP add check for already in COF.
LLPointer<LLInventoryCallback> cb = do_update ? new ModifiedCOFCallback : 0;
link_inventory_item( gAgent.getID(),
cat->getLinkedUUID(),
getCOF(),
cat->getName(),
LLAssetType::AT_LINK_FOLDER,
cb);
#endif
}
void LLAppearanceManager::removeItemLinks(const LLUUID& item_id, bool do_update)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(LLAppearanceManager::getCOF(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
for (S32 i=0; i<item_array.count(); i++)
{
const LLInventoryItem* item = item_array.get(i).get();
if (item->getLinkedUUID() == item_id)
{
gInventory.purgeObject(item_array.get(i)->getUUID());
}
}
if (do_update)
{
LLAppearanceManager::updateAppearanceFromCOF();
}
}
//#define DUMP_CAT_VERBOSE
void LLAppearanceManager::dumpCat(const LLUUID& cat_id, const std::string& msg)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(cat_id, cats, items, LLInventoryModel::EXCLUDE_TRASH);
#ifdef DUMP_CAT_VERBOSE
llinfos << llendl;
llinfos << str << llendl;
S32 hitcount = 0;
for(S32 i=0; i<items.count(); i++)
{
LLViewerInventoryItem *item = items.get(i);
if (item)
hitcount++;
llinfos << i <<" "<< item->getName() <<llendl;
}
#endif
llinfos << msg << " count " << items.count() << llendl;
}
void LLAppearanceManager::dumpItemArray(const LLInventoryModel::item_array_t& items,
const std::string& msg)
{
llinfos << msg << llendl;
for (S32 i=0; i<items.count(); i++)
{
LLViewerInventoryItem *item = items.get(i);
llinfos << i <<" " << item->getName() << llendl;
}
llinfos << llendl;
}
LLAppearanceManager::LLAppearanceManager():
mAttachmentInvLinkEnabled(false)
{
}
LLAppearanceManager::~LLAppearanceManager()
{
}
void LLAppearanceManager::setAttachmentInvLinkEnable(bool val)
{
llinfos << "setAttachmentInvLinkEnable => " << (int) val << llendl;
mAttachmentInvLinkEnabled = val;
}
void dumpAttachmentSet(const std::set<LLUUID>& atts, const std::string& msg)
{
llinfos << msg << llendl;
for (std::set<LLUUID>::const_iterator it = atts.begin();
it != atts.end();
++it)
{
LLUUID item_id = *it;
LLViewerInventoryItem *item = gInventory.getItem(item_id);
if (item)
llinfos << "atts " << item->getName() << llendl;
else
llinfos << "atts " << "UNKNOWN[" << item_id.asString() << "]" << llendl;
}
llinfos << llendl;
}
void LLAppearanceManager::registerAttachment(const LLUUID& item_id)
{
mRegisteredAttachments.insert(item_id);
//dumpAttachmentSet(mRegisteredAttachments,"after register:");
if (mAttachmentInvLinkEnabled)
{
LLViewerInventoryItem *item = gInventory.getItem(item_id);
if (item)
{
//LLAppearanceManager::dumpCat(LLAppearanceManager::getCOF(),"Adding attachment link:");
LLAppearanceManager::wearItem(item,false); // Add COF link for item.
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
gInventory.notifyObservers();
}
}
else
{
//llinfos << "no link changes, inv link not enabled" << llendl;
}
}
void LLAppearanceManager::unregisterAttachment(const LLUUID& item_id)
{
mRegisteredAttachments.erase(item_id);
//dumpAttachmentSet(mRegisteredAttachments,"after unregister:");
if (mAttachmentInvLinkEnabled)
{
//LLAppearanceManager::dumpCat(LLAppearanceManager::getCOF(),"Removing attachment link:");
LLAppearanceManager::removeItemLinks(item_id, false);
// BAP - needs to change for label to track link.
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
gInventory.notifyObservers();
}
else
{
//llinfos << "no link changes, inv link not enabled" << llendl;
}
}
void LLAppearanceManager::linkRegisteredAttachments()
{
for (std::set<LLUUID>::iterator it = mRegisteredAttachments.begin();
it != mRegisteredAttachments.end();
++it)
{
LLUUID item_id = *it;
LLViewerInventoryItem *item = gInventory.getItem(item_id);
if (item)
{
wearItem(item, false);
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
gInventory.notifyObservers();
}
}
mRegisteredAttachments.clear();
}
|