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//
// LLAppDelegate.m
// SecondLife
//
// Created by Geenz on 12/16/12.
//
//
#import "llappdelegate-objc.h"
#include "llwindowmacosx-objc.h"
#include <Carbon/Carbon.h> // Used for Text Input Services ("Safe" API - it's supported)
@implementation LLAppDelegate
@synthesize window;
@synthesize inputWindow;
@synthesize inputView;
@synthesize currentInputLanguage;
- (void)dealloc
{
[super dealloc];
}
- (void) applicationDidFinishLaunching:(NSNotification *)notification
{
frameTimer = nil;
[self languageUpdated];
if (initViewer())
{
frameTimer = [NSTimer scheduledTimerWithTimeInterval:0.0 target:self selector:@selector(mainLoop) userInfo:nil repeats:YES];
} else {
handleQuit();
}
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(languageUpdated) name:@"NSTextInputContextKeyboardSelectionDidChangeNotification" object:nil];
}
- (void) applicationDidBecomeActive:(NSNotification *)notification
{
callWindowFocus();
}
- (void) applicationDidResignActive:(NSNotification *)notification
{
callWindowUnfocus();
}
- (NSApplicationDelegateReply) applicationShouldTerminate:(NSApplication *)sender
{
if (!runMainLoop())
{
handleQuit();
return NSTerminateCancel;
} else {
[frameTimer release];
cleanupViewer();
return NSTerminateNow;
}
}
- (void) mainLoop
{
bool appExiting = runMainLoop();
if (appExiting)
{
[frameTimer release];
[[NSApplication sharedApplication] terminate:self];
}
}
- (void) showInputWindow:(bool)show withEvent:(NSEvent*)textEvent
{
// How to add support for new languages with the input window:
// Simply append this array with the language code (ja for japanese, ko for korean, zh for chinese, etc.)
NSArray *authorizedLanguages = [[NSArray alloc] initWithObjects:@"ja", @"ko", @"zh-Hant", @"zh-Hans", nil];
if ([authorizedLanguages containsObject:currentInputLanguage])
{
if (show)
{
NSLog(@"Showing input window.");
[inputWindow makeKeyAndOrderFront:inputWindow];
if (textEvent != nil)
{
[[inputView inputContext] handleEvent:textEvent];
}
} else {
NSLog(@"Hiding input window.");
[inputWindow orderOut:inputWindow];
[window makeKeyAndOrderFront:window];
}
}
}
// This will get called multiple times by NSNotificationCenter.
// It will be called every time that the window focus changes, and every time that the input language gets changed.
// The primary use case for this selector is to update our current input language when the user, for whatever reason, changes the input language.
// This is the more elegant way of handling input language changes instead of checking every time we want to use the input window.
- (void) languageUpdated
{
TISInputSourceRef currentInput = TISCopyCurrentKeyboardInputSource();
CFArrayRef languages = (CFArrayRef)TISGetInputSourceProperty(currentInput, kTISPropertyInputSourceLanguages);
#if 1 // In the event of ever needing to add new language sources, change this to 1 and watch the terminal for "languages:"
NSLog(@"languages: %@", TISGetInputSourceProperty(currentInput, kTISPropertyInputSourceLanguages));
#endif
// Typically the language we want is going to be the very first result in the array.
currentInputLanguage = (NSString*)CFArrayGetValueAtIndex(languages, 0);
}
@end
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