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//
// LLAppDelegate.m
// SecondLife
//
// Created by Geenz on 12/16/12.
//
//
#import "llappdelegate-objc.h"
#include "llwindowmacosx-objc.h"
@implementation LLAppDelegate
@synthesize window;
@synthesize inputWindow;
@synthesize inputView;
- (void)dealloc
{
[super dealloc];
}
- (void) applicationDidFinishLaunching:(NSNotification *)notification
{
frameTimer = nil;
if (initViewer())
{
frameTimer = [NSTimer scheduledTimerWithTimeInterval:0.0 target:self selector:@selector(mainLoop) userInfo:nil repeats:YES];
} else {
handleQuit();
}
}
- (void) applicationDidBecomeActive:(NSNotification *)notification
{
callWindowFocus();
}
- (void) applicationDidResignActive:(NSNotification *)notification
{
callWindowUnfocus();
}
- (NSApplicationDelegateReply) applicationShouldTerminate:(NSApplication *)sender
{
if (!runMainLoop())
{
handleQuit();
return NSTerminateCancel;
} else {
[frameTimer release];
cleanupViewer();
return NSTerminateNow;
}
}
- (void) mainLoop
{
bool appExiting = runMainLoop();
if (appExiting)
{
[frameTimer release];
[[NSApplication sharedApplication] terminate:self];
}
}
- (void) showInputWindow:(bool)show
{
if (show)
{
NSLog(@"Showing input window.");
[inputWindow makeKeyAndOrderFront:inputWindow];
} else {
NSLog(@"Hiding input window.");
[inputWindow orderOut:inputWindow];
[window makeKeyAndOrderFront:window];
}
}
@end
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