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|
/**
* @file llagentwearablesfetch.cpp
* @brief LLAgentWearblesFetch class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagentwearablesfetch.h"
#include "llagent.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
#include "llinventoryfunctions.h"
#include "llvoavatarself.h"
LLInitialWearablesFetch::LLInitialWearablesFetch()
{
}
LLInitialWearablesFetch::~LLInitialWearablesFetch()
{
}
// virtual
void LLInitialWearablesFetch::done()
{
// Delay processing the actual results of this so it's not handled within
// gInventory.notifyObservers. The results will be handled in the next
// idle tick instead.
gInventory.removeObserver(this);
doOnIdleOneTime(boost::bind(&LLInitialWearablesFetch::processContents,this));
}
void LLInitialWearablesFetch::add(InitialWearableData &data)
{
mAgentInitialWearables.push_back(data);
}
void LLInitialWearablesFetch::processContents()
{
// Fetch the wearable items from the Current Outfit Folder
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
LLFindWearables is_wearable;
gInventory.collectDescendentsIf(mCompleteFolders.front(), cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH, is_wearable);
LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
if (wearable_array.count() > 0)
{
LLAppearanceMgr::instance().updateAppearanceFromCOF();
}
else
{
// if we're constructing the COF from the wearables message, we don't have a proper outfit link
LLAppearanceMgr::instance().setOutfitDirty(true);
processWearablesMessage();
}
delete this;
}
class LLFetchAndLinkObserver: public LLInventoryFetchObserver
{
public:
LLFetchAndLinkObserver(uuid_vec_t& ids):
m_ids(ids),
LLInventoryFetchObserver(true) // retry for missing items
{
}
~LLFetchAndLinkObserver()
{
}
virtual void done()
{
gInventory.removeObserver(this);
// Link to all fetched items in COF.
LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
for (uuid_vec_t::iterator it = m_ids.begin();
it != m_ids.end();
++it)
{
LLUUID id = *it;
LLViewerInventoryItem *item = gInventory.getItem(*it);
if (!item)
{
llwarns << "fetch failed!" << llendl;
continue;
}
link_inventory_item(gAgent.getID(),
item->getLinkedUUID(),
LLAppearanceMgr::instance().getCOF(),
item->getName(),
LLAssetType::AT_LINK,
link_waiter);
}
}
private:
uuid_vec_t m_ids;
};
void LLInitialWearablesFetch::processWearablesMessage()
{
if (!mAgentInitialWearables.empty()) // We have an empty current outfit folder, use the message data instead.
{
const LLUUID current_outfit_id = LLAppearanceMgr::instance().getCOF();
uuid_vec_t ids;
for (U8 i = 0; i < mAgentInitialWearables.size(); ++i)
{
// Populate the current outfit folder with links to the wearables passed in the message
InitialWearableData *wearable_data = new InitialWearableData(mAgentInitialWearables[i]); // This will be deleted in the callback.
if (wearable_data->mAssetID.notNull())
{
ids.push_back(wearable_data->mItemID);
}
else
{
llinfos << "Invalid wearable, type " << wearable_data->mType << " itemID "
<< wearable_data->mItemID << " assetID " << wearable_data->mAssetID << llendl;
delete wearable_data;
}
}
// Add all current attachments to the requested items as well.
if (isAgentAvatarValid())
{
for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (!attachment) continue;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject* attached_object = (*attachment_iter);
if (!attached_object) continue;
const LLUUID& item_id = attached_object->getItemID();
if (item_id.isNull()) continue;
ids.push_back(item_id);
}
}
}
// Need to fetch the inventory items for ids, then create links to them after they arrive.
LLFetchAndLinkObserver *fetcher = new LLFetchAndLinkObserver(ids);
fetcher->fetchItems(ids);
// If no items to be fetched, done will never be triggered.
// TODO: Change LLInventoryFetchObserver::fetchItems to trigger done() on this condition.
if (fetcher->isEverythingComplete())
{
fetcher->done();
}
else
{
gInventory.addObserver(fetcher);
}
}
else
{
LL_WARNS("Wearables") << "No current outfit folder items found and no initial wearables fallback message received." << LL_ENDL;
}
}
LLLibraryOutfitsFetch::LLLibraryOutfitsFetch() :
mCurrFetchStep(LOFS_FOLDER),
mOutfitsPopulated(false)
{
mMyOutfitsID = LLUUID::null;
mClothingID = LLUUID::null;
mLibraryClothingID = LLUUID::null;
mImportedClothingID = LLUUID::null;
mImportedClothingName = "Imported Library Clothing";
}
LLLibraryOutfitsFetch::~LLLibraryOutfitsFetch()
{
}
void LLLibraryOutfitsFetch::done()
{
// Delay this until idle() routine, since it's a heavy operation and
// we also can't have it run within notifyObservers.
doOnIdleOneTime(boost::bind(&LLLibraryOutfitsFetch::doneIdle,this));
gInventory.removeObserver(this); // Prevent doOnIdleOneTime from being added twice.
}
void LLLibraryOutfitsFetch::doneIdle()
{
gInventory.addObserver(this); // Add this back in since it was taken out during ::done()
switch (mCurrFetchStep)
{
case LOFS_FOLDER:
folderDone();
mCurrFetchStep = LOFS_OUTFITS;
break;
case LOFS_OUTFITS:
outfitsDone();
mCurrFetchStep = LOFS_LIBRARY;
break;
case LOFS_LIBRARY:
libraryDone();
mCurrFetchStep = LOFS_IMPORTED;
break;
case LOFS_IMPORTED:
importedFolderDone();
mCurrFetchStep = LOFS_CONTENTS;
break;
case LOFS_CONTENTS:
contentsDone();
break;
default:
llwarns << "Got invalid state for outfit fetch: " << mCurrFetchStep << llendl;
mOutfitsPopulated = TRUE;
break;
}
// We're completely done. Cleanup.
if (mOutfitsPopulated)
{
gInventory.removeObserver(this);
delete this;
return;
}
}
void LLLibraryOutfitsFetch::folderDone()
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
gInventory.collectDescendents(mMyOutfitsID, cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH);
// Early out if we already have items in My Outfits.
if (cat_array.count() > 0 || wearable_array.count() > 0)
{
mOutfitsPopulated = true;
return;
}
mClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
mLibraryClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING, false, true);
// If Library->Clothing->Initial Outfits exists, use that.
LLNameCategoryCollector matchFolderFunctor("Initial Outfits");
gInventory.collectDescendentsIf(mLibraryClothingID,
cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH,
matchFolderFunctor);
if (cat_array.count() > 0)
{
const LLViewerInventoryCategory *cat = cat_array.get(0);
mLibraryClothingID = cat->getUUID();
}
mCompleteFolders.clear();
// Get the complete information on the items in the inventory.
uuid_vec_t folders;
folders.push_back(mClothingID);
folders.push_back(mLibraryClothingID);
fetchDescendents(folders);
if (isEverythingComplete())
{
done();
}
}
void LLLibraryOutfitsFetch::outfitsDone()
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
uuid_vec_t folders;
// Collect the contents of the Library's Clothing folder
gInventory.collectDescendents(mLibraryClothingID, cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH);
llassert(cat_array.count() > 0);
for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
iter != cat_array.end();
++iter)
{
const LLViewerInventoryCategory *cat = iter->get();
// Get the names and id's of every outfit in the library, skip "Ruth"
// because it's a low quality legacy outfit
if (cat->getName() != "Ruth")
{
// Get the name of every outfit in the library
folders.push_back(cat->getUUID());
mLibraryClothingFolders.push_back(cat->getUUID());
}
}
cat_array.clear();
wearable_array.clear();
// Check if you already have an "Imported Library Clothing" folder
LLNameCategoryCollector matchFolderFunctor(mImportedClothingName);
gInventory.collectDescendentsIf(mClothingID,
cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH,
matchFolderFunctor);
if (cat_array.size() > 0)
{
const LLViewerInventoryCategory *cat = cat_array.get(0);
mImportedClothingID = cat->getUUID();
}
mCompleteFolders.clear();
fetchDescendents(folders);
if (isEverythingComplete())
{
done();
}
}
class LLLibraryOutfitsCopyDone: public LLInventoryCallback
{
public:
LLLibraryOutfitsCopyDone(LLLibraryOutfitsFetch * fetcher):
mFireCount(0), mLibraryOutfitsFetcher(fetcher)
{
}
virtual ~LLLibraryOutfitsCopyDone()
{
if (!LLApp::isExiting() && mLibraryOutfitsFetcher)
{
gInventory.addObserver(mLibraryOutfitsFetcher);
mLibraryOutfitsFetcher->done();
}
}
/* virtual */ void fire(const LLUUID& inv_item)
{
mFireCount++;
}
private:
U32 mFireCount;
LLLibraryOutfitsFetch * mLibraryOutfitsFetcher;
};
// Copy the clothing folders from the library into the imported clothing folder
void LLLibraryOutfitsFetch::libraryDone()
{
if (mImportedClothingID != LLUUID::null)
{
// Skip straight to fetching the contents of the imported folder
importedFolderFetch();
return;
}
// Remove observer; next autopopulation step will be triggered externally by LLLibraryOutfitsCopyDone.
gInventory.removeObserver(this);
LLPointer<LLInventoryCallback> copy_waiter = new LLLibraryOutfitsCopyDone(this);
mImportedClothingID = gInventory.createNewCategory(mClothingID,
LLFolderType::FT_NONE,
mImportedClothingName);
// Copy each folder from library into clothing unless it already exists.
for (uuid_vec_t::const_iterator iter = mLibraryClothingFolders.begin();
iter != mLibraryClothingFolders.end();
++iter)
{
const LLUUID& src_folder_id = (*iter); // Library clothing folder ID
const LLViewerInventoryCategory *cat = gInventory.getCategory(src_folder_id);
if (!cat)
{
llwarns << "Library folder import for uuid:" << src_folder_id << " failed to find folder." << llendl;
continue;
}
if (!LLAppearanceMgr::getInstance()->getCanMakeFolderIntoOutfit(src_folder_id))
{
llinfos << "Skipping non-outfit folder name:" << cat->getName() << llendl;
continue;
}
// Don't copy the category if it already exists.
LLNameCategoryCollector matchFolderFunctor(cat->getName());
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
gInventory.collectDescendentsIf(mImportedClothingID,
cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH,
matchFolderFunctor);
if (cat_array.size() > 0)
{
continue;
}
LLUUID dst_folder_id = gInventory.createNewCategory(mImportedClothingID,
LLFolderType::FT_NONE,
cat->getName());
LLAppearanceMgr::getInstance()->shallowCopyCategoryContents(src_folder_id, dst_folder_id, copy_waiter);
}
}
void LLLibraryOutfitsFetch::importedFolderFetch()
{
// Fetch the contents of the Imported Clothing Folder
uuid_vec_t folders;
folders.push_back(mImportedClothingID);
mCompleteFolders.clear();
fetchDescendents(folders);
if (isEverythingComplete())
{
done();
}
}
void LLLibraryOutfitsFetch::importedFolderDone()
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
uuid_vec_t folders;
// Collect the contents of the Imported Clothing folder
gInventory.collectDescendents(mImportedClothingID, cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH);
for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
iter != cat_array.end();
++iter)
{
const LLViewerInventoryCategory *cat = iter->get();
// Get the name of every imported outfit
folders.push_back(cat->getUUID());
mImportedClothingFolders.push_back(cat->getUUID());
}
mCompleteFolders.clear();
fetchDescendents(folders);
if (isEverythingComplete())
{
done();
}
}
void LLLibraryOutfitsFetch::contentsDone()
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
for (uuid_vec_t::const_iterator folder_iter = mImportedClothingFolders.begin();
folder_iter != mImportedClothingFolders.end();
++folder_iter)
{
const LLUUID &folder_id = (*folder_iter);
const LLViewerInventoryCategory *cat = gInventory.getCategory(folder_id);
if (!cat)
{
llwarns << "Library folder import for uuid:" << folder_id << " failed to find folder." << llendl;
continue;
}
// First, make a folder in the My Outfits directory.
LLUUID new_outfit_folder_id = gInventory.createNewCategory(mMyOutfitsID, LLFolderType::FT_OUTFIT, cat->getName());
cat_array.clear();
wearable_array.clear();
// Collect the contents of each imported clothing folder, so we can create new outfit links for it
gInventory.collectDescendents(folder_id, cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH);
for (LLInventoryModel::item_array_t::const_iterator wearable_iter = wearable_array.begin();
wearable_iter != wearable_array.end();
++wearable_iter)
{
const LLViewerInventoryItem *item = wearable_iter->get();
link_inventory_item(gAgent.getID(),
item->getLinkedUUID(),
new_outfit_folder_id,
item->getName(),
LLAssetType::AT_LINK,
NULL);
}
}
mOutfitsPopulated = true;
}
|