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|
/**
* @file llagentwearables.cpp
* @brief LLAgentWearables class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagent.h"
#include "llagentwearables.h"
#include "llcallbacklist.h"
#include "llfloatercustomize.h"
#include "llinventorybridge.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "llnotificationsutil.h"
#include "llviewerregion.h"
#include "llvoavatarself.h"
#include "llwearable.h"
#include "llwearablelist.h"
#include "llgesturemgr.h"
#include "llappearancemgr.h"
#include "lltexlayer.h"
#include "llsidetray.h"
#include "llpaneloutfitsinventory.h"
#include "llfolderview.h"
#include "llaccordionctrltab.h"
#include <boost/scoped_ptr.hpp>
#define USE_CURRENT_OUTFIT_FOLDER
//--------------------------------------------------------------------
// Classes for fetching initial wearables data
//--------------------------------------------------------------------
// Outfit folder fetching callback structure.
class LLInitialWearablesFetch : public LLInventoryFetchDescendentsObserver
{
public:
LLInitialWearablesFetch() {}
~LLInitialWearablesFetch();
virtual void done();
struct InitialWearableData
{
EWearableType mType;
LLUUID mItemID;
LLUUID mAssetID;
InitialWearableData(EWearableType type, LLUUID& itemID, LLUUID& assetID) :
mType(type),
mItemID(itemID),
mAssetID(assetID)
{}
};
typedef std::vector<InitialWearableData> initial_wearable_data_vec_t;
initial_wearable_data_vec_t mCOFInitialWearables; // Wearables from the Current Outfit Folder
initial_wearable_data_vec_t mAgentInitialWearables; // Wearables from the old agent wearables msg
protected:
void processWearablesMessage();
void processContents();
};
class LLLibraryOutfitsFetch : public LLInventoryFetchDescendentsObserver
{
public:
enum ELibraryOutfitFetchStep {
LOFS_FOLDER = 0,
LOFS_OUTFITS,
LOFS_LIBRARY,
LOFS_IMPORTED,
LOFS_CONTENTS
};
LLLibraryOutfitsFetch() : mCurrFetchStep(LOFS_FOLDER), mOutfitsPopulated(false)
{
mMyOutfitsID = LLUUID::null;
mClothingID = LLUUID::null;
mLibraryClothingID = LLUUID::null;
mImportedClothingID = LLUUID::null;
mImportedClothingName = "Imported Library Clothing";
}
~LLLibraryOutfitsFetch() {}
virtual void done();
void doneIdle();
LLUUID mMyOutfitsID;
void importedFolderFetch();
protected:
void folderDone(void);
void outfitsDone(void);
void libraryDone(void);
void importedFolderDone(void);
void contentsDone(void);
enum ELibraryOutfitFetchStep mCurrFetchStep;
typedef std::vector< std::pair< LLUUID, std::string > > cloth_folder_vec_t;
cloth_folder_vec_t mLibraryClothingFolders;
cloth_folder_vec_t mImportedClothingFolders;
bool mOutfitsPopulated;
LLUUID mClothingID;
LLUUID mLibraryClothingID;
LLUUID mImportedClothingID;
std::string mImportedClothingName;
};
LLAgentWearables gAgentWearables;
BOOL LLAgentWearables::mInitialWearablesUpdateReceived = FALSE;
using namespace LLVOAvatarDefines;
// HACK: For EXT-3923: Pants item shows in inventory with skin icon and messes with "current look"
// Some db items are corrupted, have inventory flags = 0, implying wearable type = shape, even though
// wearable type stored in asset is some other value.
// Calling this function whenever a wearable is added to increase visibility if this problem
// turns up in other inventories.
void checkWearableAgainstInventory(LLWearable *wearable)
{
if (wearable->getItemID().isNull())
return;
// Check for wearable type consistent with inventory item wearable type.
LLViewerInventoryItem *item = gInventory.getItem(wearable->getItemID());
if (item)
{
if (!item->isWearableType())
{
llwarns << "wearable associated with non-wearable item" << llendl;
}
if (item->getWearableType() != wearable->getType())
{
llwarns << "type mismatch: wearable " << wearable->getName()
<< " has type " << wearable->getType()
<< " but inventory item " << item->getName()
<< " has type " << item->getWearableType() << llendl;
}
}
else
{
llwarns << "wearable inventory item not found" << wearable->getName()
<< " itemID " << wearable->getItemID().asString() << llendl;
}
}
void LLAgentWearables::dump()
{
llinfos << "LLAgentWearablesDump" << llendl;
for (S32 i = 0; i < WT_COUNT; i++)
{
U32 count = getWearableCount((EWearableType)i);
llinfos << "Type: " << i << " count " << count << llendl;
for (U32 j=0; j<count; j++)
{
LLWearable* wearable = getWearable((EWearableType)i,j);
if (wearable == NULL)
{
llinfos << " " << j << " NULL wearable" << llendl;
}
llinfos << " " << j << " Name " << wearable->getName()
<< " description " << wearable->getDescription() << llendl;
}
}
llinfos << "Total items awaiting wearable update " << mItemsAwaitingWearableUpdate.size() << llendl;
for (std::set<LLUUID>::iterator it = mItemsAwaitingWearableUpdate.begin();
it != mItemsAwaitingWearableUpdate.end();
++it)
{
llinfos << (*it).asString() << llendl;
}
}
// MULTI-WEARABLE: debugging
struct LLAgentDumper
{
LLAgentDumper(std::string name):
mName(name)
{
llinfos << llendl;
llinfos << "LLAgentDumper " << mName << llendl;
gAgentWearables.dump();
}
~LLAgentDumper()
{
llinfos << llendl;
llinfos << "~LLAgentDumper " << mName << llendl;
gAgentWearables.dump();
}
std::string mName;
};
LLAgentWearables::LLAgentWearables() :
mWearablesLoaded(FALSE),
mAvatarObject(NULL)
{
}
LLAgentWearables::~LLAgentWearables()
{
cleanup();
}
void LLAgentWearables::cleanup()
{
mAvatarObject = NULL;
}
void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar)
{
mAvatarObject = avatar;
if (avatar)
{
sendAgentWearablesRequest();
}
}
// wearables
LLAgentWearables::createStandardWearablesAllDoneCallback::~createStandardWearablesAllDoneCallback()
{
gAgentWearables.createStandardWearablesAllDone();
}
LLAgentWearables::sendAgentWearablesUpdateCallback::~sendAgentWearablesUpdateCallback()
{
gAgentWearables.sendAgentWearablesUpdate();
}
/**
* @brief Construct a callback for dealing with the wearables.
*
* Would like to pass the agent in here, but we can't safely
* count on it being around later. Just use gAgent directly.
* @param cb callback to execute on completion (??? unused ???)
* @param type Type for the wearable in the agent
* @param wearable The wearable data.
* @param todo Bitmask of actions to take on completion.
*/
LLAgentWearables::addWearableToAgentInventoryCallback::addWearableToAgentInventoryCallback(
LLPointer<LLRefCount> cb, S32 type, U32 index, LLWearable* wearable, U32 todo) :
mType(type),
mIndex(index),
mWearable(wearable),
mTodo(todo),
mCB(cb)
{
}
void LLAgentWearables::addWearableToAgentInventoryCallback::fire(const LLUUID& inv_item)
{
if (inv_item.isNull())
return;
gAgentWearables.addWearabletoAgentInventoryDone(mType, mIndex, inv_item, mWearable);
if (mTodo & CALL_UPDATE)
{
gAgentWearables.sendAgentWearablesUpdate();
}
if (mTodo & CALL_RECOVERDONE)
{
LLAppearanceManager::instance().addCOFItemLink(inv_item,false);
gAgentWearables.recoverMissingWearableDone();
}
/*
* Do this for every one in the loop
*/
if (mTodo & CALL_CREATESTANDARDDONE)
{
gAgentWearables.createStandardWearablesDone(mType, mIndex);
}
if (mTodo & CALL_MAKENEWOUTFITDONE)
{
gAgentWearables.makeNewOutfitDone(mType, mIndex);
}
if (mTodo & CALL_WEARITEM)
{
LLAppearanceManager::instance().addCOFItemLink(inv_item, true);
}
}
void LLAgentWearables::addWearabletoAgentInventoryDone(const S32 type,
const U32 index,
const LLUUID& item_id,
LLWearable* wearable)
{
if (item_id.isNull())
return;
LLUUID old_item_id = getWearableItemID((EWearableType)type,index);
if (wearable)
{
wearable->setItemID(item_id);
if (old_item_id.notNull())
{
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
setWearable((EWearableType)type,index,wearable);
}
else
{
pushWearable((EWearableType)type,wearable);
}
}
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if (item && wearable)
{
// We're changing the asset id, so we both need to set it
// locally via setAssetUUID() and via setTransactionID() which
// will be decoded on the server. JC
item->setAssetUUID(wearable->getAssetID());
item->setTransactionID(wearable->getTransactionID());
gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id);
item->updateServer(FALSE);
}
gInventory.notifyObservers();
}
void LLAgentWearables::sendAgentWearablesUpdate()
{
// MULTI-WEARABLE: call i "type" or something.
// First make sure that we have inventory items for each wearable
for (S32 type=0; type < WT_COUNT; ++type)
{
for (U32 j=0; j < getWearableCount((EWearableType)type); ++j)
{
LLWearable* wearable = getWearable((EWearableType)type,j);
if (wearable)
{
if (wearable->getItemID().isNull())
{
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
j,
wearable,
addWearableToAgentInventoryCallback::CALL_NONE);
addWearableToAgentInventory(cb, wearable);
}
else
{
gInventory.addChangedMask(LLInventoryObserver::LABEL,
wearable->getItemID());
}
}
}
}
// Then make sure the inventory is in sync with the avatar.
gInventory.notifyObservers();
// Send the AgentIsNowWearing
gMessageSystem->newMessageFast(_PREHASH_AgentIsNowWearing);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
lldebugs << "sendAgentWearablesUpdate()" << llendl;
// MULTI-WEARABLE: update for multi-wearables after server-side support is in.
for (S32 type=0; type < WT_COUNT; ++type)
{
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
U8 type_u8 = (U8)type;
gMessageSystem->addU8Fast(_PREHASH_WearableType, type_u8);
// MULTI-WEARABLE: TODO: hacked index to 0, needs to loop over all once messages support this.
LLWearable* wearable = getWearable((EWearableType)type, 0);
if (wearable)
{
//llinfos << "Sending wearable " << wearable->getName() << llendl;
LLUUID item_id = wearable->getItemID();
const LLViewerInventoryItem *item = gInventory.getItem(item_id);
if (item && item->getIsLinkType())
{
// Get the itemID that this item points to. i.e. make sure
// we are storing baseitems, not their links, in the database.
item_id = item->getLinkedUUID();
}
gMessageSystem->addUUIDFast(_PREHASH_ItemID, item_id);
}
else
{
//llinfos << "Not wearing wearable type " << LLWearableDictionary::getInstance()->getWearable((EWearableType)i) << llendl;
gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID::null);
}
lldebugs << " " << LLWearableDictionary::getTypeLabel((EWearableType)type) << ": " << (wearable ? wearable->getAssetID() : LLUUID::null) << llendl;
}
gAgent.sendReliableMessage();
}
void LLAgentWearables::saveWearable(const EWearableType type, const U32 index, BOOL send_update)
{
LLWearable* old_wearable = getWearable(type, index);
if (old_wearable && (old_wearable->isDirty() || old_wearable->isOldVersion()))
{
LLUUID old_item_id = old_wearable->getItemID();
LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable);
new_wearable->setItemID(old_item_id); // should this be in LLWearable::copyDataFrom()?
setWearable(type,index,new_wearable);
LLInventoryItem* item = gInventory.getItem(old_item_id);
if (item)
{
// Update existing inventory item
LLPointer<LLViewerInventoryItem> template_item =
new LLViewerInventoryItem(item->getUUID(),
item->getParentUUID(),
item->getPermissions(),
new_wearable->getAssetID(),
new_wearable->getAssetType(),
item->getInventoryType(),
item->getName(),
item->getDescription(),
item->getSaleInfo(),
item->getFlags(),
item->getCreationDate());
template_item->setTransactionID(new_wearable->getTransactionID());
template_item->updateServer(FALSE);
gInventory.updateItem(template_item);
}
else
{
// Add a new inventory item (shouldn't ever happen here)
U32 todo = addWearableToAgentInventoryCallback::CALL_NONE;
if (send_update)
{
todo |= addWearableToAgentInventoryCallback::CALL_UPDATE;
}
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
(S32)type,
index,
new_wearable,
todo);
addWearableToAgentInventory(cb, new_wearable);
return;
}
gAgent.getAvatarObject()->wearableUpdated( type, TRUE );
if (send_update)
{
sendAgentWearablesUpdate();
}
}
}
void LLAgentWearables::saveWearableAs(const EWearableType type,
const U32 index,
const std::string& new_name,
BOOL save_in_lost_and_found)
{
if (!isWearableCopyable(type, index))
{
llwarns << "LLAgent::saveWearableAs() not copyable." << llendl;
return;
}
LLWearable* old_wearable = getWearable(type, index);
if (!old_wearable)
{
llwarns << "LLAgent::saveWearableAs() no old wearable." << llendl;
return;
}
LLInventoryItem* item = gInventory.getItem(getWearableItemID(type,index));
if (!item)
{
llwarns << "LLAgent::saveWearableAs() no inventory item." << llendl;
return;
}
std::string trunc_name(new_name);
LLStringUtil::truncate(trunc_name, DB_INV_ITEM_NAME_STR_LEN);
LLWearable* new_wearable = LLWearableList::instance().createCopy(
old_wearable,
trunc_name);
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
index,
new_wearable,
addWearableToAgentInventoryCallback::CALL_WEARITEM);
LLUUID category_id;
if (save_in_lost_and_found)
{
category_id = gInventory.findCategoryUUIDForType(
LLFolderType::FT_LOST_AND_FOUND);
}
else
{
// put in same folder as original
category_id = item->getParentUUID();
}
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
category_id,
new_name,
cb);
}
void LLAgentWearables::revertWearable(const EWearableType type, const U32 index)
{
LLWearable* wearable = getWearable(type, index);
wearable->revertValues();
gAgent.sendAgentSetAppearance();
}
void LLAgentWearables::saveAllWearables()
{
//if (!gInventory.isLoaded())
//{
// return;
//}
for (S32 i=0; i < WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((EWearableType)i); j++)
saveWearable((EWearableType)i, j, FALSE);
}
sendAgentWearablesUpdate();
}
// Called when the user changes the name of a wearable inventory item that is currently being worn.
void LLAgentWearables::setWearableName(const LLUUID& item_id, const std::string& new_name)
{
for (S32 i=0; i < WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((EWearableType)i); j++)
{
LLUUID curr_item_id = getWearableItemID((EWearableType)i,j);
if (curr_item_id == item_id)
{
LLWearable* old_wearable = getWearable((EWearableType)i,j);
llassert(old_wearable);
std::string old_name = old_wearable->getName();
old_wearable->setName(new_name);
LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable);
new_wearable->setItemID(item_id);
LLInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
new_wearable->setPermissions(item->getPermissions());
}
old_wearable->setName(old_name);
setWearable((EWearableType)i,j,new_wearable);
sendAgentWearablesUpdate();
break;
}
}
}
}
BOOL LLAgentWearables::isWearableModifiable(EWearableType type, U32 index) const
{
LLUUID item_id = getWearableItemID(type, index);
if (!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if (item && item->getPermissions().allowModifyBy(gAgent.getID(),
gAgent.getGroupID()))
{
return TRUE;
}
}
return FALSE;
}
BOOL LLAgentWearables::isWearableCopyable(EWearableType type, U32 index) const
{
LLUUID item_id = getWearableItemID(type, index);
if (!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if (item && item->getPermissions().allowCopyBy(gAgent.getID(),
gAgent.getGroupID()))
{
return TRUE;
}
}
return FALSE;
}
/*
U32 LLAgentWearables::getWearablePermMask(EWearableType type)
{
LLUUID item_id = getWearableItemID(type);
if (!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
return item->getPermissions().getMaskOwner();
}
}
return PERM_NONE;
}
*/
LLInventoryItem* LLAgentWearables::getWearableInventoryItem(EWearableType type, U32 index)
{
LLUUID item_id = getWearableItemID(type,index);
LLInventoryItem* item = NULL;
if (item_id.notNull())
{
item = gInventory.getItem(item_id);
}
return item;
}
const LLWearable* LLAgentWearables::getWearableFromItemID(const LLUUID& item_id) const
{
for (S32 i=0; i < WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((EWearableType)i); j++)
{
const LLWearable * curr_wearable = getWearable((EWearableType)i, j);
if (curr_wearable && (curr_wearable->getItemID() == item_id))
{
return curr_wearable;
}
}
}
return NULL;
}
const LLWearable* LLAgentWearables::getWearableFromAssetID(const LLUUID& asset_id) const
{
for (S32 i=0; i < WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((EWearableType)i); j++)
{
const LLWearable * curr_wearable = getWearable((EWearableType)i, j);
if (curr_wearable && (curr_wearable->getAssetID() == asset_id))
{
return curr_wearable;
}
}
}
return NULL;
}
void LLAgentWearables::sendAgentWearablesRequest()
{
gMessageSystem->newMessageFast(_PREHASH_AgentWearablesRequest);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gAgent.sendReliableMessage();
}
// static
BOOL LLAgentWearables::selfHasWearable(EWearableType type)
{
return (gAgentWearables.getWearableCount(type) > 0);
}
LLWearable* LLAgentWearables::getWearable(const EWearableType type, U32 index)
{
wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
return NULL;
}
wearableentry_vec_t& wearable_vec = wearable_iter->second;
if (index>=wearable_vec.size())
{
return NULL;
}
else
{
return wearable_vec[index];
}
}
void LLAgentWearables::setWearable(const EWearableType type, U32 index, LLWearable *wearable)
{
LLWearable *old_wearable = getWearable(type,index);
if (!old_wearable)
{
pushWearable(type,wearable);
return;
}
wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
llwarns << "invalid type, type " << type << " index " << index << llendl;
return;
}
wearableentry_vec_t& wearable_vec = wearable_iter->second;
if (index>=wearable_vec.size())
{
llwarns << "invalid index, type " << type << " index " << index << llendl;
}
else
{
wearable_vec[index] = wearable;
old_wearable->setLabelUpdated();
wearableUpdated(wearable);
checkWearableAgainstInventory(wearable);
}
}
U32 LLAgentWearables::pushWearable(const EWearableType type, LLWearable *wearable)
{
if (wearable == NULL)
{
// no null wearables please!
llwarns << "Null wearable sent for type " << type << llendl;
return MAX_WEARABLES_PER_TYPE;
}
if (type < WT_COUNT || mWearableDatas[type].size() < MAX_WEARABLES_PER_TYPE)
{
mWearableDatas[type].push_back(wearable);
wearableUpdated(wearable);
checkWearableAgainstInventory(wearable);
return mWearableDatas[type].size()-1;
}
return MAX_WEARABLES_PER_TYPE;
}
void LLAgentWearables::wearableUpdated(LLWearable *wearable)
{
mAvatarObject->wearableUpdated(wearable->getType(), TRUE);
wearable->refreshName();
wearable->setLabelUpdated();
wearable->pullCrossWearableValues();
// Hack pt 2. If the wearable we just loaded has definition version 24,
// then force a re-save of this wearable after slamming the version number to 22.
// This number was incorrectly incremented for internal builds before release, and
// this fix will ensure that the affected wearables are re-saved with the right version number.
// the versions themselves are compatible. This code can be removed before release.
if( wearable->getDefinitionVersion() == 24 )
{
wearable->setDefinitionVersion(22);
U32 index = getWearableIndex(wearable);
llinfos << "forcing werable type " << wearable->getType() << " to version 22 from 24" << llendl;
saveWearable(wearable->getType(),index,TRUE);
}
}
void LLAgentWearables::popWearable(LLWearable *wearable)
{
if (wearable == NULL)
{
// nothing to do here. move along.
return;
}
U32 index = getWearableIndex(wearable);
EWearableType type = wearable->getType();
if (index < MAX_WEARABLES_PER_TYPE && index < getWearableCount(type))
{
popWearable(type, index);
}
}
void LLAgentWearables::popWearable(const EWearableType type, U32 index)
{
LLWearable *wearable = getWearable(type, index);
if (wearable)
{
mWearableDatas[type].erase(mWearableDatas[type].begin() + index);
mAvatarObject->wearableUpdated(wearable->getType(), TRUE);
wearable->setLabelUpdated();
}
}
U32 LLAgentWearables::getWearableIndex(LLWearable *wearable)
{
if (wearable == NULL)
{
return MAX_WEARABLES_PER_TYPE;
}
const EWearableType type = wearable->getType();
wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
llwarns << "tried to get wearable index with an invalid type!" << llendl;
return MAX_WEARABLES_PER_TYPE;
}
const wearableentry_vec_t& wearable_vec = wearable_iter->second;
for(U32 index = 0; index < wearable_vec.size(); index++)
{
if (wearable_vec[index] == wearable)
{
return index;
}
}
return MAX_WEARABLES_PER_TYPE;
}
const LLWearable* LLAgentWearables::getWearable(const EWearableType type, U32 index) const
{
wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
return NULL;
}
const wearableentry_vec_t& wearable_vec = wearable_iter->second;
if (index>=wearable_vec.size())
{
return NULL;
}
else
{
return wearable_vec[index];
}
}
LLWearable* LLAgentWearables::getTopWearable(const EWearableType type)
{
U32 count = getWearableCount(type);
if ( count == 0)
{
return NULL;
}
return getWearable(type, count-1);
}
U32 LLAgentWearables::getWearableCount(const EWearableType type) const
{
wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
return 0;
}
const wearableentry_vec_t& wearable_vec = wearable_iter->second;
return wearable_vec.size();
}
U32 LLAgentWearables::getWearableCount(const U32 tex_index) const
{
const EWearableType wearable_type = LLVOAvatarDictionary::getTEWearableType((LLVOAvatarDefines::ETextureIndex)tex_index);
return getWearableCount(wearable_type);
}
BOOL LLAgentWearables::itemUpdatePending(const LLUUID& item_id) const
{
return mItemsAwaitingWearableUpdate.find(item_id) != mItemsAwaitingWearableUpdate.end();
}
U32 LLAgentWearables::itemUpdatePendingCount() const
{
return mItemsAwaitingWearableUpdate.size();
}
const LLUUID LLAgentWearables::getWearableItemID(EWearableType type, U32 index) const
{
const LLWearable *wearable = getWearable(type,index);
if (wearable)
return wearable->getItemID();
else
return LLUUID();
}
const LLUUID LLAgentWearables::getWearableAssetID(EWearableType type, U32 index) const
{
const LLWearable *wearable = getWearable(type,index);
if (wearable)
return wearable->getAssetID();
else
return LLUUID();
}
BOOL LLAgentWearables::isWearingItem(const LLUUID& item_id) const
{
const LLUUID& base_item_id = gInventory.getLinkedItemID(item_id);
if (getWearableFromItemID(base_item_id) != NULL)
{
return TRUE;
}
return FALSE;
}
// MULTI-WEARABLE: update for multiple
// static
// ! BACKWARDS COMPATIBILITY ! When we stop supporting viewer1.23, we can assume
// that viewers have a Current Outfit Folder and won't need this message, and thus
// we can remove/ignore this whole function.
void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data)
{
// We should only receive this message a single time. Ignore subsequent AgentWearablesUpdates
// that may result from AgentWearablesRequest having been sent more than once.
if (mInitialWearablesUpdateReceived)
return;
mInitialWearablesUpdateReceived = true;
LLUUID agent_id;
gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
LLVOAvatar* avatar = gAgent.getAvatarObject();
if (avatar && (agent_id == avatar->getID()))
{
gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgentQueryManager.mUpdateSerialNum);
const S32 NUM_BODY_PARTS = 4;
S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData);
if (num_wearables < NUM_BODY_PARTS)
{
// Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin).
// The fact that they don't have any here (only a dummy is sent) implies that either:
// 1. This account existed before we had wearables
// 2. The database has gotten messed up
// 3. This is the account's first login (i.e. the wearables haven't been generated yet).
return;
}
// Get the UUID of the current outfit folder (will be created if it doesn't exist)
const LLUUID current_outfit_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
LLInitialWearablesFetch* outfit = new LLInitialWearablesFetch();
//lldebugs << "processAgentInitialWearablesUpdate()" << llendl;
// Add wearables
// MULTI-WEARABLE: TODO: update once messages change. Currently use results to populate the zeroth element.
gAgentWearables.mItemsAwaitingWearableUpdate.clear();
for (S32 i=0; i < num_wearables; i++)
{
// Parse initial wearables data from message system
U8 type_u8 = 0;
gMessageSystem->getU8Fast(_PREHASH_WearableData, _PREHASH_WearableType, type_u8, i);
if (type_u8 >= WT_COUNT)
{
continue;
}
const EWearableType type = (EWearableType) type_u8;
LLUUID item_id;
gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_ItemID, item_id, i);
LLUUID asset_id;
gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_AssetID, asset_id, i);
if (asset_id.isNull())
{
LLWearable::removeFromAvatar(type, FALSE);
}
else
{
LLAssetType::EType asset_type = LLWearableDictionary::getAssetType(type);
if (asset_type == LLAssetType::AT_NONE)
{
continue;
}
// MULTI-WEARABLE: TODO: update once messages change. Currently use results to populate the zeroth element.
// Store initial wearables data until we know whether we have the current outfit folder or need to use the data.
LLInitialWearablesFetch::InitialWearableData wearable_data(type, item_id, asset_id); // MULTI-WEARABLE: update
outfit->mAgentInitialWearables.push_back(wearable_data);
}
lldebugs << " " << LLWearableDictionary::getTypeLabel(type) << llendl;
}
// Get the complete information on the items in the inventory and set up an observer
// that will trigger when the complete information is fetched.
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
folders.push_back(current_outfit_id);
outfit->fetchDescendents(folders);
if(outfit->isEverythingComplete())
{
// everything is already here - call done.
outfit->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(outfit);
}
}
}
// A single wearable that the avatar was wearing on start-up has arrived from the database.
// static
void LLAgentWearables::onInitialWearableAssetArrived(LLWearable* wearable, void* userdata)
{
boost::scoped_ptr<LLInitialWearablesFetch::InitialWearableData> wear_data((LLInitialWearablesFetch::InitialWearableData*)userdata);
const EWearableType type = wear_data->mType;
U32 index = 0;
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
if (!avatar)
{
return;
}
// BAP RESTORE TMP
if (wearable && type != WT_SHAPE) // force failure for shape to test recovery path.
// if (wearable)
{
llassert(type == wearable->getType());
wearable->setItemID(wear_data->mItemID);
index = gAgentWearables.pushWearable(type, wearable);
gAgentWearables.mItemsAwaitingWearableUpdate.erase(wear_data->mItemID);
// disable composites if initial textures are baked
avatar->setupComposites();
avatar->setCompositeUpdatesEnabled(TRUE);
gInventory.addChangedMask(LLInventoryObserver::LABEL, wearable->getItemID());
}
else
{
// Somehow the asset doesn't exist in the database.
gAgentWearables.recoverMissingWearable(type,index);
}
gInventory.notifyObservers();
// Have all the wearables that the avatar was wearing at log-in arrived?
// MULTI-WEARABLE: update when multiple wearables can arrive per type.
gAgentWearables.updateWearablesLoaded();
if (gAgentWearables.areWearablesLoaded())
{
// Can't query cache until all wearables have arrived, so calling this earlier is a no-op.
gAgentWearables.queryWearableCache();
// Make sure that the server's idea of the avatar's wearables actually match the wearables.
gAgent.sendAgentSetAppearance();
// Check to see if there are any baked textures that we hadn't uploaded before we logged off last time.
// If there are any, schedule them to be uploaded as soon as the layer textures they depend on arrive.
if (gAgent.cameraCustomizeAvatar())
{
avatar->requestLayerSetUploads();
}
}
}
// Normally, all wearables referred to "AgentWearablesUpdate" will correspond to actual assets in the
// database. If for some reason, we can't load one of those assets, we can try to reconstruct it so that
// the user isn't left without a shape, for example. (We can do that only after the inventory has loaded.)
void LLAgentWearables::recoverMissingWearable(const EWearableType type, U32 index)
{
// Try to recover by replacing missing wearable with a new one.
LLNotificationsUtil::add("ReplacedMissingWearable");
lldebugs << "Wearable " << LLWearableDictionary::getTypeLabel(type) << " could not be downloaded. Replaced inventory item with default wearable." << llendl;
LLWearable* new_wearable = LLWearableList::instance().createNewWearable(type);
S32 type_s32 = (S32) type;
setWearable(type,index,new_wearable);
//new_wearable->writeToAvatar(TRUE);
// Add a new one in the lost and found folder.
// (We used to overwrite the "not found" one, but that could potentially
// destory content.) JC
const LLUUID lost_and_found_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type_s32,
index,
new_wearable,
addWearableToAgentInventoryCallback::CALL_RECOVERDONE);
addWearableToAgentInventory(cb, new_wearable, lost_and_found_id, TRUE);
}
void LLAgentWearables::recoverMissingWearableDone()
{
// Have all the wearables that the avatar was wearing at log-in arrived or been fabricated?
updateWearablesLoaded();
if (areWearablesLoaded())
{
// Make sure that the server's idea of the avatar's wearables actually match the wearables.
gAgent.sendAgentSetAppearance();
}
else
{
gInventory.addChangedMask(LLInventoryObserver::LABEL, LLUUID::null);
gInventory.notifyObservers();
}
}
void LLAgentWearables::addLocalTextureObject(const EWearableType wearable_type, const LLVOAvatarDefines::ETextureIndex texture_type, U32 wearable_index)
{
LLWearable* wearable = getWearable((EWearableType)wearable_type, wearable_index);
if (!wearable)
{
llerrs << "Tried to add local texture object to invalid wearable with type " << wearable_type << " and index " << wearable_index << llendl;
return;
}
LLLocalTextureObject lto;
wearable->setLocalTextureObject(texture_type, lto);
}
void LLAgentWearables::createStandardWearables(BOOL female)
{
llwarns << "Creating Standard " << (female ? "female" : "male")
<< " Wearables" << llendl;
if (mAvatarObject.isNull())
{
return;
}
mAvatarObject->setSex(female ? SEX_FEMALE : SEX_MALE);
const BOOL create[WT_COUNT] =
{
TRUE, //WT_SHAPE
TRUE, //WT_SKIN
TRUE, //WT_HAIR
TRUE, //WT_EYES
TRUE, //WT_SHIRT
TRUE, //WT_PANTS
TRUE, //WT_SHOES
TRUE, //WT_SOCKS
FALSE, //WT_JACKET
FALSE, //WT_GLOVES
TRUE, //WT_UNDERSHIRT
TRUE, //WT_UNDERPANTS
FALSE //WT_SKIRT
};
for (S32 i=0; i < WT_COUNT; i++)
{
bool once = false;
LLPointer<LLRefCount> donecb = NULL;
if (create[i])
{
if (!once)
{
once = true;
donecb = new createStandardWearablesAllDoneCallback;
}
llassert(getWearableCount((EWearableType)i) == 0);
LLWearable* wearable = LLWearableList::instance().createNewWearable((EWearableType)i);
U32 index = pushWearable((EWearableType)i,wearable);
// no need to update here...
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
donecb,
i,
index,
wearable,
addWearableToAgentInventoryCallback::CALL_CREATESTANDARDDONE);
addWearableToAgentInventory(cb, wearable, LLUUID::null, FALSE);
}
}
}
void LLAgentWearables::createStandardWearablesDone(S32 type, U32 index)
{
if (mAvatarObject)
{
mAvatarObject->updateVisualParams();
}
}
void LLAgentWearables::createStandardWearablesAllDone()
{
// ... because sendAgentWearablesUpdate will notify inventory
// observers.
mWearablesLoaded = TRUE;
checkWearablesLoaded();
updateServer();
// Treat this as the first texture entry message, if none received yet
mAvatarObject->onFirstTEMessageReceived();
}
// MULTI-WEARABLE: Properly handle multiwearables later.
void LLAgentWearables::getAllWearablesArray(LLDynamicArray<S32>& wearables)
{
for( S32 i = 0; i < WT_COUNT; ++i )
{
if (getWearableCount((EWearableType) i) != 0)
{
wearables.push_back(i);
}
}
}
// Note: wearables_to_include should be a list of EWearableType types
// attachments_to_include should be a list of attachment points
void LLAgentWearables::makeNewOutfit(const std::string& new_folder_name,
const LLDynamicArray<S32>& wearables_to_include,
const LLDynamicArray<S32>& attachments_to_include,
BOOL rename_clothing)
{
if (mAvatarObject.isNull())
{
return;
}
// First, make a folder in the Clothes directory.
LLUUID folder_id = gInventory.createNewCategory(
gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING),
LLFolderType::FT_NONE,
new_folder_name);
bool found_first_item = false;
///////////////////
// Wearables
if (wearables_to_include.count())
{
// Then, iterate though each of the wearables and save copies of them in the folder.
S32 i;
S32 count = wearables_to_include.count();
LLDynamicArray<LLUUID> delete_items;
LLPointer<LLRefCount> cbdone = NULL;
for (i = 0; i < count; ++i)
{
const S32 type = wearables_to_include[i];
for (U32 j=0; j<getWearableCount((EWearableType)i); j++)
{
LLWearable* old_wearable = getWearable((EWearableType)type, j);
if (old_wearable)
{
std::string new_name;
LLWearable* new_wearable;
new_wearable = LLWearableList::instance().createCopy(old_wearable);
if (rename_clothing)
{
new_name = new_folder_name;
new_name.append(" ");
new_name.append(old_wearable->getTypeLabel());
LLStringUtil::truncate(new_name, DB_INV_ITEM_NAME_STR_LEN);
new_wearable->setName(new_name);
}
LLViewerInventoryItem* item = gInventory.getItem(getWearableItemID((EWearableType)type,j));
S32 todo = addWearableToAgentInventoryCallback::CALL_NONE;
if (!found_first_item)
{
found_first_item = true;
/* set the focus to the first item */
todo |= addWearableToAgentInventoryCallback::CALL_MAKENEWOUTFITDONE;
/* send the agent wearables update when done */
cbdone = new sendAgentWearablesUpdateCallback;
}
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
cbdone,
type,
j,
new_wearable,
todo);
llassert(item);
if (item)
{
if (isWearableCopyable((EWearableType)type, j))
{
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
folder_id,
new_name,
cb);
}
else
{
move_inventory_item(
gAgent.getID(),
gAgent.getSessionID(),
item->getUUID(),
folder_id,
new_name,
cb);
}
}
}
}
}
gInventory.notifyObservers();
}
///////////////////
// Attachments
if (attachments_to_include.count())
{
BOOL msg_started = FALSE;
LLMessageSystem* msg = gMessageSystem;
for (S32 i = 0; i < attachments_to_include.count(); i++)
{
S32 attachment_pt = attachments_to_include[i];
LLViewerJointAttachment* attachment = get_if_there(mAvatarObject->mAttachmentPoints, attachment_pt, (LLViewerJointAttachment*)NULL);
if (!attachment) continue;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *attached_object = (*attachment_iter);
if(!attached_object) continue;
const LLUUID& item_id = (*attachment_iter)->getItemID();
if(item_id.isNull()) continue;
LLInventoryItem* item = gInventory.getItem(item_id);
if(!item) continue;
if(!msg_started)
{
msg_started = TRUE;
msg->newMessage("CreateNewOutfitAttachments");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->nextBlock("HeaderData");
msg->addUUID("NewFolderID", folder_id);
}
msg->nextBlock("ObjectData");
msg->addUUID("OldItemID", item_id);
msg->addUUID("OldFolderID", item->getParentUUID());
}
}
if (msg_started)
{
gAgent.sendReliableMessage();
}
}
}
class LLShowCreatedOutfit: public LLInventoryCallback
{
public:
LLShowCreatedOutfit(LLUUID& folder_id):
mFolderID(folder_id)
{
}
virtual ~LLShowCreatedOutfit()
{
LLSD key;
LLSideTray::getInstance()->showPanel("panel_outfits_inventory", key);
LLPanelOutfitsInventory *outfit_panel =
dynamic_cast<LLPanelOutfitsInventory*>(LLSideTray::getInstance()->getPanel("panel_outfits_inventory"));
if (outfit_panel)
{
outfit_panel->getRootFolder()->clearSelection();
outfit_panel->getRootFolder()->setSelectionByID(mFolderID, TRUE);
}
LLAccordionCtrlTab* tab_outfits = outfit_panel ? outfit_panel->findChild<LLAccordionCtrlTab>("tab_outfits") : 0;
if (tab_outfits && !tab_outfits->getDisplayChildren())
{
tab_outfits->changeOpenClose(tab_outfits->getDisplayChildren());
}
LLAppearanceManager::instance().updateIsDirty();
LLAppearanceManager::instance().updatePanelOutfitName("");
}
virtual void fire(const LLUUID&)
{
}
private:
LLUUID mFolderID;
};
LLUUID LLAgentWearables::makeNewOutfitLinks(const std::string& new_folder_name)
{
if (mAvatarObject.isNull())
{
return LLUUID::null;
}
// First, make a folder in the My Outfits directory.
const LLUUID parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
LLUUID folder_id = gInventory.createNewCategory(
parent_id,
LLFolderType::FT_OUTFIT,
new_folder_name);
LLPointer<LLInventoryCallback> cb = new LLShowCreatedOutfit(folder_id);
LLAppearanceManager::instance().shallowCopyCategoryContents(LLAppearanceManager::instance().getCOF(),folder_id, cb);
LLAppearanceManager::instance().createBaseOutfitLink(folder_id, cb);
return folder_id;
}
void LLAgentWearables::makeNewOutfitDone(S32 type, U32 index)
{
LLUUID first_item_id = getWearableItemID((EWearableType)type, index);
// Open the inventory and select the first item we added.
if (first_item_id.notNull())
{
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (active_panel)
{
active_panel->setSelection(first_item_id, TAKE_FOCUS_NO);
}
}
}
void LLAgentWearables::addWearableToAgentInventory(LLPointer<LLInventoryCallback> cb,
LLWearable* wearable,
const LLUUID& category_id,
BOOL notify)
{
create_inventory_item(gAgent.getID(),
gAgent.getSessionID(),
category_id,
wearable->getTransactionID(),
wearable->getName(),
wearable->getDescription(),
wearable->getAssetType(),
LLInventoryType::IT_WEARABLE,
wearable->getType(),
wearable->getPermissions().getMaskNextOwner(),
cb);
}
void LLAgentWearables::removeWearable(const EWearableType type, bool do_remove_all, U32 index)
{
if (gAgent.isTeen() &&
(type == WT_UNDERSHIRT || type == WT_UNDERPANTS))
{
// Can't take off underclothing in simple UI mode or on PG accounts
// TODO: enable the removing of a single undershirt/underpants if multiple are worn. - Nyx
return;
}
if (getWearableCount(type) == 0)
{
// no wearables to remove
return;
}
if (do_remove_all)
{
removeWearableFinal(type, do_remove_all, index);
}
else
{
LLWearable* old_wearable = getWearable(type,index);
if (old_wearable)
{
if (old_wearable->isDirty())
{
LLSD payload;
payload["wearable_type"] = (S32)type;
// Bring up view-modal dialog: Save changes? Yes, No, Cancel
LLNotificationsUtil::add("WearableSave", LLSD(), payload, &LLAgentWearables::onRemoveWearableDialog);
return;
}
else
{
removeWearableFinal(type, do_remove_all, index);
}
}
}
}
// MULTI_WEARABLE: assuming one wearable per type.
// MULTI_WEARABLE: hardwiring 0th elt for now - notification needs to change.
// static
bool LLAgentWearables::onRemoveWearableDialog(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
EWearableType type = (EWearableType)notification["payload"]["wearable_type"].asInteger();
switch(option)
{
case 0: // "Save"
gAgentWearables.saveWearable(type, 0);
gAgentWearables.removeWearableFinal(type, false, 0);
break;
case 1: // "Don't Save"
gAgentWearables.removeWearableFinal(type, false, 0);
break;
case 2: // "Cancel"
break;
default:
llassert(0);
break;
}
return false;
}
// Called by removeWearable() and onRemoveWearableDialog() to actually do the removal.
void LLAgentWearables::removeWearableFinal(const EWearableType type, bool do_remove_all, U32 index)
{
//LLAgentDumper dumper("removeWearable");
if (do_remove_all)
{
S32 max_entry = mWearableDatas[type].size()-1;
for (S32 i=max_entry; i>=0; i--)
{
LLWearable* old_wearable = getWearable(type,i);
//queryWearableCache(); // moved below
if (old_wearable)
{
popWearable(old_wearable);
old_wearable->removeFromAvatar(TRUE);
}
}
mWearableDatas[type].clear();
}
else
{
LLWearable* old_wearable = getWearable(type, index);
//queryWearableCache(); // moved below
if (old_wearable)
{
popWearable(old_wearable);
old_wearable->removeFromAvatar(TRUE);
}
}
queryWearableCache();
// Update the server
updateServer();
gInventory.notifyObservers();
}
// Assumes existing wearables are not dirty.
// MULTI_WEARABLE: assumes one wearable per type.
void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& items,
const LLDynamicArray< LLWearable* >& wearables,
BOOL remove)
{
lldebugs << "setWearableOutfit() start" << llendl;
BOOL wearables_to_remove[WT_COUNT];
wearables_to_remove[WT_SHAPE] = FALSE;
wearables_to_remove[WT_SKIN] = FALSE;
wearables_to_remove[WT_HAIR] = FALSE;
wearables_to_remove[WT_EYES] = FALSE;
wearables_to_remove[WT_SHIRT] = remove;
wearables_to_remove[WT_PANTS] = remove;
wearables_to_remove[WT_SHOES] = remove;
wearables_to_remove[WT_SOCKS] = remove;
wearables_to_remove[WT_JACKET] = remove;
wearables_to_remove[WT_GLOVES] = remove;
wearables_to_remove[WT_UNDERSHIRT] = (!gAgent.isTeen()) & remove;
wearables_to_remove[WT_UNDERPANTS] = (!gAgent.isTeen()) & remove;
wearables_to_remove[WT_SKIRT] = remove;
wearables_to_remove[WT_ALPHA] = remove;
wearables_to_remove[WT_TATTOO] = remove;
S32 count = wearables.count();
llassert(items.count() == count);
S32 i;
for (i = 0; i < count; i++)
{
LLWearable* new_wearable = wearables[i];
LLPointer<LLInventoryItem> new_item = items[i];
llassert(new_wearable);
if (new_wearable)
{
const EWearableType type = new_wearable->getType();
wearables_to_remove[type] = FALSE;
// MULTI_WEARABLE: using 0th
LLWearable* old_wearable = getWearable(type, 0);
if (old_wearable)
{
const LLUUID& old_item_id = getWearableItemID(type, 0);
if ((old_wearable->getAssetID() == new_wearable->getAssetID()) &&
(old_item_id == new_item->getUUID()))
{
lldebugs << "No change to wearable asset and item: " << LLWearableDictionary::getInstance()->getWearableEntry(type) << llendl;
continue;
}
// Assumes existing wearables are not dirty.
if (old_wearable->isDirty())
{
llassert(0);
continue;
}
}
new_wearable->setItemID(new_item->getUUID());
setWearable(type,0,new_wearable);
}
}
std::vector<LLWearable*> wearables_being_removed;
for (i = 0; i < WT_COUNT; i++)
{
if (wearables_to_remove[i])
{
// MULTI_WEARABLE: assuming 0th
LLWearable* wearable = getWearable((EWearableType)i, 0);
const LLUUID &item_id = getWearableItemID((EWearableType)i,0);
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
if (wearable)
{
wearables_being_removed.push_back(wearable);
}
removeWearable((EWearableType)i,true,0);
}
}
gInventory.notifyObservers();
std::vector<LLWearable*>::iterator wearable_iter;
for (wearable_iter = wearables_being_removed.begin();
wearable_iter != wearables_being_removed.end();
++wearable_iter)
{
LLWearable* wearablep = *wearable_iter;
if (wearablep)
{
wearablep->removeFromAvatar(TRUE);
}
}
if (mAvatarObject)
{
mAvatarObject->updateVisualParams();
mAvatarObject->invalidateAll();
}
// Start rendering & update the server
mWearablesLoaded = TRUE;
checkWearablesLoaded();
queryWearableCache();
updateServer();
lldebugs << "setWearableOutfit() end" << llendl;
}
// User has picked "wear on avatar" from a menu.
void LLAgentWearables::setWearableItem(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append)
{
//LLAgentDumper dumper("setWearableItem");
if (isWearingItem(new_item->getUUID()))
{
llwarns << "wearable " << new_item->getUUID() << " is already worn" << llendl;
return;
}
const EWearableType type = new_wearable->getType();
if (!do_append)
{
// Remove old wearable, if any
// MULTI_WEARABLE: hardwired to 0
LLWearable* old_wearable = getWearable(type,0);
if (old_wearable)
{
const LLUUID& old_item_id = old_wearable->getItemID();
if ((old_wearable->getAssetID() == new_wearable->getAssetID()) &&
(old_item_id == new_item->getUUID()))
{
lldebugs << "No change to wearable asset and item: " << LLWearableDictionary::getInstance()->getWearableEntry(type) << llendl;
return;
}
if (old_wearable->isDirty())
{
// Bring up modal dialog: Save changes? Yes, No, Cancel
LLSD payload;
payload["item_id"] = new_item->getUUID();
LLNotificationsUtil::add("WearableSave", LLSD(), payload, boost::bind(onSetWearableDialog, _1, _2, new_wearable));
return;
}
}
}
setWearableFinal(new_item, new_wearable, do_append);
}
// static
bool LLAgentWearables::onSetWearableDialog(const LLSD& notification, const LLSD& response, LLWearable* wearable)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLInventoryItem* new_item = gInventory.getItem(notification["payload"]["item_id"].asUUID());
if (!new_item)
{
delete wearable;
return false;
}
switch(option)
{
case 0: // "Save"
// MULTI_WEARABLE: assuming 0th
gAgentWearables.saveWearable(wearable->getType(),0);
gAgentWearables.setWearableFinal(new_item, wearable);
break;
case 1: // "Don't Save"
gAgentWearables.setWearableFinal(new_item, wearable);
break;
case 2: // "Cancel"
break;
default:
llassert(0);
break;
}
delete wearable;
return false;
}
// Called from setWearableItem() and onSetWearableDialog() to actually set the wearable.
// MULTI_WEARABLE: unify code after null objects are gone.
void LLAgentWearables::setWearableFinal(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append)
{
const EWearableType type = new_wearable->getType();
if (do_append && getWearableItemID(type,0).notNull())
{
new_wearable->setItemID(new_item->getUUID());
mWearableDatas[type].push_back(new_wearable);
llinfos << "Added additional wearable for type " << type
<< " size is now " << mWearableDatas[type].size() << llendl;
checkWearableAgainstInventory(new_wearable);
}
else
{
// Replace the old wearable with a new one.
llassert(new_item->getAssetUUID() == new_wearable->getAssetID());
LLWearable *old_wearable = getWearable(type,0);
LLUUID old_item_id;
if (old_wearable)
{
old_item_id = old_wearable->getItemID();
}
new_wearable->setItemID(new_item->getUUID());
setWearable(type,0,new_wearable);
if (old_item_id.notNull())
{
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
gInventory.notifyObservers();
}
llinfos << "Replaced current element 0 for type " << type
<< " size is now " << mWearableDatas[type].size() << llendl;
}
//llinfos << "LLVOAvatar::setWearableItem()" << llendl;
queryWearableCache();
//new_wearable->writeToAvatar(TRUE);
updateServer();
}
void LLAgentWearables::queryWearableCache()
{
if (!areWearablesLoaded())
{
return;
}
// Look up affected baked textures.
// If they exist:
// disallow updates for affected layersets (until dataserver responds with cache request.)
// If cache miss, turn updates back on and invalidate composite.
// If cache hit, modify baked texture entries.
//
// Cache requests contain list of hashes for each baked texture entry.
// Response is list of valid baked texture assets. (same message)
gMessageSystem->newMessageFast(_PREHASH_AgentCachedTexture);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->addS32Fast(_PREHASH_SerialNum, gAgentQueryManager.mWearablesCacheQueryID);
S32 num_queries = 0;
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
LLUUID hash;
for (U8 i=0; i < baked_dict->mWearables.size(); i++)
{
const EWearableType baked_type = baked_dict->mWearables[i];
// MULTI_WEARABLE: not order-dependent
const U32 num_wearables = getWearableCount(baked_type);
for (U32 index = 0; index < num_wearables; ++index)
{
const LLWearable* wearable = getWearable(baked_type,index);
if (wearable)
{
hash ^= wearable->getAssetID();
}
}
}
if (hash.notNull())
{
hash ^= baked_dict->mWearablesHashID;
num_queries++;
// *NOTE: make sure at least one request gets packed
//llinfos << "Requesting texture for hash " << hash << " in baked texture slot " << baked_index << llendl;
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
gMessageSystem->addUUIDFast(_PREHASH_ID, hash);
gMessageSystem->addU8Fast(_PREHASH_TextureIndex, (U8)baked_index);
}
gAgentQueryManager.mActiveCacheQueries[baked_index] = gAgentQueryManager.mWearablesCacheQueryID;
}
llinfos << "Requesting texture cache entry for " << num_queries << " baked textures" << llendl;
gMessageSystem->sendReliable(gAgent.getRegion()->getHost());
gAgentQueryManager.mNumPendingQueries++;
gAgentQueryManager.mWearablesCacheQueryID++;
}
// MULTI_WEARABLE: need a way to specify by wearable rather than by type.
// User has picked "remove from avatar" from a menu.
// static
void LLAgentWearables::userRemoveWearable(EWearableType& type)
{
if (!(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR)) //&&
//!((!gAgent.isTeen()) && (type==WT_UNDERPANTS || type==WT_UNDERSHIRT)))
{
// MULTI_WEARABLE: fixed to 0th for now.
gAgentWearables.removeWearable(type,false,0);
}
}
// static
void LLAgentWearables::userRemoveAllClothes()
{
// We have to do this up front to avoid having to deal with the case of multiple wearables being dirty.
if (gFloaterCustomize)
{
gFloaterCustomize->askToSaveIfDirty(userRemoveAllClothesStep2);
}
else
{
userRemoveAllClothesStep2(TRUE);
}
}
// static
void LLAgentWearables::userRemoveAllClothesStep2(BOOL proceed)
{
if (proceed)
{
gAgentWearables.removeWearable(WT_SHIRT,true,0);
gAgentWearables.removeWearable(WT_PANTS,true,0);
gAgentWearables.removeWearable(WT_SHOES,true,0);
gAgentWearables.removeWearable(WT_SOCKS,true,0);
gAgentWearables.removeWearable(WT_JACKET,true,0);
gAgentWearables.removeWearable(WT_GLOVES,true,0);
gAgentWearables.removeWearable(WT_UNDERSHIRT,true,0);
gAgentWearables.removeWearable(WT_UNDERPANTS,true,0);
gAgentWearables.removeWearable(WT_SKIRT,true,0);
gAgentWearables.removeWearable(WT_ALPHA,true,0);
gAgentWearables.removeWearable(WT_TATTOO,true,0);
}
}
// Combines userRemoveAllAttachments() and userAttachMultipleAttachments() logic to
// get attachments into desired state with minimal number of adds/removes.
void LLAgentWearables::userUpdateAttachments(LLInventoryModel::item_array_t& obj_item_array)
{
// Possible cases:
// already wearing but not in request set -> take off.
// already wearing and in request set -> leave alone.
// not wearing and in request set -> put on.
LLVOAvatar* avatarp = gAgent.getAvatarObject();
if (!avatarp)
{
llwarns << "No avatar found." << llendl;
return;
}
std::set<LLUUID> requested_item_ids;
std::set<LLUUID> current_item_ids;
for (S32 i=0; i<obj_item_array.count(); i++)
requested_item_ids.insert(obj_item_array[i].get()->getLinkedUUID());
// Build up list of objects to be removed and items currently attached.
llvo_vec_t objects_to_remove;
for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
iter != avatarp->mAttachmentPoints.end();)
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *objectp = (*attachment_iter);
if (objectp)
{
LLUUID object_item_id = objectp->getItemID();
if (requested_item_ids.find(object_item_id) != requested_item_ids.end())
{
// Object currently worn, was requested.
// Flag as currently worn so we won't have to add it again.
current_item_ids.insert(object_item_id);
}
else
{
// object currently worn, not requested.
objects_to_remove.push_back(objectp);
}
}
}
}
LLInventoryModel::item_array_t items_to_add;
for (LLInventoryModel::item_array_t::iterator it = obj_item_array.begin();
it != obj_item_array.end();
++it)
{
LLUUID linked_id = (*it).get()->getLinkedUUID();
if (current_item_ids.find(linked_id) != current_item_ids.end())
{
// Requested attachment is already worn.
}
else
{
// Requested attachment is not worn yet.
items_to_add.push_back(*it);
}
}
// S32 remove_count = objects_to_remove.size();
// S32 add_count = items_to_add.size();
// llinfos << "remove " << remove_count << " add " << add_count << llendl;
// Remove everything in objects_to_remove
userRemoveMultipleAttachments(objects_to_remove);
// Add everything in items_to_add
userAttachMultipleAttachments(items_to_add);
}
void LLAgentWearables::userRemoveMultipleAttachments(llvo_vec_t& objects_to_remove)
{
LLVOAvatar* avatarp = gAgent.getAvatarObject();
if (!avatarp)
{
llwarns << "No avatar found." << llendl;
return;
}
if (objects_to_remove.empty())
return;
gMessageSystem->newMessage("ObjectDetach");
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
for (llvo_vec_t::iterator it = objects_to_remove.begin();
it != objects_to_remove.end();
++it)
{
LLViewerObject *objectp = *it;
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, objectp->getLocalID());
}
gMessageSystem->sendReliable(gAgent.getRegionHost());
}
void LLAgentWearables::userRemoveAllAttachments()
{
LLVOAvatar* avatarp = gAgent.getAvatarObject();
if (!avatarp)
{
llwarns << "No avatar found." << llendl;
return;
}
llvo_vec_t objects_to_remove;
for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
iter != avatarp->mAttachmentPoints.end();)
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *attached_object = (*attachment_iter);
if (attached_object)
{
objects_to_remove.push_back(attached_object);
}
}
}
userRemoveMultipleAttachments(objects_to_remove);
}
void LLAgentWearables::userAttachMultipleAttachments(LLInventoryModel::item_array_t& obj_item_array)
{
// Build a compound message to send all the objects that need to be rezzed.
S32 obj_count = obj_item_array.count();
// Limit number of packets to send
const S32 MAX_PACKETS_TO_SEND = 10;
const S32 OBJECTS_PER_PACKET = 4;
const S32 MAX_OBJECTS_TO_SEND = MAX_PACKETS_TO_SEND * OBJECTS_PER_PACKET;
if( obj_count > MAX_OBJECTS_TO_SEND )
{
obj_count = MAX_OBJECTS_TO_SEND;
}
// Create an id to keep the parts of the compound message together
LLUUID compound_msg_id;
compound_msg_id.generate();
LLMessageSystem* msg = gMessageSystem;
for(S32 i = 0; i < obj_count; ++i)
{
if( 0 == (i % OBJECTS_PER_PACKET) )
{
// Start a new message chunk
msg->newMessageFast(_PREHASH_RezMultipleAttachmentsFromInv);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_HeaderData);
msg->addUUIDFast(_PREHASH_CompoundMsgID, compound_msg_id );
msg->addU8Fast(_PREHASH_TotalObjects, obj_count );
msg->addBOOLFast(_PREHASH_FirstDetachAll, false );
}
const LLInventoryItem* item = obj_item_array.get(i).get();
msg->nextBlockFast(_PREHASH_ObjectData );
msg->addUUIDFast(_PREHASH_ItemID, item->getLinkedUUID());
msg->addUUIDFast(_PREHASH_OwnerID, item->getPermissions().getOwner());
msg->addU8Fast(_PREHASH_AttachmentPt, 0 ); // Wear at the previous or default attachment point
pack_permissions_slam(msg, item->getFlags(), item->getPermissions());
msg->addStringFast(_PREHASH_Name, item->getName());
msg->addStringFast(_PREHASH_Description, item->getDescription());
if( (i+1 == obj_count) || ((OBJECTS_PER_PACKET-1) == (i % OBJECTS_PER_PACKET)) )
{
// End of message chunk
msg->sendReliable( gAgent.getRegion()->getHost() );
}
}
}
void LLAgentWearables::checkWearablesLoaded() const
{
#ifdef SHOW_ASSERT
U32 item_pend_count = itemUpdatePendingCount();
if (mWearablesLoaded)
{
llassert(item_pend_count==0);
}
#endif
}
BOOL LLAgentWearables::areWearablesLoaded() const
{
checkWearablesLoaded();
return mWearablesLoaded;
}
// MULTI-WEARABLE: update for multiple indices.
void LLAgentWearables::updateWearablesLoaded()
{
mWearablesLoaded = (itemUpdatePendingCount()==0);
}
bool LLAgentWearables::canWearableBeRemoved(const LLWearable* wearable) const
{
if (!wearable) return false;
EWearableType type = wearable->getType();
// Make sure the user always has at least one shape, skin, eyes, and hair type currently worn.
return !(((type == WT_SHAPE) || (type == WT_SKIN) || (type == WT_HAIR) || (type == WT_EYES))
&& (getWearableCount(type) <= 1) );
}
void LLAgentWearables::animateAllWearableParams(F32 delta, BOOL upload_bake)
{
for( S32 type = 0; type < WT_COUNT; ++type )
{
for (S32 count = 0; count < (S32)getWearableCount((EWearableType)type); ++count)
{
LLWearable *wearable = getWearable((EWearableType)type,count);
wearable->animateParams(delta, upload_bake);
}
}
}
void LLAgentWearables::updateServer()
{
sendAgentWearablesUpdate();
gAgent.sendAgentSetAppearance();
}
void LLAgentWearables::populateMyOutfitsFolder(void)
{
llinfos << "starting outfit populate" << llendl;
LLLibraryOutfitsFetch* outfits = new LLLibraryOutfitsFetch();
// Get the complete information on the items in the inventory and
// setup an observer that will wait for that to happen.
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
outfits->mMyOutfitsID = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
folders.push_back(outfits->mMyOutfitsID);
gInventory.addObserver(outfits);
outfits->fetchDescendents(folders);
if (outfits->isEverythingComplete())
{
outfits->done();
}
}
void LLLibraryOutfitsFetch::done()
{
// Delay this until idle() routine, since it's a heavy operation and
// we also can't have it run within notifyObservers.
doOnIdle(boost::bind(&LLLibraryOutfitsFetch::doneIdle,this));
gInventory.removeObserver(this); // Prevent doOnIdle from being added twice.
}
void LLLibraryOutfitsFetch::doneIdle()
{
gInventory.addObserver(this); // Add this back in since it was taken out during ::done()
switch (mCurrFetchStep)
{
case LOFS_FOLDER:
folderDone();
mCurrFetchStep = LOFS_OUTFITS;
break;
case LOFS_OUTFITS:
outfitsDone();
mCurrFetchStep = LOFS_LIBRARY;
break;
case LOFS_LIBRARY:
libraryDone();
mCurrFetchStep = LOFS_IMPORTED;
break;
case LOFS_IMPORTED:
importedFolderDone();
mCurrFetchStep = LOFS_CONTENTS;
break;
case LOFS_CONTENTS:
contentsDone();
break;
default:
llwarns << "Got invalid state for outfit fetch: " << mCurrFetchStep << llendl;
mOutfitsPopulated = TRUE;
break;
}
// We're completely done. Cleanup.
if (mOutfitsPopulated)
{
gInventory.removeObserver(this);
delete this;
return;
}
}
void LLLibraryOutfitsFetch::folderDone(void)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
gInventory.collectDescendents(mMyOutfitsID, cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH);
// Early out if we already have items in My Outfits.
if (cat_array.count() > 0 || wearable_array.count() > 0)
{
mOutfitsPopulated = true;
return;
}
mClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
mLibraryClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING, false, true);
mCompleteFolders.clear();
// Get the complete information on the items in the inventory.
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
folders.push_back(mClothingID);
folders.push_back(mLibraryClothingID);
fetchDescendents(folders);
if (isEverythingComplete())
{
done();
}
}
void LLLibraryOutfitsFetch::outfitsDone(void)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
// Collect the contents of the Library's Clothing folder
gInventory.collectDescendents(mLibraryClothingID, cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH);
llassert(cat_array.count() > 0);
for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
iter != cat_array.end();
++iter)
{
const LLViewerInventoryCategory *cat = iter->get();
// Get the names and id's of every outfit in the library, except for ruth and other "misc" outfits.
if (cat->getName() != "More Outfits" && cat->getName() != "Ruth")
{
// Get the name of every outfit in the library
folders.push_back(cat->getUUID());
mLibraryClothingFolders.push_back(std::make_pair(cat->getUUID(), cat->getName()));
}
}
// Collect the contents of your Inventory Clothing folder
cat_array.clear();
wearable_array.clear();
gInventory.collectDescendents(mClothingID, cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH);
// Check if you already have an "Imported Library Clothing" folder
for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
iter != cat_array.end();
++iter)
{
const LLViewerInventoryCategory *cat = iter->get();
if (cat->getName() == mImportedClothingName)
{
mImportedClothingID = cat->getUUID();
}
}
mCompleteFolders.clear();
fetchDescendents(folders);
if (isEverythingComplete())
{
done();
}
}
class LLLibraryOutfitsCopyDone: public LLInventoryCallback
{
public:
LLLibraryOutfitsCopyDone(LLLibraryOutfitsFetch * fetcher):
mFireCount(0), mLibraryOutfitsFetcher(fetcher)
{
}
virtual ~LLLibraryOutfitsCopyDone()
{
if (!LLApp::isExiting() && mLibraryOutfitsFetcher)
{
gInventory.addObserver(mLibraryOutfitsFetcher);
mLibraryOutfitsFetcher->done();
}
}
/* virtual */ void fire(const LLUUID& inv_item)
{
mFireCount++;
}
private:
U32 mFireCount;
LLLibraryOutfitsFetch * mLibraryOutfitsFetcher;
};
void LLLibraryOutfitsFetch::libraryDone(void)
{
// Copy the clothing folders from the library into the imported clothing folder if necessary.
if (mImportedClothingID == LLUUID::null)
{
gInventory.removeObserver(this);
LLPointer<LLInventoryCallback> copy_waiter = new LLLibraryOutfitsCopyDone(this);
mImportedClothingID = gInventory.createNewCategory(mClothingID,
LLFolderType::FT_NONE,
mImportedClothingName);
for (cloth_folder_vec_t::const_iterator iter = mLibraryClothingFolders.begin();
iter != mLibraryClothingFolders.end();
++iter)
{
LLUUID folder_id = gInventory.createNewCategory(mImportedClothingID,
LLFolderType::FT_NONE,
iter->second);
LLAppearanceManager::getInstance()->shallowCopyCategoryContents(iter->first, folder_id, copy_waiter);
}
}
else
{
// Skip straight to fetching the contents of the imported folder
importedFolderFetch();
}
}
void LLLibraryOutfitsFetch::importedFolderFetch(void)
{
// Fetch the contents of the Imported Clothing Folder
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
folders.push_back(mImportedClothingID);
mCompleteFolders.clear();
fetchDescendents(folders);
if (isEverythingComplete())
{
done();
}
}
void LLLibraryOutfitsFetch::importedFolderDone(void)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
// Collect the contents of the Imported Clothing folder
gInventory.collectDescendents(mImportedClothingID, cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH);
for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
iter != cat_array.end();
++iter)
{
const LLViewerInventoryCategory *cat = iter->get();
// Get the name of every imported outfit
folders.push_back(cat->getUUID());
mImportedClothingFolders.push_back(std::make_pair(cat->getUUID(), cat->getName()));
}
mCompleteFolders.clear();
fetchDescendents(folders);
if (isEverythingComplete())
{
done();
}
}
void LLLibraryOutfitsFetch::contentsDone(void)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
for (cloth_folder_vec_t::const_iterator folder_iter = mImportedClothingFolders.begin();
folder_iter != mImportedClothingFolders.end();
++folder_iter)
{
// First, make a folder in the My Outfits directory.
LLUUID new_outfit_folder_id = gInventory.createNewCategory(mMyOutfitsID, LLFolderType::FT_OUTFIT, folder_iter->second);
cat_array.clear();
wearable_array.clear();
// Collect the contents of each imported clothing folder, so we can create new outfit links for it
gInventory.collectDescendents(folder_iter->first, cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH);
for (LLInventoryModel::item_array_t::const_iterator wearable_iter = wearable_array.begin();
wearable_iter != wearable_array.end();
++wearable_iter)
{
const LLViewerInventoryItem *item = wearable_iter->get();
link_inventory_item(gAgent.getID(),
item->getLinkedUUID(),
new_outfit_folder_id,
item->getName(),
LLAssetType::AT_LINK,
NULL);
}
}
mOutfitsPopulated = true;
}
//--------------------------------------------------------------------
// InitialWearablesFetch
//
// This grabs contents from the COF and processes them.
// The processing is handled in idle(), i.e. outside of done(),
// to avoid gInventory.notifyObservers recursion.
//--------------------------------------------------------------------
LLInitialWearablesFetch::~LLInitialWearablesFetch()
{
}
// virtual
void LLInitialWearablesFetch::done()
{
// Delay processing the actual results of this so it's not handled within
// gInventory.notifyObservers. The results will be handled in the next
// idle tick instead.
gInventory.removeObserver(this);
doOnIdle(boost::bind(&LLInitialWearablesFetch::processContents,this));
}
void LLInitialWearablesFetch::processContents()
{
// Fetch the wearable items from the Current Outfit Folder
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
LLFindWearables is_wearable;
gInventory.collectDescendentsIf(mCompleteFolders.front(), cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH, is_wearable);
LLAppearanceManager::instance().setAttachmentInvLinkEnable(true);
if (wearable_array.count() > 0)
{
LLAppearanceManager::instance().updateAppearanceFromCOF();
}
else
{
// if we're constructing the COF from the wearables message, we don't have a proper outfit link
LLAppearanceManager::instance().setOutfitDirty(true);
processWearablesMessage();
}
delete this;
}
class LLFetchAndLinkObserver: public LLInventoryFetchObserver
{
public:
LLFetchAndLinkObserver(LLInventoryFetchObserver::item_ref_t& ids):
m_ids(ids),
LLInventoryFetchObserver(true) // retry for missing items
{
}
~LLFetchAndLinkObserver()
{
}
virtual void done()
{
gInventory.removeObserver(this);
// Link to all fetched items in COF.
LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
for (LLInventoryFetchObserver::item_ref_t::iterator it = m_ids.begin();
it != m_ids.end();
++it)
{
LLUUID id = *it;
LLViewerInventoryItem *item = gInventory.getItem(*it);
if (!item)
{
llwarns << "fetch failed!" << llendl;
continue;
}
link_inventory_item(gAgent.getID(),
item->getLinkedUUID(),
LLAppearanceManager::instance().getCOF(),
item->getName(),
LLAssetType::AT_LINK,
link_waiter);
}
}
private:
LLInventoryFetchObserver::item_ref_t m_ids;
};
void LLInitialWearablesFetch::processWearablesMessage()
{
if (!mAgentInitialWearables.empty()) // We have an empty current outfit folder, use the message data instead.
{
const LLUUID current_outfit_id = LLAppearanceManager::instance().getCOF();
LLInventoryFetchObserver::item_ref_t ids;
for (U8 i = 0; i < mAgentInitialWearables.size(); ++i)
{
// Populate the current outfit folder with links to the wearables passed in the message
InitialWearableData *wearable_data = new InitialWearableData(mAgentInitialWearables[i]); // This will be deleted in the callback.
if (wearable_data->mAssetID.notNull())
{
#ifdef USE_CURRENT_OUTFIT_FOLDER
ids.push_back(wearable_data->mItemID);
#endif
#if 0
// // Fetch the wearables
// LLWearableList::instance().getAsset(wearable_data->mAssetID,
// LLStringUtil::null,
// LLWearableDictionary::getAssetType(wearable_data->mType),
// LLAgentWearables::onInitialWearableAssetArrived, (void*)(wearable_data));
#endif
}
else
{
llinfos << "Invalid wearable, type " << wearable_data->mType << " itemID "
<< wearable_data->mItemID << " assetID " << wearable_data->mAssetID << llendl;
delete wearable_data;
}
}
// Add all current attachments to the requested items as well.
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
if( avatar )
{
for (LLVOAvatar::attachment_map_t::const_iterator iter = avatar->mAttachmentPoints.begin();
iter != avatar->mAttachmentPoints.end(); ++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (!attachment) continue;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject* attached_object = (*attachment_iter);
if (!attached_object) continue;
const LLUUID& item_id = attached_object->getItemID();
if (item_id.isNull()) continue;
ids.push_back(item_id);
}
}
}
// Need to fetch the inventory items for ids, then create links to them after they arrive.
LLFetchAndLinkObserver *fetcher = new LLFetchAndLinkObserver(ids);
fetcher->fetchItems(ids);
// If no items to be fetched, done will never be triggered.
// TODO: Change LLInventoryFetchObserver::fetchItems to trigger done() on this condition.
if (fetcher->isEverythingComplete())
{
fetcher->done();
}
else
{
gInventory.addObserver(fetcher);
}
}
else
{
LL_WARNS("Wearables") << "No current outfit folder items found and no initial wearables fallback message received." << LL_ENDL;
}
}
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