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/**
* @file llagentui.cpp
* @brief Utility methods to process agent's data as slurl's etc. before displaying
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagentui.h"
// Library includes
#include "llparcel.h"
// Viewer includes
#include "llagent.h"
#include "llviewercontrol.h"
#include "llviewerregion.h"
#include "llviewerparcelmgr.h"
#include "llvoavatarself.h"
#include "llslurl.h"
//static
void LLAgentUI::buildName(std::string& name)
{
name.clear();
LLVOAvatarSelf* avatar_object = gAgent.getAvatarObject();
if (avatar_object)
{
LLNameValue *first_nv = avatar_object->getNVPair("FirstName");
LLNameValue *last_nv = avatar_object->getNVPair("LastName");
if (first_nv && last_nv)
{
name = first_nv->printData() + " " + last_nv->printData();
}
else
{
llwarns << "Agent is missing FirstName and/or LastName nv pair." << llendl;
}
}
else
{
name = gSavedSettings.getString("FirstName") + " " + gSavedSettings.getString("LastName");
}
}
//static
void LLAgentUI::buildFullname(std::string& name)
{
if (gAgent.getAvatarObject()) name = gAgent.getAvatarObject()->getFullname();
}
//static
std::string LLAgentUI::buildSLURL(const bool escaped /*= true*/)
{
std::string slurl;
LLViewerRegion *regionp = gAgent.getRegion();
if (regionp)
{
LLVector3d agentPos = gAgent.getPositionGlobal();
slurl = LLSLURL::buildSLURLfromPosGlobal(regionp->getName(), agentPos, escaped);
}
return slurl;
}
//static
BOOL LLAgentUI::checkAgentDistance(const LLVector3& pole, F32 radius)
{
F32 delta_x = gAgent.getPositionAgent().mV[VX] - pole.mV[VX];
F32 delta_y = gAgent.getPositionAgent().mV[VY] - pole.mV[VY];
return sqrt( delta_x* delta_x + delta_y* delta_y ) < radius;
}
BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region)
{
LLViewerRegion* region = gAgent.getRegion();
LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
if (!region || !parcel) return FALSE;
S32 pos_x = S32(agent_pos_region.mV[VX]);
S32 pos_y = S32(agent_pos_region.mV[VY]);
S32 pos_z = S32(agent_pos_region.mV[VZ]);
// Round the numbers based on the velocity
F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared();
const F32 FLY_CUTOFF = 6.f; // meters/sec
const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF;
const F32 WALK_CUTOFF = 1.5f; // meters/sec
const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF;
if (velocity_mag_sq > FLY_CUTOFF_SQ)
{
pos_x -= pos_x % 4;
pos_y -= pos_y % 4;
}
else if (velocity_mag_sq > WALK_CUTOFF_SQ)
{
pos_x -= pos_x % 2;
pos_y -= pos_y % 2;
}
// create a default name and description for the landmark
std::string parcel_name = LLViewerParcelMgr::getInstance()->getAgentParcelName();
std::string region_name = region->getName();
std::string buffer;
if( parcel_name.empty() )
{
// the parcel doesn't have a name
switch (fmt)
{
case LOCATION_FORMAT_LANDMARK:
buffer = llformat("%.100s", region_name.c_str());
break;
case LOCATION_FORMAT_NORMAL:
buffer = llformat("%s", region_name.c_str());
break;
case LOCATION_FORMAT_WITHOUT_SIM:
case LOCATION_FORMAT_FULL:
buffer = llformat("%s (%d, %d, %d)",
region_name.c_str(),
pos_x, pos_y, pos_z);
break;
}
}
else
{
// the parcel has a name, so include it in the landmark name
switch (fmt)
{
case LOCATION_FORMAT_LANDMARK:
buffer = llformat("%.100s", parcel_name.c_str());
break;
case LOCATION_FORMAT_NORMAL:
buffer = llformat("%s, %s", region_name.c_str(), parcel_name.c_str());
break;
case LOCATION_FORMAT_WITHOUT_SIM:
buffer = llformat("%s, %s (%d, %d, %d)",
region_name.c_str(),
parcel_name.c_str(),
pos_x, pos_y, pos_z);
break;
case LOCATION_FORMAT_FULL:
std::string sim_access_string = region->getSimAccessString();
buffer = llformat("%s, %s (%d, %d, %d)%s%s",
region_name.c_str(),
parcel_name.c_str(),
pos_x, pos_y, pos_z,
sim_access_string.empty() ? "" : " - ",
sim_access_string.c_str());
break;
}
}
str = buffer;
return TRUE;
}
BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt)
{
return buildLocationString(str,fmt, gAgent.getPositionAgent());
}
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