1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
|
/**
* @file llagentcamera.cpp
* @brief LLAgent class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagentcamera.h"
#include "pipeline.h"
#include "llagent.h"
#include "llanimationstates.h"
#include "llfloatercamera.h"
#include "llfloaterreg.h"
#include "llhudmanager.h"
#include "lljoystickbutton.h"
#include "llselectmgr.h"
#include "llsmoothstep.h"
#include "lltoolmgr.h"
#include "llviewercamera.h"
#include "llviewercontrol.h"
#include "llviewerjoystick.h"
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llwindow.h"
#include "llworld.h"
using namespace LLAvatarAppearanceDefines;
extern LLMenuBarGL* gMenuBarView;
// Mousewheel camera zoom
const F32 MIN_ZOOM_FRACTION = 0.25f;
const F32 INITIAL_ZOOM_FRACTION = 1.f;
const F32 MAX_ZOOM_FRACTION = 8.f;
const F32 CAMERA_ZOOM_HALF_LIFE = 0.07f; // seconds
const F32 FOV_ZOOM_HALF_LIFE = 0.07f; // seconds
const F32 CAMERA_FOCUS_HALF_LIFE = 0.f;//0.02f;
const F32 CAMERA_LAG_HALF_LIFE = 0.25f;
const F32 MIN_CAMERA_LAG = 0.5f;
const F32 MAX_CAMERA_LAG = 5.f;
const F32 CAMERA_COLLIDE_EPSILON = 0.1f;
const F32 MIN_CAMERA_DISTANCE = 0.1f;
const F32 AVATAR_ZOOM_MIN_X_FACTOR = 0.55f;
const F32 AVATAR_ZOOM_MIN_Y_FACTOR = 0.7f;
const F32 AVATAR_ZOOM_MIN_Z_FACTOR = 1.15f;
const F32 MAX_CAMERA_DISTANCE_FROM_AGENT = 50.f;
const F32 MAX_CAMERA_SMOOTH_DISTANCE = 50.0f;
const F32 HEAD_BUFFER_SIZE = 0.3f;
const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.1f;
const F32 LAND_MIN_ZOOM = 0.15f;
const F32 AVATAR_MIN_ZOOM = 0.5f;
const F32 OBJECT_MIN_ZOOM = 0.02f;
const F32 APPEARANCE_MIN_ZOOM = 0.39f;
const F32 APPEARANCE_MAX_ZOOM = 8.f;
const F32 CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST = 3.5f;
const F32 GROUND_TO_AIR_CAMERA_TRANSITION_TIME = 0.5f;
const F32 GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME = 0.5f;
const F32 OBJECT_EXTENTS_PADDING = 0.5f;
// The agent instance.
LLAgentCamera gAgentCamera;
//-----------------------------------------------------------------------------
// LLAgentCamera()
//-----------------------------------------------------------------------------
LLAgentCamera::LLAgentCamera() :
mInitialized(false),
mDrawDistance( DEFAULT_FAR_PLANE ),
mLookAt(NULL),
mPointAt(NULL),
mHUDTargetZoom(1.f),
mHUDCurZoom(1.f),
mForceMouselook(FALSE),
mCameraMode( CAMERA_MODE_THIRD_PERSON ),
mLastCameraMode( CAMERA_MODE_THIRD_PERSON ),
mCameraPreset(CAMERA_PRESET_REAR_VIEW),
mCameraAnimating( FALSE ),
mAnimationCameraStartGlobal(),
mAnimationFocusStartGlobal(),
mAnimationTimer(),
mAnimationDuration(0.33f),
mCameraFOVZoomFactor(0.f),
mCameraCurrentFOVZoomFactor(0.f),
mCameraFocusOffset(),
mCameraFOVDefault(DEFAULT_FIELD_OF_VIEW),
mCameraCollidePlane(),
mCurrentCameraDistance(2.f), // meters, set in init()
mTargetCameraDistance(2.f),
mCameraZoomFraction(1.f), // deprecated
mThirdPersonHeadOffset(0.f, 0.f, 1.f),
mSitCameraEnabled(FALSE),
mCameraSmoothingLastPositionGlobal(),
mCameraSmoothingLastPositionAgent(),
mCameraSmoothingStop(false),
mCameraUpVector(LLVector3::z_axis), // default is straight up
mFocusOnAvatar(TRUE),
mFocusGlobal(),
mFocusTargetGlobal(),
mFocusObject(NULL),
mFocusObjectDist(0.f),
mFocusObjectOffset(),
mFocusDotRadius( 0.1f ), // meters
mTrackFocusObject(TRUE),
mAtKey(0), // Either 1, 0, or -1... indicates that movement-key is pressed
mWalkKey(0), // like AtKey, but causes less forward thrust
mLeftKey(0),
mUpKey(0),
mYawKey(0.f),
mPitchKey(0.f),
mOrbitLeftKey(0.f),
mOrbitRightKey(0.f),
mOrbitUpKey(0.f),
mOrbitDownKey(0.f),
mOrbitInKey(0.f),
mOrbitOutKey(0.f),
mPanUpKey(0.f),
mPanDownKey(0.f),
mPanLeftKey(0.f),
mPanRightKey(0.f),
mPanInKey(0.f),
mPanOutKey(0.f)
{
mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT );
clearGeneralKeys();
clearOrbitKeys();
clearPanKeys();
}
// Requires gSavedSettings to be initialized.
//-----------------------------------------------------------------------------
// init()
//-----------------------------------------------------------------------------
void LLAgentCamera::init()
{
// *Note: this is where LLViewerCamera::getInstance() used to be constructed.
mDrawDistance = gSavedSettings.getF32("RenderFarClip");
LLViewerCamera::getInstance()->setView(DEFAULT_FIELD_OF_VIEW);
// Leave at 0.1 meters until we have real near clip management
LLViewerCamera::getInstance()->setNear(0.1f);
LLViewerCamera::getInstance()->setFar(mDrawDistance); // if you want to change camera settings, do so in camera.h
LLViewerCamera::getInstance()->setAspect( gViewerWindow->getWorldViewAspectRatio() ); // default, overridden in LLViewerWindow::reshape
LLViewerCamera::getInstance()->setViewHeightInPixels(768); // default, overridden in LLViewerWindow::reshape
mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild"));
mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPreset");
mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("CameraOffsetRearView");
mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("CameraOffsetFrontView");
mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("CameraOffsetGroupView");
mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("FocusOffsetRearView");
mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("FocusOffsetFrontView");
mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("FocusOffsetGroupView");
mCameraCollidePlane.clearVec();
mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale");
mTargetCameraDistance = mCurrentCameraDistance;
mCameraZoomFraction = 1.f;
mTrackFocusObject = gSavedSettings.getBOOL("TrackFocusObject");
mInitialized = true;
}
//-----------------------------------------------------------------------------
// cleanup()
//-----------------------------------------------------------------------------
void LLAgentCamera::cleanup()
{
setSitCamera(LLUUID::null);
if(mLookAt)
{
mLookAt->markDead() ;
mLookAt = NULL;
}
if(mPointAt)
{
mPointAt->markDead() ;
mPointAt = NULL;
}
setFocusObject(NULL);
}
void LLAgentCamera::setAvatarObject(LLVOAvatarSelf* avatar)
{
if (!mLookAt)
{
mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
}
if (!mPointAt)
{
mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
}
if (!mLookAt.isNull())
{
mLookAt->setSourceObject(avatar);
}
if (!mPointAt.isNull())
{
mPointAt->setSourceObject(avatar);
}
}
//-----------------------------------------------------------------------------
// LLAgent()
//-----------------------------------------------------------------------------
LLAgentCamera::~LLAgentCamera()
{
cleanup();
// *Note: this is where LLViewerCamera::getInstance() used to be deleted.
}
// Change camera back to third person, stop the autopilot,
// deselect stuff, etc.
//-----------------------------------------------------------------------------
// resetView()
//-----------------------------------------------------------------------------
void LLAgentCamera::resetView(BOOL reset_camera, BOOL change_camera)
{
if (gAgent.getAutoPilot())
{
gAgent.stopAutoPilot(TRUE);
}
LLSelectMgr::getInstance()->unhighlightAll();
// By popular request, keep land selection while walking around. JC
// LLViewerParcelMgr::getInstance()->deselectLand();
// force deselect when walking and attachment is selected
// this is so people don't wig out when their avatar moves without animating
if (LLSelectMgr::getInstance()->getSelection()->isAttachment())
{
LLSelectMgr::getInstance()->deselectAll();
}
if (gMenuHolder != NULL)
{
// Hide all popup menus
gMenuHolder->hideMenus();
}
if (change_camera && !gSavedSettings.getBOOL("FreezeTime"))
{
changeCameraToDefault();
if (LLViewerJoystick::getInstance()->getOverrideCamera())
{
handle_toggle_flycam();
}
// reset avatar mode from eventual residual motion
if (LLToolMgr::getInstance()->inBuildMode())
{
LLViewerJoystick::getInstance()->moveAvatar(true);
}
//Camera Tool is needed for Free Camera Control Mode
if (!LLFloaterCamera::inFreeCameraMode())
{
LLFloaterReg::hideInstance("build");
// Switch back to basic toolset
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
}
gViewerWindow->showCursor();
}
if (reset_camera && !gSavedSettings.getBOOL("FreezeTime"))
{
if (!gViewerWindow->getLeftMouseDown() && cameraThirdPerson())
{
// leaving mouse-steer mode
LLVector3 agent_at_axis = gAgent.getAtAxis();
agent_at_axis -= projected_vec(agent_at_axis, gAgent.getReferenceUpVector());
agent_at_axis.normalize();
gAgent.resetAxes(lerp(gAgent.getAtAxis(), agent_at_axis, LLCriticalDamp::getInterpolant(0.3f)));
}
setFocusOnAvatar(TRUE, ANIMATE);
mCameraFOVZoomFactor = 0.f;
}
mHUDTargetZoom = 1.f;
}
// Allow camera to be moved somewhere other than behind avatar.
//-----------------------------------------------------------------------------
// unlockView()
//-----------------------------------------------------------------------------
void LLAgentCamera::unlockView()
{
if (getFocusOnAvatar())
{
if (isAgentAvatarValid())
{
setFocusGlobal(LLVector3d::zero, gAgentAvatarp->mID);
}
setFocusOnAvatar(FALSE, FALSE); // no animation
}
}
//-----------------------------------------------------------------------------
// slamLookAt()
//-----------------------------------------------------------------------------
void LLAgentCamera::slamLookAt(const LLVector3 &look_at)
{
LLVector3 look_at_norm = look_at;
look_at_norm.mV[VZ] = 0.f;
look_at_norm.normalize();
gAgent.resetAxes(look_at_norm);
}
//-----------------------------------------------------------------------------
// calcFocusOffset()
//-----------------------------------------------------------------------------
LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 original_focus_point, S32 x, S32 y)
{
LLMatrix4 obj_matrix = object->getRenderMatrix();
LLQuaternion obj_rot = object->getRenderRotation();
LLVector3 obj_pos = object->getRenderPosition();
BOOL is_avatar = object->isAvatar();
// if is avatar - don't do any funk heuristics to position the focal point
// see DEV-30589
if (is_avatar)
{
return original_focus_point - obj_pos;
}
LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation
LLVector3 object_extents = object->getScale();
// make sure they object extents are non-zero
object_extents.clamp(0.001f, F32_MAX);
// obj_to_cam_ray is unit vector pointing from object center to camera, in the coordinate frame of the object
LLVector3 obj_to_cam_ray = obj_pos - LLViewerCamera::getInstance()->getOrigin();
obj_to_cam_ray.rotVec(inv_obj_rot);
obj_to_cam_ray.normalize();
// obj_to_cam_ray_proportions are the (positive) ratios of
// the obj_to_cam_ray x,y,z components with the x,y,z object dimensions.
LLVector3 obj_to_cam_ray_proportions;
obj_to_cam_ray_proportions.mV[VX] = llabs(obj_to_cam_ray.mV[VX] / object_extents.mV[VX]);
obj_to_cam_ray_proportions.mV[VY] = llabs(obj_to_cam_ray.mV[VY] / object_extents.mV[VY]);
obj_to_cam_ray_proportions.mV[VZ] = llabs(obj_to_cam_ray.mV[VZ] / object_extents.mV[VZ]);
// find the largest ratio stored in obj_to_cam_ray_proportions
// this corresponds to the object's local axial plane (XY, YZ, XZ) that is *most* facing the camera
LLVector3 longest_object_axis;
// is x-axis longest?
if (obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VY]
&& obj_to_cam_ray_proportions.mV[VX] > obj_to_cam_ray_proportions.mV[VZ])
{
// then grab it
longest_object_axis.setVec(obj_matrix.getFwdRow4());
}
// is y-axis longest?
else if (obj_to_cam_ray_proportions.mV[VY] > obj_to_cam_ray_proportions.mV[VZ])
{
// then grab it
longest_object_axis.setVec(obj_matrix.getLeftRow4());
}
// otherwise, use z axis
else
{
longest_object_axis.setVec(obj_matrix.getUpRow4());
}
// Use this axis as the normal to project mouse click on to plane with that normal, at the object center.
// This generates a point behind the mouse cursor that is approximately in the middle of the object in
// terms of depth.
// We do this to allow the camera rotation tool to "tumble" the object by rotating the camera.
// If the focus point were the object surface under the mouse, camera rotation would introduce an undesirable
// eccentricity to the object orientation
LLVector3 focus_plane_normal(longest_object_axis);
focus_plane_normal.normalize();
LLVector3d focus_pt_global;
gViewerWindow->mousePointOnPlaneGlobal(focus_pt_global, x, y, gAgent.getPosGlobalFromAgent(obj_pos), focus_plane_normal);
LLVector3 focus_pt = gAgent.getPosAgentFromGlobal(focus_pt_global);
// find vector from camera to focus point in object space
LLVector3 camera_to_focus_vec = focus_pt - LLViewerCamera::getInstance()->getOrigin();
camera_to_focus_vec.rotVec(inv_obj_rot);
// find vector from object origin to focus point in object coordinates
LLVector3 focus_offset_from_object_center = focus_pt - obj_pos;
// convert to object-local space
focus_offset_from_object_center.rotVec(inv_obj_rot);
// We need to project the focus point back into the bounding box of the focused object.
// Do this by calculating the XYZ scale factors needed to get focus offset back in bounds along the camera_focus axis
LLVector3 clip_fraction;
// for each axis...
for (U32 axis = VX; axis <= VZ; axis++)
{
//...calculate distance that focus offset sits outside of bounding box along that axis...
//NOTE: dist_out_of_bounds keeps the sign of focus_offset_from_object_center
F32 dist_out_of_bounds;
if (focus_offset_from_object_center.mV[axis] > 0.f)
{
dist_out_of_bounds = llmax(0.f, focus_offset_from_object_center.mV[axis] - (object_extents.mV[axis] * 0.5f));
}
else
{
dist_out_of_bounds = llmin(0.f, focus_offset_from_object_center.mV[axis] + (object_extents.mV[axis] * 0.5f));
}
//...then calculate the scale factor needed to push camera_to_focus_vec back in bounds along current axis
if (llabs(camera_to_focus_vec.mV[axis]) < 0.0001f)
{
// don't divide by very small number
clip_fraction.mV[axis] = 0.f;
}
else
{
clip_fraction.mV[axis] = dist_out_of_bounds / camera_to_focus_vec.mV[axis];
}
}
LLVector3 abs_clip_fraction = clip_fraction;
abs_clip_fraction.abs();
// find axis of focus offset that is *most* outside the bounding box and use that to
// rescale focus offset to inside object extents
if (abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VY]
&& abs_clip_fraction.mV[VX] > abs_clip_fraction.mV[VZ])
{
focus_offset_from_object_center -= clip_fraction.mV[VX] * camera_to_focus_vec;
}
else if (abs_clip_fraction.mV[VY] > abs_clip_fraction.mV[VZ])
{
focus_offset_from_object_center -= clip_fraction.mV[VY] * camera_to_focus_vec;
}
else
{
focus_offset_from_object_center -= clip_fraction.mV[VZ] * camera_to_focus_vec;
}
// convert back to world space
focus_offset_from_object_center.rotVec(obj_rot);
// now, based on distance of camera from object relative to object size
// push the focus point towards the near surface of the object when (relatively) close to the objcet
// or keep the focus point in the object middle when (relatively) far
// NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars
// is almost always "tumble about middle" and not "spin around surface point"
if (!is_avatar)
{
LLVector3 obj_rel = original_focus_point - object->getRenderPosition();
//now that we have the object relative position, we should bias toward the center of the object
//based on the distance of the camera to the focus point vs. the distance of the camera to the focus
F32 relDist = llabs(obj_rel * LLViewerCamera::getInstance()->getAtAxis());
F32 viewDist = dist_vec(obj_pos + obj_rel, LLViewerCamera::getInstance()->getOrigin());
LLBBox obj_bbox = object->getBoundingBoxAgent();
F32 bias = 0.f;
// virtual_camera_pos is the camera position we are simulating by backing the camera off
// and adjusting the FOV
LLVector3 virtual_camera_pos = gAgent.getPosAgentFromGlobal(mFocusTargetGlobal + (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor));
// if the camera is inside the object (large, hollow objects, for example)
// leave focus point all the way to destination depth, away from object center
if(!obj_bbox.containsPointAgent(virtual_camera_pos))
{
// perform magic number biasing of focus point towards surface vs. planar center
bias = clamp_rescale(relDist/viewDist, 0.1f, 0.7f, 0.0f, 1.0f);
obj_rel = lerp(focus_offset_from_object_center, obj_rel, bias);
}
focus_offset_from_object_center = obj_rel;
}
return focus_offset_from_object_center;
}
//-----------------------------------------------------------------------------
// calcCameraMinDistance()
//-----------------------------------------------------------------------------
BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance)
{
BOOL soft_limit = FALSE; // is the bounding box to be treated literally (volumes) or as an approximation (avatars)
if (!mFocusObject || mFocusObject->isDead() ||
mFocusObject->isMesh() ||
gSavedSettings.getBOOL("DisableCameraConstraints"))
{
obj_min_distance = 0.f;
return TRUE;
}
if (mFocusObject->mDrawable.isNull())
{
#ifdef LL_RELEASE_FOR_DOWNLOAD
llwarns << "Focus object with no drawable!" << llendl;
#else
mFocusObject->dump();
llerrs << "Focus object with no drawable!" << llendl;
#endif
obj_min_distance = 0.f;
return TRUE;
}
LLQuaternion inv_object_rot = ~mFocusObject->getRenderRotation();
LLVector3 target_offset_origin = mFocusObjectOffset;
LLVector3 camera_offset_target(getCameraPositionAgent() - gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
// convert offsets into object local space
camera_offset_target.rotVec(inv_object_rot);
target_offset_origin.rotVec(inv_object_rot);
// push around object extents based on target offset
LLVector3 object_extents = mFocusObject->getScale();
if (mFocusObject->isAvatar())
{
// fudge factors that lets you zoom in on avatars a bit more (which don't do FOV zoom)
object_extents.mV[VX] *= AVATAR_ZOOM_MIN_X_FACTOR;
object_extents.mV[VY] *= AVATAR_ZOOM_MIN_Y_FACTOR;
object_extents.mV[VZ] *= AVATAR_ZOOM_MIN_Z_FACTOR;
soft_limit = TRUE;
}
LLVector3 abs_target_offset = target_offset_origin;
abs_target_offset.abs();
LLVector3 target_offset_dir = target_offset_origin;
F32 object_radius = mFocusObject->getVObjRadius();
BOOL target_outside_object_extents = FALSE;
for (U32 i = VX; i <= VZ; i++)
{
if (abs_target_offset.mV[i] * 2.f > object_extents.mV[i] + OBJECT_EXTENTS_PADDING)
{
target_outside_object_extents = TRUE;
}
if (camera_offset_target.mV[i] > 0.f)
{
object_extents.mV[i] -= target_offset_origin.mV[i] * 2.f;
}
else
{
object_extents.mV[i] += target_offset_origin.mV[i] * 2.f;
}
}
// don't shrink the object extents so far that the object inverts
object_extents.clamp(0.001f, F32_MAX);
// move into first octant
LLVector3 camera_offset_target_abs_norm = camera_offset_target;
camera_offset_target_abs_norm.abs();
// make sure offset is non-zero
camera_offset_target_abs_norm.clamp(0.001f, F32_MAX);
camera_offset_target_abs_norm.normalize();
// find camera position relative to normalized object extents
LLVector3 camera_offset_target_scaled = camera_offset_target_abs_norm;
camera_offset_target_scaled.mV[VX] /= object_extents.mV[VX];
camera_offset_target_scaled.mV[VY] /= object_extents.mV[VY];
camera_offset_target_scaled.mV[VZ] /= object_extents.mV[VZ];
if (camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VY] &&
camera_offset_target_scaled.mV[VX] > camera_offset_target_scaled.mV[VZ])
{
if (camera_offset_target_abs_norm.mV[VX] < 0.001f)
{
obj_min_distance = object_extents.mV[VX] * 0.5f;
}
else
{
obj_min_distance = object_extents.mV[VX] * 0.5f / camera_offset_target_abs_norm.mV[VX];
}
}
else if (camera_offset_target_scaled.mV[VY] > camera_offset_target_scaled.mV[VZ])
{
if (camera_offset_target_abs_norm.mV[VY] < 0.001f)
{
obj_min_distance = object_extents.mV[VY] * 0.5f;
}
else
{
obj_min_distance = object_extents.mV[VY] * 0.5f / camera_offset_target_abs_norm.mV[VY];
}
}
else
{
if (camera_offset_target_abs_norm.mV[VZ] < 0.001f)
{
obj_min_distance = object_extents.mV[VZ] * 0.5f;
}
else
{
obj_min_distance = object_extents.mV[VZ] * 0.5f / camera_offset_target_abs_norm.mV[VZ];
}
}
LLVector3 object_split_axis;
LLVector3 target_offset_scaled = target_offset_origin;
target_offset_scaled.abs();
target_offset_scaled.normalize();
target_offset_scaled.mV[VX] /= object_extents.mV[VX];
target_offset_scaled.mV[VY] /= object_extents.mV[VY];
target_offset_scaled.mV[VZ] /= object_extents.mV[VZ];
if (target_offset_scaled.mV[VX] > target_offset_scaled.mV[VY] &&
target_offset_scaled.mV[VX] > target_offset_scaled.mV[VZ])
{
object_split_axis = LLVector3::x_axis;
}
else if (target_offset_scaled.mV[VY] > target_offset_scaled.mV[VZ])
{
object_split_axis = LLVector3::y_axis;
}
else
{
object_split_axis = LLVector3::z_axis;
}
LLVector3 camera_offset_object(getCameraPositionAgent() - mFocusObject->getPositionAgent());
// length projected orthogonal to target offset
F32 camera_offset_dist = (camera_offset_object - target_offset_dir * (camera_offset_object * target_offset_dir)).magVec();
// calculate whether the target point would be "visible" if it were outside the bounding box
// on the opposite of the splitting plane defined by object_split_axis;
BOOL exterior_target_visible = FALSE;
if (camera_offset_dist > object_radius)
{
// target is visible from camera, so turn off fov zoom
exterior_target_visible = TRUE;
}
F32 camera_offset_clip = camera_offset_object * object_split_axis;
F32 target_offset_clip = target_offset_dir * object_split_axis;
// target has moved outside of object extents
// check to see if camera and target are on same side
if (target_outside_object_extents)
{
if (camera_offset_clip > 0.f && target_offset_clip > 0.f)
{
return FALSE;
}
else if (camera_offset_clip < 0.f && target_offset_clip < 0.f)
{
return FALSE;
}
}
// clamp obj distance to diagonal of 10 by 10 cube
obj_min_distance = llmin(obj_min_distance, 10.f * F_SQRT3);
obj_min_distance += LLViewerCamera::getInstance()->getNear() + (soft_limit ? 0.1f : 0.2f);
return TRUE;
}
F32 LLAgentCamera::getCameraZoomFraction()
{
// 0.f -> camera zoomed all the way out
// 1.f -> camera zoomed all the way in
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
{
// already [0,1]
return mHUDTargetZoom;
}
else if (mFocusOnAvatar && cameraThirdPerson())
{
return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f);
}
else if (cameraCustomizeAvatar())
{
F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
return clamp_rescale(distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM, 1.f, 0.f );
}
else
{
F32 min_zoom;
const F32 DIST_FUDGE = 16.f; // meters
F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE,
LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE,
MAX_CAMERA_DISTANCE_FROM_AGENT);
F32 distance = (F32)mCameraFocusOffsetTarget.magVec();
if (mFocusObject.notNull())
{
if (mFocusObject->isAvatar())
{
min_zoom = AVATAR_MIN_ZOOM;
}
else
{
min_zoom = OBJECT_MIN_ZOOM;
}
}
else
{
min_zoom = LAND_MIN_ZOOM;
}
return clamp_rescale(distance, min_zoom, max_zoom, 1.f, 0.f);
}
}
void LLAgentCamera::setCameraZoomFraction(F32 fraction)
{
// 0.f -> camera zoomed all the way out
// 1.f -> camera zoomed all the way in
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
{
mHUDTargetZoom = fraction;
}
else if (mFocusOnAvatar && cameraThirdPerson())
{
mCameraZoomFraction = rescale(fraction, 0.f, 1.f, MAX_ZOOM_FRACTION, MIN_ZOOM_FRACTION);
}
else if (cameraCustomizeAvatar())
{
LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
camera_offset_dir.normalize();
mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, APPEARANCE_MAX_ZOOM, APPEARANCE_MIN_ZOOM);
}
else
{
F32 min_zoom = LAND_MIN_ZOOM;
const F32 DIST_FUDGE = 16.f; // meters
F32 max_zoom = llmin(mDrawDistance - DIST_FUDGE,
LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE,
MAX_CAMERA_DISTANCE_FROM_AGENT);
if (mFocusObject.notNull())
{
if (mFocusObject.notNull())
{
if (mFocusObject->isAvatar())
{
min_zoom = AVATAR_MIN_ZOOM;
}
else
{
min_zoom = OBJECT_MIN_ZOOM;
}
}
}
LLVector3d camera_offset_dir = mCameraFocusOffsetTarget;
camera_offset_dir.normalize();
mCameraFocusOffsetTarget = camera_offset_dir * rescale(fraction, 0.f, 1.f, max_zoom, min_zoom);
}
startCameraAnimation();
}
//-----------------------------------------------------------------------------
// cameraOrbitAround()
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraOrbitAround(const F32 radians)
{
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
{
// do nothing for hud selection
}
else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW))
{
gAgent.yaw(radians);
}
else
{
mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f);
cameraZoomIn(1.f);
}
}
//-----------------------------------------------------------------------------
// cameraOrbitOver()
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraOrbitOver(const F32 angle)
{
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
{
// do nothing for hud selection
}
else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
{
gAgent.pitch(angle);
}
else
{
LLVector3 camera_offset_unit(mCameraFocusOffsetTarget);
camera_offset_unit.normalize();
F32 angle_from_up = acos( camera_offset_unit * gAgent.getReferenceUpVector() );
LLVector3d left_axis;
left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD);
mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis);
cameraZoomIn(1.f);
}
}
//-----------------------------------------------------------------------------
// cameraZoomIn()
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraZoomIn(const F32 fraction)
{
if (gDisconnected)
{
return;
}
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
{
// just update hud zoom level
mHUDTargetZoom /= fraction;
return;
}
LLVector3d camera_offset(mCameraFocusOffsetTarget);
LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
F32 min_zoom = LAND_MIN_ZOOM;
F32 current_distance = (F32)camera_offset_unit.normalize();
F32 new_distance = current_distance * fraction;
// Don't move through focus point
if (mFocusObject)
{
LLVector3 camera_offset_dir((F32)camera_offset_unit.mdV[VX], (F32)camera_offset_unit.mdV[VY], (F32)camera_offset_unit.mdV[VZ]);
if (mFocusObject->isAvatar())
{
calcCameraMinDistance(min_zoom);
}
else
{
min_zoom = OBJECT_MIN_ZOOM;
}
}
new_distance = llmax(new_distance, min_zoom);
// Don't zoom too far back
const F32 DIST_FUDGE = 16.f; // meters
F32 max_distance = llmin(mDrawDistance - DIST_FUDGE,
LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE );
if (new_distance > max_distance)
{
new_distance = max_distance;
/*
// Unless camera is unlocked
if (!LLViewerCamera::sDisableCameraConstraints)
{
return;
}
*/
}
if(cameraCustomizeAvatar())
{
new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
}
mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
}
//-----------------------------------------------------------------------------
// cameraOrbitIn()
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraOrbitIn(const F32 meters)
{
if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
{
F32 camera_offset_dist = llmax(0.001f, getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale"));
mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist;
if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f)
{
// No need to animate, camera is already there.
changeCameraToMouselook(FALSE);
}
mCameraZoomFraction = llclamp(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION);
}
else
{
LLVector3d camera_offset(mCameraFocusOffsetTarget);
LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
F32 current_distance = (F32)camera_offset_unit.normalize();
F32 new_distance = current_distance - meters;
F32 min_zoom = LAND_MIN_ZOOM;
// Don't move through focus point
if (mFocusObject.notNull())
{
if (mFocusObject->isAvatar())
{
min_zoom = AVATAR_MIN_ZOOM;
}
else
{
min_zoom = OBJECT_MIN_ZOOM;
}
}
new_distance = llmax(new_distance, min_zoom);
// Don't zoom too far back
const F32 DIST_FUDGE = 16.f; // meters
F32 max_distance = llmin(mDrawDistance - DIST_FUDGE,
LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE );
if (new_distance > max_distance)
{
// Unless camera is unlocked
if (!gSavedSettings.getBOOL("DisableCameraConstraints"))
{
return;
}
}
if( CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode() )
{
new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
}
// Compute new camera offset
mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
cameraZoomIn(1.f);
}
}
//-----------------------------------------------------------------------------
// cameraPanIn()
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraPanIn(F32 meters)
{
LLVector3d at_axis;
at_axis.setVec(LLViewerCamera::getInstance()->getAtAxis());
mFocusTargetGlobal += meters * at_axis;
mFocusGlobal = mFocusTargetGlobal;
// don't enforce zoom constraints as this is the only way for users to get past them easily
updateFocusOffset();
// NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
}
//-----------------------------------------------------------------------------
// cameraPanLeft()
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraPanLeft(F32 meters)
{
LLVector3d left_axis;
left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
mFocusTargetGlobal += meters * left_axis;
mFocusGlobal = mFocusTargetGlobal;
// disable smoothing for camera pan, which causes some residents unhappiness
mCameraSmoothingStop = true;
cameraZoomIn(1.f);
updateFocusOffset();
// NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind - Nyx
mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
}
//-----------------------------------------------------------------------------
// cameraPanUp()
//-----------------------------------------------------------------------------
void LLAgentCamera::cameraPanUp(F32 meters)
{
LLVector3d up_axis;
up_axis.setVec(LLViewerCamera::getInstance()->getUpAxis());
mFocusTargetGlobal += meters * up_axis;
mFocusGlobal = mFocusTargetGlobal;
// disable smoothing for camera pan, which causes some residents unhappiness
mCameraSmoothingStop = true;
cameraZoomIn(1.f);
updateFocusOffset();
// NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
}
//-----------------------------------------------------------------------------
// updateLookAt()
//-----------------------------------------------------------------------------
void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
{
static LLVector3 last_at_axis;
if (!isAgentAvatarValid()) return;
LLQuaternion av_inv_rot = ~gAgentAvatarp->mRoot.getWorldRotation();
LLVector3 root_at = LLVector3::x_axis * gAgentAvatarp->mRoot.getWorldRotation();
if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) &&
(root_at * last_at_axis > 0.95f))
{
LLVector3 vel = gAgentAvatarp->getVelocity();
if (vel.magVecSquared() > 4.f)
{
setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, vel * av_inv_rot);
}
else
{
// *FIX: rotate mframeagent by sit object's rotation?
LLQuaternion look_rotation = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); // use camera's current rotation
LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot;
setLookAt(LOOKAT_TARGET_IDLE, gAgentAvatarp, look_offset);
}
last_at_axis = root_at;
return;
}
last_at_axis = root_at;
if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode())
{
setLookAt(LOOKAT_TARGET_NONE, gAgentAvatarp, LLVector3(-2.f, 0.f, 0.f));
}
else
{
// Move head based on cursor position
ELookAtType lookAtType = LOOKAT_TARGET_NONE;
LLVector3 headLookAxis;
LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance());
if (cameraMouselook())
{
lookAtType = LOOKAT_TARGET_MOUSELOOK;
}
else if (cameraThirdPerson())
{
// range from -.5 to .5
F32 x_from_center =
((F32) mouse_x / (F32) gViewerWindow->getWorldViewWidthScaled() ) - 0.5f;
F32 y_from_center =
((F32) mouse_y / (F32) gViewerWindow->getWorldViewHeightScaled() ) - 0.5f;
frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD);
frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD);
lookAtType = LOOKAT_TARGET_FREELOOK;
}
headLookAxis = frameCamera.getAtAxis();
// RN: we use world-space offset for mouselook and freelook
//headLookAxis = headLookAxis * av_inv_rot;
setLookAt(lookAtType, gAgentAvatarp, headLookAxis);
}
}
//-----------------------------------------------------------------------------
// updateCamera()
//-----------------------------------------------------------------------------
void LLAgentCamera::updateCamera()
{
static LLFastTimer::DeclareTimer ftm("Camera");
LLFastTimer t(ftm);
// - changed camera_skyward to the new global "mCameraUpVector"
mCameraUpVector = LLVector3::z_axis;
//LLVector3 camera_skyward(0.f, 0.f, 1.f);
U32 camera_mode = mCameraAnimating ? mLastCameraMode : mCameraMode;
validateFocusObject();
if (isAgentAvatarValid() &&
gAgentAvatarp->isSitting() &&
camera_mode == CAMERA_MODE_MOUSELOOK)
{
//changed camera_skyward to the new global "mCameraUpVector"
mCameraUpVector = mCameraUpVector * gAgentAvatarp->getRenderRotation();
}
if (cameraThirdPerson() && mFocusOnAvatar && LLFollowCamMgr::getActiveFollowCamParams())
{
changeCameraToFollow();
}
//NOTE - this needs to be integrated into a general upVector system here within llAgent.
if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
{
mCameraUpVector = mFollowCam.getUpVector();
}
if (mSitCameraEnabled)
{
if (mSitCameraReferenceObject->isDead())
{
setSitCamera(LLUUID::null);
}
}
// Update UI with our camera inputs
LLFloaterCamera* camera_floater = LLFloaterReg::findTypedInstance<LLFloaterCamera>("camera");
if (camera_floater)
{
camera_floater->mRotate->setToggleState(gAgentCamera.getOrbitRightKey() > 0.f, // left
gAgentCamera.getOrbitUpKey() > 0.f, // top
gAgentCamera.getOrbitLeftKey() > 0.f, // right
gAgentCamera.getOrbitDownKey() > 0.f); // bottom
camera_floater->mTrack->setToggleState(gAgentCamera.getPanLeftKey() > 0.f, // left
gAgentCamera.getPanUpKey() > 0.f, // top
gAgentCamera.getPanRightKey() > 0.f, // right
gAgentCamera.getPanDownKey() > 0.f); // bottom
}
// Handle camera movement based on keyboard.
const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second
const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second
const F32 PAN_RATE = 5.f; // meters per second
if (gAgentCamera.getOrbitUpKey() || gAgentCamera.getOrbitDownKey())
{
F32 input_rate = gAgentCamera.getOrbitUpKey() - gAgentCamera.getOrbitDownKey();
cameraOrbitOver( input_rate * ORBIT_OVER_RATE / gFPSClamped );
}
if (gAgentCamera.getOrbitLeftKey() || gAgentCamera.getOrbitRightKey())
{
F32 input_rate = gAgentCamera.getOrbitLeftKey() - gAgentCamera.getOrbitRightKey();
cameraOrbitAround(input_rate * ORBIT_AROUND_RATE / gFPSClamped);
}
if (gAgentCamera.getOrbitInKey() || gAgentCamera.getOrbitOutKey())
{
F32 input_rate = gAgentCamera.getOrbitInKey() - gAgentCamera.getOrbitOutKey();
LLVector3d to_focus = gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin()) - calcFocusPositionTargetGlobal();
F32 distance_to_focus = (F32)to_focus.magVec();
// Move at distance (in meters) meters per second
cameraOrbitIn( input_rate * distance_to_focus / gFPSClamped );
}
if (gAgentCamera.getPanInKey() || gAgentCamera.getPanOutKey())
{
F32 input_rate = gAgentCamera.getPanInKey() - gAgentCamera.getPanOutKey();
cameraPanIn(input_rate * PAN_RATE / gFPSClamped);
}
if (gAgentCamera.getPanRightKey() || gAgentCamera.getPanLeftKey())
{
F32 input_rate = gAgentCamera.getPanRightKey() - gAgentCamera.getPanLeftKey();
cameraPanLeft(input_rate * -PAN_RATE / gFPSClamped );
}
if (gAgentCamera.getPanUpKey() || gAgentCamera.getPanDownKey())
{
F32 input_rate = gAgentCamera.getPanUpKey() - gAgentCamera.getPanDownKey();
cameraPanUp(input_rate * PAN_RATE / gFPSClamped );
}
// Clear camera keyboard keys.
gAgentCamera.clearOrbitKeys();
gAgentCamera.clearPanKeys();
// lerp camera focus offset
mCameraFocusOffset = lerp(mCameraFocusOffset, mCameraFocusOffsetTarget, LLCriticalDamp::getInterpolant(CAMERA_FOCUS_HALF_LIFE));
if ( mCameraMode == CAMERA_MODE_FOLLOW )
{
if (isAgentAvatarValid())
{
//--------------------------------------------------------------------------------
// this is where the avatar's position and rotation are given to followCam, and
// where it is updated. All three of its attributes are updated: (1) position,
// (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent.
//--------------------------------------------------------------------------------
// *TODO: use combined rotation of frameagent and sit object
LLQuaternion avatarRotationForFollowCam = gAgentAvatarp->isSitting() ? gAgentAvatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion();
LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams();
if (current_cam)
{
mFollowCam.copyParams(*current_cam);
mFollowCam.setSubjectPositionAndRotation( gAgentAvatarp->getRenderPosition(), avatarRotationForFollowCam );
mFollowCam.update();
LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
}
else
{
changeCameraToThirdPerson(TRUE);
}
}
}
BOOL hit_limit;
LLVector3d camera_pos_global;
LLVector3d camera_target_global = calcCameraPositionTargetGlobal(&hit_limit);
mCameraVirtualPositionAgent = gAgent.getPosAgentFromGlobal(camera_target_global);
LLVector3d focus_target_global = calcFocusPositionTargetGlobal();
// perform field of view correction
mCameraFOVZoomFactor = calcCameraFOVZoomFactor();
camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor);
gAgent.setShowAvatar(TRUE); // can see avatar by default
// Adjust position for animation
if (mCameraAnimating)
{
F32 time = mAnimationTimer.getElapsedTimeF32();
// yet another instance of critically damped motion, hooray!
// F32 fraction_of_animation = 1.f - pow(2.f, -time / CAMERA_ZOOM_HALF_LIFE);
// linear interpolation
F32 fraction_of_animation = time / mAnimationDuration;
BOOL isfirstPerson = mCameraMode == CAMERA_MODE_MOUSELOOK;
BOOL wasfirstPerson = mLastCameraMode == CAMERA_MODE_MOUSELOOK;
F32 fraction_animation_to_skip;
if (mAnimationCameraStartGlobal == camera_target_global)
{
fraction_animation_to_skip = 0.f;
}
else
{
LLVector3d cam_delta = mAnimationCameraStartGlobal - camera_target_global;
fraction_animation_to_skip = HEAD_BUFFER_SIZE / (F32)cam_delta.magVec();
}
F32 animation_start_fraction = (wasfirstPerson) ? fraction_animation_to_skip : 0.f;
F32 animation_finish_fraction = (isfirstPerson) ? (1.f - fraction_animation_to_skip) : 1.f;
if (fraction_of_animation < animation_finish_fraction)
{
if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction )
{
gAgent.setShowAvatar(FALSE);
}
// ...adjust position for animation
F32 smooth_fraction_of_animation = llsmoothstep(0.0f, 1.0f, fraction_of_animation);
camera_pos_global = lerp(mAnimationCameraStartGlobal, camera_target_global, smooth_fraction_of_animation);
mFocusGlobal = lerp(mAnimationFocusStartGlobal, focus_target_global, smooth_fraction_of_animation);
}
else
{
// ...animation complete
mCameraAnimating = FALSE;
camera_pos_global = camera_target_global;
mFocusGlobal = focus_target_global;
gAgent.endAnimationUpdateUI();
gAgent.setShowAvatar(TRUE);
}
if (isAgentAvatarValid() && (mCameraMode != CAMERA_MODE_MOUSELOOK))
{
gAgentAvatarp->updateAttachmentVisibility(mCameraMode);
}
}
else
{
camera_pos_global = camera_target_global;
mFocusGlobal = focus_target_global;
gAgent.setShowAvatar(TRUE);
}
// smoothing
if (TRUE)
{
LLVector3d agent_pos = gAgent.getPositionGlobal();
LLVector3d camera_pos_agent = camera_pos_global - agent_pos;
// Sitting on what you're manipulating can cause camera jitter with smoothing.
// This turns off smoothing while editing. -MG
bool in_build_mode = LLToolMgr::getInstance()->inBuildMode();
mCameraSmoothingStop = mCameraSmoothingStop || in_build_mode;
if (cameraThirdPerson() && !mCameraSmoothingStop)
{
const F32 SMOOTHING_HALF_LIFE = 0.02f;
F32 smoothing = LLCriticalDamp::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE);
if (!mFocusObject) // we differentiate on avatar mode
{
// for avatar-relative focus, we smooth in avatar space -
// the avatar moves too jerkily w/r/t global space to smooth there.
LLVector3d delta = camera_pos_agent - mCameraSmoothingLastPositionAgent;
if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
{
camera_pos_agent = lerp(mCameraSmoothingLastPositionAgent, camera_pos_agent, smoothing);
camera_pos_global = camera_pos_agent + agent_pos;
}
}
else
{
LLVector3d delta = camera_pos_global - mCameraSmoothingLastPositionGlobal;
if (delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE) // only smooth over short distances please
{
camera_pos_global = lerp(mCameraSmoothingLastPositionGlobal, camera_pos_global, smoothing);
}
}
}
mCameraSmoothingLastPositionGlobal = camera_pos_global;
mCameraSmoothingLastPositionAgent = camera_pos_agent;
mCameraSmoothingStop = false;
}
mCameraCurrentFOVZoomFactor = lerp(mCameraCurrentFOVZoomFactor, mCameraFOVZoomFactor, LLCriticalDamp::getInterpolant(FOV_ZOOM_HALF_LIFE));
// llinfos << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << llendl;
LLVector3 focus_agent = gAgent.getPosAgentFromGlobal(mFocusGlobal);
mCameraPositionAgent = gAgent.getPosAgentFromGlobal(camera_pos_global);
// Move the camera
LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent);
//LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent);
// Change FOV
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor));
// follow camera when in customize mode
if (cameraCustomizeAvatar())
{
setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent);
}
// update the travel distance stat
// this isn't directly related to the camera
// but this seemed like the best place to do this
LLVector3d global_pos = gAgent.getPositionGlobal();
if (!gAgent.getLastPositionGlobal().isExactlyZero())
{
LLVector3d delta = global_pos - gAgent.getLastPositionGlobal();
gAgent.setDistanceTraveled(gAgent.getDistanceTraveled() + delta.magVec());
}
gAgent.setLastPositionGlobal(global_pos);
if (LLVOAvatar::sVisibleInFirstPerson && isAgentAvatarValid() && !gAgentAvatarp->isSitting() && cameraMouselook())
{
LLVector3 head_pos = gAgentAvatarp->mHeadp->getWorldPosition() +
LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() +
LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation();
LLVector3 diff = mCameraPositionAgent - head_pos;
diff = diff * ~gAgentAvatarp->mRoot.getWorldRotation();
LLJoint* torso_joint = gAgentAvatarp->mTorsop;
LLJoint* chest_joint = gAgentAvatarp->mChestp;
LLVector3 torso_scale = torso_joint->getScale();
LLVector3 chest_scale = chest_joint->getScale();
// shorten avatar skeleton to avoid foot interpenetration
if (!gAgentAvatarp->mInAir)
{
LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation();
F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f);
F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f);
torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
LLJoint* neck_joint = gAgentAvatarp->mNeckp;
LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation();
scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f);
chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
diff.mV[VZ] = 0.f;
}
gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff);
gAgentAvatarp->mRoot.updateWorldMatrixChildren();
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end(); )
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *attached_object = (*attachment_iter);
if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull())
{
// clear any existing "early" movements of attachment
attached_object->mDrawable->clearState(LLDrawable::EARLY_MOVE);
gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
attached_object->updateText();
}
}
}
torso_joint->setScale(torso_scale);
chest_joint->setScale(chest_scale);
}
}
void LLAgentCamera::updateLastCamera()
{
mLastCameraMode = mCameraMode;
}
void LLAgentCamera::updateFocusOffset()
{
validateFocusObject();
if (mFocusObject.notNull())
{
LLVector3d obj_pos = gAgent.getPosGlobalFromAgent(mFocusObject->getRenderPosition());
mFocusObjectOffset.setVec(mFocusTargetGlobal - obj_pos);
}
}
void LLAgentCamera::validateFocusObject()
{
if (mFocusObject.notNull() &&
mFocusObject->isDead())
{
mFocusObjectOffset.clearVec();
clearFocusObject();
mCameraFOVZoomFactor = 0.f;
}
}
//-----------------------------------------------------------------------------
// calcFocusPositionTargetGlobal()
//-----------------------------------------------------------------------------
LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
{
if (mFocusObject.notNull() && mFocusObject->isDead())
{
clearFocusObject();
}
if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
{
mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus());
return mFocusTargetGlobal;
}
else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
LLVector3d at_axis(1.0, 0.0, 0.0);
LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
LLViewerObject* root_object = (LLViewerObject*)gAgentAvatarp->getRoot();
if (!root_object->flagCameraDecoupled())
{
agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
}
}
at_axis = at_axis * agent_rot;
mFocusTargetGlobal = calcCameraPositionTargetGlobal() + at_axis;
return mFocusTargetGlobal;
}
else if (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
return mFocusTargetGlobal;
}
else if (!mFocusOnAvatar)
{
if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull())
{
LLDrawable* drawablep = mFocusObject->mDrawable;
if (mTrackFocusObject &&
drawablep &&
drawablep->isActive())
{
if (!mFocusObject->isAvatar())
{
if (mFocusObject->isSelected())
{
gPipeline.updateMoveNormalAsync(drawablep);
}
else
{
if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
{
gPipeline.updateMoveNormalAsync(drawablep);
}
else
{
gPipeline.updateMoveDampedAsync(drawablep);
}
}
}
}
// if not tracking object, update offset based on new object position
else
{
updateFocusOffset();
}
LLVector3 focus_agent = mFocusObject->getRenderPosition() + mFocusObjectOffset;
mFocusTargetGlobal.setVec(gAgent.getPosGlobalFromAgent(focus_agent));
}
return mFocusTargetGlobal;
}
else if (mSitCameraEnabled && isAgentAvatarValid() && gAgentAvatarp->isSitting() && mSitCameraReferenceObject.notNull())
{
// sit camera
LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
LLVector3 target_pos = object_pos + (mSitCameraFocus * object_rot);
return gAgent.getPosGlobalFromAgent(target_pos);
}
else
{
return gAgent.getPositionGlobal() + calcThirdPersonFocusOffset();
}
}
LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
{
// ...offset from avatar
LLVector3d focus_offset;
LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
}
focus_offset = convert_from_llsd<LLVector3d>(mFocusOffsetInitial[mCameraPreset]->get(), TYPE_VEC3D, "");
return focus_offset * agent_rot;
}
void LLAgentCamera::setupSitCamera()
{
// agent frame entering this function is in world coordinates
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
// slam agent coordinate frame to proper parent local version
LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis * ~parent_rot);
}
}
//-----------------------------------------------------------------------------
// getCameraPositionAgent()
//-----------------------------------------------------------------------------
const LLVector3 &LLAgentCamera::getCameraPositionAgent() const
{
return LLViewerCamera::getInstance()->getOrigin();
}
//-----------------------------------------------------------------------------
// getCameraPositionGlobal()
//-----------------------------------------------------------------------------
LLVector3d LLAgentCamera::getCameraPositionGlobal() const
{
return gAgent.getPosGlobalFromAgent(LLViewerCamera::getInstance()->getOrigin());
}
//-----------------------------------------------------------------------------
// calcCameraFOVZoomFactor()
//-----------------------------------------------------------------------------
F32 LLAgentCamera::calcCameraFOVZoomFactor()
{
LLVector3 camera_offset_dir;
camera_offset_dir.setVec(mCameraFocusOffset);
if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
return 0.f;
}
else if (mFocusObject.notNull() && !mFocusObject->isAvatar() && !mFocusOnAvatar)
{
// don't FOV zoom on mostly transparent objects
LLVector3 focus_offset = mFocusObjectOffset;
F32 obj_min_dist = 0.f;
calcCameraMinDistance(obj_min_dist);
F32 current_distance = llmax(0.001f, camera_offset_dir.magVec());
mFocusObjectDist = obj_min_dist - current_distance;
F32 new_fov_zoom = llclamp(mFocusObjectDist / current_distance, 0.f, 1000.f);
return new_fov_zoom;
}
else // focusing on land or avatar
{
// keep old field of view until user changes focus explicitly
return mCameraFOVZoomFactor;
//return 0.f;
}
}
//-----------------------------------------------------------------------------
// calcCameraPositionTargetGlobal()
//-----------------------------------------------------------------------------
LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
{
// Compute base camera position and look-at points.
F32 camera_land_height;
LLVector3d frame_center_global = !isAgentAvatarValid() ?
gAgent.getPositionGlobal() :
gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot.getWorldPosition());
BOOL isConstrained = FALSE;
LLVector3d head_offset;
head_offset.setVec(mThirdPersonHeadOffset);
LLVector3d camera_position_global;
if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
{
camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition());
}
else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
if (!isAgentAvatarValid() || gAgentAvatarp->mDrawable.isNull())
{
llwarns << "Null avatar drawable!" << llendl;
return LLVector3d::zero;
}
head_offset.clearVec();
if (gAgentAvatarp->isSitting() && gAgentAvatarp->getParent())
{
gAgentAvatarp->updateHeadOffset();
head_offset.mdV[VX] = gAgentAvatarp->mHeadOffset.mV[VX];
head_offset.mdV[VY] = gAgentAvatarp->mHeadOffset.mV[VY];
head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ] + 0.1f;
const LLMatrix4& mat = ((LLViewerObject*) gAgentAvatarp->getParent())->getRenderMatrix();
camera_position_global = gAgent.getPosGlobalFromAgent
((gAgentAvatarp->getPosition()+
LLVector3(head_offset)*gAgentAvatarp->getRotation()) * mat);
}
else
{
head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ];
if (gAgentAvatarp->isSitting())
{
head_offset.mdV[VZ] += 0.1;
}
camera_position_global = gAgent.getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());//frame_center_global;
head_offset = head_offset * gAgentAvatarp->getRenderRotation();
camera_position_global = camera_position_global + head_offset;
}
}
else if (mCameraMode == CAMERA_MODE_THIRD_PERSON && mFocusOnAvatar)
{
LLVector3 local_camera_offset;
F32 camera_distance = 0.f;
if (mSitCameraEnabled
&& isAgentAvatarValid()
&& gAgentAvatarp->isSitting()
&& mSitCameraReferenceObject.notNull())
{
// sit camera
LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
LLQuaternion object_rot = mSitCameraReferenceObject->getRenderRotation();
LLVector3 target_pos = object_pos + (mSitCameraPos * object_rot);
camera_position_global = gAgent.getPosGlobalFromAgent(target_pos);
}
else
{
local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * gSavedSettings.getF32("CameraOffsetScale");
// are we sitting down?
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
LLQuaternion parent_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
// slam agent coordinate frame to proper parent local version
LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis() * parent_rot;
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis * ~parent_rot);
local_camera_offset = local_camera_offset * gAgent.getFrameAgent().getQuaternion() * parent_rot;
}
else
{
local_camera_offset = gAgent.getFrameAgent().rotateToAbsolute( local_camera_offset );
}
if (!mCameraCollidePlane.isExactlyZero() && (!isAgentAvatarValid() || !gAgentAvatarp->isSitting()))
{
LLVector3 plane_normal;
plane_normal.setVec(mCameraCollidePlane.mV);
F32 offset_dot_norm = local_camera_offset * plane_normal;
if (llabs(offset_dot_norm) < 0.001f)
{
offset_dot_norm = 0.001f;
}
camera_distance = local_camera_offset.normalize();
F32 pos_dot_norm = gAgent.getPosAgentFromGlobal(frame_center_global + head_offset) * plane_normal;
// if agent is outside the colliding half-plane
if (pos_dot_norm > mCameraCollidePlane.mV[VW])
{
// check to see if camera is on the opposite side (inside) the half-plane
if (offset_dot_norm + pos_dot_norm < mCameraCollidePlane.mV[VW])
{
// diminish offset by factor to push it back outside the half-plane
camera_distance *= (pos_dot_norm - mCameraCollidePlane.mV[VW] - CAMERA_COLLIDE_EPSILON) / -offset_dot_norm;
}
}
else
{
if (offset_dot_norm + pos_dot_norm > mCameraCollidePlane.mV[VW])
{
camera_distance *= (mCameraCollidePlane.mV[VW] - pos_dot_norm - CAMERA_COLLIDE_EPSILON) / offset_dot_norm;
}
}
}
else
{
camera_distance = local_camera_offset.normalize();
}
mTargetCameraDistance = llmax(camera_distance, MIN_CAMERA_DISTANCE);
if (mTargetCameraDistance != mCurrentCameraDistance)
{
F32 camera_lerp_amt = LLCriticalDamp::getInterpolant(CAMERA_ZOOM_HALF_LIFE);
mCurrentCameraDistance = lerp(mCurrentCameraDistance, mTargetCameraDistance, camera_lerp_amt);
}
// Make the camera distance current
local_camera_offset *= mCurrentCameraDistance;
// set the global camera position
LLVector3d camera_offset;
LLVector3 av_pos = !isAgentAvatarValid() ? LLVector3::zero : gAgentAvatarp->getRenderPosition();
camera_offset.setVec( local_camera_offset );
camera_position_global = frame_center_global + head_offset + camera_offset;
if (isAgentAvatarValid())
{
LLVector3d camera_lag_d;
F32 lag_interp = LLCriticalDamp::getInterpolant(CAMERA_LAG_HALF_LIFE);
LLVector3 target_lag;
LLVector3 vel = gAgent.getVelocity();
// lag by appropriate amount for flying
F32 time_in_air = gAgentAvatarp->mTimeInAir.getElapsedTimeF32();
if(!mCameraAnimating && gAgentAvatarp->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME)
{
LLVector3 frame_at_axis = gAgent.getFrameAgent().getAtAxis();
frame_at_axis -= projected_vec(frame_at_axis, gAgent.getReferenceUpVector());
frame_at_axis.normalize();
//transition smoothly in air mode, to avoid camera pop
F32 u = (time_in_air - GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME) / GROUND_TO_AIR_CAMERA_TRANSITION_TIME;
u = llclamp(u, 0.f, 1.f);
lag_interp *= u;
if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == gAgentAvatarp->getID())
{
// disable camera lag when using mouse-directed steering
target_lag.clearVec();
}
else
{
target_lag = vel * gSavedSettings.getF32("DynamicCameraStrength") / 30.f;
}
mCameraLag = lerp(mCameraLag, target_lag, lag_interp);
F32 lag_dist = mCameraLag.magVec();
if (lag_dist > MAX_CAMERA_LAG)
{
mCameraLag = mCameraLag * MAX_CAMERA_LAG / lag_dist;
}
// clamp camera lag so that avatar is always in front
F32 dot = (mCameraLag - (frame_at_axis * (MIN_CAMERA_LAG * u))) * frame_at_axis;
if (dot < -(MIN_CAMERA_LAG * u))
{
mCameraLag -= (dot + (MIN_CAMERA_LAG * u)) * frame_at_axis;
}
}
else
{
mCameraLag = lerp(mCameraLag, LLVector3::zero, LLCriticalDamp::getInterpolant(0.15f));
}
camera_lag_d.setVec(mCameraLag);
camera_position_global = camera_position_global - camera_lag_d;
}
}
}
else
{
LLVector3d focusPosGlobal = calcFocusPositionTargetGlobal();
// camera gets pushed out later wrt mCameraFOVZoomFactor...this is "raw" value
camera_position_global = focusPosGlobal + mCameraFocusOffset;
}
if (!gSavedSettings.getBOOL("DisableCameraConstraints") && !gAgent.isGodlike())
{
LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
bool constrain = true;
if(regionp && regionp->canManageEstate())
{
constrain = false;
}
if(constrain)
{
F32 max_dist = (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode) ? APPEARANCE_MAX_ZOOM : mDrawDistance;
LLVector3d camera_offset = camera_position_global - gAgent.getPositionGlobal();
F32 camera_distance = (F32)camera_offset.magVec();
if(camera_distance > max_dist)
{
camera_position_global = gAgent.getPositionGlobal() + (max_dist/camera_distance)*camera_offset;
isConstrained = TRUE;
}
}
// JC - Could constrain camera based on parcel stuff here.
// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
//
// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global)))
// {
// camera_position_global = last_position_global;
//
// isConstrained = TRUE;
// }
}
// Don't let camera go underground
F32 camera_min_off_ground = getCameraMinOffGround();
camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global);
if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground)
{
camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground;
isConstrained = TRUE;
}
if (hit_limit)
{
*hit_limit = isConstrained;
}
return camera_position_global;
}
LLVector3 LLAgentCamera::getCameraOffsetInitial()
{
return convert_from_llsd<LLVector3>(mCameraOffsetInitial[mCameraPreset]->get(), TYPE_VEC3, "");
}
//-----------------------------------------------------------------------------
// handleScrollWheel()
//-----------------------------------------------------------------------------
void LLAgentCamera::handleScrollWheel(S32 clicks)
{
if (mCameraMode == CAMERA_MODE_FOLLOW && getFocusOnAvatar())
{
if (!mFollowCam.getPositionLocked()) // not if the followCam position is locked in place
{
mFollowCam.zoom(clicks);
if (mFollowCam.isZoomedToMinimumDistance())
{
changeCameraToMouselook(FALSE);
}
}
}
else
{
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
const F32 ROOT_ROOT_TWO = sqrt(F_SQRT2);
// Block if camera is animating
if (mCameraAnimating)
{
return;
}
if (selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD)
{
F32 zoom_factor = (F32)pow(0.8, -clicks);
cameraZoomIn(zoom_factor);
}
else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON))
{
F32 camera_offset_initial_mag = getCameraOffsetInitial().magVec();
F32 current_zoom_fraction = mTargetCameraDistance / (camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
current_zoom_fraction *= 1.f - pow(ROOT_ROOT_TWO, clicks);
cameraOrbitIn(current_zoom_fraction * camera_offset_initial_mag * gSavedSettings.getF32("CameraOffsetScale"));
}
else
{
F32 current_zoom_fraction = (F32)mCameraFocusOffsetTarget.magVec();
cameraOrbitIn(current_zoom_fraction * (1.f - pow(ROOT_ROOT_TWO, clicks)));
}
}
}
//-----------------------------------------------------------------------------
// getCameraMinOffGround()
//-----------------------------------------------------------------------------
F32 LLAgentCamera::getCameraMinOffGround()
{
if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
return 0.f;
}
else
{
if (gSavedSettings.getBOOL("DisableCameraConstraints"))
{
return -1000.f;
}
else
{
return 0.5f;
}
}
}
//-----------------------------------------------------------------------------
// resetCamera()
//-----------------------------------------------------------------------------
void LLAgentCamera::resetCamera()
{
// Remove any pitch from the avatar
LLVector3 at = gAgent.getFrameAgent().getAtAxis();
at.mV[VZ] = 0.f;
at.normalize();
gAgent.resetAxes(at);
// have to explicitly clear field of view zoom now
mCameraFOVZoomFactor = 0.f;
updateCamera();
}
//-----------------------------------------------------------------------------
// changeCameraToMouselook()
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToMouselook(BOOL animate)
{
if (!gSavedSettings.getBOOL("EnableMouselook")
|| LLViewerJoystick::getInstance()->getOverrideCamera())
{
return;
}
// visibility changes at end of animation
gViewerWindow->getWindow()->resetBusyCount();
// Menus should not remain open on switching to mouselook...
LLMenuGL::sMenuContainer->hideMenus();
LLUI::clearPopups();
// unpause avatar animation
gAgent.unpauseAnimation();
LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset);
if (isAgentAvatarValid())
{
gAgentAvatarp->stopMotion(ANIM_AGENT_BODY_NOISE);
gAgentAvatarp->stopMotion(ANIM_AGENT_BREATHE_ROT);
}
//gViewerWindow->stopGrab();
LLSelectMgr::getInstance()->deselectAll();
gViewerWindow->hideCursor();
gViewerWindow->moveCursorToCenter();
if (mCameraMode != CAMERA_MODE_MOUSELOOK)
{
gFocusMgr.setKeyboardFocus(NULL);
updateLastCamera();
mCameraMode = CAMERA_MODE_MOUSELOOK;
const U32 old_flags = gAgent.getControlFlags();
gAgent.setControlFlags(AGENT_CONTROL_MOUSELOOK);
if (old_flags != gAgent.getControlFlags())
{
gAgent.setFlagsDirty();
}
if (animate)
{
startCameraAnimation();
}
else
{
mCameraAnimating = FALSE;
gAgent.endAnimationUpdateUI();
}
}
}
//-----------------------------------------------------------------------------
// changeCameraToDefault()
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToDefault()
{
if (LLViewerJoystick::getInstance()->getOverrideCamera())
{
return;
}
if (LLFollowCamMgr::getActiveFollowCamParams())
{
changeCameraToFollow();
}
else
{
changeCameraToThirdPerson();
}
}
//-----------------------------------------------------------------------------
// changeCameraToFollow()
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToFollow(BOOL animate)
{
if (LLViewerJoystick::getInstance()->getOverrideCamera())
{
return;
}
if(mCameraMode != CAMERA_MODE_FOLLOW)
{
if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
animate = FALSE;
}
startCameraAnimation();
updateLastCamera();
mCameraMode = CAMERA_MODE_FOLLOW;
// bang-in the current focus, position, and up vector of the follow cam
mFollowCam.reset(mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis);
if (gBasicToolset)
{
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
}
if (isAgentAvatarValid())
{
gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero);
gAgentAvatarp->startMotion( ANIM_AGENT_BODY_NOISE );
gAgentAvatarp->startMotion( ANIM_AGENT_BREATHE_ROT );
}
// unpause avatar animation
gAgent.unpauseAnimation();
gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
if (animate)
{
startCameraAnimation();
}
else
{
mCameraAnimating = FALSE;
gAgent.endAnimationUpdateUI();
}
}
}
//-----------------------------------------------------------------------------
// changeCameraToThirdPerson()
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
{
if (LLViewerJoystick::getInstance()->getOverrideCamera())
{
return;
}
gViewerWindow->getWindow()->resetBusyCount();
mCameraZoomFraction = INITIAL_ZOOM_FRACTION;
if (isAgentAvatarValid())
{
if (!gAgentAvatarp->isSitting())
{
gAgentAvatarp->mPelvisp->setPosition(LLVector3::zero);
}
gAgentAvatarp->startMotion(ANIM_AGENT_BODY_NOISE);
gAgentAvatarp->startMotion(ANIM_AGENT_BREATHE_ROT);
}
LLVector3 at_axis;
// unpause avatar animation
gAgent.unpauseAnimation();
if (mCameraMode != CAMERA_MODE_THIRD_PERSON)
{
if (gBasicToolset)
{
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
}
mCameraLag.clearVec();
if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
mCurrentCameraDistance = MIN_CAMERA_DISTANCE;
mTargetCameraDistance = MIN_CAMERA_DISTANCE;
animate = FALSE;
}
updateLastCamera();
mCameraMode = CAMERA_MODE_THIRD_PERSON;
gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
}
// Remove any pitch from the avatar
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
at_axis = LLViewerCamera::getInstance()->getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis * ~obj_rot);
}
else
{
at_axis = gAgent.getFrameAgent().getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis);
}
if (animate)
{
startCameraAnimation();
}
else
{
mCameraAnimating = FALSE;
gAgent.endAnimationUpdateUI();
}
}
//-----------------------------------------------------------------------------
// changeCameraToCustomizeAvatar()
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToCustomizeAvatar()
{
if (LLViewerJoystick::getInstance()->getOverrideCamera() || !isAgentAvatarValid())
{
return;
}
gAgent.standUp(); // force stand up
gViewerWindow->getWindow()->resetBusyCount();
if (gFaceEditToolset)
{
LLToolMgr::getInstance()->setCurrentToolset(gFaceEditToolset);
}
startCameraAnimation();
if (mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR)
{
updateLastCamera();
mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR;
gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
gFocusMgr.setKeyboardFocus( NULL );
gFocusMgr.setMouseCapture( NULL );
// Remove any pitch or rotation from the avatar
LLVector3 at = gAgent.getAtAxis();
at.mV[VZ] = 0.f;
at.normalize();
gAgent.resetAxes(at);
gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
gAgent.setCustomAnim(TRUE);
gAgentAvatarp->startMotion(ANIM_AGENT_CUSTOMIZE);
LLMotion* turn_motion = gAgentAvatarp->findMotion(ANIM_AGENT_CUSTOMIZE);
if (turn_motion)
{
// delay camera animation long enough to play through turn animation
setAnimationDuration(turn_motion->getDuration() + CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP);
}
}
LLVector3 agent_at = gAgent.getAtAxis();
agent_at.mV[VZ] = 0.f;
agent_at.normalize();
// default focus point for customize avatar
LLVector3 focus_target = isAgentAvatarValid()
? gAgentAvatarp->mHeadp->getWorldPosition()
: gAgent.getPositionAgent();
LLVector3d camera_offset(agent_at * -1.0);
// push camera up and out from avatar
camera_offset.mdV[VZ] = 0.1f;
camera_offset *= CUSTOMIZE_AVATAR_CAMERA_DEFAULT_DIST;
LLVector3d focus_target_global = gAgent.getPosGlobalFromAgent(focus_target);
setAnimationDuration(gSavedSettings.getF32("ZoomTime"));
setCameraPosAndFocusGlobal(focus_target_global + camera_offset, focus_target_global, gAgent.getID());
}
void LLAgentCamera::switchCameraPreset(ECameraPreset preset)
{
//zoom is supposed to be reset for the front and group views
mCameraZoomFraction = 1.f;
//focusing on avatar in that case means following him on movements
mFocusOnAvatar = TRUE;
mCameraPreset = preset;
gSavedSettings.setU32("CameraPreset", mCameraPreset);
}
//
// Focus point management
//
void LLAgentCamera::setAnimationDuration(F32 duration)
{
if (mCameraAnimating)
{
// do not cut any existing camera animation short
F32 animation_left = llmax(0.f, mAnimationDuration - mAnimationTimer.getElapsedTimeF32());
mAnimationDuration = llmax(duration, animation_left);
}
else
{
mAnimationDuration = duration;
}
}
//-----------------------------------------------------------------------------
// startCameraAnimation()
//-----------------------------------------------------------------------------
void LLAgentCamera::startCameraAnimation()
{
mAnimationCameraStartGlobal = getCameraPositionGlobal();
mAnimationFocusStartGlobal = mFocusGlobal;
setAnimationDuration(gSavedSettings.getF32("ZoomTime"));
mAnimationTimer.reset();
mCameraAnimating = TRUE;
}
//-----------------------------------------------------------------------------
// stopCameraAnimation()
//-----------------------------------------------------------------------------
void LLAgentCamera::stopCameraAnimation()
{
mCameraAnimating = FALSE;
}
void LLAgentCamera::clearFocusObject()
{
if (mFocusObject.notNull())
{
startCameraAnimation();
setFocusObject(NULL);
mFocusObjectOffset.clearVec();
}
}
void LLAgentCamera::setFocusObject(LLViewerObject* object)
{
mFocusObject = object;
}
// Focus on a point, but try to keep camera position stable.
//-----------------------------------------------------------------------------
// setFocusGlobal()
//-----------------------------------------------------------------------------
void LLAgentCamera::setFocusGlobal(const LLPickInfo& pick)
{
LLViewerObject* objectp = gObjectList.findObject(pick.mObjectID);
if (objectp)
{
// focus on object plus designated offset
// which may or may not be same as pick.mPosGlobal
setFocusGlobal(objectp->getPositionGlobal() + LLVector3d(pick.mObjectOffset), pick.mObjectID);
}
else
{
// focus directly on point where user clicked
setFocusGlobal(pick.mPosGlobal, pick.mObjectID);
}
}
void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object_id)
{
setFocusObject(gObjectList.findObject(object_id));
LLVector3d old_focus = mFocusTargetGlobal;
LLViewerObject *focus_obj = mFocusObject;
// if focus has changed
if (old_focus != focus)
{
if (focus.isExactlyZero())
{
if (isAgentAvatarValid())
{
mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition());
}
else
{
mFocusTargetGlobal = gAgent.getPositionGlobal();
}
mCameraFocusOffsetTarget = getCameraPositionGlobal() - mFocusTargetGlobal;
mCameraFocusOffset = mCameraFocusOffsetTarget;
setLookAt(LOOKAT_TARGET_CLEAR);
}
else
{
mFocusTargetGlobal = focus;
if (!focus_obj)
{
mCameraFOVZoomFactor = 0.f;
}
mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(mCameraVirtualPositionAgent) - mFocusTargetGlobal;
startCameraAnimation();
if (focus_obj)
{
if (focus_obj->isAvatar())
{
setLookAt(LOOKAT_TARGET_FOCUS, focus_obj);
}
else
{
setLookAt(LOOKAT_TARGET_FOCUS, focus_obj, (gAgent.getPosAgentFromGlobal(focus) - focus_obj->getRenderPosition()) * ~focus_obj->getRenderRotation());
}
}
else
{
setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
}
}
}
else // focus == mFocusTargetGlobal
{
if (focus.isExactlyZero())
{
if (isAgentAvatarValid())
{
mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgentAvatarp->mHeadp->getWorldPosition());
}
else
{
mFocusTargetGlobal = gAgent.getPositionGlobal();
}
}
mCameraFocusOffsetTarget = (getCameraPositionGlobal() - mFocusTargetGlobal) / (1.f + mCameraFOVZoomFactor);;
mCameraFocusOffset = mCameraFocusOffsetTarget;
}
if (mFocusObject.notNull())
{
// for attachments, make offset relative to avatar, not the attachment
if (mFocusObject->isAttachment())
{
while (mFocusObject.notNull() && !mFocusObject->isAvatar())
{
mFocusObject = (LLViewerObject*) mFocusObject->getParent();
}
setFocusObject((LLViewerObject*)mFocusObject);
}
updateFocusOffset();
}
}
// Used for avatar customization
//-----------------------------------------------------------------------------
// setCameraPosAndFocusGlobal()
//-----------------------------------------------------------------------------
void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, const LLVector3d& focus, const LLUUID &object_id)
{
LLVector3d old_focus = mFocusTargetGlobal.isExactlyZero() ? focus : mFocusTargetGlobal;
F64 focus_delta_squared = (old_focus - focus).magVecSquared();
const F64 ANIM_EPSILON_SQUARED = 0.0001;
if (focus_delta_squared > ANIM_EPSILON_SQUARED)
{
startCameraAnimation();
}
//LLViewerCamera::getInstance()->setOrigin( gAgent.getPosAgentFromGlobal( camera_pos ) );
setFocusObject(gObjectList.findObject(object_id));
mFocusTargetGlobal = focus;
mCameraFocusOffsetTarget = camera_pos - focus;
mCameraFocusOffset = mCameraFocusOffsetTarget;
if (mFocusObject)
{
if (mFocusObject->isAvatar())
{
setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject);
}
else
{
setLookAt(LOOKAT_TARGET_FOCUS, mFocusObject, (gAgent.getPosAgentFromGlobal(focus) - mFocusObject->getRenderPosition()) * ~mFocusObject->getRenderRotation());
}
}
else
{
setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
}
if (mCameraAnimating)
{
const F64 ANIM_METERS_PER_SECOND = 10.0;
const F64 MIN_ANIM_SECONDS = 0.5;
const F64 MAX_ANIM_SECONDS = 10.0;
F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND );
anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS );
setAnimationDuration( (F32)anim_duration );
}
updateFocusOffset();
}
//-----------------------------------------------------------------------------
// setSitCamera()
//-----------------------------------------------------------------------------
void LLAgentCamera::setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos, const LLVector3 &camera_focus)
{
BOOL camera_enabled = !object_id.isNull();
if (camera_enabled)
{
LLViewerObject *reference_object = gObjectList.findObject(object_id);
if (reference_object)
{
//convert to root object relative?
mSitCameraPos = camera_pos;
mSitCameraFocus = camera_focus;
mSitCameraReferenceObject = reference_object;
mSitCameraEnabled = TRUE;
}
}
else
{
mSitCameraPos.clearVec();
mSitCameraFocus.clearVec();
mSitCameraReferenceObject = NULL;
mSitCameraEnabled = FALSE;
}
}
//-----------------------------------------------------------------------------
// setFocusOnAvatar()
//-----------------------------------------------------------------------------
void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate)
{
if (focus_on_avatar != mFocusOnAvatar)
{
if (animate)
{
startCameraAnimation();
}
else
{
stopCameraAnimation();
}
}
//RN: when focused on the avatar, we're not "looking" at it
// looking implies intent while focusing on avatar means
// you're just walking around with a camera on you...eesh.
if (!mFocusOnAvatar && focus_on_avatar)
{
setFocusGlobal(LLVector3d::zero);
mCameraFOVZoomFactor = 0.f;
if (mCameraMode == CAMERA_MODE_THIRD_PERSON)
{
LLVector3 at_axis;
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
at_axis = LLViewerCamera::getInstance()->getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis * ~obj_rot);
}
else
{
at_axis = LLViewerCamera::getInstance()->getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis);
}
}
}
// unlocking camera from avatar
else if (mFocusOnAvatar && !focus_on_avatar)
{
// keep camera focus point consistent, even though it is now unlocked
setFocusGlobal(gAgent.getPositionGlobal() + calcThirdPersonFocusOffset(), gAgent.getID());
}
mFocusOnAvatar = focus_on_avatar;
}
BOOL LLAgentCamera::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position)
{
if(object && object->isAttachment())
{
LLViewerObject* parent = object;
while(parent)
{
if (parent == gAgentAvatarp)
{
// looking at an attachment on ourselves, which we don't want to do
object = gAgentAvatarp;
position.clearVec();
}
parent = (LLViewerObject*)parent->getParent();
}
}
if(!mLookAt || mLookAt->isDead())
{
mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
mLookAt->setSourceObject(gAgentAvatarp);
}
return mLookAt->setLookAt(target_type, object, position);
}
//-----------------------------------------------------------------------------
// lookAtLastChat()
//-----------------------------------------------------------------------------
void LLAgentCamera::lookAtLastChat()
{
// Block if camera is animating or not in normal third person camera mode
if (mCameraAnimating || !cameraThirdPerson())
{
return;
}
LLViewerObject *chatter = gObjectList.findObject(gAgent.getLastChatter());
if (!chatter)
{
return;
}
LLVector3 delta_pos;
if (chatter->isAvatar())
{
LLVOAvatar *chatter_av = (LLVOAvatar*)chatter;
if (isAgentAvatarValid() && chatter_av->mHeadp)
{
delta_pos = chatter_av->mHeadp->getWorldPosition() - gAgentAvatarp->mHeadp->getWorldPosition();
}
else
{
delta_pos = chatter->getPositionAgent() - gAgent.getPositionAgent();
}
delta_pos.normalize();
gAgent.setControlFlags(AGENT_CONTROL_STOP);
changeCameraToThirdPerson();
LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
LLVector3 left = delta_pos % LLVector3::z_axis;
left.normalize();
LLVector3 up = left % delta_pos;
up.normalize();
new_camera_pos -= delta_pos * 0.4f;
new_camera_pos += left * 0.3f;
new_camera_pos += up * 0.2f;
setFocusOnAvatar(FALSE, FALSE);
if (chatter_av->mHeadp)
{
setFocusGlobal(gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), gAgent.getLastChatter());
mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition());
}
else
{
setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
}
}
else
{
delta_pos = chatter->getRenderPosition() - gAgent.getPositionAgent();
delta_pos.normalize();
gAgent.setControlFlags(AGENT_CONTROL_STOP);
changeCameraToThirdPerson();
LLVector3 new_camera_pos = gAgentAvatarp->mHeadp->getWorldPosition();
LLVector3 left = delta_pos % LLVector3::z_axis;
left.normalize();
LLVector3 up = left % delta_pos;
up.normalize();
new_camera_pos -= delta_pos * 0.4f;
new_camera_pos += left * 0.3f;
new_camera_pos += up * 0.2f;
setFocusOnAvatar(FALSE, FALSE);
setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
}
}
BOOL LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
{
// disallow pointing at attachments and avatars
if (object && (object->isAttachment() || object->isAvatar()))
{
return FALSE;
}
if (!mPointAt || mPointAt->isDead())
{
mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
mPointAt->setSourceObject(gAgentAvatarp);
}
return mPointAt->setPointAt(target_type, object, position);
}
ELookAtType LLAgentCamera::getLookAtType()
{
if (mLookAt)
{
return mLookAt->getLookAtType();
}
return LOOKAT_TARGET_NONE;
}
EPointAtType LLAgentCamera::getPointAtType()
{
if (mPointAt)
{
return mPointAt->getPointAtType();
}
return POINTAT_TARGET_NONE;
}
void LLAgentCamera::clearGeneralKeys()
{
mAtKey = 0;
mWalkKey = 0;
mLeftKey = 0;
mUpKey = 0;
mYawKey = 0.f;
mPitchKey = 0.f;
}
void LLAgentCamera::clearOrbitKeys()
{
mOrbitLeftKey = 0.f;
mOrbitRightKey = 0.f;
mOrbitUpKey = 0.f;
mOrbitDownKey = 0.f;
mOrbitInKey = 0.f;
mOrbitOutKey = 0.f;
}
void LLAgentCamera::clearPanKeys()
{
mPanRightKey = 0.f;
mPanLeftKey = 0.f;
mPanUpKey = 0.f;
mPanDownKey = 0.f;
mPanInKey = 0.f;
mPanOutKey = 0.f;
}
// static
S32 LLAgentCamera::directionToKey(S32 direction)
{
if (direction > 0) return 1;
if (direction < 0) return -1;
return 0;
}
// EOF
|