1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
|
/**
* @file llagent.h
* @brief LLAgent class header file
*
* Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLAGENT_H
#define LL_LLAGENT_H
#include <set>
#include "indra_constants.h"
#include "llmath.h"
#include "llcoordframe.h"
#include "llevent.h"
#include "llagentconstants.h"
#include "llanimationstates.h"
#include "lldbstrings.h"
#include "llhudeffectlookat.h"
#include "llhudeffectpointat.h"
#include "llmemory.h"
#include "llstring.h"
#include "lluuid.h"
#include "m3math.h"
#include "m4math.h"
#include "llquaternion.h"
#include "lltimer.h"
#include "v3dmath.h"
#include "v3math.h"
#include "v4color.h"
#include "v4math.h"
//#include "vmath.h"
#include "stdenums.h"
#include "llwearable.h"
#include "llcharacter.h"
#include "llinventory.h"
#include "llviewerinventory.h"
#include "llagentdata.h"
// Ventrella
#include "llfollowcam.h"
// end Ventrella
const U8 AGENT_STATE_TYPING = 0x04; // Typing indication
const U8 AGENT_STATE_EDITING = 0x10; // Set when agent has objects selected
const BOOL ANIMATE = TRUE;
typedef enum e_camera_modes
{
CAMERA_MODE_THIRD_PERSON,
CAMERA_MODE_MOUSELOOK,
CAMERA_MODE_CUSTOMIZE_AVATAR,
CAMERA_MODE_FOLLOW
} ECameraMode;
typedef enum e_anim_request
{
ANIM_REQUEST_START,
ANIM_REQUEST_STOP
} EAnimRequest;
class LLChat;
class LLVOAvatar;
class LLViewerRegion;
class LLMotion;
class LLToolset;
class LLMessageSystem;
class LLPermissions;
class LLHost;
class LLFriendObserver;
struct LLGroupData
{
LLUUID mID;
LLUUID mInsigniaID;
U64 mPowers;
BOOL mAcceptNotices;
S32 mContribution;
std::string mName;
};
inline bool operator==(const LLGroupData &a, const LLGroupData &b)
{
return (a.mID == b.mID);
}
// forward declarations
//
class LLAgent : public LLObservable
{
public:
// When the agent hasn't typed anything for this duration, it leaves the
// typing state (for both chat and IM).
static const F32 TYPING_TIMEOUT_SECS;
LLAgent();
~LLAgent();
void init();
void cleanup();
//
// MANIPULATORS
//
// TODO: Put all non-const functions here.
// Called whenever the agent moves. Puts camera back in default position,
// deselects items, etc.
void resetView(BOOL reset_camera = TRUE);
// Called on camera movement, to allow the camera to be unlocked from the
// default position behind the avatar.
void unlockView();
void sendMessage(); // Send message to this agent's region.
void sendReliableMessage();
LLVector3d calcCameraPositionTargetGlobal(BOOL *hit_limit = NULL); // Calculate the camera position target
LLVector3d calcFocusPositionTargetGlobal(); // target for this mode
LLVector3d getCameraPositionGlobal() const;
const LLVector3 &getCameraPositionAgent() const;
F32 calcCameraFOVZoomFactor();
F32 getCameraMinOffGround(); // minimum height off ground for this mode, meters
void endAnimationUpdateUI();
void setKey(const S32 direction, S32 &key); // sets key to +1 for +direction, -1 for -direction
void handleScrollWheel(S32 clicks); // mousewheel driven zoom
void setAvatarObject(LLVOAvatar *avatar);
// rendering state bitmask helpers
void startTyping();
void stopTyping();
void setRenderState(U8 newstate);
void clearRenderState(U8 clearstate);
U8 getRenderState();
// Set the home data
void setRegion(LLViewerRegion *regionp);
LLViewerRegion *getRegion() const;
const LLHost& getRegionHost() const;
void updateAgentPosition(const F32 dt, const F32 yaw, const S32 mouse_x, const S32 mouse_y); // call once per frame to update position, angles radians
void updateLookAt(const S32 mouse_x, const S32 mouse_y);
void updateCamera(); // call once per frame to update camera location/orientation
void resetCamera(); // slam camera into its default position
void setupSitCamera();
void setCameraCollidePlane(LLVector4 &plane) { mCameraCollidePlane = plane; }
void changeCameraToDefault();
void changeCameraToMouselook(BOOL animate = TRUE);
void changeCameraToThirdPerson(BOOL animate = TRUE);
void changeCameraToCustomizeAvatar(BOOL animate = TRUE); // trigger transition animation
// Ventrella
void changeCameraToFollow(BOOL animate = TRUE);
//end Ventrella
void setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null);
void setFocusOnAvatar(BOOL focus, BOOL animate);
void setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id);
void setSitCamera(const LLUUID &object_id, const LLVector3 &camera_pos = LLVector3::zero, const LLVector3 &camera_focus = LLVector3::zero);
void clearFocusObject();
void setFocusObject(LLViewerObject* object);
void setObjectTracking(BOOL track) { mTrackFocusObject = track; }
// void setLookingAtAvatar(BOOL looking);
void heardChat(const LLChat& chat);
void lookAtLastChat();
LLUUID getLastChatter() { return mLastChatterID; }
F32 getTypingTime() { return mTypingTimer.getElapsedTimeF32(); }
void setAFK();
void clearAFK();
BOOL getAFK() const;
void setAlwaysRun() { mbAlwaysRun = TRUE; }
void clearAlwaysRun() { mbAlwaysRun = FALSE; }
BOOL getAlwaysRun() const { return mbAlwaysRun; }
void setBusy();
void clearBusy();
BOOL getBusy() const;
void setAdminOverride(BOOL b) { mAdminOverride = b; }
void setGodLevel(U8 god_level) { mGodLevel = god_level; }
void setFirstLogin(BOOL b) { mFirstLogin = b; }
void setGenderChosen(BOOL b) { mGenderChosen = b; }
BOOL getAdminOverride() const { return mAdminOverride; }
// update internal datastructures and update the server with the
// new contribution level. Returns true if the group id was found
// and contribution could be set.
BOOL setGroupContribution(const LLUUID& group_id, S32 contribution);
BOOL setGroupAcceptNotices(const LLUUID& group_id, BOOL accept_notices);
void setHideGroupTitle(BOOL hide) { mHideGroupTitle = hide; }
//
// ACCESSORS
//
// TODO: Put all read functions here, make them const
const LLUUID& getID() const { return gAgentID; }
const LLUUID& getSessionID() const { return gAgentSessionID; }
const LLUUID& getSecureSessionID() const { return mSecureSessionID; }
// Note: NEVER send this value in the clear or over any weakly
// encrypted channel (such as simple XOR masking). If you are unsure
// ask Aaron or MarkL.
BOOL isGodlike() const;
U8 getGodLevel() const;
BOOL isGroupTitleHidden() const { return mHideGroupTitle; }
BOOL isGroupMember() const { return !mGroupID.isNull(); } // This is only used for building titles!
const LLUUID &getGroupID() const { return mGroupID; }
ECameraMode getCameraMode() const { return mCameraMode; }
BOOL getFocusOnAvatar() const { return mFocusOnAvatar; }
LLViewerObject* getFocusObject() const { return mFocusObject; }
F32 getFocusObjectDist() const { return mFocusObjectDist; }
BOOL inPrelude();
BOOL canManageEstate() const;
const LLUUID& getInventoryRootID() const { return mInventoryRootID; }
void buildFullname(std::string &name) const;
void buildFullnameAndTitle(std::string &name) const;
// Check against all groups in the entire agent group list.
BOOL isInGroup(const LLUUID& group_id) const;
BOOL hasPowerInGroup(const LLUUID& group_id, U64 power) const;
// Check for power in just the active group.
BOOL hasPowerInActiveGroup(const U64 power) const;
U64 getPowerInGroup(const LLUUID& group_id) const;
// Get group information by group_id. if not in group, data is
// left unchanged and method returns FALSE. otherwise, values are
// copied and returns TRUE.
BOOL getGroupData(const LLUUID& group_id, LLGroupData& data) const;
// Get just the agent's contribution to the given group.
S32 getGroupContribution(const LLUUID& group_id) const;
// return TRUE if the database reported this login as the first
// for this particular user.
BOOL isFirstLogin() const { return mFirstLogin; }
// On the very first login, gender isn't chosen until the user clicks
// in a dialog. We don't render the avatar until they choose.
BOOL isGenderChosen() const { return mGenderChosen; }
// utility to build a location string
void buildLocationString(std::string& str);
LLQuaternion getHeadRotation();
LLVOAvatar *getAvatarObject() const { return mAvatarObject; }
BOOL needsRenderAvatar(); // TRUE when camera mode is such that your own avatar should draw
// Not const because timers can't be accessed in const-fashion.
BOOL needsRenderHead();
BOOL cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); }
BOOL cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); }
BOOL cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); }
BOOL cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); }
LLVector3 getPosAgentFromGlobal(const LLVector3d &pos_global) const;
LLVector3d getPosGlobalFromAgent(const LLVector3 &pos_agent) const;
// Get the data members
const LLVector3& getAtAxis() const { return mFrameAgent.getAtAxis(); } // direction avatar is looking, not camera
const LLVector3& getUpAxis() const { return mFrameAgent.getUpAxis(); } // direction avatar is looking, not camera
const LLVector3& getLeftAxis() const { return mFrameAgent.getLeftAxis(); } // direction avatar is looking, not camera
LLCoordFrame getFrameAgent() const { return mFrameAgent; }
LLVector3 getVelocity() const;
F32 getVelocityZ() const { return getVelocity().mV[VZ]; } // a hack
const LLVector3d &getPositionGlobal();
const LLVector3 &getPositionAgent();
const S32 getRegionsVisited() const;
const F64 getDistanceTraveled() const;
const LLVector3d &getFocusGlobal() const { return mFocusGlobal; }
const LLVector3d &getFocusTargetGlobal() const { return mFocusTargetGlobal; }
BOOL getJump() const { return mbJump; }
BOOL getAutoPilot() const { return mAutoPilot; }
LLVector3d getAutoPilotTargetGlobal() const { return mAutoPilotTargetGlobal; }
LLQuaternion getQuat() const; // returns the quat that represents the rotation
// of the agent in the absolute frame
// BOOL getLookingAtAvatar() const;
void getName(LLString& name);
const LLColor4 &getEffectColor();
void setEffectColor(const LLColor4 &color);
//
// UTILITIES
//
// Set the physics data
void slamLookAt(const LLVector3 &look_at);
void setPositionAgent(const LLVector3 ¢er);
void resetAxes();
void resetAxes(const LLVector3 &look_at); // makes reasonable left and up
// Move the avatar's frame
void rotate(F32 angle, const LLVector3 &axis);
void rotate(F32 angle, F32 x, F32 y, F32 z);
void rotate(const LLMatrix3 &matrix);
void rotate(const LLQuaternion &quaternion);
void pitch(F32 angle);
void roll(F32 angle);
void yaw(F32 angle);
LLVector3 getReferenceUpVector();
void setThirdPersonHeadOffset(LLVector3 offset) { mThirdPersonHeadOffset = offset; }
// Flight management
BOOL getFlying() const { return mControlFlags & AGENT_CONTROL_FLY; }
void setFlying(BOOL fly);
void toggleFlying();
// Does this parcel allow you to fly?
BOOL canFly();
// Animation functions
void requestStopMotion( LLMotion* motion );
void onAnimStop(const LLUUID& id);
void sendAnimationRequests(LLDynamicArray<LLUUID> &anim_ids, EAnimRequest request);
void sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request);
LLVector3d calcFocusOffset(LLViewerObject *object, S32 x, S32 y);
BOOL calcCameraMinDistance(F32 &obj_min_distance);
void startCameraAnimation();
void stopCameraAnimation();
void cameraZoomIn(const F32 factor); // zoom in by fraction of current distance
void cameraOrbitAround(const F32 radians); // rotate camera CCW radians about build focus point
void cameraOrbitOver(const F32 radians); // rotate camera forward radians over build focus point
void cameraOrbitIn(const F32 meters); // move camera in toward build focus point
F32 getCameraZoomFraction(); // get camera zoom as fraction of minimum and maximum zoom
void setCameraZoomFraction(F32 fraction); // set camera zoom as fraction of minimum and maximum zoom
void cameraPanIn(const F32 meters);
void cameraPanLeft(const F32 meters);
void cameraPanUp(const F32 meters);
void updateFocusOffset();
void validateFocusObject();
void setUsingFollowCam( bool using_follow_cam);
F32 calcCustomizeAvatarUIOffset( const LLVector3d& camera_pos_global );
// marks current location as start, sends information to servers
void setStartPosition(U32 location_id);
// Movement from user input. All set the appropriate animation flags.
// All turn off autopilot and make sure the camera is behind the avatar.
// direction is either positive, zero, or negative
void moveAt(S32 direction);
void moveAtNudge(S32 direction);
void moveLeft(S32 direction);
void moveLeftNudge(S32 direction);
void moveUp(S32 direction);
void moveYaw(F32 mag);
void movePitch(S32 direction);
void setOrbitLeftKey(F32 mag) { mOrbitLeftKey = mag; }
void setOrbitRightKey(F32 mag) { mOrbitRightKey = mag; }
void setOrbitUpKey(F32 mag) { mOrbitUpKey = mag; }
void setOrbitDownKey(F32 mag) { mOrbitDownKey = mag; }
void setOrbitInKey(F32 mag) { mOrbitInKey = mag; }
void setOrbitOutKey(F32 mag) { mOrbitOutKey = mag; }
void setPanLeftKey(F32 mag) { mPanLeftKey = mag; }
void setPanRightKey(F32 mag) { mPanRightKey = mag; }
void setPanUpKey(F32 mag) { mPanUpKey = mag; }
void setPanDownKey(F32 mag) { mPanDownKey = mag; }
void setPanInKey(F32 mag) { mPanInKey = mag; }
void setPanOutKey(F32 mag) { mPanOutKey = mag; }
U32 getControlFlags();
void setControlFlags(U32 mask); // performs bitwise mControlFlags |= mask
void clearControlFlags(U32 mask); // performs bitwise mControlFlags &= mask
BOOL controlFlagsDirty() const;
void enableControlFlagReset();
void resetControlFlags();
void propagate(const F32 dt); // BUG: should roll into updateAgentPosition
void updateWanderTarget(); // drones will pick points in the world to autopilot towards
void startAutoPilotGlobal(const LLVector3d &pos_global, const std::string& behavior_name = "", const LLQuaternion *target_rotation = NULL,
void (*finish_callback)(BOOL, void *) = NULL, void *callback_data = NULL, F32 stop_distance = 0.f, F32 rotation_threshold = 0.03f);
void startFollowPilot(const LLUUID &leader_id);
void stopAutoPilot(BOOL user_cancel = FALSE);
void setAutoPilotGlobal(const LLVector3d &pos_global);
void autoPilot(F32 *delta_yaw); // autopilot walking action, angles in radians
void renderAutoPilotTarget();
//
// teportation methods
//
// go to a named location home
void teleportRequest(
const U64& region_handle,
const LLVector3& pos_local);
// teleport to a landmark
void teleportViaLandmark(const LLUUID& landmark_id);
// go home
void teleportHome() { teleportViaLandmark(LLUUID::null); }
// to an invited location
void teleportViaLure(const LLUUID& lure_id, BOOL godlike);
// to a global location - this will probably need to be
// deprecated.
void teleportViaLocation(const LLVector3d& pos_global);
// cancel the teleport, may or may not be allowed by server
void teleportCancel();
void setTargetVelocity(const LLVector3 &vel);
const LLVector3 &getTargetVelocity() const;
// Setting the ability for this avatar to proxy for another avatar.
//static void processAddModifyAbility(LLMessageSystem* msg, void**);
//static void processGrantedProxies(LLMessageSystem* msg, void**);
//static void processRemoveModifyAbility(LLMessageSystem* msg, void**);
//BOOL isProxyFor(const LLUUID& agent_id);// *FIX should be const
static void processAgentDataUpdate(LLMessageSystem *msg, void **);
static void processAgentGroupDataUpdate(LLMessageSystem *msg, void **);
static void processAgentDropGroup(LLMessageSystem *msg, void **);
static void processScriptControlChange(LLMessageSystem *msg, void **);
static void processAgentCachedTextureResponse(LLMessageSystem *mesgsys, void **user_data);
//static void processControlTake(LLMessageSystem *msg, void **);
//static void processControlRelease(LLMessageSystem *msg, void **);
// This method checks to see if this agent can modify an object
// based on the permissions and the agent's proxy status.
BOOL isGrantedProxy(const LLPermissions& perm);
BOOL allowOperation(PermissionBit op,
const LLPermissions& perm,
U64 group_proxy_power = 0,
U8 god_minimum = GOD_MAINTENANCE);
friend std::ostream& operator<<(std::ostream &s, const LLAgent &sphere);
void initOriginGlobal(const LLVector3d &origin_global); // Only to be used in ONE place! - djs 08/07/02
BOOL leftButtonGrabbed() const { return ( (!cameraMouselook() && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
||(cameraMouselook() && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)
||(!cameraMouselook() && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
||(cameraMouselook() && mControlsTakenPassedOnCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)); }
BOOL rotateGrabbed() const { return ( (mControlsTakenCount[CONTROL_YAW_POS_INDEX] > 0)
||(mControlsTakenCount[CONTROL_YAW_NEG_INDEX] > 0)); }
BOOL forwardGrabbed() const { return ( (mControlsTakenCount[CONTROL_AT_POS_INDEX] > 0)); }
BOOL backwardGrabbed() const { return ( (mControlsTakenCount[CONTROL_AT_NEG_INDEX] > 0)); }
BOOL upGrabbed() const { return ( (mControlsTakenCount[CONTROL_UP_POS_INDEX] > 0)); }
BOOL downGrabbed() const { return ( (mControlsTakenCount[CONTROL_UP_NEG_INDEX] > 0)); }
// True iff a script has taken over a control.
BOOL anyControlGrabbed() const;
BOOL isControlGrabbed(S32 control_index) const;
// Send message to simulator to force grabbed controls to be
// released, in case of a poorly written script.
void forceReleaseControls();
BOOL sitCameraEnabled() { return mSitCameraEnabled; }
F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.magVec(); }
// look at behavior
BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
ELookAtType getLookAtType();
// point at behavior
BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
EPointAtType getPointAtType();
void setHomePosRegion( const U64& region_handle, const LLVector3& pos_region );
BOOL getHomePosGlobal( LLVector3d* pos_global );
void setCameraAnimating( BOOL b ) { mCameraAnimating = b; }
void setAnimationDuration( F32 seconds ) { mAnimationDuration = seconds; }
F32 getNearChatRadius() { return mNearChatRadius; }
enum ETeleportState
{
TELEPORT_NONE = 0, // No teleport in progress
TELEPORT_START = 1, // Transition to REQUESTED. Viewer has sent a TeleportRequest to the source simulator
TELEPORT_REQUESTED = 2, // Waiting for source simulator to respond
TELEPORT_MOVING = 3, // Viewer has received destination location from source simulator
TELEPORT_START_ARRIVAL = 4, // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator
TELEPORT_ARRIVING = 5, // Make the user wait while content "pre-caches"
TELEPORT_CANCELLING = 6 // used only if user clicks "cancel" button
};
ETeleportState getTeleportState() const { return mTeleportState; }
void setTeleportState( ETeleportState state );
const LLString& getTeleportMessage() const { return mTeleportMessage; }
void setTeleportMessage(const LLString& message)
{
mTeleportMessage = message;
}
// trigger random fidget animations
void fidget();
void requestEnterGodMode();
void requestLeaveGodMode();
void sendAgentSetAppearance();
void sendAgentDataUpdateRequest();
// Ventrella
LLFollowCam mFollowCam;
// end Ventrella
//--------------------------------------------------------------------
// Wearables
//--------------------------------------------------------------------
BOOL getWearablesLoaded() const { return mWearablesLoaded; }
void setWearable( LLInventoryItem* new_item, LLWearable* wearable );
static void onSetWearableDialog( S32 option, void* userdata );
void setWearableFinal( LLInventoryItem* new_item, LLWearable* new_wearable );
void setWearableOutfit( const LLInventoryItem::item_array_t& items, const LLDynamicArray< LLWearable* >& wearables, BOOL remove );
void queryWearableCache();
BOOL isWearableModifiable(EWearableType type);
BOOL isWearableCopyable(EWearableType type);
BOOL needsReplacement(EWearableType wearableType, S32 remove);
U32 getWearablePermMask(EWearableType type);
LLInventoryItem* getWearableInventoryItem(EWearableType type);
LLWearable* getWearable( EWearableType type ) { return (type < WT_COUNT) ? mWearableEntry[ type ].mWearable : NULL; }
BOOL isWearingItem( const LLUUID& item_id );
LLWearable* getWearableFromWearableItem( const LLUUID& item_id );
const LLUUID& getWearableItem( EWearableType type ) { return (type < WT_COUNT) ? mWearableEntry[ type ].mItemID : LLUUID::null; }
static EWearableType getTEWearableType( S32 te );
static LLUUID getDefaultTEImageID( S32 te );
void copyWearableToInventory( EWearableType type );
void makeNewOutfit(
const std::string& new_folder_name,
const LLDynamicArray<S32>& wearables_to_include,
const LLDynamicArray<S32>& attachments_to_include,
BOOL rename_clothing);
void makeNewOutfitDone(S32 index);
void removeWearable( EWearableType type );
static void onRemoveWearableDialog( S32 option, void* userdata );
void removeWearableFinal( EWearableType type );
void sendAgentWearablesUpdate();
/**
* @brief Only public because of addWearableToAgentInventoryCallback.
*
* NOTE: Do not call this method unless you are the inventory callback.
* NOTE: This can suffer from race conditions when working on the
* same values for index.
* @param index The index in mWearableEntry.
* @param item_id The inventory item id of the new wearable to wear.
* @param wearable The actual wearable data.
*/
void addWearabletoAgentInventoryDone(
S32 index,
const LLUUID& item_id,
LLWearable* wearable);
void saveWearableAs( EWearableType type, const std::string& new_name, BOOL save_in_lost_and_found );
void saveWearable( EWearableType type, BOOL send_update = TRUE );
void saveAllWearables();
void revertWearable( EWearableType type );
void revertAllWearables();
void setWearableName( const LLUUID& item_id, const std::string& new_name );
void createStandardWearables(BOOL female);
void createStandardWearablesDone(S32 index);
void createStandardWearablesAllDone();
BOOL areWearablesLoaded() { return mWearablesLoaded; }
void observeFriends();
void friendsChanged();
// statics
static void stopFidget();
static void processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data);
static void userRemoveWearable( void* userdata ); // userdata is EWearableType
static void userRemoveAllClothes( void* userdata ); // userdata is NULL
static void userRemoveAllClothesStep2(BOOL proceed, void* userdata ); // userdata is NULL
static void userRemoveAllAttachments( void* userdata); // userdata is NULL
static BOOL selfHasWearable( void* userdata ); // userdata is EWearableType
//debug methods
static void clearVisualParams(void *);
protected:
// stuff to do for any sort of teleport. Returns true if the
// teleport can proceed.
bool teleportCore(bool is_local = false);
// helper function to prematurely age chat when agent is moving
void ageChat();
// internal wearable functions
void sendAgentWearablesRequest();
static void onInitialWearableAssetArrived(LLWearable* wearable, void* userdata);
void recoverMissingWearable(EWearableType type);
void recoverMissingWearableDone();
void addWearableToAgentInventory(LLPointer<LLInventoryCallback> cb,
LLWearable* wearable, const LLUUID& category_id = LLUUID::null,
BOOL notify = TRUE);
public:
// TODO: Make these private!
U32 mViewerPort; // Port this agent transmits on.
LLUUID mSecureSessionID; // secure token for this login session
F32 mDrawDistance;
// Access or "maturity" level
U8 mAccess; // SIM_ACCESS_MATURE or SIM_ACCESS_PG
U64 mGroupPowers;
BOOL mHideGroupTitle;
char mGroupTitle[DB_GROUP_TITLE_BUF_SIZE]; /*Flawfinder: ignore*/ // honorific, like "Sir"
char mGroupName[DB_GROUP_NAME_BUF_SIZE]; /*Flawfinder: ignore*/
LLUUID mGroupID;
//LLUUID mGroupInsigniaID;
LLUUID mInventoryRootID;
LLUUID mMapID;
F64 mMapOriginX; // Global x coord of mMapID's bottom left corner.
F64 mMapOriginY; // Global y coord of mMapID's bottom left corner.
S32 mMapWidth; // Width of map in meters
S32 mMapHeight; // Height of map in meters
std::string mMOTD; // message of the day
LLPointer<LLHUDEffectLookAt> mLookAt;
LLPointer<LLHUDEffectPointAt> mPointAt;
LLDynamicArray<LLGroupData> mGroups;
BOOL mInitialized;
static BOOL sDebugDisplayTarget;
S32 mNumPendingQueries;
S32* mActiveCacheQueries;
BOOL mForceMouselook;
private:
ETeleportState mTeleportState;
LLString mTeleportMessage;
S32 mControlsTakenCount[TOTAL_CONTROLS];
S32 mControlsTakenPassedOnCount[TOTAL_CONTROLS];
LLViewerRegion *mRegionp;
LLVector3d mAgentOriginGlobal; // Origin of agent coords from global coords
mutable LLVector3d mPositionGlobal;
std::set<U64> mRegionsVisited; // stat - what distinct regions has the avatar been to?
F64 mDistanceTraveled; // stat - how far has the avatar moved?
LLVector3d mLastPositionGlobal; // Used to calculate travel distance
LLPointer<LLVOAvatar> mAvatarObject; // NULL until avatar object sent down from simulator
U8 mRenderState; // Current behavior state of agent
LLFrameTimer mTypingTimer;
ECameraMode mCameraMode; // target mode after transition animation is done
ECameraMode mLastCameraMode;
BOOL mViewsPushed; // keep track of whether or not we have pushed views.
BOOL mbAlwaysRun; // should the avatar run rather than walk
BOOL mShowAvatar; // should we render the avatar?
BOOL mCameraAnimating; // camera is transitioning from one mode to another
LLVector3d mAnimationCameraStartGlobal; // camera start position, global coords
LLVector3d mAnimationFocusStartGlobal; // camera focus point, global coords
LLFrameTimer mAnimationTimer; // seconds that transition animation has been active
F32 mAnimationDuration; // seconds
F32 mCameraFOVZoomFactor; // amount of fov zoom applied to camera when zeroing in on an object
F32 mCameraCurrentFOVZoomFactor; // interpolated fov zoom
F32 mCameraFOVDefault; // default field of view that is basis for FOV zoom effect
LLVector3d mCameraFocusOffset; // offset from focus point in build mode
LLVector3d mCameraFocusOffsetTarget; // target towards which we are lerping the camera's focus offset
LLVector3 mCameraOffsetDefault; // default third-person camera offset
LLVector4 mCameraCollidePlane; // colliding plane for camera
F32 mCurrentCameraDistance; // current camera offset from avatar
F32 mTargetCameraDistance; // target camera offset from avatar
F32 mCameraZoomFraction; // mousewheel driven fraction of zoom
LLVector3 mCameraLag; // third person camera lag
LLVector3 mThirdPersonHeadOffset; // head offset for third person camera position
LLVector3 mCameraPositionAgent; // camera position in agent coordinates
LLVector3 mCameraVirtualPositionAgent; // camera virtual position (target) before performing FOV zoom
BOOL mSitCameraEnabled; // use provided camera information when sitting?
LLVector3 mSitCameraPos; // root relative camera pos when sitting
LLVector3 mSitCameraFocus; // root relative camera target when sitting
//Ventrella
LLVector3 mCameraUpVector; // camera's up direction in world coordinates (determines the 'roll' of the view)
//End Ventrella
LLPointer<LLViewerObject> mSitCameraReferenceObject; // object to which camera is related when sitting
BOOL mFocusOnAvatar;
LLVector3d mFocusGlobal;
LLVector3d mFocusTargetGlobal;
LLPointer<LLViewerObject> mFocusObject;
F32 mFocusObjectDist;
LLVector3 mFocusObjectOffset;
F32 mFocusDotRadius; // meters
BOOL mTrackFocusObject;
F32 mUIOffset;
LLCoordFrame mFrameAgent; // Agent position and view, agent-region coordinates
BOOL mCrouching;
BOOL mIsBusy;
S32 mAtKey; // Either 1, 0, or -1... indicates that movement-key is pressed
S32 mWalkKey; // like AtKey, but causes less forward thrust
S32 mLeftKey;
S32 mUpKey;
F32 mYawKey;
S32 mPitchKey;
F32 mOrbitLeftKey;
F32 mOrbitRightKey;
F32 mOrbitUpKey;
F32 mOrbitDownKey;
F32 mOrbitInKey;
F32 mOrbitOutKey;
F32 mPanUpKey;
F32 mPanDownKey;
F32 mPanLeftKey;
F32 mPanRightKey;
F32 mPanInKey;
F32 mPanOutKey;
U32 mControlFlags; // replacement for the mFooKey's
BOOL mbFlagsDirty;
BOOL mbFlagsNeedReset; // HACK for preventing incorrect flags sent when crossing region boundaries
BOOL mbJump;
LLFrameTimer mWanderTimer;
LLVector3d mWanderTargetGlobal;
BOOL mAutoPilot;
BOOL mAutoPilotFlyOnStop;
LLVector3d mAutoPilotTargetGlobal;
F32 mAutoPilotStopDistance;
BOOL mAutoPilotUseRotation;
LLVector3 mAutoPilotTargetFacing;
F32 mAutoPilotTargetDist;
S32 mAutoPilotNoProgressFrameCount;
F32 mAutoPilotRotationThreshold;
std::string mAutoPilotBehaviorName;
void (*mAutoPilotFinishedCallback)(BOOL, void *);
void* mAutoPilotCallbackData;
LLUUID mLeaderID;
std::set<LLUUID> mProxyForAgents;
LLColor4 mEffectColor;
BOOL mHaveHomePosition;
U64 mHomeRegionHandle;
LLVector3 mHomePosRegion;
LLFrameTimer mChatTimer;
LLUUID mLastChatterID;
F32 mNearChatRadius;
BOOL mAdminOverride;
// See indra_constants.h for values.
U8 mGodLevel;
LLFrameTimer mFidgetTimer;
LLFrameTimer mFocusObjectFadeTimer;
std::set<LLPointer <LLViewerObject> > mFadeObjects;
F32 mNextFidgetTime;
S32 mCurrentFidget;
BOOL mFirstLogin;
BOOL mGenderChosen;
//--------------------------------------------------------------------
// Wearables
//--------------------------------------------------------------------
struct LLWearableEntry
{
LLWearableEntry() : mItemID( LLUUID::null ), mWearable( NULL ) {}
LLUUID mItemID; // ID of the inventory item in the agent's inventory.
LLWearable* mWearable;
};
LLWearableEntry mWearableEntry[ WT_COUNT ];
U32 mAgentWearablesUpdateSerialNum;
BOOL mWearablesLoaded;
S32 mTextureCacheQueryID;
U32 mAppearanceSerialNum;
LLAnimPauseRequest mPauseRequest;
class createStandardWearablesAllDoneCallback : public LLRefCount
{
public:
~createStandardWearablesAllDoneCallback();
};
class sendAgentWearablesUpdateCallback : public LLRefCount
{
public:
~sendAgentWearablesUpdateCallback();
};
class addWearableToAgentInventoryCallback : public LLInventoryCallback
{
public:
enum {
CALL_NONE = 0,
CALL_UPDATE = 1,
CALL_RECOVERDONE = 2,
CALL_CREATESTANDARDDONE = 4,
CALL_MAKENEWOUTFITDONE = 8
} EType;
/**
* @brief Construct a callback for dealing with the wearables.
*
* Would like to pass the agent in here, but we can't safely
* count on it being around later. Just use gAgent directly.
* @param cb callback to execute on completion (??? unused ???)
* @param index Index for the wearable in the agent
* @param wearable The wearable data.
* @param todo Bitmask of actions to take on completion.
*/
addWearableToAgentInventoryCallback(
LLPointer<LLRefCount> cb,
S32 index,
LLWearable* wearable,
U32 todo = CALL_NONE);
~addWearableToAgentInventoryCallback() {};
virtual void fire(const LLUUID& inv_item);
private:
S32 mIndex;
LLWearable* mWearable;
U32 mTodo;
LLPointer<LLRefCount> mCB;
};
//control listeners
class LLHideGroupTitleListener: public LLSimpleListener
{
public:
bool handleEvent(LLPointer<LLEvent> event, const LLSD &userdata);
};
class LLEffectColorListener: public LLSimpleListener
{
public:
bool handleEvent(LLPointer<LLEvent> event, const LLSD &userdata);
};
LLHideGroupTitleListener mHideGroupTitleListener;
LLEffectColorListener mEffectColorListener;
LLFriendObserver* mFriendObserver;
};
extern LLAgent gAgent;
#endif
|