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/**
* @file accessor.cpp
* @brief LL GLTF Implementation
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2024, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "../llviewerprecompiledheaders.h"
#include "asset.h"
using namespace LL::GLTF;
void Buffer::erase(Asset& asset, S32 offset, S32 length)
{
S32 idx = this - &asset.mBuffers[0];
mData.erase(mData.begin() + offset, mData.begin() + offset + length);
for (BufferView& view : asset.mBufferViews)
{
if (view.mBuffer == idx)
{
if (view.mByteOffset >= offset)
{
view.mByteOffset -= length;
}
}
}
}
const Buffer& Buffer::operator=(const tinygltf::Buffer& src)
{
mData = src.data;
mName = src.name;
mUri = src.uri;
return *this;
}
const BufferView& BufferView::operator=(const tinygltf::BufferView& src)
{
mBuffer = src.buffer;
mByteLength = src.byteLength;
mByteOffset = src.byteOffset;
mByteStride = src.byteStride;
mTarget = src.target;
mName = src.name;
return *this;
}
const Accessor& Accessor::operator=(const tinygltf::Accessor& src)
{
mBufferView = src.bufferView;
mByteOffset = src.byteOffset;
mComponentType = src.componentType;
mCount = src.count;
mType = src.type;
mNormalized = src.normalized;
mName = src.name;
mMax = src.maxValues;
mMin = src.minValues;
return *this;
}
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