summaryrefslogtreecommitdiff
path: root/indra/newview/featuretable_linux.txt
blob: 40aa05d0c63d854fb90cdd5d56cdd58abffc8268 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
version 15

// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table

//
// Generates lists of feature mask that can be applied on top of each other.
//
//		//		Begin comments
//		list <name>
//		Starts a feature list named <name>
//		<name> <available> <recommended>
//		<name> is the name of a feature
//		<available> is 0 or 1, whether the feature is available
//		<recommended> is an F32 which is the recommended value
//
// For now, the first list read sets up all of the default values
//


//
// All contains everything at their default settings for high end machines
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
RenderAnisotropic			1	0
RenderAvatarCloth			1	1
RenderAvatarLODFactor		1	1.0
RenderAvatarVP				1	1
RenderCubeMap				1	1
RenderFarClip				1	256
RenderFlexTimeFactor		1	1.0
RenderFogRatio				1	4.0
RenderGamma					1	0
RenderGlowResolutionPow		1	9
RenderLightingDetail		1	1
RenderMaxPartCount			1	8192
RenderNightBrightness		1	1.0
RenderObjectBump			1	1
RenderReflectionDetail		1	3
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	2.0
RenderTreeLODFactor			1	1.0
RenderUseImpostors			1	1
RenderVBOEnable				1	1
RenderVolumeLODFactor		1	2.0
RenderWaterReflections		1	1
UseOcclusion				1	1
VertexShaderEnable			1	1
WindLightUseAtmosShaders	1	1
WLSkyDetail					1	128
Disregard128DefaultDrawDistance	1	1
Disregard96DefaultDrawDistance	1	1
RenderTextureMemoryMultiple		1	1.0

//
// Low Graphics Settings
//
list Low
RenderAnisotropic			1	0
RenderAvatarCloth			1	0
RenderAvatarLODFactor		1	0.5
RenderAvatarVP				1	0
RenderFarClip				1	64
RenderFlexTimeFactor		1	0.5
RenderGlowResolutionPow		1	8
RenderLightingDetail		1	0
RenderMaxPartCount			1	1024
RenderObjectBump			1	0
RenderReflectionDetail		1	0
RenderTerrainDetail			1	0
RenderTerrainLODFactor		1	1
RenderTreeLODFactor			1	0.5
RenderUseImpostors			1	1
RenderVolumeLODFactor		1	1.125
RenderWaterReflections		1	0
VertexShaderEnable			1	0
WindLightUseAtmosShaders	1	0
WLSkyDetail					1	48

//
// Mid Graphics Settings
//
list Mid
RenderAnisotropic			1	0
RenderAvatarCloth			1	0
RenderAvatarLODFactor		1	0.5
RenderAvatarVP				1	1
RenderFarClip				1	96
RenderFlexTimeFactor		1	1.0
RenderGlowResolutionPow		1	8
RenderLightingDetail		1	1
RenderMaxPartCount			1	2048
RenderObjectBump			1	1
RenderReflectionDetail		1	0
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	1.0
RenderTreeLODFactor			1	0.5
RenderUseImpostors			1	1
RenderVolumeLODFactor		1	1.125
RenderWaterReflections		1	0
VertexShaderEnable			1	1
WindLightUseAtmosShaders	1	0
WLSkyDetail					1	48

//
// High Graphics Settings (purty)
//
list High
RenderAnisotropic			1	1
RenderAvatarCloth			1	0
RenderAvatarLODFactor		1	1.0
RenderAvatarVP				1	1
RenderFarClip				1	128
RenderFlexTimeFactor		1	1.0
RenderGlowResolutionPow		1	9
RenderLightingDetail		1	1
RenderMaxPartCount			1	4096
RenderObjectBump			1	1
RenderReflectionDetail		1	2
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	2.0
RenderTreeLODFactor			1	0.5
RenderUseImpostors			1	1
RenderVolumeLODFactor		1	1.125
RenderWaterReflections		1	0
VertexShaderEnable			1	1
WindLightUseAtmosShaders	1	1
WLSkyDetail					1	48

//
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic			1	1
RenderAvatarCloth			1	1
RenderAvatarLODFactor		1	1.0
RenderAvatarVP				1	1
RenderFarClip				1	256
RenderFlexTimeFactor		1	1.0
RenderGlowResolutionPow		1	9
RenderLightingDetail		1	1
RenderMaxPartCount			1	8192
RenderObjectBump			1	1
RenderReflectionDetail		1	3
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	2.0
RenderTreeLODFactor			1	1.0
RenderUseImpostors			1	1
RenderVolumeLODFactor		1	2.0
RenderWaterReflections		1	1
VertexShaderEnable			1	1
WindLightUseAtmosShaders	1	1
WLSkyDetail					1	128

//
// Class Unknown Hardware (unknown)
//
list Unknown
RenderVBOEnable				1	0

//
// Class 0 Hardware (just old)
//
list Class0
RenderVBOEnable				1	1

//
// Class 1 Hardware
//
list Class1
RenderVBOEnable				1	1

//
// Class 2 Hardware (make it purty)
//
list Class2
RenderVBOEnable				1	1

//
// Class 3 Hardware (make it purty)
//
list Class3
RenderVBOEnable				1	1

//
// No Pixel Shaders available
//
list NoPixelShaders
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
RenderWaterReflections		0	0
VertexShaderEnable			0	0
WindLightUseAtmosShaders	0	0

//
// No Vertex Shaders available
//
list NoVertexShaders
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
RenderWaterReflections		0	0
VertexShaderEnable			0	0
WindLightUseAtmosShaders	0	0

// "Default" setups for safe, low, medium, high
//
list safe
RenderAnisotropic			1	0
RenderAvatarCloth			0	0
RenderAvatarVP				0	0
RenderLightingDetail		1	0
RenderObjectBump			0	0
RenderMaxPartCount			1	1024
RenderTerrainDetail 		1	0
RenderUseImpostors			0	0
RenderVBOEnable				1	0
RenderWaterReflections		0	0
WindLightUseAtmosShaders	0	0

//
// CPU based feature masks
//

// 1Ghz or less (equiv)
list CPUSlow
RenderMaxPartCount			1	1024

//
// RAM based feature masks
//
list RAM256MB
RenderObjectBump			0	0

//
// Graphics card based feature masks
//
list OpenGLPre15
RenderVBOEnable				1	0

list Intel
RenderAnisotropic			1	0
RenderLightingDetail		1	0
RenderTerrainDetail			1	0
RenderVBOEnable				1	0
RenderCubeMap				0	0


list GeForce2
RenderAnisotropic			1	0
RenderLightingDetail		1	0
RenderMaxPartCount			1	2048
RenderTerrainDetail			1	0

list Intel_965
UseOcclusion				0	0

list ATI
UseOcclusion				0	0
WindLightUseAtmosShaders	0	0
RenderVBOEnable				1	0

list ATI_Mobility_Radeon_9800
RenderAvatarCloth			0	0
VertexShaderEnable			0	0
WindLightUseAtmosShaders	0	0

list ATI_Mobility_Radeon_9700
RenderAvatarCloth			0	0
VertexShaderEnable			0	0
WindLightUseAtmosShaders	0	0

list ATI_Mobility_Radeon_9600
RenderAvatarCloth			0	0
VertexShaderEnable			0	0
WindLightUseAtmosShaders	0	0
Disregard96DefaultDrawDistance	1	0


/// tweaked ATI to 96 Draw distance

list ATI_Radeon_9000
Disregard96DefaultDrawDistance	1	0
list ATI_Radeon_9200
Disregard96DefaultDrawDistance	1	0
list ATI_Radeon_9500
Disregard96DefaultDrawDistance	1	0
list ATI_Radeon_9600
Disregard96DefaultDrawDistance	1	0

/// tweaked ATI to 128 draw distance

list ATI_Radeon_X300 
Disregard128DefaultDrawDistance	1	0
list ATI_Radeon_X400 
Disregard128DefaultDrawDistance	1	0
list ATI_Radeon_X500 
Disregard128DefaultDrawDistance	1	0
list ATI_Radeon_X600 
Disregard128DefaultDrawDistance	1	0
list ATI_Radeon_X700 
Disregard128DefaultDrawDistance	1	0
list ATI_Radeon_X1300 
Disregard128DefaultDrawDistance	1	0
list ATI_Radeon_X1400 
Disregard128DefaultDrawDistance	1	0
list ATI_Radeon_X1500 
Disregard128DefaultDrawDistance	1	0
list ATI_Radeon_X1600 
Disregard128DefaultDrawDistance	1	0
list ATI_Radeon_X1700 
Disregard128DefaultDrawDistance	1	0
list ATI_Mobility_Radeon_X1xxx
Disregard128DefaultDrawDistance	1	0




// Avatar hardware skinning causes
// invisible avatars on HD 2400... so I masked
// out other possible bad ones till it's fixed

list ATI_Radeon_HD_2300
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
Disregard128DefaultDrawDistance	1	0
list ATI_Radeon_HD_2400
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
Disregard128DefaultDrawDistance	1	0
list ATI_Radeon_HD_2600
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
list ATI_Radeon_HD_2900
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
list ATI_Radeon_HD_3800
RenderAvatarVP				0	0
RenderAvatarCloth			0	0

list ATI_ASUS_AH24xx
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
Disregard128DefaultDrawDistance	1	0
list ATI_ASUS_AH26xx
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
list ATI_ASUS_EAH24xx
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
list ATI_ASUS_EAH26xx
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
list ATI_ASUS_EAH38xx
RenderAvatarVP				0	0
RenderAvatarCloth			0	0


/// Tweaked NVIDIA

list NVIDIA_GeForce_FX_5100
Disregard96DefaultDrawDistance	1	0
list NVIDIA_GeForce_FX_5200
Disregard96DefaultDrawDistance	1	0
list NVIDIA_GeForce_FX_5500
Disregard96DefaultDrawDistance	1	0
list NVIDIA_GeForce_FX_5600
Disregard96DefaultDrawDistance	1	0

list NVIDIA_GeForce_FX_Go5100
Disregard96DefaultDrawDistance	1	0
list NVIDIA_GeForce_FX_Go5200
Disregard96DefaultDrawDistance	1	0
list NVIDIA_GeForce_FX_Go5300
Disregard96DefaultDrawDistance	1	0
list NVIDIA_GeForce_FX_Go5500
Disregard96DefaultDrawDistance	1	0
list NVIDIA_GeForce_FX_Go5600
Disregard96DefaultDrawDistance	1	0

list NVIDIA_GeForce_6100
Disregard128DefaultDrawDistance	1	0
list NVIDIA_GeForce_6200
Disregard128DefaultDrawDistance	1	0
list NVIDIA_GeForce_6500
Disregard128DefaultDrawDistance	1	0
list NVIDIA_GeForce_6600
Disregard128DefaultDrawDistance	1	0


list NVIDIA_GeForce_Go_6100
RenderVBOEnable				1	0
Disregard128DefaultDrawDistance	1	0
list NVIDIA_GeForce_Go_6200
RenderVBOEnable				1	0
Disregard128DefaultDrawDistance	1	0
list NVIDIA_GeForce_Go_6500
RenderVBOEnable				1	0
Disregard128DefaultDrawDistance	1	0
list NVIDIA_GeForce_Go_6600
RenderVBOEnable				1	0
Disregard128DefaultDrawDistance	1	0
list NVIDIA_GeForce_Go_6700
RenderVBOEnable				1	0
Disregard128DefaultDrawDistance	1	0
list NVIDIA_GeForce_Go_6800
RenderVBOEnable				1	0
Disregard128DefaultDrawDistance	1	0
list NVIDIA_GeForce_Go_6
RenderVBOEnable				1	0
Disregard128DefaultDrawDistance	1	0

list NVIDIA_GeForce_7200
Disregard128DefaultDrawDistance	1	0
list NVIDIA_GeForce_7300
Disregard128DefaultDrawDistance	1	0
list NVIDIA_GeForce_7400
Disregard128DefaultDrawDistance	1	0

list NVIDIA_GeForce_Go_7200
Disregard128DefaultDrawDistance	1	0
list NVIDIA_GeForce_Go_7300
Disregard128DefaultDrawDistance	1	0
list NVIDIA_GeForce_Go_7400
Disregard128DefaultDrawDistance	1	0